#1 trulpen (X) vs captainwalker (A) WaW


  • @captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:

    Subs being able to block ship movement and transports having a defense value of one are part of Revised rules…those aren’t game options. Implementing rule changes would be a editing nightmare…

    I agree that editing would be cumbersome.

    Have looked into the '42-rules from 2004. I’m not 100 % sure, but think that is Revised. Have tried to dig out rules regarding subs and des below:

    “Destroyers […] limit enemy submarine capabilities.” (11)

    “Submarines may move through hostile sea zones as if they were friendly, and they do not have to engage enemy sea units in those zones. However, a submarine that ends its combat move in a hostile sea zone must enter combat. In addition, the presence of a destroyer in the same sea zone ends the submarine’s move.” (13)

    “Opening Fire Casualties […] If a destroyer is present in a combat involving enemy submarines, the destroyer’s player skips this step. The submarines’ casualties can fire back at the normal time in the combat sequence.” (16)

    “Submarines on both sides may retreat during this step by
    submerging. […] It remains submerged until the end of the noncombat move phase. (Submerged submarines do not stop enemy sea units from moving through their sea zone.)” (16-17)

    “PHASE 5: NONCOMBAT MOVE […] Sea units can move through any friendly sea zones. They cannot move through hostile sea zones, except when the enemy forces consist of only submerged submarines. […] Submarines cannot end their noncombat move in hostile sea zones. At the end of this phase, all submerged submarines resurface. This does not trigger combat, even if there are enemy units in that sea zone” (21)

    “If a sea zone is occupied by enemy units other than submerged submarines, your sea units end their movement and enter combat. Submarines are an exception: They can pass through a hostile sea zone without stopping, unless there is a destroyer present (see Destroyers, below).” (28)

    “Special Abilities
    Submarine Disruption: A destroyer cancels the special abilities of submarines (see Submarines, below). Enemy submarines cannot move freely through a sea zone containing your destroyer. If you have a destroyer in a combat, the casualties of enemy submarines can return fire. Also, enemy submarines cannot submerge while your destroyer is present.” (29)


  • From another rule-book of '42. I’m actually not sure exactly what Revised is.

    "Submarines

    Does Not Block Enemy Movement: The “stealth” ability of submarines also allows enemy ships to ignore their presence.
    Any sea zone that contains only enemy submarines does not stop the movement of a sea unit. Sea units ending their combat
    movement in a sea zone containing only enemy submarines may choose to attack them or not. Sea units can also end their
    noncombat movement in a sea zone containing only enemy submarines.

    Cannot Be Hit by Air Units: When attacking or defending, hits scored by air units cannot be assigned to submarines unless
    there is a destroyer that is friendly to the air units in the battle." (30)


  • Anyway, maybe it’s of no consequence.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Revised rules are different from 1942. Revised came out before 1942… I think it was the game that followed the original A&A.


  • I believe I’ve got the Revised rules. The version is from 2004, right?

  • '23 '21 '20 '19 '17 '16 '15 '13

    no…those aren’t Revised rules. In A&A Revised subs block ship movement unless the sub is submerged and air units can hit subs…
    https://axisallies.com/wp-content/uploads/2014/12/axis-allies-rules-revised.pdf

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