@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phase#1 trulpen (X) vs captainwalker (A) WaW
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@captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:
use the second post…I thought I had moved the Brit AA but apparently didn’t
Will do.
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TripleA Turn Summary: Finns round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Finns 2 Infantrys moved from Vyborg to S.Karelia 1 JetFighter moved from Lapland to S.Karelia 1 Adv.Fighter moved from Helsinki to S.Karelia 1 Fighter moved from Minsk to S.Karelia Purchase Units - Finns Finns buy 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 JetFighter Russians defend with 2 Infantrys Finns roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 JetFighter in S.Karelia, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Finns 6 Infantrys and 1 Tank moved from Oulu to Vyborg 1 Fighter and 1 JetFighter moved from S.Karelia to Vyborg 1 Adv.Fighter moved from S.Karelia to Vyborg 5 Infantrys moved from Tampere to Oulu 1 Elite and 2 Infantrys moved from Helsinki to Tampere Place Units - Finns 1 Transport placed in 24 Sea Zone 1 Elite and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Finns regular : 0,17 Russians regular : -0,67
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TripleA Turn Summary: Finns round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Finns 2 Infantrys moved from Vyborg to S.Karelia 1 JetFighter moved from Lapland to S.Karelia 1 Adv.Fighter moved from Helsinki to S.Karelia 1 Fighter moved from Minsk to S.Karelia Purchase Units - Finns Finns buy 1 Elite, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 JetFighter Russians defend with 2 Infantrys Finns roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 JetFighter in S.Karelia, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Russians lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Finns 5 Infantrys moved from Tampere to Oulu 1 Elite and 2 Infantrys moved from Helsinki to Tampere 2 Artillerys and 8 Infantrys moved from Vyborg to S.Karelia 1 AAGun moved from Vyborg to S.Karelia 6 Infantrys moved from Oulu to Vyborg 1 Tank moved from Oulu to S.Karelia 1 JetFighter moved from S.Karelia to Moscow 1 Adv.Fighter moved from S.Karelia to Vyborg 1 Fighter moved from S.Karelia to Moscow Place Units - Finns 1 Transport placed in 24 Sea Zone 1 Elite and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Finns regular : 0,17 Russians regular : -0,67
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TripleA Turn Summary: Romanians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Romanians 1 JetFighter moved from Bucharest to Kursk 2 Infantrys moved from Donetsk to Kursk 1 Infantry moved from Donetsk to Kursk 2 Artillerys and 1 Tank moved from Yaroslavl to Kursk 3 Infantrys moved from Donetsk to Kursk Purchase Units - Romanians Romanians buy 2 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; Combat - Romanians Battle in Kursk Romanians attack with 2 Artillerys, 6 Infantrys, 1 JetFighter and 1 Tank Russians defend with 2 Infantrys Romanians roll dice for 2 Artillerys, 6 Infantrys, 1 JetFighter and 1 Tank in Kursk, round 2 : 3/10 hits, 3,17 expected hits Russians roll dice for 2 Infantrys in Kursk, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Russians lost in Kursk Romanians win, taking Kursk from Russians with 2 Artillerys, 6 Infantrys, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 JetFighter moved from Kursk to Donetsk 7 Infantrys moved from Vinnytsia to Donetsk 7 Infantrys moved from E.Romania to Vinnytsia Place Units - Romanians 2 Infantrys and 1 JetFighter placed in E.Romania Turn Complete - Romanians Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians regular : -0,17 Russians regular : -0,67
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Thai 2 Adv.Fighters and 2 Fighters moved from Saipan to 86 Sea Zone 1 Adv.Fighter moved from S.Thailand to N.Thailand 2 Infantrys moved from S.Thailand to N.Thailand Purchase Units - Thai Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in N.Thailand Thai attack with 1 Adv.Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Adv.Fighter and 2 Infantrys in N.Thailand, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0,33 expected hits Thai roll dice for 1 Adv.Fighter and 2 Infantrys in N.Thailand, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in N.Thailand Thai win, taking N.Thailand from British with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in 86 Sea Zone Thai attack with 2 Adv.Fighters and 2 Fighters Americans defend with 1 Transport Thai roll dice for 2 Adv.Fighters and 2 Fighters in 86 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 Transport in 86 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 Transport owned by the Americans and 1 Fighter owned by the Thai lost in 86 Sea Zone Thai win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is -2 Casualties for Thai: 1 Fighter Casualties for Americans: 1 Transport Non Combat Move - Thai 2 Adv.Fighters and 1 Fighter moved from 86 Sea Zone to 93 Sea Zone 1 Adv.Fighter moved from N.Thailand to 93 Sea Zone 1 AAGun moved from S.Thailand to Bangkok 2 Tanks moved from S.Thailand to S.French Indochina 1 Artillery, 1 Elite and 1 Infantry moved from S.Thailand to S.French Indochina 1 Tank moved from Bangkok to S.French Indochina 5 Infantrys moved from S.Thailand to S.French Indochina 1 Infantry moved from Bangkok to S.Thailand Place Units - Thai 1 Elite and 5 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Thai regular : -1,33 British regular : -0,67
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I have to leave for Christmas-celebrations in about half an hour. Might perhaps manage to do Germany if I have 15 min, but no stress. Just if US is very straight-forward and quick, I reckon.
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@trulpen Enjoy your Christmas!
US turn may require OOL choices from you… I haven’t looked at the map yet. -
Thanks! Wish you the same!
I’m online if it happens. Might be able to check on the phone later.
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It’s happening. I had to close and start over because I couldn’t post my combat moves. Will post in a few minutes…
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Americans 1 Tank moved from Darfur to Hun Americans take Hun from Italians 1 Infantry moved from Christmas to 98 Sea Zone 1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Ponape Americans take Ponape from Yamamoto 1 Adv.Fighter moved from 72 Sea Zone to 85 Sea Zone 1 Adv.Fighter moved from 88 Sea Zone to 93 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to 93 Sea Zone 6 Adv.Fighters, 1 B.Carrier, 3 B.Transports, 2 Battleships, 3 Carriers, 1 Cruiser, 8 Destroyers, 2 S.Submarines, 3 Submarines and 1 Transport moved from 107 Sea Zone to 93 Sea Zone
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I’ll need OOL for 93. It’s a close battle so probably be best if we did round by round.
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@captainwalker said in #1 trulpen (X) vs captainwalker (A) WaW:
I’ll need OOL for 93. It’s a close battle so probably be best if we did round by round.
Sure thing. No dice rolled yet?
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@trulpen not yet…deciding on builds
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I might want to check while we go, but on a general basis max d.
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got one sub hit…nine more with the other. I tipped a cv…
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Easy peasy. Dmg capital ships and sink the trannies.
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Hmm, that’s only 8, I guess.
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Sink the sub as well.
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you got fifteen hits!
Seven more for me… -
Please post a new map.