@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
4 fighters moved from 91 Sea Zone to Algeria
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Java
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Algeria, round 2 : 5/8 hits, 3.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
4 fighters moved from Algeria to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 23 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.67
Germans AA : -0.17
Neutral_Axis regular : 0.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
31 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Algeria : 1 flag, 2 artilleries and 1 infantry
101 Sea Zone : 2 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 7 infantry
Sikang : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
4 fighters moved from 91 Sea Zone to Algeria
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Java
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in Algeria, round 2 : 5/8 hits, 3.33 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
4 fighters moved from Algeria to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 fighter moved from 23 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 3 fighters and 1 infantry placed in Western United States
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from India to French Indo China
1 fighter moved from India to 38 Sea Zone
1 mech_infantry moved from Persia to Iraq
British take Iraq from Neutral_Axis
5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to Nigeria
1 destroyer moved from 116 Sea Zone to 106 Sea Zone
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Burma
British attack with 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Burma, round 2 : 2/13 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from French Indo China to India
3 aaGuns moved from India to Burma
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from 38 Sea Zone to India
2 mech_infantrys moved from Persia to West India
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 aaGun and 1 infantry moved from French Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Morocco
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
2 submarines and 1 transport placed in 98 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -1.00
Japanese AA : -0.17
Germans AA : -0.17
Neutral_Axis regular : 0.67
British regular : -2.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Siam : 1 flag
Kansu : 1 infantry
Tsinghai : 7 infantry
Sikang : 1 infantry
Burma : 3 aaGuns, 5 artilleries and 6 infantry
India : 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 transport
31 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 4 infantry
Gibraltar : 1 aaGun, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Nigeria : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
French Equatorial Africa : 1 armour
French Central Africa : 1 flag
French Guiana : 1 flag, 3 infantry
Algeria : 1 flag, 2 artilleries and 1 infantry
French West Africa : 1 flag
Tobruk : 1 artillery and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 mech_infantrys
98 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 3 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
3 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 2 infantry; ANZAC defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 3/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tobruk
ANZAC win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
ANZAC regular : 1.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Hawaiian Islands : 2 fighters
Dutch New Guinea : 1 flag
37 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarine
Egypt : 1 infantry
Tobruk : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 2 infantry
Hawaiian Islands : 2 fighters
Dutch New Guinea : 1 flag
37 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarine
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
98 Sea Zone : 1 flag, 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 units repaired.
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries and 7 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Bryansk
2 tactical_bombers moved from Western Germany to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Germany to Ukraine
9 armour, 4 artilleries, 28 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
Combat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 7 infantry and 5 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 7 infantry and 5 mech_infantrys in Belarus, round 2 : 2/14 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Bryansk
2 aaGuns moved from Eastern Poland to Belarus
2 bombers moved from Ukraine to Romania
1 aaGun moved from France to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
2 armour moved from Western Germany to Germany
2 armour moved from Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 artillery placed in Novgorod
Germans undo move 1.
3 mech_infantrys placed in Western Germany
2 infantry placed in Western Germany
7 mech_infantrys placed in Germany
2 infantry placed in Novgorod
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Volgograd to Russia
4 infantry moved from Vologda to Russia
4 artilleries and 3 infantry moved from Smolensk to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -2.67
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Rostov : 1 mech_infantry
Archangel : 2 infantry
Russia : 4 aaGuns, 1 airfield, 3 armour, 24 artilleries, 1 factory_major, 3 fighters, 38 infantry, 3 mech_infantrys and 2 tactical_bombers
Volgograd : 1 factory_minor and 2 infantry
97 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from Yunnan to Burma
2 bombers moved from Hunan to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
2 infantry moved from Shan State to Burma
1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Burma
Japanese attack with 2 artilleries, 2 bombers, 4 infantry, 1 marine and 2 mech_infantrys
British defend with 3 aaGuns, 5 artilleries and 6 infantry
British roll AA dice in Burma : 2/2 hits, 0.33 expected hits
2 bombers owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries, 4 infantry, 1 marine and 2 mech_infantrys in Burma, round 2 : 3/9 hits, 2.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 5 artilleries and 6 infantry in Burma, round 2 : 5/11 hits, 3.67 expected hits
4 infantry owned by the Japanese, 1 marine owned by the Japanese and 3 aaGuns owned by the British lost in Burma
2 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Yunnan
UK_Pacific win, taking Caroline Islands from Americans with 5 artilleries and 6 infantry remaining. Battle score for attacker is -26
Casualties for Japanese: 2 bombers, 4 infantry and 1 marine
Casualties for British: 3 aaGuns
Non Combat Move - Japanese
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Iwo Jima to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
1 aaGun and 9 infantry moved from Manchuria to Korea
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 aaGuns, 2 fighters, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
British AA : 1.67
UK_Pacific regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 battleship, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 31 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 airfield placed in Morocco
2 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United States
1 battleship and 1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 0.67
Germans AA : -0.17
Neutral_Axis regular : 0.67
Territory Summary for Americans :
Marshall Islands : 1 flag
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 submarines, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 battleship and 1 carrier
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 airfield, 4 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
101 Sea Zone : 4 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 8 infantry
Sikang : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 1 battleship, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 31 Sea Zone to 16 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Tunisia
Americans win, taking Tunisia from Neutral_Axis with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 airfield placed in Morocco
2 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United States
1 battleship and 1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 4 infantry moved from Trans-Jordan to Syria
1 fighter and 1 tactical_bomber moved from Egypt to Syria
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
5 artilleries and 5 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to French Indo China
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to French Madagascar
Combat - British
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in French Madagascar
Battle in Yunnan
British attack with 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 3 mech_infantrys
British roll dice for 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/13 hits, 5.00 expected hits
Japanese roll dice for 3 artilleries and 3 mech_infantrys in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
3 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/11 hits, 4.33 expected hits
Japanese roll dice for 3 artilleries in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the Japanese lost in Yunnan
British win, taking French Madagascar from Neutral_Axis, taking Yunnan from Japanese with 5 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Japanese: 3 artilleries and 3 mech_infantrys
Battle in Syria
British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Syria, round 2 : 1/7 hits, 2.33 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - British
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter and 1 tactical_bomber moved from Syria to Egypt
4 infantry moved from India to Burma
2 mech_infantrys moved from West India to Burma
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 fighter moved from Persia to India
2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from Nigeria to French Equatorial Africa
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Morocco
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
1 carrier and 1 transport placed in 98 Sea Zone
1 infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.33
Japanese AA : -0.17
Germans AA : -0.17
Neutral_Axis regular : 1.33
British regular : -3.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag
Siam : 1 flag
Yunnan : 5 artilleries and 3 infantry
Kansu : 1 infantry
Tsinghai : 8 infantry
Sikang : 1 infantry
Shan State : 1 infantry
Burma : 4 infantry and 2 mech_infantrys
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 7 fighters, 3 submarines, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 battleship and 1 carrier
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 artillery and 1 infantry
Gibraltar : 1 aaGun, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield, 2 fighters, 4 infantry and 2 mech_infantrys
French Equatorial Africa : 1 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag, 1 artillery
French Guiana : 1 flag, 1 infantry
Algeria : 1 flag
Syria : 1 flag, 1 artillery and 3 infantry
French West Africa : 1 flag
Tunisia : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 transport
101 Sea Zone : 4 transports
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 3 transports
Suriname : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
1 armour moved from Bryansk to Rostov
1 armour moved from Bryansk to Vologda
Italians take Smolensk from Russians
Italians take Vologda from Russians
1 armour moved from Bryansk to Samara
Italians take Samara from Russians
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 fighters
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Bryansk
2 aaGuns, 1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
Place Units - Italians
5 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,5,5,2
Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Guinea : 2 infantry
Hawaiian Islands : 2 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
41 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser
54 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Tobruk : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Queensland to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
New Guinea : 2 infantry
Hawaiian Islands : 2 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
41 Sea Zone : 1 submarine
26 Sea Zone : 1 cruiser
54 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 bombers moved from Romania to Volgograd
1 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Volgograd to Ukraine
1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 aaGuns, 2 artilleries, 6 infantry and 5 mech_infantrys moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
10 mech_infantrys placed in Germany
1 armour and 1 mech_infantry placed in Novgorod
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,6,4,1
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.83 expected hits
Italians roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Vologda
1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : -2.17
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 25 artilleries, 1 factory_major, 3 fighters, 44 infantry, 3 mech_infantrys and 2 tactical_bombers
Samara : 1 infantry
97 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from Korea to 33 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys
British defend with 5 artilleries and 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Yunnan, round 2 : 2/10 hits, 2.33 expected hits
Chinese roll dice for 5 artilleries and 3 infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 5 mech_infantrys in Yunnan, round 3 : 2/7 hits, 1.83 expected hits
Chinese roll dice for 5 artilleries and 1 infantry in Yunnan, round 3 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Yunnan, round 4 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 4 artilleries in Yunnan, round 4 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese and 2 artilleries owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 5 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Yunnan, round 6 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 artilleries in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 3 infantry and 4 mech_infantrys
Casualties for British: 5 artilleries and 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Kiangsu to Anhwe
1 fighter moved from Korea to Hunan
4 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -1.17
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 5 infantry, 1 submarine, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from Tunisia to Algeria
1 armour and 1 mech_infantry moved from Tunisia to Morocco
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United States
3 tactical_bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,6,6,2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
Germans AA : -0.17
Territory Summary for Americans :
Marshall Islands : 1 flag
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 tactical_bombers
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 artillery and 1 infantry
26 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 3 transports
10 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
Gibraltar : 4 artilleries and 4 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 airfield, 1 armour, 4 infantry and 3 mech_infantrys
Algeria : 1 flag, 2 artilleries
Tunisia : 1 flag
101 Sea Zone : 4 transports
91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 9 infantry
Sikang : 1 infantry