@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Guam Solo's Allies vs. Axis of Evil Global 40
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Tsinghai to Kansu Chinese take Kansu from Japanese 4 artilleries, 1 fighter and 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan 1 artillery moved from Sikang to Szechwan 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 4 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery and 3 mech_infantrys Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 2 : 3/8 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Japanese lost in Shensi Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 3 : 3/8 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00 Japanese regular : -1.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 factory_minor, 3 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to United Kingdom 1 bomber moved from Eastern United States to United Kingdom Combat - Americans Battle in Normandy Bordeaux Non Combat Move - Americans 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 8 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 factory_minor placed in Norway 3 fighters and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Tsinghai to Kansu Chinese take Kansu from Japanese 4 artilleries, 1 fighter and 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Sikang to Szechwan 1 artillery moved from Sikang to Szechwan 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 4 artilleries, 1 fighter and 3 infantry Japanese defend with 1 artillery and 3 mech_infantrys Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 2 : 3/8 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits 3 mech_infantrys owned by the Japanese lost in Shensi Chinese roll dice for 4 artilleries, 1 fighter and 3 infantry in Shensi, round 3 : 3/8 hits, 2.83 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Japanese: 1 artillery and 3 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to 112 Sea Zone 1 armour, 1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 3 mech_infantrys moved from Persia to Caucasus 3 mech_infantrys moved from Caucasus to Volgograd 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from India to Yunnan Chinese take Yunnan from Japanese Combat - British Non Combat Move - British 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux Place Units - British 3 infantry placed in United Kingdom 1 transport placed in 110 Sea Zone 1 transport placed in 110 Sea Zone 3 infantry placed in Egypt 1 armour placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.00 Japanese regular : -1.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour and 6 infantry moved from Bessarabia to Ukraine Non Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 15 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 15 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to 62 Sea Zone Non Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 mech_infantrys moved from Belarus to Bryansk 2 armour moved from Novgorod to Bryansk 3 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 5 armour moved from Greece to Yugoslavia 3 armour moved from Romania to Germany 2 bombers, 3 fighters and 2 tactical_bombers moved from Poland to Bryansk 2 tactical_bombers moved from Poland to Germany 3 infantry moved from Western Germany to Germany Combat - Germans Battle in Bryansk Germans attack with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers Russians defend with 3 artilleries and 5 infantry Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 8/22 hits, 9.33 expected hits Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 2 : 3/8 hits, 2.67 expected hits 5 infantry owned by the Russians, 3 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 5 armour, 3 artilleries, 2 bombers, 3 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 infantry Casualties for Russians: 3 artilleries and 5 infantry Non Combat Move - Germans 2 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Southern Italy to Germany Place Units - Germans 3 infantry placed in Western Germany 3 infantry placed in Germany 4 armour and 3 artilleries placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 fighter and 21 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 armour, 1 fighter and 22 infantry Germans defend with 5 armour, 3 artilleries and 4 mech_infantrys Russians roll dice for 2 armour, 1 fighter and 22 infantry in Bryansk, round 2 : 4/25 hits, 5.17 expected hits Germans roll dice for 5 armour, 3 artilleries and 4 mech_infantrys in Bryansk, round 2 : 4/12 hits, 4.83 expected hits 4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 1 fighter and 18 infantry in Bryansk, round 3 : 7/21 hits, 4.50 expected hits Germans roll dice for 5 armour and 3 artilleries in Bryansk, round 3 : 3/8 hits, 3.50 expected hits 3 infantry owned by the Russians, 3 artilleries owned by the Germans and 4 armour owned by the Germans lost in Bryansk Russians roll dice for 2 armour, 1 fighter and 15 infantry in Bryansk, round 4 : 3/18 hits, 4.00 expected hits Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 1 fighter and 15 infantry remaining. Battle score for attacker is 37 Casualties for Russians: 7 infantry Casualties for Germans: 5 armour, 3 artilleries and 4 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk 1 fighter moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : -1.83 Russians regular : 0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 cruiser, 2 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Hopei 3 mech_infantrys moved from Kweichow to Shensi 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery moved from French Indo China to Siam Japanese take Siam from UK_Pacific 2 mech_infantrys moved from French Indo China to Siam 1 armour moved from French Indo China to Siam 2 bombers moved from Kwangsi to Shensi 3 tactical_bombers moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Shensi 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 4 fighters moved from Kwangsi to Shensi 2 fighters moved from Kwangsi to Malaya 2 fighters moved from Kwangsi to Shensi Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 2 fighters and 1 transport; ANZAC defend with 1 fighter Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits 1 transport owned by the Americans lost in 26 Sea Zone Americans and Japanese reach a stalemate . Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 3 mech_infantrys and 3 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 3 mech_infantrys and 3 tactical_bombers in Yunnan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 2 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers Chinese defend with 4 artilleries and 2 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 4/13 hits, 6.17 expected hits Chinese roll dice for 4 artilleries and 2 infantry in Shensi, round 2 : 5/6 hits, 2.00 expected hits 2 fighters owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Shensi 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated Chinese win with 2 artilleries remaining. Battle score for attacker is -18 Casualties for Japanese: 2 fighters and 3 mech_infantrys Casualties for Chinese: 2 artilleries and 2 infantry Battle in Malaya Japanese attack with 2 fighters and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - Japanese 2 bombers moved from Shensi to Hopei 2 tactical_bombers moved from Shensi to Hopei 4 fighters moved from Shensi to Hopei 3 tactical_bombers moved from Yunnan to Hopei 2 fighters moved from Malaya to 37 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 cruiser, 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Japanese regular : -4.33 UK_Pacific regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 1 tactical_bomber moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 artillery, 16 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 2 units heading to Western Germany Germans launches 1 interceptors out of Western Germany Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Battle in France Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 4 infantry Battle in Spain Americans attack with 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/21 hits, 4.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 3/20 hits, 4.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone Place Units - Americans 1 armour and 2 bombers placed in Norway 1 bomber and 9 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Defenders Fire, : -0.17 Germans AA : -0.33 Attackers Fire, : -0.33 Germans regular : 0.33 Neutral_True regular : -1.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter moved from Tsinghai to Yunnan 1 artillery moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 3 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Shensi to Szechwan 1 artillery moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France 1 tactical_bomber moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to France 1 artillery, 16 infantry and 2 mech_infantrys moved from Gibraltar to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 2 units heading to Western Germany Germans launches 1 interceptors out of Western Germany Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 7,6 and causes: 13 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Battle in France Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor and 4 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 3/8 hits, 2.83 expected hits Germans roll dice for 4 infantry in France, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in France Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in France Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 4 infantry Battle in Spain Americans attack with 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 1 fighter, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/21 hits, 4.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 3/20 hits, 4.50 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 1 fighter, 15 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone Place Units - Americans 1 armour and 2 bombers placed in Norway 1 bomber and 9 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone Americans undo move 3. 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter moved from Tsinghai to Yunnan 1 artillery moved from Shensi to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 3 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 artillery moved from Shensi to Szechwan 1 artillery moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to France 1 armour and 1 fighter moved from Normandy Bordeaux to France 6 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 4 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 3 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 mech_infantrys moved from Caucasus to Ukraine 3 mech_infantrys moved from Volgograd to Ukraine 1 bomber moved from Egypt to Ukraine 1 infantry moved from Caucasus to Rostov 1 armour moved from Persia to Caucasus Combat - British Battle in Greece Battle in Ukraine British attack with 1 bomber and 6 mech_infantrys Germans defend with 1 factory_minor; Italians defend with 1 armour and 6 infantry British roll dice for 1 bomber and 6 mech_infantrys in Ukraine, round 2 : 2/7 hits, 1.67 expected hits Germans roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 2/7 hits, 2.50 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Ukraine British roll dice for 1 bomber and 4 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1.33 expected hits Germans roll dice for 1 armour and 4 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits 2 mech_infantrys owned by the British and 2 infantry owned by the Italians lost in Ukraine British roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Ukraine, round 4 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Ukraine 1 bomber owned by the British retreated Germans win, taking Greece from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -9 Casualties for British: 6 mech_infantrys Casualties for Italians: 5 infantry Non Combat Move - British 1 bomber moved from Ukraine to Volgograd 6 infantry moved from 110 Sea Zone to Holland Belgium Place Units - British 1 transport placed in 98 Sea Zone 2 infantry placed in Egypt 2 armour placed in Persia 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,5,6,5,5,4,1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -1.50 Japanese regular : -1.00 Defenders Fire, : -0.17 Germans AA : -0.33 Attackers Fire, : -0.33 Germans regular : 0.83 Neutral_True regular : -1.33 British regular : 1.00