inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 10 Sea Zone to 28 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Western United States to 28 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Morocco from Neutral_Axis with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 28 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 28 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 28 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 28 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 28 Sea Zone
Americans roll dice for 1 fighter in 28 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 28 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter in 28 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 28 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 28 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 1 fighter and 1 submarine
Non Combat Move - Americans
2 carriers, 1 fighter and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
1 marine moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser and 1 marine moved from 101 Sea Zone to 106 Sea Zone
1 marine moved from 106 Sea Zone to Quebec
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Hunan
6 artilleries and 9 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
1 bomber and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
1 infantry moved from West India to Eastern Persia
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2,33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/5 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 4 : 1/4 hits, 2,00 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
3 fighters moved from Alexandria to Malta
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 4 infantry moved from Alexandria to Egypt
1 bomber and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Alexandria to Egypt
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from India to Burma
2 aaGuns, 1 artillery, 2 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Place Units - UK_Pacific
8 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
UK_Pacific collect 23 PUs (2 lost to blockades); end with 23 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 8 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 transport
EDIT: Adding units owned by British to 39 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -2,33
Italians regular : 0,67
Japanese regular : 0,33
British regular : -2,50
@bretters Please use second file. completly forgot a NCM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Poland
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Neutral_Axis to Italians
EDIT: Adding units owned by Italians to Algeria: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tunisia: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 1 armour
EDIT: Adding units owned by Italians to Tunisia: 3 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Libya: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Poland
Italians attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Neutral_Axis to Italians
EDIT: Adding units owned by Italians to Algeria: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Tunisia: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Libya: 1 armour
EDIT: Adding units owned by Italians to Tunisia: 3 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Libya: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 12 to 13
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 cruiser and 1 submarine
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
2 artilleries and 4 infantry moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 infantry moved from Yunnan to Hunan
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 3 fighters and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Scotland to 91 Sea Zone
1 infantry moved from Scotland to Eire
1 fighter moved from Scotland to Eire
1 tactical_bomber moved from Scotland to Eire
1 tactical_bomber moved from Scotland to 104 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 fighter moved from Scotland to Denmark
1 tactical_bomber moved from Scotland to Denmark
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eire
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eire, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Eire
Germans win, taking Eire from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 marine
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 marine in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 marine owned by the Russians lost in Denmark
Germans win, taking Denmark from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 marine
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
3 aaGuns, 2 artilleries and 7 infantry moved from Slovakia Hungary to Germany
3 armour and 3 mech_infantrys moved from Romania to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 fighter moved from Eire to Western Germany
1 tactical_bomber moved from Eire to Western Germany
1 fighter moved from 104 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from 91 Sea Zone to Western Germany
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Southern France to Greater Southern Germany
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
3 armour and 3 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 1 infantry placed in United Kingdom
9 artilleries and 1 infantry placed in Germany
1 fighter and 8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : 0.67
Germans regular : -1.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Novgorod to Karelia
1 bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Novgorod to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Karelia, round 2 : 0/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 bomber and 1 infantry in Karelia, round 3 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Slovakia Hungary to Belarus
2 artilleries and 2 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 mech_infantry moved from Belarus to Eastern Poland
1 infantry moved from Novgorod to Belarus
2 armour moved from Ukraine to Eastern Poland
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Bryansk to Belarus
8 artilleries moved from Eastern Poland to Belarus
5 infantry moved from Eastern Poland to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Caucasus
6 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Yakut S.S.R.
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Karelia to Eastern Poland
Place Units - Russians
1 tactical_bomber placed in Russia
1 infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
4 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : -0,33
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 bomber moved from Hainan to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from Japan to Philippines
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Hopei
1 fighter moved from Anhwe to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 46 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from Dutch with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Java
Japanese win, taking Java from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese retreated to Shensi
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese winChinese win with 1 infantry remaining, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Hopei to Kiangsu
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from 37 Sea Zone to Philippines
1 aaGun moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 46 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.50
Japanese regular : -1.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 airfield, 2 cruisers, 2 destroyers, 2 marines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 104 Sea Zone
1 bomber and 2 fighters moved from Eastern United States to 104 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to French Guiana
2 aaGuns and 1 infantry moved from Central United States to Eastern United States
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 marine placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 airfield placed in Morocco
1 marine placed in Western United States
1 cruiser and 1 destroyer placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Quebec: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry, 1 marine and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 artilleries and 10 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 7 artilleries and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 artilleries and 10 infantry in Anhwe, round 2 : 3/17 hits, 5,17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 7 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Shantung
Chinese take Shantung from Japanese
Combat - British
Battle in Kweichow
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
2 aaGuns, 1 artillery, 4 infantry and 3 mech_infantrys moved from Hunan to Anhwe
1 aaGun, 1 armour, 6 infantry and 1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Eastern Persia to West India
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to Morocco
3 fighters moved from Malta to Morocco
1 tactical_bomber moved from Egypt to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - UK_Pacific
1 artillery, 6 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery, 6 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : -1,83
Japanese regular : -0,33
Germans regular : 0,67
British regular : -1,00
@bretters I decide to move back my USA dd in sz 91 instead of 104, doesnāt block much⦠So edited after UK, there was no UK dice roll in Atlantic or Africa, let me know if yyou are not okay with it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Romania
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Algeria: 3 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Tunisia: 3 artilleries and 5 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Algeria: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Hunan to Anhwe
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Sovietishcat well holy shit⦠i took my 11 transports, filled them up and sent my DD and bomber against your german sub north of Novgorod and was planning a naval assault. well⦠both my DD and bomber missed AND your sub got a hit- MF ⦠which means I retreated from the battle and you get loaded transports for free with your SUB since i have no navy i can move to protect them. utter BS and almost makes me want to quit. I dunno⦠very stupid / frustrating.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
4 infantry moved from Finland to Karelia
1 infantry moved from Denmark to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour moved from Norway to Karelia
1 armour moved from Norway to 112 Sea Zone
11 infantry moved from Western Germany to 112 Sea Zone
5 armour, 12 infantry and 11 transports moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
5 armour and 12 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Germany to Poland
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 11 transports
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 11 transports in 127 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Germans lost in 127 Sea Zone
1 bomber owned by the Germans retreated
11 transports owned by the Germans retreated to 126 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Karelia
Germans attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 4 infantry in Karelia, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 127 Sea Zone to Norway
1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Eire to Scotland
1 tactical_bomber moved from United Kingdom to Western Germany
1 fighter moved from Western Germany to United Kingdom
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
3 aaGuns, 3 armour, 12 artilleries, 16 infantry and 3 mech_infantrys moved from Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in United Kingdom
4 armour and 6 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 0.50
Germans regular : -0.17
@bretters said in L21 Bretters (axis) vs Sovietishcat (allies +14) BM3:
@Sovietishcat well holy shit⦠i took my 11 transports, filled them up and sent my DD and bomber against your german sub north of Novgorod and was planning a naval assault. well⦠both my DD and bomber missed AND your sub got a hit- MF ⦠which means I retreated from the battle and you get loaded transports for free with your SUB since i have no navy i can move to protect them. utter BS and almost makes me want to quit. I dunno⦠very stupid / frustrating.
Oh boy, but you know you did not have to attack my sub since you brought a DD, did you choose to attack it?
@Sovietishcat
Well yesā¦
@bretters I see, well I guess I made the right decision to leave my sub there! I was so sure you were going to kill my Rus Cruiser with your Italian fighter to clear the way.
@Sovietishcat yea nope
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 3 infantry moved from Persia to Iraq
1 bomber moved from Eastern Poland to Iraq
2 infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Belarus to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 tactical_bomber moved from Russia to Poland
1 submarine moved from 127 Sea Zone to 126 Sea Zone
Combat - Russians
Battle in 126 Sea Zone
Russians attack with 1 submarine
Germans defend with 5 armour, 12 infantry and 11 transports
12 infantry owned by the Germans, 5 armour owned by the Germans and 11 transports owned by the Germans lost in 126 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 143
Casualties for Germans: 5 armour, 12 infantry and 11 transports
Battle in Romania
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Romania, round 2 : 4/7 hits, 2,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Poland
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 2 artilleries, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 artilleries, 1 bomber and 3 infantry in Iraq, round 2 : 3/6 hits, 2,17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 bomber moved from Iraq to Trans-Jordan
3 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Poland to Baltic States
3 aaGuns, 4 armour, 10 infantry and 4 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
2 fighters and 1 tactical_bomber moved from Romania to Baltic States
8 artilleries and 8 infantry moved from Belarus to Baltic States
1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 infantry placed in Volgograd
2 infantry placed in Novgorod
6 infantry placed in Russia
3 infantry placed in Ukraine
2 armour placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 2,83
Neutral_Axis regular : -1,00