@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
ColonelSanders v. The Good Captain AA50 (1941)
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Good Cap- those japanese are beasts again! I’m maddogemht@yahoo.com. I attacked sea zone 6 with a fighter, bomber, and destroyer. You have a cruiser and destroyer in there. I just got one hit on the 1st round. Would you like it on the cruiser or destroyer?
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@Colonel_Sanders you mean submarine? I’ll take the hit on the sub in that case
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 factory and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 9 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 5 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to 6 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 2 Sea Zone British attack with 1 cruiser and 1 destroyer; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 6 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 cruiser and 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for Germans: 1 cruiser and 1 submarine Casualties for British: 1 destroyer Non Combat Move - British 1 fighter moved from 5 Sea Zone to Archangel 1 fighter moved from 6 Sea Zone to Archangel 1 bomber moved from 6 Sea Zone to Russia 1 transport moved from 9 Sea Zone to 1 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 2 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Trans-Jordan to Persia 1 artillery moved from Australia to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone Place Units - British 1 carrier and 2 transports placed in 2 Sea Zone 1 factory placed in India Turn Complete - British British collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : -0.33 British regular : 0.17 -
my bad yes sub
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 2 infantry moved from Libya to Egypt 1 battleship moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania 1 fighter moved from Italy to Balkans 2 cruisers moved from 14 Sea Zone to 15 Sea Zone Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 1 infantry and 1 transport; Remaining resources: 6 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Non Combat Move - Americans 1 transport moved from 10 Sea Zone to 19 Sea Zone 1 destroyer moved from 10 Sea Zone to 19 Sea Zone 1 infantry moved from Eastern United States to Panama 1 artillery moved from Eastern United States to Panama 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 2 Sea Zone 1 fighter moved from Western United States to 2 Sea Zone 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Western United States to Western Canada 1 fighter moved from 44 Sea Zone to Brazil 1 carrier moved from 44 Sea Zone to 25 Sea Zone 1 destroyer moved from 44 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Eastern Canada 1 fighter moved from Hawaiian Islands to Eastern Canada Non Combat Move - Chinese 1 infantry moved from Yunnan to Sikang 1 fighter moved from Yunnan to Chinghai Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 armour placed in Western United States 1 armour and 1 infantry placed in Eastern United States Place Units - Chinese 2 infantry placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Egypt to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 infantry moved from Baltic States to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 infantry moved from Baltic States to Belorussia 2 fighters moved from Poland to Belorussia 1 fighter moved from Bulgaria Romania to Belorussia Combat - Germans Battle in Belorussia Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Belorussia, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 infantry in Belorussia, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Belorussia to Poland 1 fighter moved from Norway to Germany 1 bomber moved from Libya to Germany 1 infantry moved from France to Northwestern Europe 3 infantry moved from Poland to East Poland 1 artillery moved from Baltic States to East Poland 3 armour moved from Baltic States to East Poland 9 infantry moved from Germany to Poland 1 infantry moved from Germany to Balkans 1 infantry moved from Libya to Egypt Place Units - Germans 1 artillery, 1 fighter and 8 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -2.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. Russians attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Russians roll dice for 1 artillery in Karelia S.S.R., round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Karelia S.S.R. Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Russians 4 infantry moved from Archangel to Russia 2 armour moved from Caucasus to India 4 infantry moved from Persia to India 1 infantry moved from Caucasus to Persia 1 armour moved from Ukraine to Caucasus 1 armour moved from Russia to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 4 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Archangel to Russia 1 infantry moved from Russia to Caucasus 1 infantry moved from Novosibirsk to Russia 1 artillery moved from Caucasus to Russia 1 armour moved from Russia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 1 artillery, 1 fighter and 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -1.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour and 2 factories; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Suiyuan to Ningxia Japanese take Ningxia from Chinese 1 armour moved from Kwangtung to Yunnan Japanese take Yunnan from Chinese 2 infantry moved from Hupeh to Sikang 2 fighters moved from French Indo-China Thailand to Sikang 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Italian Africa Japanese take Italian Africa from British 2 infantry moved from Burma to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Italian Africa 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 2 fighters moved from 62 Sea Zone to Philippine Islands 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British Combat - Japanese Battle in Philippine Islands Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Battle in Sikang Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Sikang, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 51 Sea Zone 1 fighter moved from 62 Sea Zone to 51 Sea Zone 1 cruiser moved from 50 Sea Zone to 51 Sea Zone 1 battleship moved from 50 Sea Zone to 48 Sea Zone 2 fighters moved from Philippine Islands to 50 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from 62 Sea Zone to Suiyuan 2 fighters moved from Sikang to Suiyuan 1 artillery moved from Burma to French Indo-China Thailand 2 infantry moved from Fukien to Yunnan 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Hupeh to Ningxia 1 infantry moved from Kwangtung to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 carrier and 2 fighters moved from 37 Sea Zone to 34 Sea Zone 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 fighter moved from Manchuria to Suiyuan Place Units - Japanese 1 factory placed in East Indies 1 factory placed in Manchuria 1 armour placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.33 Japanese regular : -0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway 1 armour moved from 3 Sea Zone to Norway 1 artillery moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 cruiser moved from 2 Sea Zone to 3 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. Combat - British Battle in Norway British attack with 1 armour and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 factory and 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Archangel to Chinghai 1 bomber moved from Karelia S.S.R. to Chinghai 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 carrier and 2 fighters moved from 2 Sea Zone to 4 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 armour moved from 4 Sea Zone to Archangel 2 infantry moved from Rhodesia to Union of South Africa 1 artillery, 1 destroyer and 1 transport moved from 45 Sea Zone to 55 Sea Zone 1 infantry moved from Persia to India 1 infantry moved from Persia to Kazakh S.S.R. Place Units - British 1 armour and 2 infantry placed in India 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 1.33 British regular : 0.17 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Balkans to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Balkans 1 armour moved from Bulgaria Romania to Poland 1 armour moved from Bulgaria Romania to Balkans 3 infantry moved from Italy to Balkans 2 infantry moved from Egypt to Libya 1 infantry moved from Trans-Jordan to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Balkans 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 1 battleship moved from 13 Sea Zone to 14 Sea Zone Place Units - Italians 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 1 armour moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from Panama to 19 Sea Zone 1 infantry moved from Panama to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 carrier and 1 destroyer moved from 25 Sea Zone to 18 Sea Zone 1 carrier moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from Eastern Canada to 12 Sea Zone 1 fighter moved from Brazil to 12 Sea Zone 1 destroyer moved from 19 Sea Zone to 12 Sea Zone 1 bomber moved from United Kingdom to Caucasus 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western Canada to Eastern Canada 1 armour moved from Western United States to Eastern Canada Combat - Americans Non Combat Move - Americans 1 aaGun moved from Eastern United States to Eastern Canada 1 fighter moved from 4 Sea Zone to Chinghai Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Baltic States to Karelia S.S.R. 2 infantry moved from East Poland to Belorussia 1 armour moved from East Poland to Eastern Ukraine Germans take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to East Poland 1 armour moved from East Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Ukraine to East Poland 1 armour moved from French Equatorial Africa to Rhodesia Germans take Belgian Congo from British Germans take Rhodesia from British 2 fighters moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Belorussia 2 fighters moved from Poland to Belorussia 1 fighter moved from Poland to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Belorussia, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Karelia S.S.R. Germans attack with 3 fighters and 1 infantry British defend with 1 artillery; Russians defend with 1 factory Germans roll dice for 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 artillery in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R. Germans win with 3 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to Poland 2 fighters moved from Belorussia to Poland 1 bomber moved from Belorussia to Germany 1 infantry moved from East Poland to Ukraine 5 infantry moved from Poland to East Poland 4 infantry moved from Poland to Baltic States 5 infantry moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany 1 infantry moved from Egypt to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya Place Units - Germans 3 armour, 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from India to Burma British take Burma from Japanese 1 armour moved from Burma to India 1 armour moved from Caucasus to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 armour moved from Eastern Ukraine to Caucasus 1 armour moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Novosibirsk to Chinghai 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 fighter moved from Russia to Belorussia 1 infantry moved from Finland to Karelia S.S.R. 1 armour moved from Caucasus to Chinghai 2 infantry moved from Caucasus to Ukraine 1 submarine moved from 2 Sea Zone to 12 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Ukraine Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine 1 infantry owned by the Russians retreated to Caucasus Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Persia to India 2 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 1 aaGun moved from Archangel to Karelia S.S.R. 1 fighter moved from Belorussia to Russia 1 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 5 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 2 infantry moved from Italian Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 29 Sea Zone 2 infantry moved from 29 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 infantry moved from Italian Africa to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Union of South Africa 2 fighters moved from 34 Sea Zone to Union of South Africa 1 fighter moved from 51 Sea Zone to 55 Sea Zone 1 fighter moved from 50 Sea Zone to Australia 1 battleship moved from 48 Sea Zone to 39 Sea Zone 1 cruiser moved from 51 Sea Zone to 39 Sea Zone 1 transport moved from 50 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Japanese take Philippine Islands from Americans 1 artillery and 1 infantry moved from French Indo-China Thailand to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from British 1 armour moved from Burma to Yunnan Combat - Japanese Battle in Australia Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 aaGun and 3 infantry British roll AA dice in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 fighter British defend with 1 artillery, 1 destroyer and 1 transport Japanese roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 55 Sea Zone 1 transport owned by the British and 1 artillery owned by the British lost in 55 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 1 destroyer and 1 transport Battle in Union of South Africa Japanese attack with 2 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 2 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Union of South Africa Japanese roll dice for 2 fighters and 1 infantry in Union of South Africa, round 3 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 51 Sea Zone to 54 Sea Zone 1 aaGun moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Suiyuan to Manchuria 1 carrier moved from 50 Sea Zone to 39 Sea Zone 1 fighter moved from Australia to 39 Sea Zone 1 carrier moved from 34 Sea Zone to 28 Sea Zone 2 fighters moved from Union of South Africa to 28 Sea Zone 1 fighter moved from 50 Sea Zone to 54 Sea Zone 1 aaGun moved from 62 Sea Zone to Manchuria 1 infantry moved from Sikang to Yunnan 2 infantry moved from Ningxia to Hupeh 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Fukien 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Suiyuan to Manchuria Place Units - Japanese 2 infantry placed in East Indies 3 infantry placed in Manchuria 4 infantry placed in Japan 1 infantry placed in East Indies 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Japanese regular : 1.17 British AA : -0.17 British regular : -0.67 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour, 1 artillery and 6 infantry moved from India to Burma British take Burma from Japanese 1 transport moved from 3 Sea Zone to 7 Sea Zone 1 cruiser moved from 3 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 artillery moved from United Kingdom to 7 Sea Zone 1 artillery moved from 7 Sea Zone to France 1 infantry moved from 7 Sea Zone to France Combat - British Battle in France British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 destroyer moved from 3 Sea Zone to 7 Sea Zone 1 armour moved from Norway to Finland 2 transports moved from 4 Sea Zone to 3 Sea Zone 4 infantry moved from United Kingdom to 3 Sea Zone 4 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone 1 infantry moved from Archangel to Russia 1 armour moved from Archangel to Kazakh S.S.R. 1 infantry moved from Kazakh S.S.R. to Chinghai 4 infantry moved from 4 Sea Zone to Archangel 1 fighter moved from Chinghai to India 1 bomber moved from Chinghai to Archangel 1 fighter moved from Chinghai to India Place Units - British 1 armour and 2 infantry placed in India 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.50 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 2 infantry moved from Libya to Morocco Algeria 1 fighter moved from Balkans to Morocco Algeria Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour, 1 fighter and 3 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 fighter and 3 infantry in Morocco Algeria, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 armour, 1 fighter and 2 infantry in Morocco Algeria, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 artillery in Morocco Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Non Combat Move - Italians 1 fighter moved from Morocco Algeria to Libya 1 infantry moved from Balkans to Bulgaria Romania 3 infantry moved from Balkans to Germany 1 infantry moved from Italy to Balkans Place Units - Italians 1 infantry placed in Italy 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Italians regular : 1.17 -
sorry, can you edit the russian sub into SZ 23 thanks!
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^ ignore that, wrong game
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 12 Sea Zone to 14 Sea Zone 1 destroyer moved from 12 Sea Zone to 14 Sea Zone 1 bomber moved from Eastern Canada to 14 Sea Zone 1 bomber moved from Caucasus to 14 Sea Zone 1 fighter moved from Chinghai to 14 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 transport moved from 12 Sea Zone to 9 Sea Zone 1 transport moved from 12 Sea Zone to 9 Sea Zone 1 armour moved from Eastern Canada to 9 Sea Zone 2 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 2 infantry and 2 transports moved from 9 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers, 1 destroyer and 3 fighters Germans defend with 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 destroyer Americans roll dice for 2 bombers, 1 destroyer and 3 fighters in 14 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 14 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 14 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 14 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits 2 cruisers owned by the Italians and 2 fighters owned by the Americans lost in 14 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 14 Sea Zone, round 4 : 3/3 hits, 1.83 expected hits Italians roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 14 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 31 Casualties for Americans: 1 destroyer and 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer Casualties for Germans: 1 transport Battle in Morocco Algeria Americans attack with 1 armour, 1 artillery and 3 infantry Italians defend with 1 armour and 2 infantry Americans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 2 infantry in Morocco Algeria, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 armour, 1 artillery and 3 infantry in Morocco Algeria, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour and 2 infantry Non Combat Move - Americans 1 destroyer moved from 18 Sea Zone to 7 Sea Zone 1 carrier moved from 18 Sea Zone to 7 Sea Zone 1 fighter moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from Eastern United States to 7 Sea Zone 4 infantry moved from Eastern United States to Eastern Canada 1 bomber moved from 14 Sea Zone to Caucasus 1 bomber moved from 14 Sea Zone to India 1 fighter moved from Eastern United States to 7 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 armour and 4 infantry placed in Eastern United States Americans undo move 2. 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Italians regular : -1.33 Germans regular : -2.00





