TT Coltwitt(X) vs Wizcats(L+14) BM3

  • 20

    Go for it

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @wizmark if you want to just redo it live , but without the Smolensk battle , you could edit in the original results after you roll Vologda . Might be easier .

  • 20 19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys moved from Archangel to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys in Vologda, round 2 : 6/32 hits, 6.67 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 aaGun, 5 artilleries and 7 infantry
            EDIT: Changing ownership of Smolensk from Germans to Russians
            EDIT: Removing units owned by Russians from Archangel: 4 artilleries and 10 infantry
            EDIT: Adding units owned by Russians to Smolensk: 4 artilleries and 6 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 aaGuns moved from Archangel to Vologda
            2 fighters and 1 tactical_bomber moved from Turkmenistan to Yenisey
            1 fighter moved from Timguska to Amur
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 2 infantry
            EDIT: Adding units owned by Russians to Archangel: 1 fighter, 2 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Timguska: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.67
    

    Savegame

  • 20 19

    @Witt @Colt45554 Man i made a mess of this move! Didnt mean to send the whole stack to vologda…and certainly didnt need to to win so edited the 2 inf back to arc…hope this is ok.

    Dont usually play this sloppily with my moves so many apologies again…:flushed: :flushed:

  • 20

    There’s really no way of knowing if you were planning on staying at arkangel/ stacking novgorod but then changed your mind after seeing very favorable dice at smolensk. I said to go for it because I couldn’t see the rolls at the time unlike USSR and I figured you meant a token force into vologda, not forgetting the whole army. You can see how that could look fishy

  • 20 19

    @Colt45554 Yes I know…I bolloxed the whole move up…was too early in the morning when i posted it and then was flustered when i re did the move.

    In my defence I did show sov a trial move that ended up being 95% of my move yesterday which included the attack on smolensk and the main move to volgda

    link below

    https://www.axisandallies.org/forums/post/1464594

  • 20

    @wizmark I am content with that evidence. I’m still irritated with myself for forgetting to block at Samara G7. Could have ended this cat and mouse much sooner!
    Proceed @Witt

  • 20 19

    @Colt45554 thanks…i am sorry, will take more time in future…although I dont think there is much left we can do to stave off defeat after a few more rounds!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @wizmark will be tomorrow guys. Playing games with the wife and children!

  • 20 19

    @Witt np! We have bought ticket to ride for the Xmas game so looking forward to getting that going! 🚂🚂

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    We love that. Habr played both the American and British one and always mean to get another one . Just can’t decide which .

  • 19

    @wizmark @Witt You can buy the Canadian edition, you can build the second longest train in the world!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
            4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys moved from Burma to India
            2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to India
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Anhwe to Hunan
            1 battleship, 3 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 4 armour, 10 artilleries, 2 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 4 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 4 armour, 10 artilleries, 2 bombers, 3 fighters, 4 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 2 : 11/32 hits, 13.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in India, round 2 : 12/27 hits, 10.00 expected hits
                    4 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 4 armour, 4 artilleries, 2 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in India, round 3 : 9/20 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 armour, 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in India, round 3 : 10/19 hits, 7.33 expected hits
                    4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese and 9 infantry owned by the British lost in India
                1 armour owned by the Japanese retreated to Burma
                UK_Pacific win with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -44
                Casualties for Japanese: 3 armour, 10 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys
                Casualties for British: 3 aaGuns and 17 infantry
            Battle in Hunan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shan State to Burma
            2 bombers, 3 fighters and 4 tactical_bombers moved from India to Burma
            2 bombers moved from Burma to French Indo China
            1 aaGun, 1 artillery, 1 fighter, 9 infantry and 2 tactical_bombers moved from Manchuria to Korea
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            3 carriers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 artillery moved from Kwangtung to Kwangsi
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Kiangsu to 35 Sea Zone
    
        Place Units - Japanese
            5 destroyers placed in 6 Sea Zone
            1 infantry placed in Japan
            1 infantry placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            Japanese undo move 5.
            2 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
            Japanese undo move 4.
            2 infantry placed in French Indo China
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
            Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -3.67
    British AA : 0.50
    UK_Pacific regular : 4.67
    

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag, 1 artillery and 1 mech_infantry
    Korea : 2 aaGuns, 2 artilleries and 11 infantry
    Kiangsu : 1 flag, 1 factory_minor and 2 infantry
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Yunnan : 1 flag, 2 artilleries and 2 infantry
    Hunan : 1 flag, 1 artillery and 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Burma : 1 flag, 1 armour, 3 fighters, 1 infantry and 4 tactical_bombers
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    French Indo China : 1 flag, 2 bombers, 1 factory_minor and 2 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 infantry
    Sumatra : 1 flag, 1 artillery
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    46 Sea Zone : 1 destroyer
    37 Sea Zone : 1 flag
    35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
    34 Sea Zone : 1 destroyer
    22 Sea Zone : 1 destroyer
    17 Sea Zone : 1 destroyer
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 3 carriers, 5 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
    

    Production/PUs Summary :

    Germans : 54 / 83
    Russians : 17 / 0
    Japanese : 56 / 60
    Americans : 61 / 86
    Chinese : 9 / 13
    British : 33 / 34
    UK_Pacific : 5 / 8
    Italians : 19 / 24
    ANZAC : 10 / 14
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to India
            4 armour, 10 artilleries, 4 infantry and 5 mech_infantrys moved from Burma to India
            2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to India
            2 infantry moved from French Indo China to Yunnan
            1 artillery moved from Shan State to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Anhwe to Hunan
            1 battleship, 3 carriers, 1 cruiser and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in India
                Japanese attack with 4 armour, 10 artilleries, 2 bombers, 5 fighters, 4 infantry, 5 mech_infantrys and 4 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Japanese lost in India
                    Japanese roll dice for 4 armour, 10 artilleries, 2 bombers, 3 fighters, 4 infantry, 5 mech_infantrys and 4 tactical_bombers in India, round 2 : 11/32 hits, 13.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in India, round 2 : 12/27 hits, 10.00 expected hits
                    4 infantry owned by the Japanese, 6 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 4 armour, 4 artilleries, 2 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in India, round 3 : 9/20 hits, 9.83 expected hits
                    UK_Pacific roll dice for 1 armour, 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber in India, round 3 : 10/19 hits, 7.33 expected hits
                    4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese and 9 infantry owned by the British lost in India
                1 armour owned by the Japanese retreated to Burma
                UK_Pacific win with 1 armour, 4 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -44
                Casualties for Japanese: 3 armour, 10 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys
                Casualties for British: 3 aaGuns and 17 infantry
            Battle in Hunan
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shan State to Burma
            2 bombers, 3 fighters and 4 tactical_bombers moved from India to Burma
            2 bombers moved from Burma to French Indo China
            1 aaGun, 1 artillery, 1 fighter, 9 infantry and 2 tactical_bombers moved from Manchuria to Korea
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 tactical_bomber moved from Korea to 6 Sea Zone
            1 fighter moved from Korea to 6 Sea Zone
            3 carriers moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from Kiangsu to 6 Sea Zone
            1 mech_infantry moved from Anhwe to Kwangsi
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun moved from 6 Sea Zone to Korea
            1 artillery moved from Kwangtung to Kwangsi
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 tactical_bomber moved from Kiangsu to 35 Sea Zone
    
        Place Units - Japanese
            5 destroyers placed in 6 Sea Zone
            1 infantry placed in Japan
            1 infantry placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            Japanese undo move 5.
            2 infantry placed in Kwangtung
            1 infantry placed in Kiangsu
            Japanese undo move 4.
            2 infantry placed in French Indo China
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
            Japanese collect 52 PUs (4 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Burma: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -3.67
    British AA : 0.50
    UK_Pacific regular : 4.67
    

    Savegame

  • 19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 32 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 17 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters, 1 submarine and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters, 1 submarine and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
            1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 armour and 3 infantry moved from Iceland to 123 Sea Zone
            1 armour, 1 destroyer, 3 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
            1 armour and 3 infantry moved from 109 Sea Zone to United Kingdom
            1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
            2 aaGuns, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Algeria to Morocco
            2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 carrier and 1 submarine placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 bomber and 2 fighters placed in Eastern United States
            1 factory_minor placed in Norway
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Shensi to Hopei
            1 fighter moved from Anhwe to Hopei
    
        Place Units - Chinese
            2 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Szechwan
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Shensi: 1 artillery, 1 fighter and 4 infantry
            EDIT: Removing units owned by Chinese from Hopei: 1 artillery, 1 fighter and 4 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Belgian Congo to Kenya
            1 mech_infantry moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry moved from Norway to Finland
                  British take Finland from Germans
    
        Combat - British
    
        Non Combat Move - British
            1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
            2 infantry moved from Iraq to Trans-Jordan
            3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from Rhodesia to Belgian Congo
            2 fighters moved from Norway to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 armour placed in Iraq
            1 transport placed in 80 Sea Zone
            1 armour and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : 0,00
    Japanese regular : 1,00
    

    Savegame

  • 20

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Caucasus to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
            1 armour moved from Poland to Novgorod
            1 bomber moved from Russia to Novgorod
    
        Combat - Italians
            Battle in Novgorod
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Novgorod
                Italians win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -9
                Casualties for Italians: 1 bomber
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Bryansk to Egypt
            1 fighter moved from Southern Italy to Egypt
            4 infantry and 1 marine moved from Northern Italy to France
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Russians regular : 0.33
    

    Savegame

  • 19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter and 1 submarine in 34 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from 46 Sea Zone to Caroline Islands
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 aaGun, 1 artillery and 6 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : 1,83
    

    Savegame

  • 20 19

    @Sovietishcat @Colt45554 @Witt

    Merry xmas all! Hope that you are having a great day! 🎄🎄🎅🎁

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @wizmark yes , thank you. You too.
    Children doing Lego , Alice cooking lunch and I am tidying away all the rubbish.
    Al got me: GMT Games’ 1960, Making of the President . Have wanted it for ages, but I couldn’t get a new copy, when I finally decide I would buy it. She found this one second hand. We will play it , when the children are back at school (if they go!).

  • 19

    @wizmark @Witt @Colt45554 Happy Holiday to you all!

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