sent a chat so we don’t clutter up this thread
TT Coltwitt(X) vs Wizcats(L+14) BM3
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 destroyers moved from 104 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 mech_infantry moved from Libya to Algeria 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 104 Sea Zone to 105 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Norway 1 submarine moved from 26 Sea Zone to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone 1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 32 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands Combat - Americans Battle in Norway Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/9 hits, 3,33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in 32 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 32 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 5 carriers moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour and 3 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 armour and 3 infantry moved from 123 Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Americans undo move 1. Turning on Edit Mode EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 2 infantry placed in Central United States 3 fighters placed in Eastern United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Hunan to Yunnan 1 artillery and 2 infantry moved from Hopei to Anhwe 1 fighter moved from Shensi to Anhwe Combat - Chinese Chinese creates battle in territory Chahar Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Chahar from Japanese, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 1 artillery owned by the Chinese retreated to Hopei Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Shensi Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Hunan 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Iraq to Trans-Jordan 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 3 infantry moved from Rhodesia to Belgian Congo 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Persia to Trans-Jordan 2 infantry moved from Persia to Iraq 2 fighters moved from United Kingdom to Norway 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : 0,17 Japanese regular : 0,00 Japanese AA : -0,50
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@Colt45554 I assumed no scramble sz 112. I also brought 3 tts when only 2 were required so I just edit it to a different NCM.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Rostov to Caucasus Italians take Caucasus from Russians 1 artillery moved from Tambov to Samara 2 fighters moved from Bryansk to Samara 1 bomber moved from Slovakia Hungary to Samara Combat - Italians Battle in Samara Italians attack with 1 artillery, 1 bomber and 2 fighters Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Samara, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Samara Italians roll dice for 1 bomber and 2 fighters in Samara, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Samara to Bryansk 1 bomber moved from Samara to Russia 1 submarine moved from 98 Sea Zone to 97 Sea Zone 3 infantry and 1 marine moved from Southern Italy to Northern Italy 1 armour moved from Western Germany to Poland Place Units - Italians 1 factory_minor placed in Egypt 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -2.67 Russians regular : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Paulau Island from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Caroline Islands 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 aaGun and 1 artillery moved from Queensland to New South Wales 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,17
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 9 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 2 mech_infantrys moved from Russia to Volgograd 2 bombers moved from Southern Italy to Volgograd 1 bomber moved from Egypt to Volgograd 2 bombers moved from Western Germany to Vologda 2 infantry moved from Russia to Vologda 5 artilleries and 8 infantry moved from Russia to Smolensk Combat - Germans Battle in Volgograd Germans attack with 1 armour, 3 bombers and 2 mech_infantrys Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Smolensk Germans attack with 5 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 8 infantry in Smolensk, round 2 : 3/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 bombers moved from Vologda to Russia 2 bombers moved from Volgograd to Bryansk 1 bomber moved from Volgograd to Tambov 3 armour moved from Ukraine to Belarus 1 aaGun and 1 infantry moved from Bryansk to Belarus 12 armour and 24 mech_infantrys moved from Russia to Belarus 1 aaGun moved from Russia to Smolensk 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Normandy Bordeaux to France 3 infantry moved from Bulgaria to Yugoslavia 3 infantry moved from Germany to Poland 1 aaGun and 1 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from France to Western Germany 1 aaGun and 2 infantry moved from Western Germany to Germany 1 destroyer moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 3 tactical_bombers placed in Russia 3 tactical_bombers placed in Ukraine 2 fighters placed in Western Germany 3 tactical_bombers placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 9 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 2 mech_infantrys moved from Russia to Volgograd 2 bombers moved from Southern Italy to Volgograd 1 bomber moved from Egypt to Volgograd 2 bombers moved from Western Germany to Vologda 2 infantry moved from Russia to Vologda 5 artilleries and 8 infantry moved from Russia to Smolensk Combat - Germans Battle in Volgograd Germans attack with 1 armour, 3 bombers and 2 mech_infantrys Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Smolensk Germans attack with 5 artilleries and 8 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 8 infantry in Smolensk, round 2 : 3/13 hits, 3.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 2 bombers moved from Vologda to Russia 2 bombers moved from Volgograd to Bryansk 1 bomber moved from Volgograd to Tambov 3 armour moved from Ukraine to Belarus 1 aaGun and 1 infantry moved from Bryansk to Belarus 12 armour and 24 mech_infantrys moved from Russia to Belarus 1 aaGun moved from Russia to Smolensk 1 mech_infantry moved from Novgorod to Belarus 1 infantry moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Normandy Bordeaux to France 3 infantry moved from Bulgaria to Yugoslavia 3 infantry moved from Germany to Poland 1 aaGun and 1 infantry moved from Germany to Poland 1 artillery and 1 infantry moved from France to Western Germany 1 aaGun and 2 infantry moved from Western Germany to Germany 1 destroyer moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 3 tactical_bombers placed in Russia 3 tactical_bombers placed in Ukraine 2 fighters placed in Western Germany 3 tactical_bombers placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.67
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TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 4 artilleries and 9 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Timguska to Smolensk 1 infantry moved from Archangel to Smolensk
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@Colt45554 @Witt Argghhh! completely missed the move into vologda!! Are you guys ok if I do a forum dice roll for the 2 inf there?
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Go for it
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@wizmark if you want to just redo it live , but without the Smolensk battle , you could edit in the original results after you roll Vologda . Might be easier .
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys moved from Archangel to Vologda Combat - Russians Battle in Vologda Russians attack with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys in Vologda, round 2 : 6/32 hits, 6.67 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Smolensk: 1 aaGun, 5 artilleries and 7 infantry EDIT: Changing ownership of Smolensk from Germans to Russians EDIT: Removing units owned by Russians from Archangel: 4 artilleries and 10 infantry EDIT: Adding units owned by Russians to Smolensk: 4 artilleries and 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 4 aaGuns moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Turkmenistan to Yenisey 1 fighter moved from Timguska to Amur Turn Complete - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 2 infantry EDIT: Adding units owned by Russians to Archangel: 1 fighter, 2 infantry and 1 tactical_bomber EDIT: Removing units owned by Russians from Timguska: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.67
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@Witt @Colt45554 Man i made a mess of this move! Didnt mean to send the whole stack to vologda…and certainly didnt need to to win so edited the 2 inf back to arc…hope this is ok.
Dont usually play this sloppily with my moves so many apologies again…:flushed: :flushed:
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There’s really no way of knowing if you were planning on staying at arkangel/ stacking novgorod but then changed your mind after seeing very favorable dice at smolensk. I said to go for it because I couldn’t see the rolls at the time unlike USSR and I figured you meant a token force into vologda, not forgetting the whole army. You can see how that could look fishy
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@Colt45554 Yes I know…I bolloxed the whole move up…was too early in the morning when i posted it and then was flustered when i re did the move.
In my defence I did show sov a trial move that ended up being 95% of my move yesterday which included the attack on smolensk and the main move to volgda
link below
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@Colt45554 thanks…i am sorry, will take more time in future…although I dont think there is much left we can do to stave off defeat after a few more rounds!
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@wizmark will be tomorrow guys. Playing games with the wife and children!
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@Witt np! We have bought ticket to ride for the Xmas game so looking forward to getting that going! 🚂🚂
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We love that. Habr played both the American and British one and always mean to get another one . Just can’t decide which .
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