TT Coltwitt(X) vs Wizcats(L+14) BM3

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I was lucky, I admit. Almost makes up for that nasty Anzac Sub hit that caused me throw a Cruiser in the way as a blocker . Still seething!
    Hope you are both having a good week and looking forward to next week.
    We have been so quiet in the week, as friends couldn’t eat out together, that I decided to close on Sunday . We won’t be open at all next week.
    We are both worried now that Herefordshire has been put into Tier one that everyone will go out with friends before Christmas , then infect families over the break. These are anxious times .

  • 19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 104 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea Zone
            1 marine moved from Morocco to 91 Sea Zone
            1 mech_infantry moved from Libya to Algeria
            2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from 112 Sea Zone to Norway
            1 submarine moved from 26 Sea Zone to 32 Sea Zone
            1 submarine moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
            1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 32 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Norway
            Battle in 46 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 1 submarine in 46 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/9 hits, 3,33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 32 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 32 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 32 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            5 carriers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 3 infantry moved from Central United States to 101 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            1 armour and 3 infantry moved from 123 Sea Zone to Iceland
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            Americans undo move 1.
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            3 fighters placed in Eastern United States
            1 destroyer and 3 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from French Equatorial Africa: 1 infantry
            EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            1 infantry moved from Hunan to Yunnan
            1 artillery and 2 infantry moved from Hopei to Anhwe
            1 fighter moved from Shensi to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Chahar
            Battle in Yunnan
                Chinese attack with 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Chahar from Japanese, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 fighter owned by the Chinese retreated
                1 artillery owned by the Chinese retreated to Hopei
                Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shensi
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            3 infantry moved from Iraq to Trans-Jordan
            2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
            3 infantry moved from Rhodesia to Belgian Congo
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 armour moved from Persia to Trans-Jordan
            2 infantry moved from Persia to Iraq
            2 fighters moved from United Kingdom to Norway
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -1,67
    Americans regular : 0,17
    Japanese regular : 0,00
    Japanese AA : -0,50
    

    Savegame

  • 19

    @Colt45554 I assumed no scramble sz 112. I also brought 3 tts when only 2 were required so I just edit it to a different NCM.

  • 20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
            1 artillery moved from Tambov to Samara
            2 fighters moved from Bryansk to Samara
            1 bomber moved from Slovakia Hungary to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 1 artillery, 1 bomber and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 fighters in Samara, round 2 : 0/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Samara
                    Italians roll dice for 1 bomber and 2 fighters in Samara, round 3 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Samara to Bryansk
            1 bomber moved from Samara to Russia
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            3 infantry and 1 marine moved from Southern Italy to Northern Italy
            1 armour moved from Western Germany to Poland
    
        Place Units - Italians
            1 factory_minor placed in Egypt
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.67
    Russians regular : 0.33
    

    Savegame

  • 19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            3 fighters moved from Queensland to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 fighters and 1 submarine in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win, taking Paulau Island from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 55 Sea Zone to Caroline Islands
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 artillery moved from Queensland to New South Wales
            3 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : 0,17
    

    Savegame

  • 20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 9 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            2 bombers moved from Southern Italy to Volgograd
            1 bomber moved from Egypt to Volgograd
            2 bombers moved from Western Germany to Vologda
            2 infantry moved from Russia to Vologda
            5 artilleries and 8 infantry moved from Russia to Smolensk
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
                Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 5 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 8 infantry in Smolensk, round 2 : 3/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            2 bombers moved from Vologda to Russia
            2 bombers moved from Volgograd to Bryansk
            1 bomber moved from Volgograd to Tambov
            3 armour moved from Ukraine to Belarus
            1 aaGun and 1 infantry moved from Bryansk to Belarus
            12 armour and 24 mech_infantrys moved from Russia to Belarus
            1 aaGun moved from Russia to Smolensk
            1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Bulgaria to Yugoslavia
            3 infantry moved from Germany to Poland
            1 aaGun and 1 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from France to Western Germany
            1 aaGun and 2 infantry moved from Western Germany to Germany
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            3 tactical_bombers placed in Russia
            3 tactical_bombers placed in Ukraine
            2 fighters placed in Western Germany
            3 tactical_bombers placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 1.67
    

    Savegame

  • 20

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 9 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            2 bombers moved from Southern Italy to Volgograd
            1 bomber moved from Egypt to Volgograd
            2 bombers moved from Western Germany to Vologda
            2 infantry moved from Russia to Vologda
            5 artilleries and 8 infantry moved from Russia to Smolensk
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
                Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 5 artilleries and 8 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 5 artilleries and 8 infantry in Smolensk, round 2 : 3/13 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Vologda, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            2 bombers moved from Vologda to Russia
            2 bombers moved from Volgograd to Bryansk
            1 bomber moved from Volgograd to Tambov
            3 armour moved from Ukraine to Belarus
            1 aaGun and 1 infantry moved from Bryansk to Belarus
            12 armour and 24 mech_infantrys moved from Russia to Belarus
            1 aaGun moved from Russia to Smolensk
            1 mech_infantry moved from Novgorod to Belarus
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            1 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Bulgaria to Yugoslavia
            3 infantry moved from Germany to Poland
            1 aaGun and 1 infantry moved from Germany to Poland
            1 artillery and 1 infantry moved from France to Western Germany
            1 aaGun and 2 infantry moved from Western Germany to Germany
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            3 tactical_bombers placed in Russia
            3 tactical_bombers placed in Ukraine
            2 fighters placed in Western Germany
            3 tactical_bombers placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 1.67
    

    Savegame

  • 20 19

    TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            4 artilleries and 9 infantry moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Timguska to Smolensk
            1 infantry moved from Archangel to Smolensk
    

    Savegame

  • 20 19

    @Colt45554 @Witt Argghhh! completely missed the move into vologda!! Are you guys ok if I do a forum dice roll for the 2 inf there?

  • 20

    Go for it

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @wizmark if you want to just redo it live , but without the Smolensk battle , you could edit in the original results after you roll Vologda . Might be easier .

  • 20 19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
            2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys moved from Archangel to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys in Vologda, round 2 : 6/32 hits, 6.67 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 aaGun, 5 artilleries and 7 infantry
            EDIT: Changing ownership of Smolensk from Germans to Russians
            EDIT: Removing units owned by Russians from Archangel: 4 artilleries and 10 infantry
            EDIT: Adding units owned by Russians to Smolensk: 4 artilleries and 6 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 aaGuns moved from Archangel to Vologda
            2 fighters and 1 tactical_bomber moved from Turkmenistan to Yenisey
            1 fighter moved from Timguska to Amur
    
        Turn Complete - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 2 infantry
            EDIT: Adding units owned by Russians to Archangel: 1 fighter, 2 infantry and 1 tactical_bomber
            EDIT: Removing units owned by Russians from Timguska: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.67
    

    Savegame

  • 20 19

    @Witt @Colt45554 Man i made a mess of this move! Didnt mean to send the whole stack to vologda…and certainly didnt need to to win so edited the 2 inf back to arc…hope this is ok.

    Dont usually play this sloppily with my moves so many apologies again…:flushed: :flushed:

  • 20

    There’s really no way of knowing if you were planning on staying at arkangel/ stacking novgorod but then changed your mind after seeing very favorable dice at smolensk. I said to go for it because I couldn’t see the rolls at the time unlike USSR and I figured you meant a token force into vologda, not forgetting the whole army. You can see how that could look fishy

  • 20 19

    @Colt45554 Yes I know…I bolloxed the whole move up…was too early in the morning when i posted it and then was flustered when i re did the move.

    In my defence I did show sov a trial move that ended up being 95% of my move yesterday which included the attack on smolensk and the main move to volgda

    link below

    https://www.axisandallies.org/forums/post/1464594

  • 20

    @wizmark I am content with that evidence. I’m still irritated with myself for forgetting to block at Samara G7. Could have ended this cat and mouse much sooner!
    Proceed @Witt

  • 20 19

    @Colt45554 thanks…i am sorry, will take more time in future…although I dont think there is much left we can do to stave off defeat after a few more rounds!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @wizmark will be tomorrow guys. Playing games with the wife and children!

  • 20 19

    @Witt np! We have bought ticket to ride for the Xmas game so looking forward to getting that going! 🚂🚂

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    We love that. Habr played both the American and British one and always mean to get another one . Just can’t decide which .

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