I forgot to move up the troops from Buryatia to Amur. Can I edit that on Anzac?
My last round USA buy wasn’t right. Bummer.
Surprised that Germany didn’t declare war.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Non Combat Move - Japanese
1 marine moved from Solomon Islands to 50 Sea Zone
2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 marines, 1 submarine and 3 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone
3 marines moved from 35 Sea Zone to Caroline Islands
1 bomber moved from Paulau to French Indo China
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to Japan
3 fighters and 2 tactical_bombers moved from French Indo China to Japan
1 tactical_bomber moved from French Indo China to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from 37 Sea Zone to Japan
2 artilleries moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kiangsu
3 infantry moved from Northern Manchuria to Korea
1 tactical_bomber moved from Korea to Japan
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from 37 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 aaGun, 1 armour and 1 mech_infantry placed in Kiangsu
1 fighter and 7 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Korea: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Midway to 7 Sea Zone
1 destroyer moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Denmark
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Norway
1 artillery and 1 infantry moved from 115 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark
1 fighter moved from 115 Sea Zone to Denmark
Combat - Americans
Americans creates battle in territory 18 Sea Zone
Combat Hit Differential Summary :
@mainah Any scrambles? I think you can do land scramble into Denmark and/or a sea scramble.
Damn - Norway.
Damn.
I am playing sooo sloppy! Did not prep for Norway - how the hell did I miss that! I did know you could, I saw that, I remember thinking about it. Why didn’t I … :angry: :cry: :shrug:
My understanding of the PTV scrabbling rules is that it requires a defending land unit or warship. But as you are amphibing - I think I can scramble into the SZ, but I’m not 100% on that. I KNOW I can’t scramble into Denmark, as there is no land unit there.
Either way - No scramble for either.
This might be a good time to broach the subject of which season you want this scored in. It is looking increasing likely that it will be finished before the end of the month, but the original agreement was for the 2021 season. It doesn’t bother me either way, and we can always hold of posting results till Jan 1 if the game ends early.
Food for thought - was not looking for a hard answer anytime soon as we are not there yet.
Yeah that was my understanding too, but the engine is asking. Originally I set up to take Denmark with 2 units, but I changed it up after the engine asked me for a land scramble. I assumed there must be an exception for amphibious assaults, but that is not the case.
If you think the game is over, then let’s score it this year. Not that I have a preference. I just would prefer to score it this way.
Also, I forgot to mention there is a scramble option in the sea zone outside of japan.
FYI you left your Japanese transports open for a bomber attack by either the US or UK, but I’m going to do that with UK.
Might be something with the new territory boundaries. You caught me off guard with the Italian can-opener too. I’m just lucky you didn’t see the Denmark US attack and then German UK attack.
If you want to continue, let me know on the Japan scramble.
I’m not throwing in the towel yet. Though now that you have pointed out the transport attack - I know the game will finish before the month is out. Then I’ll post when you win, regardless of date.
But I’d like to play it out. It’s both of our’s first PTV. More turns means we both get to a better feel for it.
I did miss that one. No scramble for Japan.
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Honan to Shansi
1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Kiangsi
1 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Chahar
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
1 infantry moved from Hopei to Honan
1 infantry moved from Hopei to Hunan
1 infantry moved from Hopei to Hunan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Combat Move - British
1 bomber moved from Eastern India to 37 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone
1 destroyer moved from 113 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Germany
3 fighters moved from Normandy Bordeaux to 116 Sea Zone
2 fighters moved from United Kingdom to 116 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Syria from British
French take Tunisia from Americans
French take Algeria from British
French take Normandy Bordeaux from Americans
Combat - British
Combat Hit Differential Summary :
@tanios
No
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Midway to 7 Sea Zone
1 destroyer moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Denmark
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Norway
1 artillery and 1 infantry moved from 115 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark
1 fighter moved from 115 Sea Zone to Denmark
Combat - Americans
Americans creates battle in territory 18 Sea Zone
Battle in Denmark
Battle in Norway
Battle in 7 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking 18 Sea Zone from Japanese, taking Denmark from Germans, taking Norway from Germans, taking 7 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iwo Jima: 1 armour, 2 artilleries, 3 infantry and 2 marines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 battleship, 3 carriers, 2 cruisers, 2 submarines and 3 transports moved from 18 Sea Zone to 32 Sea Zone
1 bomber moved from 7 Sea Zone to Wake Island
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 32 Sea Zone
1 destroyer moved from 17 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from Western United States to 11 Sea Zone
1 armour, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone
1 armour and 1 infantry moved from 32 Sea Zone to Wake Island
2 infantry moved from Midway to 26 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Wake Island
2 fighters moved from Midway to 32 Sea Zone
1 destroyer moved from 31 Sea Zone to 32 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Denmark to 115 Sea Zone
1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 3 destroyers and 1 transport placed in 11 Sea Zone
1 tactical_bomber placed in Western United States
3 infantry placed in Normandy Bordeaux
1 harbour placed in Wake Island
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Wake Island: 1 armour, 2 artilleries, 3 infantry and 2 marines
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Honan to Shansi
1 infantry moved from Honan to Shansi
1 infantry moved from Inner Mongolia to Chahar
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Kiangsi
1 infantry moved from Hopei to Kiangsi
1 fighter moved from Hopei to Chahar
Combat - Chinese
Battle in Shansi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
1 infantry moved from Hopei to Honan
1 infantry moved from Hopei to Hunan
1 infantry moved from Hopei to Hunan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from Eastern India to 37 Sea Zone
2 infantry moved from United Kingdom to 113 Sea Zone
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone
1 destroyer moved from 113 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Germany
3 fighters moved from Normandy Bordeaux to 116 Sea Zone
2 fighters moved from United Kingdom to 116 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Syria from British
French take Tunisia from Americans
French take Algeria from British
French take Normandy Bordeaux from Americans
Combat - British
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 8 transports
8 transports owned by the Japanese lost in 37 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 48
Casualties for Japanese: 8 transports
Battle in 116 Sea Zone
British attack with 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer and 1 submarine
British roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 116 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 116 Sea Zone
British win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Germany
British captures 47PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 fighter moved from 116 Sea Zone to 115 Sea Zone
1 bomber moved from 116 Sea Zone to United Kingdom
4 infantry moved from United Kingdom to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Normandy Bordeaux
4 fighters and 1 tactical_bomber moved from 116 Sea Zone to Norway
1 tactical_bomber moved from Gibraltar to United Kingdom
1 armour moved from Morocco to Tunisia
1 infantry moved from Egypt to Alexandria
3 aaGuns, 4 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from 37 Sea Zone to Yunnan
2 infantry moved from Eastern India to Burma
1 fighter moved from Eastern India to Yunnan
1 infantry moved from Northeast Persia to Southern Persia
1 artillery and 1 infantry moved from Crete to 100 Sea Zone
1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria
Place Units - British
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 87 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 90 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs
Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Japanese regular : -2.33
Germans regular : 0.50
British regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Slovakia Hungary to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Southern Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Southern Belarus
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry
British defend with 1 aaGun, 1 armour and 5 infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 3 infantry
British roll AA dice in Normandy Bordeaux : 1/2 hits, 0.33 expected hits
1 fighter owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/13 hits, 3.67 expected hits
French roll dice for 1 aaGun, 1 armour and 8 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.17 expected hits
1 aaGun owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/10 hits, 3.17 expected hits
French roll dice for 1 armour and 6 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.50 expected hits
2 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/9 hits, 3.00 expected hits
French roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 4 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 3/7 hits, 2.67 expected hits
French roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 fighter and 6 infantry
Casualties for British: 1 aaGun, 1 armour and 5 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Italians
2 aaGuns moved from Southern France to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to Western Germany
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -1.67
Italians regular : -0.50
British AA : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Queensland to Wake Island
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 fighter moved from Gibraltar to Southern France
4 infantry moved from France to Southern France
Combat - French
Battle in Southern France
French attack with 1 fighter and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
French roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter and 3 infantry in Southern France, round 4 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern France
French win, taking Southern France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - French
1 fighter moved from Southern France to France
Turn Complete - French
French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.83
Germans regular : -0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
6 infantry moved from Holland Belgium to France
3 artilleries moved from Holland Belgium to France
3 tactical_bombers moved from Southern Belarus to Russia
3 fighters moved from Southern Belarus to Russia
3 armour and 4 mech_infantrys moved from Smolensk to Russia
7 mech_infantrys moved from Southern Belarus to Russia
11 armour moved from Southern Belarus to Russia
1 armour moved from Southern Belarus to Russia
2 infantry moved from Poland to Germany
1 artillery moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Denmark
1 tactical_bomber moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
3 armour moved from Western Germany to Denmark
1 fighter moved from Western Germany to Germany
1 artillery moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
Combat Hit Differential Summary :
@tanios
Scramble to Denmark?
@mainah no scramble
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
6 infantry moved from Holland Belgium to France
3 artilleries moved from Holland Belgium to France
3 tactical_bombers moved from Southern Belarus to Russia
3 fighters moved from Southern Belarus to Russia
3 armour and 4 mech_infantrys moved from Smolensk to Russia
7 mech_infantrys moved from Southern Belarus to Russia
11 armour moved from Southern Belarus to Russia
1 armour moved from Southern Belarus to Russia
2 infantry moved from Poland to Germany
1 artillery moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Holland Belgium to Denmark
1 tactical_bomber moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
3 armour moved from Western Germany to Denmark
1 fighter moved from Western Germany to Germany
1 artillery moved from Western Germany to Denmark
1 fighter moved from Western Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 4 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery, 4 infantry and 1 mech_infantry
Germans roll dice for 4 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 2/13 hits, 5.33 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Denmark, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Germans roll dice for 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 4/11 hits, 4.83 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 3 : 3/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Battle in France
Germans attack with 3 artilleries and 6 infantry
British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 1 fighter
Germans roll dice for 3 artilleries and 6 infantry in France, round 2 : 2/9 hits, 2.50 expected hits
French roll dice for 1 fighter and 1 infantry in France, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Germans, 1 fighter owned by the French and 1 infantry owned by the British lost in France
Germans destroys 15PUs while taking French capital
Germans win, taking France from French with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for British: 1 infantry
Battle in Germany
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Germany, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 15 armour, 3 fighters, 11 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 10 infantry
Germans roll dice for 15 armour, 3 fighters, 11 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 12/32 hits, 14.67 expected hits
Russians roll dice for 10 infantry in Russia, round 2 : 3/10 hits, 3.33 expected hits
10 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia
Germans captures 50PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 3 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 10 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Western Germany
1 fighter moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Denmark to Western Germany
3 tactical_bombers moved from Russia to Southern Belarus
3 fighters moved from Russia to Southern Belarus
Turn Complete - Germans
Germans collect 41 PUs; end with 91 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 94 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
French regular : 1.00
Russians regular : -0.33
Germans regular : -6.67
British regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7
Combat Move - Russians
8 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
3 infantry moved from Samara to Russia
5 armour and 4 mech_infantrys moved from Stalingrad to Russia
1 armour and 1 mech_infantry moved from Urals to Russia
1 infantry moved from Tula to Bryansk
Russians take Bryansk from Italians
1 infantry moved from Novgorod to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
4 fighters and 3 tactical_bombers moved from Leningrad to Russia
10 infantry moved from Tula to Russia
Combat - Russians
Battle in Russia
Russians attack with 6 armour, 4 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers
Germans defend with 1 airfield, 15 armour, 1 factory_minor and 8 mech_infantrys
Russians roll dice for 6 armour, 4 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 9/31 hits, 10.83 expected hits
Germans roll dice for 15 armour and 8 mech_infantrys in Russia, round 2 : 9/23 hits, 11.50 expected hits
9 infantry owned by the Russians, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Russians roll dice for 6 armour, 4 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 6/22 hits, 9.33 expected hits
Germans roll dice for 14 armour in Russia, round 3 : 10/14 hits, 7.00 expected hits
5 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians and 6 armour owned by the Germans lost in Russia
Russians roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Russia, round 4 : 5/12 hits, 6.50 expected hits
Germans roll dice for 8 armour in Russia, round 4 : 6/8 hits, 4.00 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 4 armour owned by the Russians and 5 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Russia, round 5 : 2/6 hits, 3.33 expected hits
Germans roll dice for 3 armour in Russia, round 5 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Russians and 2 armour owned by the Germans lost in Russia
Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Russia, round 6 : 1/5 hits, 2.83 expected hits
Germans roll dice for 1 armour in Russia, round 6 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Russians: 5 armour, 3 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 15 armour and 8 mech_infantrys
Non Combat Move - Russians
2 aaGuns, 22 artilleries and 30 infantry moved from Ukraine to Kursk
2 aaGuns moved from Amur to Northern Manchuria
1 submarine moved from 128 Sea Zone to 113 Sea Zone
1 fighter and 2 tactical_bombers moved from Russia to Kursk
3 infantry moved from Timguska to Northern Sinkiang
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 2.50
Russians regular : -9.83