FYI, I’m out on vacation soon. Might be able to squeeze a turn or 2 in, but likely out for a couple weeks.
Mainah (X) vs Tanios (L) first PTV for both
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kiangsi 1 infantry moved from Hopei to Kiangsi 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia 1 infantry moved from Hopei to Honan 1 infantry moved from Hopei to Hunan 1 infantry moved from Hopei to Hunan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Combat Move - British 1 bomber moved from Eastern India to 37 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 destroyer moved from 113 Sea Zone to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Germany 3 fighters moved from Normandy Bordeaux to 116 Sea Zone 2 fighters moved from United Kingdom to 116 Sea Zone 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Syria from British French take Tunisia from Americans French take Algeria from British French take Normandy Bordeaux from Americans Combat - British
Combat Hit Differential Summary :
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@tanios
No -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Midway to 7 Sea Zone 1 destroyer moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Denmark 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Norway 1 artillery and 1 infantry moved from 115 Sea Zone to Denmark 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark 1 fighter moved from 115 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 18 Sea Zone Battle in Denmark Battle in Norway Battle in 7 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win, taking 18 Sea Zone from Japanese, taking Denmark from Germans, taking Norway from Germans, taking 7 Sea Zone from Japanese with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Iwo Jima: 1 armour, 2 artilleries, 3 infantry and 2 marines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 battleship, 3 carriers, 2 cruisers, 2 submarines and 3 transports moved from 18 Sea Zone to 32 Sea Zone 1 bomber moved from 7 Sea Zone to Wake Island 5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 32 Sea Zone 1 destroyer moved from 17 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from Western United States to 11 Sea Zone 1 armour, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from 32 Sea Zone to Wake Island 2 infantry moved from Midway to 26 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 2 fighters moved from Midway to 32 Sea Zone 1 destroyer moved from 31 Sea Zone to 32 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 fighter moved from Denmark to 115 Sea Zone 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 3 destroyers and 1 transport placed in 11 Sea Zone 1 tactical_bomber placed in Western United States 3 infantry placed in Normandy Bordeaux 1 harbour placed in Wake Island Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Wake Island: 1 armour, 2 artilleries, 3 infantry and 2 marines EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kiangsi 1 infantry moved from Hopei to Kiangsi 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia 1 infantry moved from Hopei to Honan 1 infantry moved from Hopei to Hunan 1 infantry moved from Hopei to Hunan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 2 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Eastern India to 37 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 destroyer moved from 113 Sea Zone to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Germany 3 fighters moved from Normandy Bordeaux to 116 Sea Zone 2 fighters moved from United Kingdom to 116 Sea Zone 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Syria from British French take Tunisia from Americans French take Algeria from British French take Normandy Bordeaux from Americans Combat - British Battle in 37 Sea Zone British attack with 1 bomber Japanese defend with 8 transports 8 transports owned by the Japanese lost in 37 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 48 Casualties for Japanese: 8 transports Battle in 116 Sea Zone British attack with 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport Germans defend with 1 destroyer and 1 submarine British roll dice for 1 bomber, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport in 116 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 116 Sea Zone British win with 1 bomber, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer and 1 submarine Battle in Germany British captures 47PUs while taking Germans capital British converts factory_major into different units triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3 Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3 Trigger British Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3 Trigger British Liberation France Liberated French Guiana 3: French captures territory French Guiana Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3 Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3 Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3 Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3 Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3 Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3 Non Combat Move - British 1 fighter moved from 116 Sea Zone to 115 Sea Zone 1 bomber moved from 116 Sea Zone to United Kingdom 4 infantry moved from United Kingdom to 113 Sea Zone 4 infantry moved from 113 Sea Zone to Normandy Bordeaux 4 fighters and 1 tactical_bomber moved from 116 Sea Zone to Norway 1 tactical_bomber moved from Gibraltar to United Kingdom 1 armour moved from Morocco to Tunisia 1 infantry moved from Egypt to Alexandria 3 aaGuns, 4 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from Burma to Yunnan 1 bomber moved from 37 Sea Zone to Yunnan 2 infantry moved from Eastern India to Burma 1 fighter moved from Eastern India to Yunnan 1 infantry moved from Northeast Persia to Southern Persia 1 artillery and 1 infantry moved from Crete to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Alexandria Place Units - British 1 factory_minor placed in Egypt 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 73 Sea Zone 1 artillery placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 87 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 90 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : -2.33 Germans regular : 0.50 British regular : -1.00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Slovakia Hungary to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour moved from Southern Belarus to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Southern Belarus Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry British defend with 1 aaGun, 1 armour and 5 infantry; French defend with 1 factory_minor and 1 harbour; Americans defend with 3 infantry British roll AA dice in Normandy Bordeaux : 1/2 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/13 hits, 3.67 expected hits French roll dice for 1 aaGun, 1 armour and 8 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.17 expected hits 1 aaGun owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/10 hits, 3.17 expected hits French roll dice for 1 armour and 6 infantry in Normandy Bordeaux, round 3 : 1/7 hits, 2.50 expected hits 2 infantry owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/9 hits, 3.00 expected hits French roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 4 : 2/4 hits, 1.50 expected hits 1 infantry owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 3/7 hits, 2.67 expected hits French roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 fighter and 6 infantry Casualties for British: 1 aaGun, 1 armour and 5 infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 2 aaGuns moved from Southern France to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Western Germany Place Units - Italians 1 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : -1.67 Italians regular : -0.50 British AA : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to Wake Island Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to Wake Island Place Units - ANZAC 3 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 1 fighter moved from Gibraltar to Southern France 4 infantry moved from France to Southern France Combat - French Battle in Southern France French attack with 1 fighter and 4 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry French roll dice for 1 fighter and 4 infantry in Southern France, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France French roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter and 3 infantry in Southern France, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern France French win, taking Southern France from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for French: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - French 1 fighter moved from Southern France to France Turn Complete - French French collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
French regular : 0.83 Germans regular : -0.67
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 6 infantry moved from Holland Belgium to France 3 artilleries moved from Holland Belgium to France 3 tactical_bombers moved from Southern Belarus to Russia 3 fighters moved from Southern Belarus to Russia 3 armour and 4 mech_infantrys moved from Smolensk to Russia 7 mech_infantrys moved from Southern Belarus to Russia 11 armour moved from Southern Belarus to Russia 1 armour moved from Southern Belarus to Russia 2 infantry moved from Poland to Germany 1 artillery moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Holland Belgium to Denmark 1 tactical_bomber moved from Western Germany to Denmark 3 mech_infantrys moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 3 armour moved from Western Germany to Denmark 1 fighter moved from Western Germany to Germany 1 artillery moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark
Combat Hit Differential Summary :
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@tanios
Scramble to Denmark? -
@mainah no scramble
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 6 infantry moved from Holland Belgium to France 3 artilleries moved from Holland Belgium to France 3 tactical_bombers moved from Southern Belarus to Russia 3 fighters moved from Southern Belarus to Russia 3 armour and 4 mech_infantrys moved from Smolensk to Russia 7 mech_infantrys moved from Southern Belarus to Russia 11 armour moved from Southern Belarus to Russia 1 armour moved from Southern Belarus to Russia 2 infantry moved from Poland to Germany 1 artillery moved from Western Germany to Germany 1 armour and 1 mech_infantry moved from Holland Belgium to Denmark 1 tactical_bomber moved from Western Germany to Denmark 3 mech_infantrys moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark 3 armour moved from Western Germany to Denmark 1 fighter moved from Western Germany to Germany 1 artillery moved from Western Germany to Denmark 1 fighter moved from Western Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 4 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery, 4 infantry and 1 mech_infantry Germans roll dice for 4 armour, 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 2/13 hits, 5.33 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Denmark, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark Germans roll dice for 4 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 4/11 hits, 4.83 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 3 : 3/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 4 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Battle in France Germans attack with 3 artilleries and 6 infantry British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 1 fighter Germans roll dice for 3 artilleries and 6 infantry in France, round 2 : 2/9 hits, 2.50 expected hits French roll dice for 1 fighter and 1 infantry in France, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans, 1 fighter owned by the French and 1 infantry owned by the British lost in France Germans destroys 15PUs while taking French capital Germans win, taking France from French with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for French: 1 fighter Casualties for British: 1 infantry Battle in Germany Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Germany, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 2 infantry in Germany, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Germany Germans win, taking Germany from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Russia Germans attack with 15 armour, 3 fighters, 11 mech_infantrys and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 10 infantry Germans roll dice for 15 armour, 3 fighters, 11 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 12/32 hits, 14.67 expected hits Russians roll dice for 10 infantry in Russia, round 2 : 3/10 hits, 3.33 expected hits 10 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 50PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 15 armour, 3 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 10 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Western Germany 1 fighter moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Denmark to Western Germany 3 tactical_bombers moved from Russia to Southern Belarus 3 fighters moved from Russia to Southern Belarus Turn Complete - Germans Germans collect 41 PUs; end with 91 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 94 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 1.67 French regular : 1.00 Russians regular : -0.33 Germans regular : -6.67 British regular : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Combat Move - Russians 8 infantry moved from Amur to Northern Manchuria Chinese take Northern Manchuria from Japanese 3 infantry moved from Samara to Russia 5 armour and 4 mech_infantrys moved from Stalingrad to Russia 1 armour and 1 mech_infantry moved from Urals to Russia 1 infantry moved from Tula to Bryansk Russians take Bryansk from Italians 1 infantry moved from Novgorod to Smolensk Russians take Smolensk from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 4 fighters and 3 tactical_bombers moved from Leningrad to Russia 10 infantry moved from Tula to Russia Combat - Russians Battle in Russia Russians attack with 6 armour, 4 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers Germans defend with 1 airfield, 15 armour, 1 factory_minor and 8 mech_infantrys Russians roll dice for 6 armour, 4 fighters, 13 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 9/31 hits, 10.83 expected hits Germans roll dice for 15 armour and 8 mech_infantrys in Russia, round 2 : 9/23 hits, 11.50 expected hits 9 infantry owned by the Russians, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Russians roll dice for 6 armour, 4 fighters, 4 infantry, 5 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 6/22 hits, 9.33 expected hits Germans roll dice for 14 armour in Russia, round 3 : 10/14 hits, 7.00 expected hits 5 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 1 armour owned by the Russians and 6 armour owned by the Germans lost in Russia Russians roll dice for 5 armour, 4 fighters and 3 tactical_bombers in Russia, round 4 : 5/12 hits, 6.50 expected hits Germans roll dice for 8 armour in Russia, round 4 : 6/8 hits, 4.00 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 4 armour owned by the Russians and 5 armour owned by the Germans lost in Russia Russians roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Russia, round 5 : 2/6 hits, 3.33 expected hits Germans roll dice for 3 armour in Russia, round 5 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Russians and 2 armour owned by the Germans lost in Russia Russians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Russia, round 6 : 1/5 hits, 2.83 expected hits Germans roll dice for 1 armour in Russia, round 6 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Russians: 5 armour, 3 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber Casualties for Germans: 15 armour and 8 mech_infantrys Non Combat Move - Russians 2 aaGuns, 22 artilleries and 30 infantry moved from Ukraine to Kursk 2 aaGuns moved from Amur to Northern Manchuria 1 submarine moved from 128 Sea Zone to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from Russia to Kursk 3 infantry moved from Timguska to Northern Sinkiang Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 2.50 Russians regular : -9.83
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I honestly thought it was a single inf in Tula. I did not see the 11.
Maybe playing sober isn’t the way to go . . . . . . :thinking_face: -
@mainah player drunk is the optimal way of playing Russia. The other nations, maybe sober is better.
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I dunno.
If i drink, then when this happens i say “well, it’s cause i’m drunk” instead of “i am such an idiot”. :stuck_out_tongue_winking_eye: -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from French Indo China to Siam 1 bomber moved from French Indo China to Siam 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from Japan to Kiangsi 1 destroyer moved from 35 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 7 Sea Zone 1 marine moved from 7 Sea Zone to Iwo Jima Combat - Japanese Battle in Siam Japanese attack with 1 bomber and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Siam, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 infantry in Siam, round 3 : 1/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kiangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 2 : 4/6 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 7 Sea Zone Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 7 Sea Zone Japanese win, taking 7 Sea Zone from Americans with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Iwo Jima Non Combat Move - Japanese 2 marines moved from Caroline Islands to 35 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 marines, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 7 Sea Zone 2 marines moved from 7 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kiangsi to Shantung 1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 armour and 2 mech_infantrys moved from Kiangsu to Shantung 1 bomber moved from Siam to French Indo China Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Kiangsu 3 destroyers and 2 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.17 Japanese regular : 0.67 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 2 artilleries, 6 infantry and 2 marines moved from Wake Island to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Guinea 1 armour moved from 47 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands 1 bomber moved from Wake Island to Gilbert Islands 1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship, 2 cruisers and 2 marines moved from 32 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 marine moved from 35 Sea Zone to Paulau 7 fighters and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands Combat - Americans Battle in New Guinea Battle in Guam Battle in Paulau Battle in Solomon Islands Battle in Caroline Islands Americans attack with 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 4/11 hits, 5.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking New Guinea from Japanese, taking Guam from Japanese, taking Paulau from Japanese, taking Solomon Islands from Japanese, taking Caroline Islands from Japanese with 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in Gilbert Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gilbert Islands, round 3 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Gilbert Islands Americans win, taking Gilbert Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 32 Sea Zone to 17 Sea Zone 4 carriers moved from 32 Sea Zone to 35 Sea Zone 7 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 3 destroyers and 8 submarines moved from 32 Sea Zone to 35 Sea Zone 1 bomber moved from Gilbert Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 carrier moved from 11 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 115 Sea Zone to Norway Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 10 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Japanese regular : -1.00 Japanese AA : -0.50
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Hopei to Kiangsi 1 fighter moved from Inner Mongolia to Kiangsi 1 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 artillery and 4 infantry moved from Hopei to Hunan 1 infantry moved from Kweichow to Hunan 2 infantry moved from Shansi to Jehol 1 infantry moved from Honan to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 2 artilleries, 6 infantry and 2 marines moved from Wake Island to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Guinea 1 armour moved from 47 Sea Zone to New Guinea 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Gilbert Islands 1 bomber moved from Wake Island to Gilbert Islands 1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Caroline Islands 1 battleship, 2 cruisers and 2 marines moved from 32 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Caroline Islands 1 marine moved from 35 Sea Zone to Paulau 7 fighters and 1 tactical_bomber moved from 32 Sea Zone to Caroline Islands Combat - Americans Battle in New Guinea Battle in Guam Battle in Paulau Battle in Solomon Islands Battle in Caroline Islands Americans attack with 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Caroline Islands, round 2 : 4/11 hits, 5.17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking New Guinea from Japanese, taking Guam from Japanese, taking Paulau from Japanese, taking Solomon Islands from Japanese, taking Caroline Islands from Japanese with 1 armour, 7 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in Gilbert Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gilbert Islands, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Gilbert Islands, round 3 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Gilbert Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Gilbert Islands Americans win, taking Gilbert Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 32 Sea Zone to 17 Sea Zone 4 carriers moved from 32 Sea Zone to 35 Sea Zone 7 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 3 destroyers and 8 submarines moved from 32 Sea Zone to 35 Sea Zone 1 bomber moved from Gilbert Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 carrier moved from 11 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 fighter moved from 115 Sea Zone to Norway Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 10 submarines placed in 11 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 artillery and 2 infantry moved from Hopei to Kiangsi 1 fighter moved from Inner Mongolia to Kiangsi 1 infantry moved from Hunan to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsi, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 artillery and 4 infantry moved from Hopei to Hunan 1 infantry moved from Kweichow to Hunan 2 infantry moved from Shansi to Jehol 1 infantry moved from Honan to Anhwe Place Units - Chinese 2 artilleries and 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 carriers, 2 destroyers, 2 fighters and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Shan State to Siam 1 bomber moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to Siam 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk British take Tobruk from Italians 2 infantry moved from Egypt to 100 Sea Zone 2 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Malta Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Battle in Malta Battle in Siam British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Siam British win, taking Malta from Italians, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Siam to Yunnan 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Eastern India to Yunnan 1 infantry moved from Burma to Yunnan 2 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Egypt 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 artillery and 2 infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from United Kingdom to 113 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Norway to Gibraltar 1 fighter moved from 115 Sea Zone to Norway 1 tactical_bomber moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 2 fighters moved from Egypt to 100 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Southern Persia to Iraq Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from 100 Sea Zone: 2 battleships EDIT: Adding units owned by British to 94 Sea Zone: 2 battleships EDIT: Removing units owned by British from 100 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 94 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 94 Sea Zone: 1 battleship EDIT: Adding units owned by British to 100 Sea Zone: 1 battleship EDIT: Turning off Edit Mode 2 carriers and 1 destroyer placed in 100 Sea Zone 1 destroyer and 2 transports placed in 113 Sea Zone 1 armour, 1 artillery and 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -1.17 Japanese regular : -1.33 Japanese AA : 0.33 British regular : 0.17