#1 trulpen (X) vs Entek (A) WaW

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Tank moved from New Georgia to 114 Sea Zone
            1 Infantry moved from Guadalcanal to 114 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 103 Sea Zone
            1 Infantry and 1 Tank moved from 103 Sea Zone to Kwajalein
            1 Fighter moved from 122 Sea Zone to Banjarmasin
            1 Fighter moved from Townsville to Banjarmasin
    
        Purchase Units - Anzac
            Anzac buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Kwajalein
                Anzac attack with 1 Infantry and 1 Tank
                Yamamoto defend with 1 Bomber and 1 Infantry
                    Anzac roll dice for 1 Infantry and 1 Tank in Kwajalein, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Infantry in Kwajalein, round 2 : 0/2 hits, 0.50 expected hits
                    1 Bomber owned by the Yamamoto lost in Kwajalein
                    Anzac roll dice for 1 Infantry and 1 Tank in Kwajalein, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Kwajalein
                Anzac win, taking Kwajalein from Yamamoto with 1 Tank remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 1 Bomber and 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            1 Infantry moved from Milne Bay to Port Moresby
            1 Artillery and 1 Infantry moved from West Papua to Port Moresby
            1 Infantry and 1 Tank moved from Townsville to Northern Territory
            1 Submarine moved from 113 Sea Zone to 67 Sea Zone
            1 Infantry moved from Queensland to Northern Territory
            1 Carrier and 1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            3 Infantrys placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.17
    Anzac regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
            1 Submarine moved from 67 Sea Zone to 110 Sea Zone
            1 Fighter moved from Banjarmasin to 110 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 110 Sea Zone
                Dutch attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Hisaichi defend with 1 Destroyer and 1 Submarine
                    Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Dutch and 1 Submarine owned by the Hisaichi lost in 110 Sea Zone
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 1 Destroyer and 1 Fighter in 110 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Dutch lost in 110 Sea Zone
                1 Fighter owned by the Dutch retreated
                Hisaichi win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Dutch: 1 Destroyer and 1 Submarine
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Dutch
            1 Fighter moved from 110 Sea Zone to West Borneo
            1 Fighter moved from West Borneo to Banjarmasin
            2 Infantrys moved from West Borneo to Banjarmasin
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            1 Artillery moved from Java to Sumatra
            1 Infantry and 1 Tank moved from Merauke to Hollandia
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : -1.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Finns round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Lapland to Murmansk
            1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from Kotka to Vyborg
            1 Fighter moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Infantry in Murmansk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Murmansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Vyborg
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            1 Infantry moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1,67
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Romanians round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Romanians
            2 Infantrys moved from Bucharest to E.Romania
            1 Tank moved from Bucharest to E.Romania
            1 Artillery and 1 Infantry moved from W.Romania to E.Romania
            1 Fighter moved from Bucharest to E.Romania
            1 Artillery moved from Bulgaria to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 1/7 hits, 2,33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians lost in E.Romania
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 3 : 2/7 hits, 2,33 expected hits
                    Russians roll dice for 1 Artillery in E.Romania, round 3 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Romanians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Romanians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from E.Romania to Bucharest
    
        Place Units - Romanians
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1,67
    Russians regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Infantry moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to East And South Borneo
                  Thai take East And South Borneo from Dutch
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to British Borneo
                  Thai take British Borneo from British
            1 Infantry moved from 105 Sea Zone to S.French Indochina
                  Thai take S.French Indochina from French
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Submarine moved from 105 Sea Zone to 110 Sea Zone
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1,00
    British regular : 0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Fighter moved from Washington to 13 Sea Zone
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
            1 Fighter moved from Midway to 88 Sea Zone
            1 Bomber and 1 Fighter moved from Pearl Harbor to 88 Sea Zone
            1 Bomber moved from South Central USA to 88 Sea Zone
            1 Bomber moved from North Central USA to 88 Sea Zone
            1 Fighter moved from Palmyra to 88 Sea Zone
            2 Fighters moved from 118 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to Truk
            1 Artillery, 2 Infantrys and 1 Tank moved from Southwest USA to W.Mexico
            1 Tank moved from Northwest USA to W.Mexico
            1 Artillery and 1 Infantry moved from Northwest USA to 83 Sea Zone
            1 Artillery and 1 Infantry moved from San Francisco to 83 Sea Zone
            1 Infantry and 2 Tanks moved from San Francisco to W.Mexico
            2 Artillerys, 2 Infantrys and 2 Transports moved from 83 Sea Zone to 100 Sea Zone
            2 Artillerys and 2 Infantrys moved from 100 Sea Zone to Central America
            3 Infantrys moved from Colombia to Peru
            1 Infantry and 1 Tank moved from South Central USA to E.Mexico
            1 Tank moved from South Atlantic USA to E.Mexico
            1 Destroyer moved from 99 Sea Zone to 100 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 Bomber, 2 Destroyers, 1 Fighter and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Central America
                Americans attack with 2 Artillerys and 2 Infantrys
                Neutral defend with 1 Infantry
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Central America, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Central America
                Americans loses 0 PUs for violating Central Americas neutrality.
                Americans win, taking Central America from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in E.Mexico
                Americans attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 2 : 0/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry and 2 Tanks in E.Mexico, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 13 Sea Zone
                Americans attack with 1 Fighter
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Fighter in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 13 Sea Zone
                Americans win with 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Submarine
            Battle in 88 Sea Zone
                Americans attack with 3 Bombers, 1 Destroyer, 5 Fighters and 1 Submarine
                Yamamoto defend with 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers, 1 Destroyer and 5 Fighters in 88 Sea Zone, round 2 : 7/9 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport in 88 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
                    1 Fighter owned by the Americans, 1 Destroyer owned by the Americans, 1 Submarine owned by the Americans, 1 Carrier owned by the Yamamoto, 1 Transport owned by the Yamamoto and 4 Fighters owned by the Yamamoto lost in 88 Sea Zone
                    Americans roll dice for 3 Bombers and 4 Fighters in 88 Sea Zone, round 3 : 4/7 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in 88 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    2 Fighters owned by the Americans, 1 Battleship owned by the Yamamoto and 1 Carrier owned by the Yamamoto lost in 88 Sea Zone
                Americans win with 3 Bombers and 2 Fighters remaining. Battle score for attacker is 47
                Casualties for Americans: 1 Destroyer, 3 Fighters and 1 Submarine
                Casualties for Yamamoto: 1 Battleship, 2 Carriers, 4 Fighters and 1 Transport
            Battle in W.Mexico
                Americans attack with 1 Artillery, 3 Infantrys and 4 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in W.Mexico, round 2 : 3/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Americans, 1 Tank owned by the Neutral and 1 Infantry owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 5
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in Peru
                Americans attack with 3 Infantrys
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 3 Infantrys in Peru, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Peru
                    Americans roll dice for 2 Infantrys in Peru, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Peru
                1 Infantry owned by the Americans retreated to Colombia
                Neutral win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Americans
            2 Carriers moved from 118 Sea Zone to 91 Sea Zone
            2 Transports moved from 99 Sea Zone to 91 Sea Zone
            1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            1 Bomber moved from 88 Sea Zone to Kauai
            2 Bombers moved from 88 Sea Zone to Midway
            2 Fighters moved from 88 Sea Zone to Midway
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 72 Sea Zone
            1 Artillery and 1 Infantry moved from 72 Sea Zone to Koryakia
            1 Infantry moved from South Atlantic USA to South Central USA
            1 Infantry moved from North Central USA to South Central USA
            1 Infantry moved from Northeast USA to South Central USA
            3 Infantrys moved from Washington to Northeast USA
            1 Fighter moved from 13 Sea Zone to French Guiana
    
        Place Units - Americans
            1 Bomber placed in South Atlantic USA
            1 Destroyer and 1 Fighter placed in 91 Sea Zone
            2 ArmoredCars and 1 Tank placed in South Central USA
            1 Destroyer placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.00
    Americans regular : 1.50
    Neutral regular : -0.17
    

    Savegame


  • Ouch, how silly of me to put my fleet into the line of fire!

    I missed to attack z13. Will do it here.


  • Nah, I do it in the client in a separate session.


  • TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            1 Submarine moved from 25 Sea Zone to 13 Sea Zone
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 64 PUs; 
    
        Combat - Germans
            Battle in 13 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Americans lost in 13 Sea Zone
                Germans win with 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Germans regular : 0,67
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            1 Artillery and 3 Infantrys moved from Lapland to Finnmark
            1 Bomber and 3 Fighters moved from Lapland to Finnmark
            2 Artillerys moved from Danzig to Warsaw
            1 Tank moved from Hamburg to Belgium
            4 Infantrys moved from Rhine to Belgium
            1 Artillery moved from Rhine to Belgium
            1 Stuka moved from Rhine to Belgium
            2 Infantrys moved from Languedoc to Burgundy
            1 Artillery moved from Lorraine to Burgundy
            1 Artillery moved from Lorraine to Picardy
            5 Tanks moved from Lorraine to Picardy
            4 Tanks moved from Lorraine to Burgundy
            2 Infantrys moved from Lorraine to Burgundy
            1 Infantry moved from Lorraine to Burgundy
            5 Infantrys moved from Lorraine to Picardy
            1 Tank moved from Rhine to Picardy
            2 Tanks moved from Rhine to Burgundy
            1 Tank moved from Rhine to Picardy
            1 Tank moved from Rhine to Burgundy
            2 Artillerys and 4 Infantrys moved from Krakow to Vinnytsia
            1 Tank moved from Hungary to Vinnytsia
            1 Infantry moved from Krakow to Vinnytsia
            1 Tank moved from Krakow to Vinnytsia
            2 Tanks moved from Danzig to Warsaw
            2 Tanks moved from Bavaria to Picardy
            1 Tank moved from Bavaria to Burgundy
            1 Infantry moved from Krakow to Warsaw
            1 Infantry moved from Krakow to Vinnytsia
            1 Stuka moved from Rhine to Belgium
            3 Tanks moved from Danzig to Vinnytsia
            2 Infantrys moved from Kufra to New Valley
            2 Tanks moved from Kufra to New Valley
            1 Infantry moved from Danzig to Warsaw
    
        Purchase Units - Germans
            Germans buy 2 Factorys, 11 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Artillery, 5 Infantrys and 9 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 1 Artillery, 5 Infantrys and 9 Tanks in Picardy, round 2 : 8/15 hits, 5,83 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0,50 expected hits
                    1 Bunker owned by the French and 1 Infantry owned by the Germans lost in Picardy
                Germans win, taking Picardy from French with 1 Artillery, 4 Infantrys and 9 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for French: 1 Bunker
            Battle in Burgundy
                Germans attack with 1 Artillery, 5 Infantrys and 8 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 5 Infantrys and 8 Tanks in Burgundy, round 2 : 3/14 hits, 5,33 expected hits
                    French roll dice for 1 Infantry in Burgundy, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 1 Artillery, 5 Infantrys and 8 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in New Valley
                Germans attack with 2 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in New Valley, round 2 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in New Valley
                Germans win, taking New Valley from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Warsaw
                Germans attack with 2 Artillerys, 2 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Warsaw, round 2 : 2/6 hits, 2,33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Neutral lost in Warsaw
                    Germans roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Warsaw, round 3 : 5/6 hits, 2,33 expected hits
                    Neutral roll dice for 1 Artillery in Warsaw, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Belgium
                Germans attack with 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank in Belgium, round 2 : 5/8 hits, 3,00 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 1 Artillery, 4 Infantrys, 2 Stukas and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Finnmark
                Germans attack with 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys
                British defend with 2 Fighters; Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys in Finnmark, round 2 : 2/8 hits, 2,67 expected hits
                    Russians roll dice for 2 Fighters, 2 Infantrys and 1 Tank in Finnmark, round 2 : 0/5 hits, 2,17 expected hits
                    2 Infantrys owned by the Russians lost in Finnmark
                    Germans roll dice for 1 Artillery, 1 Bomber, 3 Fighters and 3 Infantrys in Finnmark, round 3 : 4/8 hits, 2,67 expected hits
                    Russians roll dice for 2 Fighters and 1 Tank in Finnmark, round 3 : 3/3 hits, 1,50 expected hits
                    2 Fighters owned by the British, 3 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Finnmark
                Germans win, taking Finnmark from Russians with 1 Artillery, 1 Bomber and 3 Fighters remaining. Battle score for attacker is 19
                Casualties for Russians: 2 Infantrys and 1 Tank
                Casualties for Germans: 3 Infantrys
                Casualties for British: 2 Fighters
            Battle in Vinnytsia
                Germans attack with 2 Artillerys, 6 Infantrys and 5 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys, 6 Infantrys and 5 Tanks in Vinnytsia, round 2 : 6/13 hits, 4,50 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 2 Artillerys, 6 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
            1 AAGun moved from Krakow to Vinnytsia
            2 Artillerys and 3 Infantrys moved from Hungary to Krakow
            6 Infantrys moved from Bavaria to Bohemia
            2 Artillerys and 4 Infantrys moved from Brandenburg to Bohemia
            4 Infantrys moved from Danzig to 24 Sea Zone
            1 T.Boat moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Oulu
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Lapland
            1 Bomber and 3 Fighters moved from Finnmark to Lapland
            2 Stukas moved from Belgium to Rhine
            1 Tank moved from Languedoc to Burgundy
            1 Tank moved from Languedoc to Picardy
            2 Transports moved from 43 Sea Zone to 46 Sea Zone
            1 Destroyer moved from 43 Sea Zone to 46 Sea Zone
            2 Submarines moved from 31 Sea Zone to 30 Sea Zone
            1 Submarine moved from 34 Sea Zone to 30 Sea Zone
            1 Submarine moved from 25 Sea Zone to 13 Sea Zone
            1 AAGun moved from Brandenburg to Berlin
            2 Stukas moved from Rhine to Bohemia
    
        Place Units - Germans
            1 Factory placed in Krakow
            1 Factory placed in Hungary
            2 Mech.Infs placed in Bavaria
            6 Infantrys placed in Hamburg
            5 Infantrys placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    French regular : 0,17
    Russians regular : -1,00
    Germans regular : 7,00
    Neutral regular : -2,33
    British regular : 0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    @trulpen I just built that DD in sz 13

    1 Destroyer placed in 13 Sea Zone

  • '20 '19 '18 '17 '16

    @trulpenplay I’m going to edit your SS back where it was and add my DD back in.

  • '20 '19 '18 '17 '16

    @trulpenplay Oh wait, was that this round that you wanted to attack it. Sorry I got confused.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Russians
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
            1 Tank moved from Donetsk to Kiev
            1 Infantry and 3 Tanks moved from Kursk to Kiev
            1 Infantry moved from Donetsk to Odessa
            1 Infantry moved from Rostov to Donetsk
            4 Infantrys moved from Rostov to Kursk
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            1 Infantry moved from S.Karelia to 6 Sea Zone
            3 Infantrys moved from 6 Sea Zone to Lapland
            1 Fighter moved from Leningrad to Lapland
            1 Bomber moved from Smolensk to Lapland
            3 Artillerys and 2 Infantrys moved from Uzbekistan to E.Iran
            3 Infantrys moved from Kolyma to Okhotsk
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
            1 Artillery, 2 Fighters and 1 Tank moved from N.Buryat Mongolia to Olyokminsk
            1 Infantry moved from Irkutsk to Olyokminsk
            2 Infantrys moved from Evenkia to Olyokminsk
            1 Artillery moved from Zhigansk to Olyokminsk
            1 Infantry moved from Koryakia to Kolyma
            2 Infantrys moved from Yeniseysk to Evenkia
            1 Tank moved from Krasnoyarsk to Olyokminsk
            1 Artillery and 2 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Infantry moved from Novosibirsk to Yeniseysk
    
        Purchase Units - Russians
            Russians buy 4 ArmoredCars, 4 Artillerys, 1 Fighter, 24 Infantrys, 3 Mot.Infs and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in E.Iran
                Russians attack with 3 Artillerys and 2 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    Russians roll dice for 3 Artillerys and 2 Infantrys in E.Iran, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Neutral lost in E.Iran
                    Russians roll dice for 3 Artillerys in E.Iran, round 3 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 3 Artillerys in E.Iran, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in E.Iran, round 4 : 2/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Russians and 2 Infantrys owned by the Neutral lost in E.Iran
                1 Artillery owned by the Russians retreated to Uzbekistan
                Neutral win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Russians: 2 Artillerys and 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Lapland
                Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 1 Bomber, 3 Fighters and 2 Infantrys
                    Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Lapland, round 2 : 2/5 hits, 1.50 expected hits
                    Finns roll dice for 1 Bomber, 3 Fighters and 2 Infantrys in Lapland, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians, 1 Infantry owned by the Germans and 1 Bomber owned by the Germans lost in Lapland
                    Russians roll dice for 1 Bomber, 1 Fighter and 1 Infantry in Lapland, round 3 : 1/3 hits, 1.17 expected hits
                    Finns roll dice for 3 Fighters and 1 Infantry in Lapland, round 3 : 4/4 hits, 1.83 expected hits
                    1 Infantry owned by the Russians, 1 Fighter owned by the Russians, 1 Infantry owned by the Germans and 1 Bomber owned by the Russians lost in Lapland
                Finns win with 3 Fighters remaining. Battle score for attacker is -10
                Casualties for Russians: 1 Bomber, 1 Fighter and 3 Infantrys
                Casualties for Germans: 1 Bomber and 2 Infantrys
            Battle in Bulgaria
                Russians attack with 2 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.33 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                    Russians roll dice for 1 Infantry in Bulgaria, round 3 : 0/1 hits, 0.17 expected hits
                    Romanians roll dice for 1 Infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                Romanians win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 Infantry moved from Minsk to Kiev
            1 Artillery moved from Minsk to Kiev
            1 Infantry moved from Novgorod to Leningrad
            1 Infantry moved from Smolensk to Novgorod
            1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Kirov to Arkhangelsk
            1 Infantry moved from Leningrad to S.Karelia
            1 Tank moved from Kirov to Yaroslavl
            1 Infantry moved from Saratov to Rostov
            1 Infantry moved from Perm to Kirov
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Fighter and 3 Infantrys placed in Leningrad
            1 Artillery and 2 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            2 ArmoredCars, 1 Artillery and 3 Infantrys placed in Sibirsky
            9 Infantrys and 1 Tank placed in Moscow
            Russians undo move 6.
            2 Infantrys placed in Tashkent
            1 ArmoredCar, 7 Infantrys and 2 Tanks placed in Moscow
            1 ArmoredCar, 3 Mot.Infs and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.33
    Finns regular : 1.83
    Russians regular : 0.17
    Neutral regular : 0.17
    

    Savegame


  • @Entek said in #1 trulpen (X) vs Entek (A) WaW:

    @trulpenplay Oh wait, was that this round that you wanted to attack it. Sorry I got confused.

    Yeah, because the sub had no future anyway.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Italians
            1 unit repaired.
            1 Tank moved from S.Tunisia to N.Tunisia
                  Italians take N.Tunisia from French
            1 Tank moved from N.Tunisia to Tunis
            2 Infantrys moved from S.Tunisia to Tunis
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys moved from Sicily to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Greece
            1 Transport moved from 47 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 46 Sea Zone to 47 Sea Zone
            1 Artillery and 1 Infantry moved from 47 Sea Zone to Tunis
            1 Battleship moved from 47 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 47 Sea Zone to 51 Sea Zone
            2 Fighters moved from 50 Sea Zone to 51 Sea Zone
            2 Fighters moved from Campania to Mersa Matruh
            1 Infantry moved from Tobruk to Mersa Matruh
            1 Artillery moved from Croatia to 50 Sea Zone
            1 Artillery moved from Rome to 50 Sea Zone
            2 Infantrys moved from Rome to 50 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 50 Sea Zone to 48 Sea Zone
            2 Artillerys and 2 Infantrys moved from 48 Sea Zone to Greece
            2 Tanks moved from Serbia to Greece
            1 Infantry moved from Rome to 46 Sea Zone
            2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Greece
            2 Infantrys and 1 Tank moved from Kordofan to Equatoria
            1 Tank moved from Darfur to Equatoria
            1 Infantry moved from Kordofan to Equatoria
            1 Infantry moved from Darfur to Equatoria
            1 Submarine moved from 40 Sea Zone to 36 Sea Zone
            1 Fighter moved from Kufra to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 2 Artillerys, 1 Battleship, 1 Carrier, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 Artillerys, 6 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Italians roll dice for 1 Battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral lost in Greece
                    Italians roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Greece, round 2 : 2/10 hits, 3,00 expected hits
                    Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 2 : 0/6 hits, 2,33 expected hits
                    2 Infantrys owned by the Neutral lost in Greece
                    Italians roll dice for 2 Artillerys, 6 Infantrys and 2 Tanks in Greece, round 3 : 4/10 hits, 3,00 expected hits
                    Neutral roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Greece, round 3 : 2/4 hits, 1,67 expected hits
                    1 Fighter owned by the Neutral, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in Greece
                Italians loses 0 PUs for violating Greeces neutrality.
                Italians win, taking Greece from Neutral with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
                Casualties for Italians: 2 Infantrys
            Battle in Tunis
                Italians attack with 1 Artillery, 3 Infantrys and 1 Tank
                French defend with 1 AAGun, 1 Artillery, 1 Factory and 1 Infantry
                    Italians roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Tunis, round 2 : 3/5 hits, 1,50 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Tunis, round 2 : 0/2 hits, 0,67 expected hits
                    1 Artillery owned by the French and 1 Infantry owned by the French lost in Tunis
                Italians win, taking Tunis from French with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for French: 1 Artillery and 1 Infantry
            Battle in 51 Sea Zone
                Italians attack with 1 Destroyer and 2 Fighters
                French defend with 1 Submarine
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 Destroyer and 2 Fighters in 51 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                Italians win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for French: 1 Submarine
            Battle in Mersa Matruh
                Italians attack with 3 Fighters and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 3 Fighters and 1 Infantry in Mersa Matruh, round 2 : 2/4 hits, 1,17 expected hits
                    British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                Italians win with 3 Fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Equatoria
                Italians attack with 4 Infantrys and 2 Tanks
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 4 Infantrys and 2 Tanks in Equatoria, round 2 : 2/6 hits, 1,67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Equatoria, round 2 : 1/2 hits, 0,67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Equatoria
                Italians win, taking Equatoria from British with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Italians
            1 Infantry moved from Darfur to New Valley
            1 Artillery and 1 Infantry moved from Kufra to New Valley
            3 Fighters moved from Mersa Matruh to New Valley
            1 Infantry moved from Tripoli to S.Tunisia
            1 Destroyer and 1 Submarine moved from 47 Sea Zone to 48 Sea Zone
            1 Carrier and 1 Destroyer moved from 50 Sea Zone to 48 Sea Zone
            2 Fighters moved from 51 Sea Zone to 48 Sea Zone
            2 Tanks moved from Provence to Tuscany
            1 Artillery moved from Provence to Lombardy
            1 AAGun moved from Provence to Burgundy
            1 AAGun moved from Lombardy to Provence
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
    
        Place Units - Italians
            1 Battleship and 1 Carrier placed in 46 Sea Zone
            2 Artillerys, 1 Elite and 5 Infantrys placed in Rome
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Lombardy: 1 Artillery
            EDIT: Adding units owned by Italians to Provence: 1 Artillery
            EDIT: Turning off Edit Mode
            1 Infantry placed in Provence
    
        Turn Complete - Italians
            Italians collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Italians regular : 4,00
    British regular : 1,00
    Neutral regular : -2,00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - French
            2 Infantrys moved from Orleanais to Paris
            1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            1 Infantry moved from French Equatorial Africa to Darfur
                  British take Darfur from Italians
            1 Artillery and 2 Infantrys moved from N.Thailand to S.Thailand
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 8 Sea Zone to 29 Sea Zone
            1 Artillery and 1 Infantry moved from 29 Sea Zone to Azores
            1 Fighter moved from E.Morocco to 47 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Fighters and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in S.Thailand
                French attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Artillery
                    French roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 3 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 4 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 5 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French and 1 Artillery owned by the Thai lost in S.Thailand
                French win, taking S.Thailand from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
                Casualties for Thai: 1 Artillery
            Battle in Azores
                French attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    French roll dice for 1 Artillery and 1 Infantry in Azores, round 2 : 2/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 47 Sea Zone
                French attack with 1 Fighter
                Italians defend with 1 Transport
                    French roll dice for 1 Fighter in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Transport in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 Fighter in 47 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Transport in 47 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians lost in 47 Sea Zone
                French win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Transport
    
        Non Combat Move - French
            1 Fighter moved from 47 Sea Zone to Malta
            1 Infantry moved from W.Morocco to E.Morocco
            1 Infantry moved from S.Algeria to E.Morocco
    
        Place Units - French
            1 Destroyer placed in 55 Sea Zone
            1 Infantry placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
            1 Adv.Fighter, 2 Fighters and 5 Infantrys placed in Paris
    
        Turn Complete - French
            French collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    French regular : -0.67
    Thai regular : -0.33
    Neutral regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            2 Infantrys moved from Chubu to 84 Sea Zone
            1 Infantry moved from Kyushu to 93 Sea Zone
            1 Tank moved from Manila to Panay
                  Yamamoto take Mindoro from Americans
                  Yamamoto take Panay from Americans
            1 Tank moved from Davao to Mindanao
            2 Artillerys and 1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry moved from Peleliu to 107 Sea Zone
            1 Elite and 3 Infantrys moved from Tokyo to 84 Sea Zone
            1 B.Transport, 1 Elite and 3 Infantrys moved from 84 Sea Zone to 106 Sea Zone
            1 Elite and 3 Infantrys moved from 106 Sea Zone to West Borneo
            1 Transport moved from 92 Sea Zone to 93 Sea Zone
            1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 106 Sea Zone
            2 Infantrys moved from 106 Sea Zone to West Borneo
            1 Transport moved from 92 Sea Zone to 93 Sea Zone
            1 Fighter moved from Peleliu to Guam
            1 Infantry moved from 93 Sea Zone to Samar
                  Yamamoto take Samar from Americans
            1 Infantry moved from Ulithi to Woleai
                  Yamamoto take Woleai from Americans
            1 Transport moved from 107 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to 108 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 108 Sea Zone to 101 Sea Zone
            1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam
            1 Battleship moved from 107 Sea Zone to 101 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 107 Sea Zone to 106 Sea Zone
            2 Artillerys and 2 Infantrys moved from 106 Sea Zone to West Borneo
            1 Infantry moved from Kwangsi to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Palawan
                  Yamamoto take Palawan from Americans
            1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
            2 Infantrys and 2 Tanks moved from 93 Sea Zone to Mindanao
            1 Bomber moved from Peleliu to Guam
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Elite, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Mindanao
                Yamamoto attack with 2 Infantrys and 3 Tanks
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 3 Tanks in Mindanao, round 2 : 0/5 hits, 1,83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 3 Tanks in Mindanao, round 3 : 2/5 hits, 1,83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in West Borneo
                Yamamoto attack with 2 Artillerys, 1 Elite and 7 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 Elite and 7 Infantrys in West Borneo, round 2 : 3/10 hits, 2,50 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in West Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    1 Artillery owned by the British and 1 Infantry owned by the British lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 2 Artillerys, 1 Elite and 7 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Guam
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Bomber moved from Guam to Davao
            1 Fighter moved from Guam to 101 Sea Zone
            2 Fighters moved from 107 Sea Zone to Kwangsi
            EDIT: 2 Transports moved from 93 Sea Zone to 107 Sea Zone
            1 Carrier moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Yamamoto
            1 B.Transport and 1 Battleship placed in 85 Sea Zone
            1 Adv.Fighter placed in Tokyo
            1 Elite, 2 Infantrys and 1 Marine placed in Davao
            3 Infantrys placed in Kwangsi
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0,83
    Americans regular : -0,67
    Dutch regular : -0,67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Chinese
            3 Infantrys moved from Hupeh to Anhwei
            1 Fighter moved from Lanchow to Anhwei
            2 Infantrys moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 3 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 5 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                1 Infantry owned by the Chinese retreated to Shensi
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter and 3 Infantrys in Anhwei, round 2 : 0/4 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Anhwei, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Suiyuan
            1 Infantry moved from Shensi to Hupeh
            1 Artillery moved from Hunan to Hupeh
            1 Fighter moved from Anhwei to Hupeh
            1 Tank moved from Lanchow to Hupeh
            1 Infantry moved from Lanchow to Shensi
            1 AAGun, 1 Artillery and 3 Infantrys moved from E.Qinghai to Lanchow
            1 Tank moved from Gobi Altai to Shensi
            1 Infantry moved from Gobi Altai to Ningsia
            6 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from E.Sinkiang to W.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            5 Infantrys and 1 Mech.Inf placed in Hsining
            4 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 Artillery, 2 Infantrys and 1 Tank moved from Vladivostok to Khabarovsk
            1 Infantry moved from Kirin to Khabarovsk
            1 Infantry moved from Chita to S.Buryat Mongolia
            1 Infantry moved from Shanghai to Anhwei
            1 Infantry moved from Shansi to Anhwei
            1 Fighter moved from Shantung to Anhwei
            1 Artillery and 1 Infantry moved from Kiangsi to Hunan
            1 Artillery moved from Shanghai to Anhwei
            3 Tanks moved from Hong Kong to Kwangtung
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Soembawa
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Hisaichi take Flores from Dutch
            1 Battleship moved from 106 Sea Zone to 111 Sea Zone
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to Kwangtung
            1 Bomber moved from Peking to S.Buryat Mongolia
            1 Artillery, 1 Infantry and 4 Tanks moved from Chita to N.Buryat Mongolia
            2 Artillerys and 3 Infantrys moved from Ayan to N.Buryat Mongolia
            1 Tank moved from Ayan to Khabarovsk
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            1 Elite and 3 Infantrys moved from Changchun to 84 Sea Zone
            1 Elite, 3 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            1 Elite and 3 Infantrys moved from 75 Sea Zone to Okhotsk
            2 Tanks moved from Hulunbuir to N.Buryat Mongolia
            1 Tank moved from Ayan to N.Buryat Mongolia
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Liaoning to 84 Sea Zone
            1 Fighter moved from Peking to Anhwei
            1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
                  Hisaichi take Java from Dutch
            1 Fighter moved from 106 Sea Zone to Soembawa
            1 Fighter moved from 106 Sea Zone to Hunan
            1 Tank moved from Ayan to Okhotsk
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 Infantrys moved from 75 Sea Zone to Okhotsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Factory and 15 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Soembawa
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Hunan
                Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Hunan, round 3 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kwangtung
                Hisaichi attack with 2 Infantrys and 3 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 3 Tanks in Kwangtung, round 2 : 3/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 3 Artillerys, 4 Infantrys and 7 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Artillerys, 4 Infantrys and 7 Tanks in N.Buryat Mongolia, round 2 : 6/14 hits, 5,67 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 3 Artillerys, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Khabarovsk, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Okhotsk
                Hisaichi attack with 1 Elite, 5 Infantrys and 1 Tank
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 1 Elite, 5 Infantrys and 1 Tank in Okhotsk, round 2 : 0/7 hits, 1,67 expected hits
                    Russians roll dice for 3 Infantrys in Okhotsk, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    Hisaichi roll dice for 1 Elite, 4 Infantrys and 1 Tank in Okhotsk, round 3 : 3/6 hits, 1,50 expected hits
                    Russians roll dice for 3 Infantrys in Okhotsk, round 3 : 0/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Russians lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 1 Elite, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in Anhwei
                Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Anhwei, round 2 : 2/5 hits, 1,50 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Bomber and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 1 Infantry in S.Buryat Mongolia, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from S.Buryat Mongolia to Liaoning
            1 Infantry moved from Chita to N.Buryat Mongolia
            3 Infantrys moved from Heilungchiang to Ayan
            1 AAGun moved from Kirin to Heilungchiang
            1 Submarine moved from 106 Sea Zone to 111 Sea Zone
            1 Carrier moved from 106 Sea Zone to 110 Sea Zone
            1 Fighter moved from Soembawa to 110 Sea Zone
            1 Fighter moved from Hunan to Kwangsi
            1 Fighter moved from Anhwei to Peking
            1 Fighter moved from Anhwei to Hulunbuir
            1 Submarine moved from 92 Sea Zone to 75 Sea Zone
            1 Destroyer moved from 106 Sea Zone to 111 Sea Zone
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 AAGun moved from Hong Kong to Kwangtung
            1 Artillery moved from Chahar to Peking
    
        Place Units - Hisaichi
            1 Factory placed in Chita
            1 Adv.Fighter placed in Changchun
            Hisaichi undo move 2.
            1 Adv.Fighter and 3 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
            4 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Russians regular : -1,17
    Hisaichi regular : 1,33
    

    Savegame

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