#1 trulpen (X) vs Entek (A) WaW

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Elite and 1 Infantry moved from Ningsia to Suiyuan
            2 Infantrys moved from Shensi to Shansi
            1 Fighter moved from Hupeh to Shansi
            1 Infantry moved from Hupeh to Anhwei
            1 Artillery moved from Hupeh to Anhwei
            1 Artillery and 1 Infantry moved from Hupeh to Kweichow
            1 Infantry moved from Szechwan to Yunnan
            3 Mech.Infs moved from Ningsia to Yunnan
            1 Artillery and 1 Infantry moved from Hupeh to Hunan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Hunan
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hunan
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Anhwei
                Chinese attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 1 Artillery in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 Infantry and 3 Mech.Infs
                Yamamoto defend with 1 Elite and 2 Infantrys
                    Chinese roll dice for 1 Infantry and 3 Mech.Infs in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Elite and 2 Infantrys in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 1 Infantry and 3 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Elite and 2 Infantrys
            Battle in Suiyuan
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            3 Infantrys moved from Shensi to Hupeh
            1 Fighter moved from Shansi to Hupeh
            4 Infantrys moved from Ningsia to Shensi
            5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
            1 Marine moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from Gobi Altai to Ningsia
            1 Infantry moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
            3 Mech.Infs moved from Urumqi to Ningsia
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Mech.Infs placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Chinese regular : -0.17
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 86 Sea Zone
            4 Infantrys moved from 86 Sea Zone to Minamitori
            1 L.Fighter moved from Changchun to Minamitori
            2 Infantrys moved from Peking to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 Artillery, 1 Elite, 2 Infantrys and 2 Tanks moved from Chita to S.Buryat Mongolia
            1 Elite and 1 Infantry moved from Chita to S.Buryat Mongolia
            1 Artillery moved from Shantung to Shansi
            1 Infantry moved from Anhwei to Shansi
            1 Infantry moved from Shantung to Shansi
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Liaoning to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            2 Infantrys moved from Liaoning to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
    
        Purchase Units - Hisaichi
            Hisaichi buy 19 Infantrys, 1 L.Fighter and 1 S.Bomber; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Minamitori
                Hisaichi attack with 10 Infantrys and 1 L.Fighter
                Americans defend with 2 Artillerys and 2 Infantrys
                    Hisaichi roll dice for 10 Infantrys and 1 L.Fighter in Minamitori, round 2 : 2/11 hits, 2,17 expected hits
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Minamitori, round 2 : 0/4 hits, 1,33 expected hits
                    2 Infantrys owned by the Americans lost in Minamitori
                    Hisaichi roll dice for 10 Infantrys and 1 L.Fighter in Minamitori, round 3 : 5/11 hits, 2,17 expected hits
                    Americans roll dice for 2 Artillerys in Minamitori, round 3 : 2/2 hits, 0,67 expected hits
                    2 Artillerys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Minamitori
                Hisaichi win, taking Minamitori from Americans with 8 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Artillerys and 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Flores
                Hisaichi attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Flores, round 2 : 0/1 hits, 0,67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Flores, round 2 : 1/2 hits, 0,33 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                Hisaichi win, taking Flores from Dutch with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Artillery, 2 Elites, 3 Infantrys and 2 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Elites, 3 Infantrys and 2 Tanks in S.Buryat Mongolia, round 2 : 5/8 hits, 2,67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery, 2 Elites, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 Infantrys moved from Heilungchiang to Chita
            1 Elite, 18 Infantrys and 3 Tanks moved from Shantung to Anhwei
            2 Artillerys and 13 Infantrys moved from Shanghai to Anhwei
            1 AAGun moved from Shanghai to Anhwei
            1 Infantry moved from Hunan to Anhwei
            1 Infantry moved from Kiangsi to Hunan
            3 Infantrys moved from Kiangsi to Shanghai
            1 Infantry moved from Peking to Shantung
            1 Fighter moved from Chahar to 86 Sea Zone
            1 L.Fighter moved from Minamitori to 86 Sea Zone
            1 Carrier and 1 Fighter moved from 110 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Destroyer and 1 Submarine moved from 101 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Ayan to Chita
            1 Infantry moved from Okhotsk to Ayan
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
    
        Place Units - Hisaichi
            1 L.Fighter and 1 S.Bomber placed in Changchun
            3 Infantrys placed in Chita
            3 Infantrys placed in Heilungchiang
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Peking
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,00
    Russians regular : 0,67
    Dutch regular : -0,33
    Hisaichi regular : 6,17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 86 Sea Zone
            4 Infantrys moved from 86 Sea Zone to Minamitori
            1 L.Fighter moved from Changchun to Minamitori
            2 Infantrys moved from Peking to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            1 Artillery, 1 Elite, 2 Infantrys and 2 Tanks moved from Chita to S.Buryat Mongolia
            1 Elite and 1 Infantry moved from Chita to S.Buryat Mongolia
            1 Artillery moved from Shantung to Shansi
            1 Infantry moved from Anhwei to Shansi
            1 Infantry moved from Shantung to Shansi
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Flores
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from Liaoning to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            2 Infantrys moved from Liaoning to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
    
        Purchase Units - Hisaichi
            Hisaichi buy 19 Infantrys, 1 L.Fighter and 1 S.Bomber; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
            Battle in Minamitori
                Hisaichi attack with 10 Infantrys and 1 L.Fighter
                Americans defend with 2 Artillerys and 2 Infantrys
                    Hisaichi roll dice for 10 Infantrys and 1 L.Fighter in Minamitori, round 2 : 2/11 hits, 2,17 expected hits
                    Americans roll dice for 2 Artillerys and 2 Infantrys in Minamitori, round 2 : 0/4 hits, 1,33 expected hits
                    2 Infantrys owned by the Americans lost in Minamitori
                    Hisaichi roll dice for 10 Infantrys and 1 L.Fighter in Minamitori, round 3 : 5/11 hits, 2,17 expected hits
                    Americans roll dice for 2 Artillerys in Minamitori, round 3 : 2/2 hits, 0,67 expected hits
                    2 Artillerys owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Minamitori
                Hisaichi win, taking Minamitori from Americans with 8 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 2 Artillerys and 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
            Battle in Flores
                Hisaichi attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Flores, round 2 : 0/1 hits, 0,67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Flores, round 2 : 1/2 hits, 0,33 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                Hisaichi win, taking Flores from Dutch with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in S.Buryat Mongolia
                Hisaichi attack with 1 Artillery, 2 Elites, 3 Infantrys and 2 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 2 Elites, 3 Infantrys and 2 Tanks in S.Buryat Mongolia, round 2 : 5/8 hits, 2,67 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery, 2 Elites, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            3 Infantrys moved from Heilungchiang to Chita
            1 Elite, 18 Infantrys and 3 Tanks moved from Shantung to Anhwei
            2 Artillerys and 13 Infantrys moved from Shanghai to Anhwei
            1 AAGun moved from Shanghai to Anhwei
            1 Infantry moved from Hunan to Anhwei
            1 Infantry moved from Kiangsi to Hunan
            3 Infantrys moved from Kiangsi to Shanghai
            1 Infantry moved from Peking to Shantung
            1 Fighter moved from Chahar to 86 Sea Zone
            1 L.Fighter moved from Minamitori to 86 Sea Zone
            1 Carrier and 1 Fighter moved from 110 Sea Zone to 107 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
            1 Destroyer and 1 Submarine moved from 101 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to N.French Indochina
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from Ayan to Chita
            1 Infantry moved from Okhotsk to Ayan
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
    
        Place Units - Hisaichi
            1 L.Fighter and 1 S.Bomber placed in Changchun
            3 Infantrys placed in Chita
            3 Infantrys placed in Heilungchiang
            4 Infantrys placed in Liaoning
            3 Infantrys placed in Peking
            6 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hong Kong: 2 Infantrys
            EDIT: Adding units owned by Hisaichi to Changchun: 2 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Americans regular : 0,00
    Russians regular : 0,67
    Dutch regular : -0,33
    Hisaichi regular : 6,17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Infantry moved from Dover to 21 Sea Zone
            1 Infantry and 1 T.Boat moved from 21 Sea Zone to 12 Sea Zone
            1 Infantry moved from 12 Sea Zone to Oslo
                  British take Oslo from Germans
            1 Infantry moved from Kenya to Italian East Africa
                  British take Italian East Africa from Italians
            2 ArmoredCars moved from Cape Town to Rhodesia
            2 Artillerys and 2 Infantrys moved from Palestine to 56 Sea Zone
            2 Artillerys and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            2 Artillerys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Artillerys and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            6 Fighters moved from 56 Sea Zone to Mersa Matruh
            1 Artillery and 1 Infantry moved from Madras to 60 Sea Zone
            1 Artillery, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery, 2 Fighters and 1 Infantry moved from 65 Sea Zone to Sumatra
            1 Mech.Inf moved from Assam to N.Thailand
                  British take N.Thailand from Thai
            2 ArmoredCars and 3 Tanks moved from Assam to Burma
            1 Mech.Inf moved from N.Thailand to Burma
            3 Infantrys moved from Zhigansk to Okhotsk
                  Russians take Okhotsk from Hisaichi
            1 Infantry and 1 Tank moved from Munster to Dublin
            1 Fighter moved from 18 Sea Zone to Dublin
            1 Bomber moved from London to Dublin
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 6 ArmoredCars, 4 Destroyers, 4 Infantrys, 2 Mech.Infs, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Sumatra
                British attack with 1 Artillery, 2 Fighters and 1 Infantry
                Yamamoto defend with 1 Infantry and 1 Tank
                    British roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Sumatra
                    British roll dice for 1 Artillery and 2 Fighters in Sumatra, round 3 : 1/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Sumatra
                British win, taking Sumatra from Yamamoto with 1 Artillery and 2 Fighters remaining. Battle score for attacker is 5
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry and 1 Tank
            Battle in Dublin
                British attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in Dublin, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Neutral lost in Dublin
                    British roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in Dublin, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 2/2 hits, 0.67 expected hits
                    1 Fighter owned by the British, 1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 1 Bomber and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Fighter and 1 Infantry
            Battle in Mersa Matruh
                British attack with 4 Artillerys, 6 Fighters and 4 Infantrys
                Italians defend with 7 Infantrys
                    British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    British roll dice for 4 Artillerys, 6 Fighters and 4 Infantrys in Mersa Matruh, round 2 : 7/14 hits, 4.67 expected hits
                    Italians roll dice for 6 Infantrys in Mersa Matruh, round 2 : 2/6 hits, 2.00 expected hits
                    6 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 4 Artillerys, 6 Fighters and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Italians: 7 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Burma
                British attack with 2 ArmoredCars, 1 Mech.Inf and 3 Tanks
                Yamamoto defend with 3 Infantrys
                    British roll dice for 2 ArmoredCars, 1 Mech.Inf and 3 Tanks in Burma, round 2 : 1/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 3 Infantrys in Burma, round 2 : 2/3 hits, 1.00 expected hits
                    2 ArmoredCars owned by the British and 1 Infantry owned by the Yamamoto lost in Burma
                    British roll dice for 1 Mech.Inf and 3 Tanks in Burma, round 3 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Infantrys in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is -2
                Casualties for British: 2 ArmoredCars
                Casualties for Yamamoto: 3 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from Sumatra to 65 Sea Zone
            1 Artillery and 2 Infantrys moved from Hyderabad to Calcutta
            2 Artillerys moved from Delhi to Bihar
            1 Artillery moved from Rajputana to Hyderabad
            1 Infantry moved from Madras to Hyderabad
            6 Fighters moved from Mersa Matruh to 56 Sea Zone
            1 Infantry moved from Iraq to Palestine
            2 Infantrys moved from Montreal to 2 Sea Zone
            2 Infantrys and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            2 Infantrys moved from 9 Sea Zone to Iceland
            1 Bomber moved from Dublin to London
            1 Carrier and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
    
        Place Units - British
            1 Adv.Fighter and 3 Destroyers placed in 21 Sea Zone
            1 Destroyer and 1 Transport placed in 60 Sea Zone
            1 ArmoredCar, 2 Mech.Infs and 2 Tanks placed in Delhi
            2 ArmoredCars and 4 Infantrys placed in Cairo
            2 ArmoredCars placed in Cape Town
            1 ArmoredCar placed in W.Iran
    
        Turn Complete - British
            British collect 96 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Italians regular : 0.00
    Neutral regular : 0.33
    British regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Transport moved from 66 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Elite moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Elite moved from 67 Sea Zone to Lombok
            1 Transport moved from 66 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Soembawa
            1 Transport moved from 66 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
                  Dutch take Java from Thai
            1 Fighter moved from Broome to Lombok
            1 Adv.Fighter moved from Broome to Soembawa
            1 Battleship, 1 Carrier, 2 Destroyers and 1 Submarine moved from 66 Sea Zone to 67 Sea Zone
            1 Destroyer moved from 114 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from Wellington to 120 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 120 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 2 Adv.Fighters, 2 Artillerys, 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soembawa
                Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry
                Yamamoto defend with 2 Infantrys
                    Anzac roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Soembawa
                    Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Soembawa, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soembawa
                Anzac win, taking Soembawa from Yamamoto with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 1 Infantry
            Battle in Lombok
                Anzac attack with 1 Artillery, 1 Elite and 1 Fighter
                Yamamoto defend with 2 Infantrys
                    Anzac roll dice for 1 Artillery, 1 Elite and 1 Fighter in Lombok, round 2 : 2/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Lombok, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Lombok
                Anzac win, taking Lombok from Yamamoto with 1 Elite and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Artillery
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Anzac
            1 Fighter moved from Lombok to 67 Sea Zone
            1 Adv.Fighter moved from Soembawa to 67 Sea Zone
            1 Infantry moved from Northern Territory to Western Australia
    
        Place Units - Anzac
            1 Transport placed in 122 Sea Zone
            2 Artillerys and 1 Elite placed in Broome
            2 Infantrys placed in Western Australia
            2 Adv.Fighters placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Anzac regular : 2.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers, 1 Infantry and 1 Transport; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            1 Bunker placed in Sumatra
            1 Bunker placed in Java
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            3 Infantrys moved from Oulu to Vyborg
            1 Fighter and 1 JetFighter moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter, 3 Infantrys and 1 JetFighter
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter, 3 Infantrys and 1 JetFighter in Vyborg, round 2 : 3/5 hits, 1,50 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter and 1 JetFighter moved from Vyborg to N.Karelia
            1 AAGun and 3 Infantrys moved from Oulu to N.Karelia
            3 Infantrys moved from Tampere to Oulu
            1 Elite and 5 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
            1 Transport placed in 24 Sea Zone
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1,50
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 JetFighter moved from Bucharest to Minsk
            1 Fighter moved from Vinnytsia to Minsk
            1 JetFighter moved from Brest to Minsk
            2 Artillerys and 10 Infantrys moved from Vinnytsia to Donetsk
            1 Tank moved from Vinnytsia to Minsk
    
        Purchase Units - Romanians
            Romanians buy 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Fighter, 2 JetFighters and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter, 2 JetFighters and 1 Tank in Minsk, round 2 : 3/4 hits, 2,17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Fighter, 2 JetFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 2 Artillerys and 10 Infantrys
                Russians defend with 1 ArmoredCar
                    Romanians roll dice for 2 Artillerys and 10 Infantrys in Donetsk, round 2 : 4/12 hits, 2,67 expected hits
                    Russians roll dice for 1 ArmoredCar in Donetsk, round 2 : 1/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys and 9 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Romanians
            3 Infantrys moved from E.Romania to Vinnytsia
            2 Infantrys moved from Bucharest to E.Romania
            1 Fighter and 2 JetFighters moved from Minsk to Kiev
            1 AAGun moved from Vinnytsia to Donetsk
    
        Place Units - Romanians
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2,17
    Russians regular : 0,50
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Artillery and 3 Infantrys moved from S.Thailand to Burma
            1 Infantry moved from S.French Indochina to N.Thailand
                  Thai take N.Thailand from British
            1 Tank moved from S.French Indochina to Burma
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Lombok
            1 Fighter moved from 107 Sea Zone to 109 Sea Zone
            1 Adv.Fighter moved from Bangkok to Burma
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Infantry moved from S.French Indochina to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Soembawa
                Thai attack with 2 Infantrys
                Anzac defend with 1 Artillery
                    Thai roll dice for 2 Infantrys in Soembawa, round 2 : 0/2 hits, 0,33 expected hits
                    Dutch roll dice for 1 Artillery in Soembawa, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai lost in Soembawa
                    Thai roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0,17 expected hits
                    Dutch roll dice for 1 Artillery in Soembawa, round 3 : 0/1 hits, 0,33 expected hits
                    Thai roll dice for 1 Infantry in Soembawa, round 4 : 1/1 hits, 0,17 expected hits
                    Dutch roll dice for 1 Artillery in Soembawa, round 4 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Anzac lost in Soembawa
                Thai win, taking Soembawa from Dutch with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Artillery
            Battle in Lombok
                Thai attack with 3 Infantrys
                Anzac defend with 1 Elite
                    Thai roll dice for 3 Infantrys in Lombok, round 2 : 1/3 hits, 0,50 expected hits
                    Dutch roll dice for 1 Elite in Lombok, round 2 : 0/1 hits, 0,33 expected hits
                    1 Elite owned by the Anzac lost in Lombok
                Thai win, taking Lombok from Dutch with 3 Infantrys remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Elite
            Battle in Burma
                Thai attack with 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank
                British defend with 1 Mech.Inf and 3 Tanks
                    Thai roll dice for 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank in Burma, round 2 : 1/6 hits, 2,00 expected hits
                    British roll dice for 1 Mech.Inf and 3 Tanks in Burma, round 2 : 0/4 hits, 1,83 expected hits
                1 Mech.Inf owned by the British lost in Burma
                    Thai roll dice for 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank in Burma, round 3 : 1/6 hits, 2,00 expected hits
                    British roll dice for 3 Tanks in Burma, round 3 : 1/3 hits, 1,50 expected hits
                    1 Infantry owned by the Thai and 1 Tank owned by the British lost in Burma
                    Thai roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Tank in Burma, round 4 : 2/5 hits, 1,83 expected hits
                    British roll dice for 2 Tanks in Burma, round 4 : 1/2 hits, 1,00 expected hits
                    1 Infantry owned by the Thai and 2 Tanks owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 17
                Casualties for British: 1 Mech.Inf and 3 Tanks
                Casualties for Thai: 2 Infantrys
            Battle in 109 Sea Zone
                Thai attack with 1 Fighter
                Anzac defend with 1 Transport
                    Thai roll dice for 1 Fighter in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 1 Transport in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Thai roll dice for 1 Fighter in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 1 Transport in 109 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Thai roll dice for 1 Fighter in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 1 Transport in 109 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Thai roll dice for 1 Fighter in 109 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 1 Transport in 109 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Thai roll dice for 1 Fighter in 109 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 1 Transport in 109 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    Thai roll dice for 1 Fighter in 109 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Anzac roll dice for 1 Transport in 109 Sea Zone, round 7 : 0/1 hits, 0,17 expected hits
                    Thai roll dice for 1 Fighter in 109 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    Anzac roll dice for 1 Transport in 109 Sea Zone, round 8 : 0/1 hits, 0,17 expected hits
                    1 Transport owned by the Anzac lost in 109 Sea Zone
                Thai win with 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
    
        Non Combat Move - Thai
            1 Fighter moved from 109 Sea Zone to 86 Sea Zone
            1 Infantry moved from S.French Indochina to S.Thailand
            1 Adv.Fighter moved from Burma to Malaya
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 111 Sea Zone
    
        Place Units - Thai
            2 Artillerys, 2 Elites and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1,17
    Thai regular : -2,33
    British regular : -2,33
    Dutch regular : -0,33
    

    Savegame


  • Attacked Saudi. Only wanted to do shore bombardment with the cruiser, but didn’t move away the battleships. It included all of the ships automatically. I’ll cancel the hit from the bs and will adjust accordingly.


  • One defence die (should’ve just restarted the battle).

    [dice 1d6]


  • 1d6: 6


  • Defensive die second battle-round

    [dice 1d6]


  • 1d6: 5


  • Ok, both missed, so battle result will not have to be adjusted.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            1 Tank moved from French Sudan to Nigeria
                  British take Nigeria from Germans
            1 Tank moved from Nigeria to French Sudan
            1 Tank moved from French Sudan to French Equatorial Africa
                  French take French Equatorial Africa from Italians
            1 Tank moved from French Equatorial Africa to French Sudan
            4 Elites moved from Bahia to 35 Sea Zone
            2 Tanks moved from Bahia to 35 Sea Zone
            2 Elites moved from Bahia to 35 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 ArmoredCar, 1 Elite and 1 Infantry moved from Bahia to 35 Sea Zone
            1 ArmoredCar, 2 B.Transports, 7 Elites, 1 Infantry, 2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
            1 ArmoredCar, 7 Elites, 1 Infantry and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 Artillery and 5 Infantrys moved from Amazon to Bahia
            3 Infantrys moved from Colombia to Amazon
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Elites moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Elites moved from 26 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
    
        Purchase Units - Americans
            Americans buy 2 Battleships, 1 Destroyer, 3 Elites, 3 L.Fighters and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            3 Destroyers moved from 91 Sea Zone to 96 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 87 Sea Zone
            3 Destroyers moved from 88 Sea Zone to 95 Sea Zone
            1 Fighter moved from San Francisco to Midway
            1 Destroyer moved from 83 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            2 Battleships placed in 95 Sea Zone
            1 Destroyer placed in 88 Sea Zone
            3 Elites placed in South Atlantic USA
            3 L.Fighters placed in Pearl Harbor
            3 Tanks placed in Rio de Oro
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Sorry, those dice was for another thread.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            1 Elite, 38 Infantrys and 2 Mech.Infs moved from Kiev to Kursk
            16 Artillerys moved from Kiev to Kursk
            12 Tanks moved from Vinnytsia to Kursk
            7 Tanks moved from Kiev to Kursk
            1 Infantry moved from Latvia to Novgorod
            1 Adv.Fighter and 1 JetFighter moved from 24 Sea Zone to Novgorod
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Oslo
            1 Fighter moved from Hamburg to 12 Sea Zone
            1 Adv.Fighter moved from Hamburg to 12 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Estonia
            2 JetFighters moved from Bavaria to Oslo
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from 23 Sea Zone to Oslo
            1 Stuka moved from Vinnytsia to Novgorod
            1 Stuka moved from Vinnytsia to Kursk
            1 Tank moved from Darfur to French Equatorial Africa
                  Germans take French Equatorial Africa from French
            1 Tank moved from French Equatorial Africa to Darfur
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 2 Battleships, 1 Carrier, 1 Elite, 24 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 Adv.Fighter, 1 Infantry, 1 JetFighter and 1 Stuka
                Russians defend with 2 Infantrys
                    Germans roll dice for 1 Adv.Fighter, 1 Infantry, 1 JetFighter and 1 Stuka in Novgorod, round 2 : 1/4 hits, 2,00 expected hits
                    Russians roll dice for 2 Infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Novgorod
                1 JetFighter owned by the Germans, 1 Adv.Fighter owned by the Germans and 1 Stuka owned by the Germans retreated
                Russians win with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Oslo
                Germans attack with 3 Infantrys and 2 JetFighters
                British defend with 1 Infantry
                    Germans roll dice for 3 Infantrys and 2 JetFighters in Oslo, round 2 : 0/5 hits, 1,83 expected hits
                    British roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans lost in Oslo
                    Germans roll dice for 2 Infantrys and 2 JetFighters in Oslo, round 3 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 Infantry in Oslo, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Oslo
                Germans win, taking Oslo from British with 2 Infantrys and 2 JetFighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Kursk
                Germans attack with 16 Artillerys, 1 Elite, 38 Infantrys, 2 Mech.Infs, 1 Stuka and 19 Tanks
                Russians defend with 1 AAGun, 2 ArmoredCars, 5 Artillerys, 1 Bunker, 1 Fighter, 41 Infantrys, 3 Mot.Infs and 10 Tanks
                    Russians roll AA dice in Kursk : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 16 Artillerys, 1 Elite, 38 Infantrys, 2 Mech.Infs, 1 Stuka and 19 Tanks in Kursk, round 2 : 24/77 hits, 25,83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 2 ArmoredCars, 5 Artillerys, 1 Bunker, 1 Fighter, 41 Infantrys, 3 Mot.Infs and 10 Tanks in Kursk, round 2 : 21/63 hits, 23,17 expected hits
                    2 ArmoredCars owned by the Russians, 21 Infantrys owned by the Russians and 21 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 16 Artillerys, 1 Elite, 17 Infantrys, 2 Mech.Infs, 1 Stuka and 19 Tanks in Kursk, round 3 : 23/56 hits, 22,17 expected hits
                    Russians roll dice for 5 Artillerys, 1 Bunker, 1 Fighter, 20 Infantrys, 3 Mot.Infs and 10 Tanks in Kursk, round 3 : 12/40 hits, 15,83 expected hits
                    20 Infantrys owned by the Russians, 3 Artillerys owned by the Russians and 12 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 16 Artillerys, 1 Elite, 5 Infantrys, 2 Mech.Infs, 1 Stuka and 19 Tanks in Kursk, round 4 : 18/44 hits, 18,17 expected hits
                    Russians roll dice for 2 Artillerys, 1 Bunker, 1 Fighter, 3 Mot.Infs and 10 Tanks in Kursk, round 4 : 7/17 hits, 8,17 expected hits
                    1 Fighter owned by the Russians, 2 Artillerys owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Germans, 5 Infantrys owned by the Germans, 3 Mot.Infs owned by the Russians, 1 Bunker owned by the Russians and 10 Tanks owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 15 Artillerys, 2 Mech.Infs, 1 Stuka and 19 Tanks remaining. Battle score for attacker is 106
                Casualties for Germans: 1 Artillery, 1 Elite and 38 Infantrys
                Casualties for Russians: 2 ArmoredCars, 5 Artillerys, 1 Bunker, 1 Fighter, 41 Infantrys, 3 Mot.Infs and 10 Tanks
            Battle in 12 Sea Zone
                Germans attack with 1 Adv.Fighter and 1 Fighter
                British defend with 1 T.Boat
                    Germans roll dice for 1 Adv.Fighter and 1 Fighter in 12 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 T.Boat in 12 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 Adv.Fighter and 1 Fighter in 12 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 T.Boat in 12 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 Adv.Fighter and 1 Fighter in 12 Sea Zone, round 4 : 0/2 hits, 0,83 expected hits
                    British roll dice for 1 T.Boat in 12 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 Adv.Fighter and 1 Fighter in 12 Sea Zone, round 5 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 T.Boat in 12 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                1 T.Boat owned by the British lost in 12 Sea Zone
                Germans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Estonia
                Germans attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Battleship in Estonia, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Stuka moved from Novgorod to Minsk
            1 Carrier, 1 Destroyer and 1 Submarine moved from 24 Sea Zone to 23 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 12 Sea Zone to 23 Sea Zone
            2 Artillerys moved from Middle Norrland to Stockholm
            1 JetFighter moved from Oslo to Stockholm
            1 Artillery and 6 Infantrys moved from Netherlands to Hamburg
            2 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Picardy to Belgium
            2 Infantrys moved from Picardy to Normandy
            1 Infantry moved from Orleanais to Languedoc
            1 Infantry moved from Orleanais to Burgundy
            1 Infantry moved from Normandy to Orleanais
            7 Infantrys moved from Paris to Normandy
            1 Stuka moved from Rhine to Normandy
            1 Stuka moved from Rhine to Hamburg
            4 Artillerys and 10 Infantrys moved from Vinnytsia to Kiev
            1 AAGun moved from Kiev to Minsk
            4 Infantrys moved from Brest to Minsk
            1 Infantry moved from Lithuania to Minsk
            1 Infantry moved from East Prussia to Latvia
            4 Infantrys moved from Warsaw to Brest
            2 HeavyTanks and 2 Tanks moved from Krakow to Minsk
            12 Infantrys moved from Krakow to Brest
            5 Tanks moved from Bohemia to Brest
            5 Infantrys moved from Bohemia to Krakow
            4 Infantrys moved from Hungary to Krakow
            1 HeavyTank moved from Bavaria to Krakow
            1 Tank moved from Lorraine to Bohemia
            1 Tank moved from Kufra to Darfur
            3 Infantrys, 1 Tank and 2 Transports moved from 46 Sea Zone to 51 Sea Zone
            1 JetFighter moved from Novgorod to N.Karelia
            1 Adv.Fighter moved from Novgorod to N.Karelia
            1 JetFighter moved from Oslo to 23 Sea Zone
            1 Stuka moved from Kursk to Minsk
    
        Place Units - Germans
            1 Adv.Fighter, 2 Battleships, 1 Carrier and 2 Submarines placed in 23 Sea Zone
            1 Elite and 3 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            4 Infantrys placed in Hungary
            5 Infantrys placed in Bohemia
            4 Infantrys placed in Rhine
            1 Infantry placed in Normandy
    
        Turn Complete - Germans
            Germans collect 131 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -6,83
    Germans regular : -5,67
    Russians AA : -0,17
    British regular : -0,33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            6 Infantrys moved from S.Karelia to Vyborg
            2 Fighters moved from Leningrad to Vyborg
            1 Infantry moved from Olyokminsk to Irkutsk
            1 Infantry moved from Yakutsk to Ayan
            2 Fighters moved from Olyokminsk to Ayan
            6 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            5 Infantrys moved from Yeniseysk to Evenkia
            5 Infantrys moved from Sibirsky to Evenkia
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 36 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Ayan
                Russians attack with 2 Fighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 1 Infantry in Ayan, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Russians win with 2 Fighters remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Vyborg
                Russians attack with 2 Fighters and 6 Infantrys
                Finns defend with 2 Infantrys
                    Russians roll dice for 2 Fighters and 6 Infantrys in Vyborg, round 2 : 2/8 hits, 1.67 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 Fighters and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 2 Infantrys
    
        Non Combat Move - Russians
            2 Fighters moved from Vyborg to Leningrad
            4 Infantrys moved from Arkhangelsk to Vologda
            1 Infantry moved from Yaroslavl to Smolensk
            7 Infantrys moved from Yaroslavl to Moscow
            2 Tanks moved from Kirov to Moscow
            8 Infantrys moved from Rostov to Penza
            1 Infantry moved from Stalingrad to Rostov
            1 Elite moved from Stalingrad to Saratov
            3 Infantrys moved from Stalingrad to Saratov
            3 Infantrys moved from Georgia to Saratov
            1 Artillery and 1 Elite moved from Kuybyshev to Penza
            2 Infantrys moved from Perm to Kirov
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Sverdlovsk to Perm
            2 Infantrys moved from Sverdlovsk to Surgut
            2 Fighters moved from Ayan to Olyokminsk
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            4 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            2 Infantrys placed in Tashkent
            2 ArmoredCars, 2 Infantrys and 1 Mech.Inf placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Russians regular : 0.50
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            3 Infantrys and 1 Tank moved from 51 Sea Zone to Mersa Matruh
            1 Tank moved from Equatoria to Kenya
                  Italians take Kenya from British
            1 Tank moved from Kenya to Italian East Africa
            1 Artillery moved from Equatoria to Italian East Africa
            1 Tank moved from Equatoria to Italian East Africa
            1 Artillery, 1 Elite and 13 Infantrys moved from N.Tunisia to S.Algeria
            1 Tank moved from Tripoli to S.Algeria
            1 HeavyTank moved from Tunis to S.Algeria
            1 Infantry moved from N.Algeria to S.Algeria
            1 Fighter moved from Equatoria to Italian East Africa
            2 Adv.Fighters and 1 Fighter moved from 51 Sea Zone to 55 Sea Zone
            4 Transports moved from 51 Sea Zone to 48 Sea Zone
            1 Artillery and 2 Tanks moved from Malta to 48 Sea Zone
            1 Infantry moved from Malta to 48 Sea Zone
            3 Infantrys moved from Campania to 48 Sea Zone
            1 Fighter moved from 46 Sea Zone to 55 Sea Zone
            2 JetFighters moved from 51 Sea Zone to Mersa Matruh
            1 Adv.Fighter moved from 51 Sea Zone to Mersa Matruh
            1 Transport moved from 51 Sea Zone to 48 Sea Zone
            1 Infantry and 1 Tank moved from Campania to 48 Sea Zone
            1 Artillery, 5 Infantrys, 3 Tanks and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
            1 Artillery, 5 Infantrys and 3 Tanks moved from 51 Sea Zone to Mersa Matruh
            2 Infantrys moved from Crete to 51 Sea Zone
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 JetFighter moved from Equatoria to Mersa Matruh
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Factory, 8 Infantrys, 2 JetFighters and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in S.Algeria
                Italians attack with 1 Artillery, 1 Elite, 1 HeavyTank, 14 Infantrys and 1 Tank
                French defend with 1 Elite and 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Elite, 1 HeavyTank, 14 Infantrys and 1 Tank in S.Algeria, round 2 : 4/18 hits, 4,33 expected hits
                    French roll dice for 1 Elite and 1 Infantry in S.Algeria, round 2 : 0/2 hits, 0,67 expected hits
                    1 Elite owned by the French and 1 Infantry owned by the French lost in S.Algeria
                Italians win, taking S.Algeria from French with 1 Artillery, 1 Elite, 1 HeavyTank, 14 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for French: 1 Elite and 1 Infantry
            Battle in 55 Sea Zone
                Italians attack with 2 Adv.Fighters and 2 Fighters
                French defend with 1 Submarine
                    Italians roll dice for 2 Adv.Fighters and 2 Fighters in 55 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
                1 Submarine owned by the French submerged
            Battle in Mersa Matruh
                Italians attack with 1 Adv.Fighter, 1 Artillery, 10 Infantrys, 3 JetFighters and 4 Tanks
                British defend with 4 Artillerys and 2 Infantrys
                    Italians roll dice for 2 Battleships in Mersa Matruh, round 2 : 0/2 hits, 1,33 expected hits
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery, 10 Infantrys, 3 JetFighters and 4 Tanks in Mersa Matruh, round 2 : 7/19 hits, 6,67 expected hits
                    British roll dice for 4 Artillerys and 2 Infantrys in Mersa Matruh, round 2 : 2/6 hits, 2,00 expected hits
                    4 Artillerys owned by the British, 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Mersa Matruh
                Italians winItalians win with 2 Adv.Fighters and 2 Fighters remaining, taking Mersa Matruh from British with 1 Adv.Fighter, 1 Artillery, 8 Infantrys, 3 JetFighters and 4 Tanks remaining. Battle score for attacker is 16
                Casualties for Italians: 2 Infantrys
                Casualties for British: 4 Artillerys and 2 Infantrys
            Battle in Italian East Africa
                Italians attack with 1 Artillery, 1 Fighter and 2 Tanks
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Fighter and 2 Tanks in Italian East Africa, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 1 Artillery, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from Italian East Africa to Darfur
            1 Adv.Fighter moved from Mersa Matruh to Darfur
            1 Adv.Fighter moved from Provence to 51 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from 55 Sea Zone to 51 Sea Zone
            1 Carrier and 3 Submarines moved from 46 Sea Zone to 51 Sea Zone
            2 JetFighters moved from Mersa Matruh to Darfur
            1 JetFighter moved from Mersa Matruh to Darfur
            3 Infantrys moved from Tunis to N.Tunisia
            7 Infantrys moved from Rome to Campania
            1 Infantry moved from Tuscany to Rome
            4 Infantrys moved from Lombardy to Tuscany
            3 Infantrys moved from Provence to Lombardy
    
        Place Units - Italians
            1 Factory placed in Greece
            1 Artillery, 2 Infantrys and 1 Tank placed in Tunis
            3 Artillerys, 6 Infantrys and 1 JetFighter placed in Rome
            1 JetFighter placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Italians regular : -2,67
    British regular : -0,33
    

    Savegame

Suggested Topics

  • 14
  • 80
  • 22
  • 50
  • 55
  • 55
  • 314
  • 411
Axis & Allies Boardgaming Custom Painted Miniatures

65

Online

17.8k

Users

40.4k

Topics

1.8m

Posts