#1 trulpen (X) vs Entek (A) WaW


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 S.Bomber moved from Changchun to 65 Sea Zone
            1 Submarine moved from 110 Sea Zone to 65 Sea Zone
            2 Fighters moved from Malaya to 65 Sea Zone
            1 Bomber moved from Liaoning to 65 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 65 Sea Zone
            2 Infantrys moved from Chahar to Suiyuan
            1 Fighter moved from Liaoning to Suiyuan
            1 Artillery and 1 Infantry moved from Shantung to Shansi
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Elite, 1 Factory, 20 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shansi, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in 65 Sea Zone
                Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters, 1 S.Bomber and 1 Submarine
                British defend with 2 Destroyers, 1 Submarine and 3 Transports
                    Hisaichi roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 Submarine in 65 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Bomber, 1 Destroyer, 2 Fighters and 1 S.Bomber in 65 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
                    British roll dice for 2 Destroyers and 3 Transports in 65 Sea Zone, round 2 : 3/5 hits, 1,17 expected hits
                    1 Submarine owned by the British, 3 Transports owned by the British, 1 Fighter owned by the Hisaichi, 1 Destroyer owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 65 Sea Zone
                    Hisaichi roll dice for 1 Bomber, 1 Fighter and 1 S.Bomber in 65 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
                    British roll dice for 2 Destroyers in 65 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    2 Destroyers owned by the British lost in 65 Sea Zone
                Hisaichi win with 1 Bomber, 1 Fighter and 1 S.Bomber remaining. Battle score for attacker is 18
                Casualties for Hisaichi: 1 Destroyer, 1 Fighter and 1 Submarine
                Casualties for British: 2 Destroyers, 1 Submarine and 3 Transports
            Battle in Suiyuan
                Hisaichi attack with 1 Fighter and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Fighter and 2 Infantrys in Suiyuan, round 2 : 3/3 hits, 0,67 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            Turning on Edit Mode
            EDIT: Changing ownership of S.Buryat Mongolia from Russians to Hisaichi
            EDIT: Turning off Edit Mode
            1 Fighter moved from Suiyuan to Chahar
            1 Infantry moved from Peking to Chahar
            2 Infantrys moved from Peking to Shantung
            1 Infantry moved from Heilungchiang to Ayan
            1 Artillery moved from Heilungchiang to Chita
            1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Elite moved from Okhotsk to 75 Sea Zone
            1 Elite and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Elite and 1 Infantry moved from 84 Sea Zone to Shantung
            6 Infantrys moved from Changchun to 84 Sea Zone
            6 Infantrys moved from 84 Sea Zone to Shanghai
            1 Infantry moved from Liaoning to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shanghai
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            2 Infantrys and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shanghai
            2 Transports moved from 110 Sea Zone to 92 Sea Zone
            4 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Kiangsi to Shanghai
            1 Bomber moved from 65 Sea Zone to Sumatra
            1 Fighter moved from 65 Sea Zone to Sumatra
            1 Submarine moved from 86 Sea Zone to 101 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 101 Sea Zone
            3 Infantrys moved from Liaoning to Heilungchiang
            1 S.Bomber moved from 65 Sea Zone to S.French Indochina
    
        Place Units - Hisaichi
            1 Factory placed in Heilungchiang
            1 Elite and 2 Infantrys placed in Chita
            3 Infantrys placed in Peking
            4 Infantrys placed in Liaoning
            4 Infantrys placed in Hong Kong
            7 Infantrys and 1 L.Fighter placed in Changchun
            Hisaichi undo move 6.
            7 Infantrys placed in Changchun
            1 L.Fighter placed in Changchun
            Hisaichi undo move 6.
            2 Infantrys placed in Hong Kong
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    British regular : 0,83
    Hisaichi regular : 5,00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            3 Mech.Infs moved from Assam to S.French Indochina
            2 Tanks moved from Palestine to Mersa Matruh
            4 Infantrys moved from Cairo to 56 Sea Zone
            4 Fighters and 4 Infantrys moved from 56 Sea Zone to Mersa Matruh
            2 Fighters moved from Cairo to Mersa Matruh
            2 ArmoredCars and 1 Infantry moved from Rhodesia to Kenya
                  British take Kenya from Italians
            2 ArmoredCars moved from Cape Town to Rhodesia
            3 Infantrys moved from Kolyma to Zhigansk
            1 Infantry moved from Brittany to 20 Sea Zone
            1 Infantry and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Netherlands
                  British take Netherlands from Germans
            2 Infantrys moved from Manchester to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Netherlands
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone
            1 Infantry and 1 Tank moved from 18 Sea Zone to Munster
            1 Fighter moved from Scotland to Munster
            1 Bomber moved from London to Munster
            1 Transport moved from 8 Sea Zone to 2 Sea Zone
            1 Infantry moved from Cairo to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Crete
                  British take Crete from Italians
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 2 Carriers, 1 Destroyer, 2 Infantrys, 4 T.Boats and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Zhigansk
                British attack with 3 Infantrys
                Hisaichi defend with 1 Infantry
                    British roll dice for 3 Infantrys in Zhigansk, round 2 : 0/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Zhigansk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 Infantrys in Zhigansk, round 3 : 1/3 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Zhigansk
                British win, taking Zhigansk from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Mersa Matruh
                British attack with 6 Fighters, 4 Infantrys and 2 Tanks
                Italians defend with 3 Artillerys, 1 Elite and 1 Infantry
                    British roll dice for 2 Cruisers in Mersa Matruh, round 2 : 2/2 hits, 1.00 expected hits
                    1 Elite owned by the Italians and 1 Infantry owned by the Italians lost in Mersa Matruh
                    British roll dice for 6 Fighters, 4 Infantrys and 2 Tanks in Mersa Matruh, round 2 : 2/12 hits, 3.67 expected hits
                    Italians roll dice for 3 Artillerys in Mersa Matruh, round 2 : 1/3 hits, 1.00 expected hits
                    2 Artillerys owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
                    British roll dice for 6 Fighters, 3 Infantrys and 2 Tanks in Mersa Matruh, round 3 : 3/11 hits, 3.50 expected hits
                    Italians roll dice for 1 Artillery in Mersa Matruh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Mersa Matruh
                British win, taking Mersa Matruh from Italians with 6 Fighters, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Italians: 3 Artillerys, 1 Elite and 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Munster
                British attack with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in Munster, round 2 : 1/4 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                    British roll dice for 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank in Munster, round 3 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in S.French Indochina
                British attack with 3 Mech.Infs
                Hisaichi defend with 1 S.Bomber; Yamamoto defend with 1 Infantry
                    British roll dice for 3 Mech.Infs in S.French Indochina, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry and 1 S.Bomber in S.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in S.French Indochina
                    British roll dice for 2 Mech.Infs in S.French Indochina, round 3 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 S.Bomber in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                1 S.Bomber owned by the Hisaichi lost in S.French Indochina
                British win, taking S.French Indochina from Thai with 2 Mech.Infs remaining. Battle score for attacker is 14
                Casualties for British: 1 Mech.Inf
                Casualties for Yamamoto: 1 Infantry
                Casualties for Hisaichi: 1 S.Bomber
    
        Non Combat Move - British
            1 Artillery and 1 Infantry moved from Madras to Hyderabad
            1 Infantry moved from Rajputana to Hyderabad
            1 Artillery moved from Bombay to Rajputana
            1 Mech.Inf moved from Delhi to Assam
            2 Tanks moved from Delhi to Assam
            2 ArmoredCars moved from Delhi to Assam
            6 Fighters moved from Mersa Matruh to 56 Sea Zone
            2 Artillerys and 2 Infantrys moved from Iraq to Palestine
            1 Infantry moved from W.Iran to Iraq
            1 Bomber moved from Munster to London
            1 Fighter moved from Munster to 18 Sea Zone
    
        Place Units - British
            1 Carrier placed in 18 Sea Zone
            1 Carrier and 4 T.Boats placed in 56 Sea Zone
            1 Destroyer and 1 Transport placed in 60 Sea Zone
            2 ArmoredCars placed in Cape Town
            1 Artillery placed in Cairo
            1 Artillery and 2 Infantrys placed in Madras
            2 Artillerys placed in Delhi
    
        Turn Complete - British
            British collect 98 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Thai regular : 0.00
    Neutral regular : -1.00
    British regular : -1.17
    Hisaichi regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Soembawa to Flores
                  Dutch take Flores from Hisaichi
            1 Infantry moved from Soembawa to Lombok
                  Dutch take Lombok from Hisaichi
            1 Elite moved from Broome to 67 Sea Zone
            1 Artillery moved from Western Australia to 67 Sea Zone
            1 Artillery moved from Northern Territory to 67 Sea Zone
            1 Elite moved from Northern Territory to 67 Sea Zone
            3 Artillerys, 1 Battleship, 1 Carrier, 2 Destroyers, 2 Elites, 2 Fighters, 1 Infantry, 1 Submarine and 3 Transports moved from 67 Sea Zone to 66 Sea Zone
            3 Artillerys, 2 Elites, 2 Fighters and 1 Infantry moved from 66 Sea Zone to Sumatra
            1 Fighter moved from Broome to Sumatra
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Fighter and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 3 Artillerys, 2 Elites, 3 Fighters and 1 Infantry
                Hisaichi defend with 1 Bomber and 1 Fighter; Yamamoto defend with 2 Artillerys, 3 Infantrys and 2 Tanks
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Bomber owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 3 Artillerys, 2 Elites, 3 Fighters and 1 Infantry in Sumatra, round 2 : 5/9 hits, 3.33 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 2 Tanks in Sumatra, round 2 : 5/8 hits, 3.17 expected hits
                    1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac, 2 Artillerys owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Fighters owned by the Anzac lost in Sumatra
                    Anzac roll dice for 2 Artillerys and 2 Elites in Sumatra, round 3 : 2/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Fighter and 2 Tanks in Sumatra, round 3 : 1/3 hits, 1.50 expected hits
                    1 Elite owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 2 Artillerys and 1 Elite in Sumatra, round 4 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Fighter in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
                    1 Fighter owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 1 Bomber and 1 Fighter
                Casualties for Anzac: 1 Artillery, 1 Elite, 3 Fighters and 1 Infantry
                Casualties for Yamamoto: 2 Artillerys, 3 Infantrys and 2 Tanks
    
        Non Combat Move - Anzac
            1 Artillery and 1 Infantry moved from Northern Territory to Western Australia
            1 Infantry moved from Townsville to Northern Territory
    
        Place Units - Anzac
            1 Artillery and 1 Elite placed in Western Australia
            1 Adv.Fighter, 1 Artillery and 1 Fighter placed in Broome
            1 Transport placed in 120 Sea Zone
            1 Destroyer placed in 114 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Anzac regular : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 4 PUs; 
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            1 Tank moved from Oulu to N.Karelia
            3 Artillerys and 3 Infantrys moved from Oulu to N.Karelia
            1 JetFighter moved from Helsinki to N.Karelia
            1 Fighter moved from Oulu to N.Karelia
    
        Purchase Units - Finns
            Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in N.Karelia
                Finns attack with 3 Artillerys, 1 Fighter, 3 Infantrys, 1 JetFighter and 1 Tank
                Russians defend with 4 Infantrys
                    Finns roll dice for 3 Artillerys, 1 Fighter, 3 Infantrys, 1 JetFighter and 1 Tank in N.Karelia, round 2 : 3/9 hits, 3,50 expected hits
                    Russians roll dice for 4 Infantrys in N.Karelia, round 2 : 2/4 hits, 1,33 expected hits
                    3 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in N.Karelia
                    Finns roll dice for 3 Artillerys, 1 Fighter, 1 Infantry, 1 JetFighter and 1 Tank in N.Karelia, round 3 : 3/7 hits, 2,83 expected hits
                    Russians roll dice for 1 Infantry in N.Karelia, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in N.Karelia
                Finns win, taking N.Karelia from Russians with 3 Artillerys, 1 Fighter, 1 Infantry, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Finns
            1 JetFighter moved from N.Karelia to Oulu
            1 Fighter moved from N.Karelia to Oulu
            6 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Kotka to Vyborg
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            1 Elite and 5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0,33
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 JetFighter moved from Bucharest to Minsk
            1 Fighter moved from Vinnytsia to Minsk
            1 Infantry moved from Brest to Minsk
    
        Purchase Units - Romanians
            Romanians buy 2 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Fighter, 1 Infantry and 1 JetFighter
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter, 1 Infantry and 1 JetFighter in Minsk, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Fighter, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 JetFighter moved from Minsk to Brest
            1 Fighter moved from Minsk to Vinnytsia
            1 Artillery and 6 Infantrys moved from E.Romania to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Infantrys and 1 JetFighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0,17
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 JetFighter moved from Bucharest to Minsk
            1 Fighter moved from Vinnytsia to Minsk
            1 Infantry moved from Brest to Minsk
    
        Purchase Units - Romanians
            Romanians buy 2 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Fighter, 1 Infantry and 1 JetFighter
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter, 1 Infantry and 1 JetFighter in Minsk, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Fighter, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 JetFighter moved from Minsk to Brest
            1 Fighter moved from Minsk to Vinnytsia
            1 Artillery and 6 Infantrys moved from E.Romania to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Infantrys and 1 JetFighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Romanians from Brest: 1 Artillery
            EDIT: Adding units owned by Romanians to Vinnytsia: 1 Artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Romanians regular : -0,17
    Russians regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Artillery moved from Java to 110 Sea Zone
            1 Artillery, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Fighter moved from 110 Sea Zone to S.French Indochina
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Infantry moved from 105 Sea Zone to S.Thailand
            3 Infantrys moved from Bangkok to 105 Sea Zone
            3 Infantrys moved from 105 Sea Zone to S.French Indochina
            2 Infantrys moved from Bangkok to S.Thailand
            1 Infantry and 1 Tank moved from N.Thailand to S.French Indochina
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery and 3 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 3 Infantrys in S.Thailand, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in S.French Indochina
                Thai attack with 1 Fighter, 4 Infantrys and 1 Tank
                British defend with 2 Mech.Infs
                    Thai roll dice for 1 Fighter, 4 Infantrys and 1 Tank in S.French Indochina, round 2 : 0/6 hits, 1,50 expected hits
                    French roll dice for 2 Mech.Infs in S.French Indochina, round 2 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Fighter, 4 Infantrys and 1 Tank in S.French Indochina, round 3 : 0/6 hits, 1,50 expected hits
                    French roll dice for 2 Mech.Infs in S.French Indochina, round 3 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Fighter, 4 Infantrys and 1 Tank in S.French Indochina, round 4 : 3/6 hits, 1,50 expected hits
                    French roll dice for 2 Mech.Infs in S.French Indochina, round 4 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Thai and 2 Mech.Infs owned by the British lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Mech.Infs
    
        Non Combat Move - Thai
            1 Fighter moved from S.French Indochina to 110 Sea Zone
    
        Place Units - Thai
            1 Adv.Fighter and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Thai regular : -1,50
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Artillery moved from Java to 110 Sea Zone
            1 Artillery, 1 T.Boat and 2 Transports moved from 110 Sea Zone to 105 Sea Zone
            1 Fighter moved from 110 Sea Zone to S.French Indochina
            1 Infantry moved from Bangkok to 105 Sea Zone
            1 Artillery and 1 Infantry moved from 105 Sea Zone to S.Thailand
            3 Infantrys moved from Bangkok to 105 Sea Zone
            3 Infantrys moved from 105 Sea Zone to S.French Indochina
            2 Infantrys moved from Bangkok to S.Thailand
            1 Infantry and 1 Tank moved from N.Thailand to S.French Indochina
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery and 3 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 3 Infantrys in S.Thailand, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in S.French Indochina
                Thai attack with 1 Fighter, 4 Infantrys and 1 Tank
                British defend with 2 Mech.Infs
                    Thai roll dice for 1 Fighter, 4 Infantrys and 1 Tank in S.French Indochina, round 2 : 0/6 hits, 1,50 expected hits
                    French roll dice for 2 Mech.Infs in S.French Indochina, round 2 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Fighter, 4 Infantrys and 1 Tank in S.French Indochina, round 3 : 0/6 hits, 1,50 expected hits
                    French roll dice for 2 Mech.Infs in S.French Indochina, round 3 : 0/2 hits, 0,67 expected hits
                    Thai roll dice for 1 Fighter, 4 Infantrys and 1 Tank in S.French Indochina, round 4 : 3/6 hits, 1,50 expected hits
                    French roll dice for 2 Mech.Infs in S.French Indochina, round 4 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Thai and 2 Mech.Infs owned by the British lost in S.French Indochina
                Thai win, taking S.French Indochina from French with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Thai: 1 Infantry
                Casualties for British: 2 Mech.Infs
    
        Non Combat Move - Thai
            1 Fighter moved from S.French Indochina to 110 Sea Zone
    
        Place Units - Thai
            1 Adv.Fighter and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from 110 Sea Zone: 1 Destroyer
            EDIT: Adding units owned by Thai to 105 Sea Zone: 1 Destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    French regular : -1,00
    Thai regular : -1,50
    British regular : -0,33
    

    Savegame


  • Putting the des with the thai tr-fleet.

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Destroyer moved from 87 Sea Zone to 102 Sea Zone
            1 Bomber moved from Wake to 102 Sea Zone
            6 Fighters moved from 88 Sea Zone to 108 Sea Zone
            1 Bomber moved from 102 Sea Zone to 108 Sea Zone
            2 Artillerys and 2 Infantrys moved from Wake to 88 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 95 Sea Zone
            2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
                  Americans take Minamitori from Yamamoto
            1 ArmoredCar and 2 Tanks moved from Bahia to 32 Sea Zone
            1 ArmoredCar, 1 B.Transport and 2 Tanks moved from 32 Sea Zone to 36 Sea Zone
            1 ArmoredCar and 2 Tanks moved from 36 Sea Zone to French Sudan
                  French take French Sudan from Germans
            2 Transports moved from 34 Sea Zone to 35 Sea Zone
            4 Elites moved from South Atlantic USA to 25 Sea Zone
            1 B.Transport and 4 Elites moved from 25 Sea Zone to 32 Sea Zone
            4 Elites moved from 32 Sea Zone to Bahia
            1 Artillery and 5 Infantrys moved from Colombia to Amazon
            3 Infantrys moved from Central America to Colombia
            1 Elite moved from South Central USA to South Atlantic USA
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 5 Destroyers, 3 Elites, 1 Factory, 2 Fighters and 1 S.Bomber; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 102 Sea Zone
                Americans attack with 1 Destroyer
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 T.Boat in 102 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in 102 Sea Zone
                Americans win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 T.Boat
            Battle in 108 Sea Zone
                Americans attack with 1 Bomber and 6 Fighters
                Yamamoto defend with 1 Adv.Fighter, 1 B.Carrier, 1 Carrier, 1 Fighter and 1 S.Submarine
                    Americans roll dice for 1 Bomber and 6 Fighters in 108 Sea Zone, round 2 : 1/7 hits, 2.67 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Americans regular : -1.33
    

    Savegame

  • '20 '19 '18 '17 '16

    @trulpen OOL sz 108?


  • Since the sub can’t hit anything, lets sink that one.


  • Shit, didn’t see that the air could reach through the islands.


  • But there is a blue dot there. Sure is.

  • '20 '19 '18 '17 '16

    @trulpen Got two more


  • Small plane and small carrier.

  • '20 '19 '18 '17 '16

    @trulpen One more


  • Keep the carrier.


  • Fucking typical that I roll a 4 on the last die.

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