@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters and 1 infantry moved from Burma to India
1 fighter moved from Iraq to India
3 fighters moved from 55 Sea Zone to India
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 fighter moved from New South Wales to 55 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Americans from Morocco: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Rostov to Bryansk
2 infantry moved from Rostov to Tambov
1 artillery and 1 infantry moved from Rostov to Volgograd
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Persia
1 bomber moved from Northwest Persia to Bryansk
1 bomber moved from Northwest Persia to Tambov
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 fighter moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Northwest Persia to Volgograd
1 mech_infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Northwest Persia to Persia
Combat - Germans
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 3 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 4 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Tambov to Novgorod
1 armour and 6 mech_infantrys moved from Rostov to Northwest Persia
3 armour and 6 mech_infantrys moved from Ukraine to Caucasus
3 artilleries and 2 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
1 armour moved from Archangel to Novgorod
3 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Eastern Poland
2 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 infantry moved from Finland to Norway
Place Units - Germans
1 bomber placed in Western Germany
3 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in France
3 infantry placed in Western Germany
4 armour and 1 mech_infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,83
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Germans
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 armour moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 armour moved from Nenetsia to Urals
1 infantry moved from Novosibirsk to Urals
2 mech_infantrys moved from Vologda to Urals
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Vologda to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Urals, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/7 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
1 aaGun, 4 artilleries and 18 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Kazakhstan
2 aaGuns moved from Samara to Russia
2 aaGuns and 11 infantry moved from Novosibirsk to Samara
5 infantry moved from Russia to Smolensk
Place Units - Russians
5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Ceylon to 39 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 marine, 3 submarines, 5 tactical_bombers and 2 transports moved from 39 Sea Zone to 42 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 marine moved from 42 Sea Zone to Java
7 fighters and 5 tactical_bombers moved from 42 Sea Zone to Java
4 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 armour and 3 mech_infantrys moved from French Indo China to Yunnan
Combat - Japanese
Battle in Aleutian Islands
Battle in Java
Japanese attack with 7 fighters, 1 marine and 5 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 7 fighters, 1 marine and 5 tactical_bombers in Java, round 2 : 7/13 hits, 7,17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Aleutian Islands from Americans, taking Java from ANZAC with 7 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 4 infantry and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 4 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/9 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from Kiangsu to Philippines
7 fighters and 5 tactical_bombers moved from Java to 42 Sea Zone
3 infantry moved from Malaya to Shan State
3 infantry moved from Malaya to Shan State
Place Units - Japanese
1 infantry placed in Malaya
2 submarines placed in 37 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 infantry and 1 marine placed in Japan
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,67
UK_Pacific regular : -0,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to 99 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
8 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java
1 bomber moved from Eastern United States to 8 Sea Zone
9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from Morocco to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Java
Americans attack with 8 fighters and 2 tactical_bombers
Japanese defend with 1 marine
Americans roll dice for 8 fighters and 2 tactical_bombers in Java, round 2 : 8/10 hits, 5,33 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Java
Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Gibraltar
Americans attack with 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys
Germans defend with 1 armour and 5 infantry; Italians defend with 1 aaGun, 1 harbour, 11 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 2 : 10/36 hits, 10,83 expected hits
Italians roll dice for 1 aaGun, 1 armour, 16 infantry and 1 marine in Gibraltar, round 2 : 5/18 hits, 6,17 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 14 artilleries, 13 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 3 : 15/31 hits, 10,00 expected hits
Italians roll dice for 1 armour, 6 infantry and 1 marine in Gibraltar, round 3 : 3/8 hits, 2,83 expected hits
1 marine owned by the Italians, 1 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 14 artilleries, 10 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Americans: 8 infantry
Casualties for Italians: 1 aaGun, 11 infantry and 1 marine
Casualties for Germans: 1 armour and 5 infantry
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from 99 Sea Zone to Iraq
1 fighter and 2 tactical_bombers moved from Morocco to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from 8 Sea Zone to British Columbia
1 submarine moved from 45 Sea Zone to 55 Sea Zone
8 fighters and 2 tactical_bombers moved from Java to 55 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 8,33
Italians regular : -1,00
Japanese regular : -0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Sikang to Szechwan
1 fighter moved from Kweichow to Szechwan
3 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to 99 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
8 fighters and 2 tactical_bombers moved from 55 Sea Zone to Java
1 bomber moved from Eastern United States to 8 Sea Zone
9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from Morocco to 91 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
9 artilleries, 13 infantry, 1 marine and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Java
Americans attack with 8 fighters and 2 tactical_bombers
Japanese defend with 1 marine
Americans roll dice for 8 fighters and 2 tactical_bombers in Java, round 2 : 8/10 hits, 5,33 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Java
Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in Gibraltar
Americans attack with 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys
Germans defend with 1 armour and 5 infantry; Italians defend with 1 aaGun, 1 harbour, 11 infantry and 1 marine
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 14 artilleries, 18 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 2 : 10/36 hits, 10,83 expected hits
Italians roll dice for 1 aaGun, 1 armour, 16 infantry and 1 marine in Gibraltar, round 2 : 5/18 hits, 6,17 expected hits
1 aaGun owned by the Italians, 4 infantry owned by the Germans, 5 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 14 artilleries, 13 infantry, 1 marine and 3 mech_infantrys in Gibraltar, round 3 : 15/31 hits, 10,00 expected hits
Italians roll dice for 1 armour, 6 infantry and 1 marine in Gibraltar, round 3 : 3/8 hits, 2,83 expected hits
1 marine owned by the Italians, 1 infantry owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 5 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 14 artilleries, 10 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Americans: 8 infantry
Casualties for Italians: 1 aaGun, 11 infantry and 1 marine
Casualties for Germans: 1 armour and 5 infantry
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from 99 Sea Zone to Iraq
1 fighter and 2 tactical_bombers moved from Morocco to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from 8 Sea Zone to British Columbia
1 submarine moved from 45 Sea Zone to 55 Sea Zone
8 fighters and 2 tactical_bombers moved from Java to 55 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
8 infantry moved from Sikang to Szechwan
1 fighter moved from Kweichow to Szechwan
3 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Union of South Africa to Persia
5 fighters, 2 infantry and 2 tactical_bombers moved from Iraq to Persia
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Germans
2 fighters moved from Shensi to Burma
1 artillery and 2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters and 2 infantry in Burma, round 2 : 4/5 hits, 1,83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Persia
British attack with 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 bomber, 5 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 3/10 hits, 4,83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
British win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Crete
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber, 5 fighters and 2 tactical_bombers moved from Persia to Iraq
2 fighters moved from Burma to India
1 mech_infantry moved from India to West India
1 armour and 3 mech_infantrys moved from Tsinghai to Szechwan
1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone
2 fighters moved from Morocco to United Kingdom
Place Units - British
2 artilleries and 1 fighter placed in Iraq
British undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 8,33
Italians regular : -1,67
Japanese regular : -0,50
Germans regular : 1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Eastern Persia
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Persia
ANZAC take Persia from Germans
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 26 Sea Zone
2 aaGuns and 2 artilleries moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from India to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from India to Iraq
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Iraq to Persia
ANZAC take Persia from Germans
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 26 Sea Zone
2 aaGuns and 2 artilleries moved from Queensland to Northern Territory
1 transport moved from 62 Sea Zone to 55 Sea Zone
4 fighters moved from India to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from India to Iraq
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 1 artillery, 2 fighters, 18 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
3 armour and 6 mech_infantrys moved from Caucasus to Iraq
3 bombers moved from Novgorod to Iraq
1 bomber and 4 fighters moved from Southern Italy to Iraq
1 bomber moved from Western Germany to Iraq
1 artillery and 2 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Iraq
Germans attack with 19 armour, 1 artillery, 5 bombers, 6 fighters, 24 mech_infantrys and 2 tactical_bombers
British defend with 3 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 22 infantry, 9 mech_infantrys and 2 tactical_bombers; ANZAC defend with 2 fighters and 1 infantry; Americans defend with 1 bomber
Germans roll dice for 19 armour, 1 artillery, 5 bombers, 6 fighters, 24 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 18/57 hits, 21,67 expected hits
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : -6,83
@Pejon_88 any specific Ool?
@aequitas-et-veritas maximum defense please, save uk as far as possible thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 1 artillery, 2 fighters, 18 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
3 armour and 6 mech_infantrys moved from Caucasus to Iraq
3 bombers moved from Novgorod to Iraq
1 bomber and 4 fighters moved from Southern Italy to Iraq
1 bomber moved from Western Germany to Iraq
1 artillery and 2 infantry moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Iraq
Germans attack with 19 armour, 1 artillery, 5 bombers, 6 fighters, 24 mech_infantrys and 2 tactical_bombers
British defend with 3 armour, 12 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 22 infantry, 9 mech_infantrys and 2 tactical_bombers; ANZAC defend with 2 fighters and 1 infantry; Americans defend with 1 bomber
Germans roll dice for 19 armour, 1 artillery, 5 bombers, 6 fighters, 24 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 18/57 hits, 21,67 expected hits
British roll dice for 3 armour, 12 artilleries, 2 bombers, 8 fighters, 23 infantry, 9 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 29/59 hits, 22,83 expected hits
1 infantry owned by the ANZAC, 1 artillery owned by the Germans, 4 armour owned by the Germans, 1 bomber owned by the British, 1 bomber owned by the Americans, 24 mech_infantrys owned by the Germans and 15 infantry owned by the British lost in Iraq
15 armour owned by the Germans retreated to Northwest Persia
British win with 3 armour, 12 artilleries, 8 fighters, 7 infantry, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -52
Casualties for Germans: 4 armour, 1 artillery and 24 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 bomber and 15 infantry
Non Combat Move - Germans
5 bombers, 6 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
3 artilleries and 2 infantry moved from Caucasus to Northwest Persia
2 armour moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
4 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
3 infantry moved from France to Normandy Bordeaux
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Novgorod to Belarus
Place Units - Germans
2 bombers placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 aaGun, 1 artillery, 14 infantry and 1 marine
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun, 1 artillery, 14 infantry and 1 marine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : -6,83
British regular : 6,17
@aequitas-et-veritas That was harsh in Iraq! Lucky Allies.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 artillery and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 4 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Urals to Russia
1 aaGun moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
10 infantry moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Guam
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking 42 Sea Zone from Americans, taking Guam from Americans, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
4 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
2 fighters moved from Japan to Philippines
2 tactical_bombers moved from Philippines to 42 Sea Zone
2 submarines moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
UK_Pacific regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 104 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from British Columbia to Aleutian Islands
2 bombers moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Aleutian Islands, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
5 artilleries, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
5 artilleries, 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar
3 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to United Kingdom
3 bombers moved from Aleutian Islands to British Columbia
1 fighter moved from Western United States to British Columbia
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 55 Sea Zone to Caroline Islands
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Italians regular : 0,67
Japanese regular : 0,33
Germans regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,17
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 104 Sea Zone to 92 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from British Columbia to Aleutian Islands
2 bombers moved from Western United States to Aleutian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Aleutian Islands, round 2 : 3/5 hits, 2,67 expected hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
5 artilleries, 3 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
5 artilleries, 3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar
3 fighters moved from 104 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to United Kingdom
3 bombers moved from Aleutian Islands to British Columbia
1 fighter moved from Western United States to British Columbia
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 55 Sea Zone to Caroline Islands
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 4 infantry and 1 mech_infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 fighters and 2 tactical_bombers moved from Iraq to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
Combat - British
Battle in Malta
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Malta from Germans, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Persia
British attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 2 : 1/8 hits, 3,67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians lost in Eastern Persia
British roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Eastern Persia, round 3 : 5/8 hits, 3,67 expected hits
Italians roll dice for 1 armour in Eastern Persia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Cyprus, round 4 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Cyprus, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 armour moved from Morocco to Tunisia
2 fighters moved from Burma to India
3 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Eastern Persia to Iraq
Place Units - British
1 fighter and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : 1,50
Italians regular : -0,67
Japanese regular : -0,33
Germans regular : -0,33
British regular : -1,67