Berlin Petersburg.jpg
L20 BM3 Pejon_88 (L+12) vs. AetV (X)
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TripleA Manual Gamesave Post: ANZAC round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 3 fighters moved from Caroline Islands to 22 Sea ZoneCombat Hit Differential Summary :
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@pejon_88 Kami again? :)
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@pejon_88 One Kami Token should be fine.
Thank you.
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 3 fighters moved from Caroline Islands to 22 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6 Battle in Java Battle in 22 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone ANZAC win, taking Java from Japanese, taking 22 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Burma 1 infantry moved from India to Burma 2 fighters moved from 22 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 34 Sea Zone to 55 Sea Zone 2 aaGuns, 3 artilleries and 1 infantry moved from New South Wales to Queensland 1 fighter moved from 22 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,83 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 34 Sea Zone to 22 Sea Zone 3 fighters moved from Caroline Islands to 22 Sea Zone Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 6 Battle in Java Battle in 22 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 22 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone ANZAC win, taking Java from Japanese, taking 22 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Burma 1 infantry moved from India to Burma 2 fighters moved from 22 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 34 Sea Zone to 44 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 34 Sea Zone to 55 Sea Zone 2 aaGuns, 3 artilleries and 1 infantry moved from New South Wales to Queensland 1 fighter moved from 22 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,17 ANZAC regular : -0,83 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 artilleries and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Smolensk to Vologda 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd 1 armour moved from Turkmenistan to Persia 1 bomber moved from Bryansk to Vologda 2 bombers moved from Bryansk to Persia 1 mech_infantry moved from Bryansk to Vologda 1 armour and 1 mech_infantry moved from Karelia to Archangel Combat - Germans Battle in Persia Germans attack with 1 armour and 2 bombers British defend with 1 infantry Germans roll dice for 1 armour and 2 bombers in Persia, round 2 : 1/3 hits, 1,83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 : 2/6 hits, 2,67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Novgorod 1 infantry moved from Belarus to Smolensk 1 infantry moved from Bryansk to Tambov 2 aaGuns, 3 armour, 12 artilleries, 16 infantry and 1 mech_infantry moved from Bryansk to Rostov 3 artilleries and 6 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 6 mech_infantrys moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Normandy Bordeaux to Western Germany 6 infantry moved from Western Germany to France 2 fighters moved from Western Germany to Gibraltar 1 fighter moved from Normandy Bordeaux to Western Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 aaGun, 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 2 fighters and 2 tactical_bombers moved from Volgograd to Northwest Persia 2 bombers moved from Persia to Northwest Persia 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 2 armour and 6 mech_infantrys placed in Germany 2 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,4,3 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
Russians regular : 1,00 Germans regular : -2,33 British regular : -0,33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 2 infantry moved from Samara to Vologda 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 infantry and 1 tactical_bomber moved from Russia to Bryansk 2 armour and 4 mech_infantrys moved from Russia to Vologda 1 artillery moved from Samara to Vologda Combat - Russians Battle in Bryansk Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Vologda Russians attack with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Vologda, round 2 : 5/9 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Smolensk to Russia 3 infantry moved from Russia to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 10 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Place Units - Russians 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : -0,67 Germans regular : -1,00 Russians regular : 0,83 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 cruiser, 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 cruiser and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 battleship and 1 marine moved from 36 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon 1 battleship and 1 cruiser moved from 36 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to Anhwe 6 infantry moved from Jehol to Anhwe 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 4 fighters moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in India Japanese attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 3/4 hits, 2,33 expected hits UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in India, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in India Japanese captures 13PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 infantry and 2 mech_infantrys Battle in 42 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 4/11 hits, 5,83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from UK_Pacific with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Anhwe Japanese attack with 1 fighter and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 6 infantry in Anhwe, round 2 : 1/7 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 2/7 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun moved from Jehol to Anhwe 1 fighter moved from Philippines to Japan 1 fighter moved from Anhwe to Kiangsu 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 armour and 4 mech_infantrys moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to Yunnan 7 fighters and 3 tactical_bombers moved from 42 Sea Zone to 39 Sea Zone 6 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from Philippines to 39 Sea Zone 5 fighters and 5 tactical_bombers moved from Philippines to French Indo China 1 submarine moved from 37 Sea Zone to 39 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 Japanese collect 46 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : -1,17 ANZAC regular : -0,17 UK_Pacific regular : -1,00 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 1 destroyer, 4 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 45 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone Combat - Americans Americans creates battle in territory 89 Sea Zone Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 42 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from 104 Sea Zone to Morocco 1 bomber moved from 104 Sea Zone to United Kingdom 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Algeria to Morocco 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone Place Units - Americans 5 artilleries and 4 infantry placed in Central United States 1 bomber placed in Eastern United States 5 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 0,00 Japanese regular : -0,67 Germans regular : 0,67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 8 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 8 infantry Germans defend with 1 mech_infantry Chinese roll dice for 8 infantry in Sikang, round 2 : 1/8 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Sikang from Germans with 8 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -0,17 Japanese regular : -0,33 Germans regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 1 destroyer, 4 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 55 Sea Zone to 45 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from United Kingdom to 104 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone Combat - Americans Americans creates battle in territory 89 Sea Zone Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 42 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 bombers, 4 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers, 4 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 4 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 bomber moved from 104 Sea Zone to Morocco 1 bomber moved from 104 Sea Zone to United Kingdom 4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to 10 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to Hawaiian Islands 1 artillery, 1 carrier, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Algeria to Morocco 4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone Place Units - Americans 5 artilleries and 4 infantry placed in Central United States 1 bomber placed in Eastern United States 5 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan 8 infantry moved from Szechwan to Sikang Combat - Chinese Battle in Sikang Chinese attack with 8 infantry Germans defend with 1 mech_infantry Chinese roll dice for 8 infantry in Sikang, round 2 : 1/8 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Sikang from Germans with 8 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Shensi 1 fighter moved from Yunnan to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Persia 4 fighters and 2 tactical_bombers moved from Iraq to Persia 1 armour and 3 mech_infantrys moved from Szechwan to Tsinghai 2 fighters moved from Szechwan to Tsinghai 4 artilleries, 14 infantry and 2 mech_infantrys moved from Burma to India Combat - British British creates battle in territory 39 Sea Zone Battle in Persia British attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 armour British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 4/8 hits, 3,67 expected hits Germans roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Tsinghai British attack with 1 armour, 2 fighters and 3 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai British win, taking Tsinghai from Germans with 1 armour, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in India British attack with 4 artilleries, 14 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 4 artilleries, 14 infantry and 2 mech_infantrys in India, round 2 : 8/20 hits, 4,67 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in India, round 2 : 2/4 hits, 1,50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India British win, taking India from Japanese with 4 artilleries, 12 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Battle in 39 Sea Zone Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 3 submarines, 5 tactical_bombers and 2 transports Non Combat Move - British 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 armour moved from Tunisia to Morocco 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 3 aaGuns moved from Burma to India 4 fighters and 2 tactical_bombers moved from Persia to Iraq 1 fighter moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 tactical_bomber moved from 91 Sea Zone to Morocco Place Units - British 1 bomber and 1 mech_infantry placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,1,3,3,1,5,5,6,2,5,2,6,3,6,2,2,3,5,5,2,6,2,1,1,6,5,1,3,3,1,6,1,2,4,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : -0,17 Americans regular : 0,00 Japanese regular : -0,50 Germans regular : 0,50 British regular : 3,67 -
TripleA Manual Gamesave Post: Italians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 7 fighters moved from Gibraltar to 91 Sea Zone Combat - Italians Battle in Cyprus Battle in 91 Sea Zone Italians attack with 7 fighters British defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 13 transports 1 submarine owned by the Americans Submerged Italians roll dice for 7 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3,50 expected hitsCombat Hit Differential Summary :
Italians regular : 1,50 -
@Pejon_88 Five Hits in Round one. Ool please.
Thank you.
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@aequitas-et-veritas damage 3 US ACs and kill off 1 des for US and 1 des for UK.
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@pejon_88 Actually damage 2 US ACs and the UK AC and kill off 1 des each.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 7 fighters moved from Gibraltar to 91 Sea Zone Combat - Italians Battle in Cyprus Battle in 91 Sea Zone Italians attack with 7 fighters British defend with 1 carrier, 2 destroyers, 1 fighter and 2 transports; Americans defend with 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 2 tactical_bombers and 13 transports 1 submarine owned by the Americans Submerged Italians roll dice for 7 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the British Americans roll dice for 4 carriers, 1 cruiser, 6 destroyers, 6 fighters, 2 tactical_bombers and 15 transports in 91 Sea Zone, round 2 : 9/19 hits, 8,83 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans and 7 fighters owned by the Italians lost in 91 Sea Zone Americans win, taking Cyprus from British with 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 15 transports remaining. Battle score for attacker is -54 Casualties for Italians: 7 fighters Casualties for Americans: 1 destroyer Casualties for British: 1 destroyer 2 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 fighter owned by the British forced to land in Morocco Non Combat Move - Italians 2 mech_infantrys moved from Caucasus to Northwest Persia 2 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from France to Normandy Bordeaux Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5 Italians collect 14 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : 0,17 Italians regular : 1,50 -
@aequitas-et-veritas Well that was just stupid of me with the casualties… Hadn’t calculated what Germany could attack with, but now it is about a 50-50 battle :face_with_rolling_eyes:
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@pejon_88 Don’t expect you would allow I damage one less AC and take another des a casualty?
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters and 1 infantry moved from Burma to India 1 fighter moved from Iraq to India 3 fighters moved from 55 Sea Zone to India 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters and 1 infantry moved from Burma to India 1 fighter moved from Iraq to India 3 fighters moved from 55 Sea Zone to India 1 submarine moved from 44 Sea Zone to 36 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 fighter moved from New South Wales to 55 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





