#1 trulpen (X) vs dawgoneit (A) WaW


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 Transport moved from 12 Sea Zone to 21 Sea Zone
            1 Artillery and 2 Infantrys moved from Manchester to 21 Sea Zone
            1 Artillery and 2 Infantrys moved from 21 Sea Zone to Netherlands
            4 Fighters moved from 21 Sea Zone to Netherlands
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Fighter and 2 Transports moved from 12 Sea Zone to 21 Sea Zone
            1 Submarine moved from 21 Sea Zone to 12 Sea Zone
            1 Infantry moved from Manchester to Scotland
            1 Mech.Inf moved from French Equatorial Africa to Hun
                  British take Kufra from Italians
                  British take Hun from Italians
            1 Mech.Inf moved from French Equatorial Africa to El Agheila
                  British take El Agheila from Germans
            2 Infantrys moved from W.Iran to Iraq
            1 Elite moved from W.Iran to Iraq
            1 Adv.Fighter, 1 Bomber and 2 Fighters moved from N.Saudi Arabia to Iraq
            2 Mech.Infs moved from Kenya to Nubia
            1 Infantry moved from Kordofan to Nubia
            2 Mech.Infs moved from Cape Town to Kenya
            1 Adv.Fighter moved from Cairo to Lower Egypt
            1 Adv.Fighter moved from Lower Egypt to 57 Sea Zone
            1 Adv.Fighter moved from 57 Sea Zone to N.Saudi Arabia
            5 Artillerys, 8 Infantrys and 1 Tank moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            1 Artillery and 2 Infantrys moved from Assam to Burma
            6 Infantrys and 3 Tanks moved from Assam to Yunnan
            1 Destroyer moved from 89 Sea Zone to 96 Sea Zone
            2 Tanks moved from Okhotsk to Olyokminsk
            1 Infantry moved from Kolyma to Zhigansk
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 19 Infantrys, 4 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Lower Egypt
                British attack with 5 Artillerys, 14 Infantrys and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 5 Artillerys, 14 Infantrys and 1 Tank in Lower Egypt, round 2 : 6/20 hits, 5.33 expected hits
                    Italians roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 5 Artillerys, 14 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                British win, taking Burma from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Iraq
                British attack with 1 Adv.Fighter, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys in Iraq, round 2 : 3/7 hits, 2.50 expected hits
                    Italians roll dice for 2 Infantrys in Iraq, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 1 Adv.Fighter, 1 Bomber, 1 Elite, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in Yunnan
                British attack with 6 Infantrys and 3 Tanks
                Hisaichi defend with 3 Infantrys
                    British roll dice for 6 Infantrys and 3 Tanks in Yunnan, round 2 : 6/9 hits, 2.50 expected hits
                    Hisaichi roll dice for 3 Infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Yunnan
                British win, taking Yunnan from Hisaichi with 5 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
            Battle in Nubia
                British attack with 1 Infantry and 2 Mech.Infs
                Italians defend with 1 Infantry
                    British roll dice for 1 Infantry and 2 Mech.Infs in Nubia, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 Infantry in Nubia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Nubia
                British win, taking Nubia from Italians with 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Netherlands
                British attack with 1 Artillery, 4 Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Netherlands, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 1 Artillery, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - British
            4 Fighters moved from Netherlands to 21 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Iraq to N.Saudi Arabia
            1 Bomber moved from Iraq to W.Iran
            2 Infantrys and 1 Tank moved from Assam to Yunnan
            2 Artillerys and 3 Infantrys moved from Bihar to Assam
            2 Artillerys, 2 Infantrys and 1 Tank moved from Delhi to Bihar
            1 Tank moved from Bihar to Assam
            1 Artillery and 6 Infantrys moved from Hyderabad to Bihar
            4 ArmoredCars and 1 Tank moved from Madras to Bihar
            2 Infantrys moved from Rajputana to Hyderabad
            2 ArmoredCars moved from Bombay to Hyderabad
            1 Artillery moved from Manchester to Scotland
            6 Infantrys moved from Dover to Manchester
    
        Place Units - British
            1 Adv.Fighter, 1 Bunker and 1 Tank placed in N.Saudi Arabia
            2 Infantrys and 1 Tank placed in W.Iran
            6 Infantrys placed in Cairo
            4 Submarines placed in 21 Sea Zone
            2 Infantrys placed in Wales
            2 Artillerys and 3 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            1 Infantry placed in Bombay
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Thai regular : -0.67
    Germans regular : -0.33
    British regular : 4.33
    Hisaichi regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Destroyers moved from 66 Sea Zone to 61 Sea Zone
            1 Destroyer moved from 67 Sea Zone to 65 Sea Zone
            1 Cruiser moved from 67 Sea Zone to 113 Sea Zone
            3 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            4 Infantrys and 2 Transports moved from 67 Sea Zone to 66 Sea Zone
            1 Infantry moved from West Papua to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone
            1 Battleship and 1 Destroyer moved from 67 Sea Zone to 66 Sea Zone
            4 Infantrys moved from 66 Sea Zone to Sumatra
            2 Fighters moved from 67 Sea Zone to Sumatra
            3 Infantrys moved from Lombok to Soembawa
            1 Infantry moved from 67 Sea Zone to Soembawa
            2 Infantrys moved from New South Wales to South Australia
            3 Infantrys moved from Townsville to Northern Territory
    
        Purchase Units - Anzac
            Anzac buy 1 Battleship, 1 Destroyer and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 2 Fighters and 4 Infantrys
                Yamamoto defend with 1 Elite and 1 Marine
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 2 Fighters and 4 Infantrys in Sumatra, round 2 : 0/6 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Marine in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Elite owned by the Yamamoto lost in Sumatra
                    Anzac roll dice for 2 Fighters and 2 Infantrys in Sumatra, round 3 : 1/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto lost in Sumatra
                Anzac win, taking Sumatra from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Elite and 1 Marine
            Battle in 61 Sea Zone
                Anzac attack with 2 Destroyers
                Hisaichi defend with 1 Battleship
                    Anzac roll dice for 2 Destroyers in 61 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Battleship in 61 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Anzac lost in 61 Sea Zone
                    Anzac roll dice for 1 Destroyer in 61 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship in 61 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 Destroyer owned by the Anzac lost in 61 Sea Zone
                Hisaichi win with 1 Battleship remaining. Battle score for attacker is -16
                Casualties for Anzac: 2 Destroyers
            Battle in Soembawa
                Anzac attack with 4 Infantrys
                Hisaichi defend with 1 Infantry
                    Anzac roll dice for 1 Battleship in Soembawa, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Soembawa
                Anzac win, taking Soembawa from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters moved from Sumatra to 67 Sea Zone
    
        Place Units - Anzac
            1 Battleship and 1 Destroyer placed in 67 Sea Zone
            1 Infantry placed in Broome
            3 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.00
    Anzac regular : -1.67
    Hisaichi regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Tank moved from Venezuela to Amazon
            2 Infantrys moved from Suriname to Amazon
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            1 Infantry and 3 Tanks placed in Banjarmasin
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Kotka
            2 Infantrys moved from Oulu to Kotka
            1 Infantry and 1 Tank moved from Oulu to Lapland
            1 Infantry moved from Oulu to Kotka
            1 Infantry moved from Oulu to Kotka
            1 Infantry moved from Oulu to Kotka
    
        Purchase Units - Finns
            Finns buy 1 JetFighter; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Kotka
                Finns attack with 1 Artillery and 6 Infantrys
                Russians defend with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                    Finns roll dice for 1 Artillery and 6 Infantrys in Kotka, round 2 : 1/7 hits, 1,50 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Kotka, round 2 : 2/4 hits, 1,17 expected hits
                    1 ArmoredCar owned by the Russians and 2 Infantrys owned by the Finns lost in Kotka
                    Finns roll dice for 1 Artillery and 4 Infantrys in Kotka, round 3 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kotka, round 3 : 0/3 hits, 1,00 expected hits
                    1 Infantry owned by the Russians lost in Kotka
                    Finns roll dice for 1 Artillery and 4 Infantrys in Kotka, round 4 : 1/5 hits, 1,17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Kotka, round 4 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Kotka
                    Finns roll dice for 1 Artillery and 3 Infantrys in Kotka, round 5 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 1 Artillery in Kotka, round 5 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians lost in Kotka
                Finns win, taking Kotka from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 1 ArmoredCar, 1 Artillery and 2 Infantrys
            Battle in Lapland
                Finns attack with 1 Infantry and 1 Tank
                Russians defend with 1 ArmoredCar
                    Finns roll dice for 1 Infantry and 1 Tank in Lapland, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 ArmoredCar in Lapland, round 2 : 0/1 hits, 0,17 expected hits
                    Finns roll dice for 1 Infantry and 1 Tank in Lapland, round 3 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 ArmoredCar in Lapland, round 3 : 0/1 hits, 0,17 expected hits
                    1 ArmoredCar owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 ArmoredCar
    
        Non Combat Move - Finns
            1 Artillery and 3 Infantrys moved from Helsinki to Tampere
            1 AAGun moved from Helsinki to Tampere
    
        Place Units - Finns
            1 JetFighter placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0,83
    Russians regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            2 Artillerys and 2 Infantrys moved from East Prussia to Latvia
            1 JetFighter moved from Vinnytsia to Latvia
            4 Infantrys moved from Odessa to Donetsk
            1 Fighter moved from Vinnytsia to Donetsk
            1 JetFighter moved from Bucharest to Bulgaria
            3 Infantrys moved from E.Romania to Bulgaria
            1 Infantry moved from Odessa to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 1 Elite, 2 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Latvia
                Romanians attack with 2 Artillerys, 2 Infantrys and 1 JetFighter
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 2 Infantrys and 1 JetFighter in Latvia, round 2 : 3/5 hits, 2,00 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Latvia
                Romanians win, taking Latvia from Russians with 2 Artillerys, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Donetsk
                Romanians attack with 1 Fighter and 5 Infantrys
                Russians defend with 3 Infantrys
                    Romanians roll dice for 1 Fighter and 5 Infantrys in Donetsk, round 2 : 2/6 hits, 1,17 expected hits
                    Russians roll dice for 3 Infantrys in Donetsk, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Fighter and 5 Infantrys in Donetsk, round 3 : 1/6 hits, 1,17 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
            Battle in Bulgaria
                Romanians attack with 3 Infantrys and 1 JetFighter
                Russians defend with 2 Infantrys
                    Romanians roll dice for 3 Infantrys and 1 JetFighter in Bulgaria, round 2 : 2/4 hits, 1,17 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Russians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 3 Infantrys and 1 JetFighter remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 JetFighter moved from Bulgaria to Kiev
            1 Fighter moved from Donetsk to Kiev
            1 JetFighter moved from Latvia to Kiev
            2 Infantrys moved from Odessa to Vinnytsia
            2 Infantrys moved from E.Romania to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
            1 Tank moved from East Prussia to Kiev
    
        Place Units - Romanians
            1 Elite, 2 Infantrys and 1 JetFighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 2,50
    Russians regular : -3,00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            4 Infantrys moved from S.Thailand to Burma
            1 Adv.Fighter moved from S.Thailand to Burma
            1 Infantry moved from S.Thailand to Burma
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
                  Thai take Lombok from Dutch
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Adv.Fighter and 5 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 1 Adv.Fighter and 5 Infantrys in Burma, round 2 : 0/6 hits, 1,33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Adv.Fighter and 4 Infantrys in Burma, round 3 : 0/5 hits, 1,17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Thai lost in Burma
                    Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 4 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Thai lost in Burma
                1 Adv.Fighter owned by the Thai retreated
                British win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for Thai: 5 Infantrys
    
        Non Combat Move - Thai
            1 Adv.Fighter moved from Burma to S.Thailand
            2 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from S.Thailand to N.Thailand
            1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
    
        Place Units - Thai
            1 Adv.Fighter and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -3,33
    British regular : 2,00
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            4 Infantrys moved from S.Thailand to Burma
            1 Adv.Fighter moved from S.Thailand to Burma
            1 Infantry moved from S.Thailand to Burma
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys moved from Bangkok to 105 Sea Zone
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Lombok
                  Thai take Lombok from Dutch
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Adv.Fighter and 5 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Thai roll dice for 1 Adv.Fighter and 5 Infantrys in Burma, round 2 : 0/6 hits, 1,33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    Thai roll dice for 1 Adv.Fighter and 4 Infantrys in Burma, round 3 : 0/5 hits, 1,17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Thai lost in Burma
                    Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 4 : 0/3 hits, 0,83 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Thai lost in Burma
                1 Adv.Fighter owned by the Thai retreated
                British win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for Thai: 5 Infantrys
    
        Non Combat Move - Thai
            1 Adv.Fighter moved from Burma to S.Thailand
            2 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from S.Thailand to N.Thailand
            1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
    
        Place Units - Thai
            1 Adv.Fighter and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Thai from N.Thailand: 1 Infantry
            EDIT: Adding units owned by Thai to S.Thailand: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Thai regular : -3,33
    British regular : 2,00
    

    Savegame


  • Hope you had a great Christmas holiday!

    Is the US on the move?


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            5 Tanks moved from N.Chile to Santiago
            2 Mech.Infs moved from Colombia to Santiago
            2 ArmoredCars and 1 Infantry moved from E.Mexico to Central America
            2 ArmoredCars moved from Central America to Colombia
            4 Infantrys moved from San Francisco to W.Mexico
            3 L.Fighters moved from San Francisco to 86 Sea Zone
            1 ArmoredCar and 5 Infantrys moved from Kwajalein to 96 Sea Zone
            1 ArmoredCar, 1 B.Carrier, 1 B.Transport, 5 Infantrys, 1 Submarine and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
            1 ArmoredCar and 5 Infantrys moved from 86 Sea Zone to Saipan
            1 Fighter and 2 L.Fighters moved from 86 Sea Zone to Saipan
            1 Infantry moved from Johnston to 98 Sea Zone
            1 Infantry and 1 S.Submarine moved from 98 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Eniwetok
            1 S.Bomber moved from Rongelap to Saipan
            1 S.Bomber moved from San Francisco to Eniwetok
            2 Destroyers moved from 98 Sea Zone to 96 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 1 Destroyer, 5 L.Fighters, 1 S.Bomber and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Saipan
                Americans attack with 1 ArmoredCar, 1 Fighter, 5 Infantrys, 2 L.Fighters and 1 S.Bomber
                Yamamoto defend with 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
                    Yamamoto roll AA dice in Saipan : 2/4 hits, 0.67 expected hits
                    1 Fighter owned by the Americans and 1 S.Bomber owned by the Americans lost in Saipan
                    Americans roll dice for 2 Battleships in Saipan, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Americans roll dice for 1 ArmoredCar, 5 Infantrys and 2 L.Fighters in Saipan, round 2 : 0/8 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Bunker and 3 Infantrys in Saipan, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 ArmoredCar, 5 Infantrys and 2 L.Fighters in Saipan, round 3 : 1/8 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Bunker and 3 Infantrys in Saipan, round 3 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 1 ArmoredCar, 4 Infantrys and 2 L.Fighters in Saipan, round 4 : 2/7 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Bunker and 2 Infantrys in Saipan, round 4 : 1/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 1 ArmoredCar, 3 Infantrys and 2 L.Fighters in Saipan, round 5 : 0/6 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Saipan
                    Americans roll dice for 1 ArmoredCar, 2 Infantrys and 2 L.Fighters in Saipan, round 6 : 2/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Bunker in Saipan, round 6 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Saipan
                Americans win, taking Saipan from Yamamoto with 1 ArmoredCar, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is -20
                Casualties for Americans: 1 Fighter, 3 Infantrys and 1 S.Bomber
                Casualties for Yamamoto: 1 Bunker and 3 Infantrys
            Battle in Eniwetok
                Americans attack with 1 Infantry and 1 S.Bomber
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 S.Bomber in Eniwetok, round 2 : 1/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Eniwetok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Infantry and 1 S.Bomber remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Santiago
                Americans attack with 2 Mech.Infs and 5 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Mech.Infs and 5 Tanks in Santiago, round 2 : 4/7 hits, 3.17 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
                2 Mech.Infs owned by the Americans, 2 Infantrys owned by the Neutral, 2 Artillerys owned by the Neutral and 1 Tank owned by the Americans lost in Santiago
                    Americans roll dice for 4 Tanks in Santiago, round 3 : 2/4 hits, 2.00 expected hits
                    Neutral roll dice for 2 Tanks in Santiago, round 3 : 1/2 hits, 1.00 expected hits
                    2 Tanks owned by the Neutral and 1 Tank owned by the Americans lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Americans: 2 Mech.Infs and 2 Tanks
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            2 L.Fighters moved from Saipan to 86 Sea Zone
            1 S.Bomber moved from Eniwetok to Rongelap
    
        Place Units - Americans
            1 Destroyer and 1 Submarine placed in 98 Sea Zone
            1 S.Bomber placed in Pearl Harbor
            2 ArmoredCars placed in Colombia
            5 L.Fighters placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.50
    Americans regular : -4.50
    Yamamoto AA : 1.33
    Neutral regular : 0.67
    

    Savegame


  • @trulpen sorry. i was on vacation. i hope your holidays were awesome also


  • No problem. Glad you’ve had a good time!


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            17 Artillerys moved from Kiev to Kursk
            1 Elite and 24 Infantrys moved from Kiev to Kursk
            8 Tanks moved from Kiev to Kursk
            2 Stukas moved from Vinnytsia to Kursk
            11 Tanks moved from Vinnytsia to Kursk
            1 Infantry moved from East Prussia to 24 Sea Zone
            4 Infantrys moved from Brest to Minsk
            1 Stuka moved from Oulu to Minsk
            1 Infantry moved from 24 Sea Zone to Vyborg
            2 Battleships moved from 22 Sea Zone to 24 Sea Zone
            1 JetFighter moved from 22 Sea Zone to 12 Sea Zone
            1 JetFighter moved from 22 Sea Zone to Vyborg
            2 Fighters moved from Oulu to Vyborg
            2 Adv.Fighters moved from 22 Sea Zone to Vyborg
            1 JetFighter moved from Oulu to Vyborg
            1 Fighter moved from 22 Sea Zone to Vyborg
            1 Stuka moved from Paris to Netherlands
            1 Bomber moved from Oulu to Minsk
            EDIT: 4 Infantrys moved from Malta to 48 Sea Zone
            1 Artillery and 1 Infantry moved from Oslo to Nordland
            1 Artillery and 3 Infantrys moved from Hamburg to 22 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 3 Infantrys moved from 24 Sea Zone to Vyborg
            3 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Rhine to Netherlands
            1 Adv.Fighter moved from 22 Sea Zone to Vyborg
    
        Purchase Units - Germans
            Germans buy 2 Bunkers, 1 HeavyTank, 24 Infantrys and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 Artillery, 3 Infantrys and 1 Stuka
                British defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Artillery, 3 Infantrys and 1 Stuka in Netherlands, round 2 : 2/5 hits, 1,67 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Netherlands, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 Artillery and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 3 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Germans attack with 1 Bomber, 4 Infantrys and 1 Stuka
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Bomber, 4 Infantrys and 1 Stuka in Minsk, round 2 : 1/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Germans roll dice for 1 Bomber, 4 Infantrys and 1 Stuka in Minsk, round 3 : 0/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 Bomber, 4 Infantrys and 1 Stuka in Minsk, round 4 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Bomber, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Nordland
                Germans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Nordland, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Neutral lost in Nordland
                Germans loses 0 PUs for violating Nordlands neutrality.
                Germans win, taking Nordland from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 12 Sea Zone
                Germans attack with 1 JetFighter
                British defend with 1 Submarine
                    Germans roll dice for 1 JetFighter in 12 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 Submarine owned by the British lost in 12 Sea Zone
                Germans win with 1 JetFighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Vyborg
                Germans attack with 3 Adv.Fighters, 1 Artillery, 3 Fighters, 4 Infantrys and 2 JetFighters
                Russians defend with 1 Artillery, 6 Infantrys and 1 Tank
                    Germans roll dice for 2 Battleships in Vyborg, round 2 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 3 Adv.Fighters, 1 Artillery, 3 Fighters, 4 Infantrys and 2 JetFighters in Vyborg, round 2 : 6/13 hits, 5,00 expected hits
                    Russians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Vyborg, round 2 : 1/8 hits, 2,83 expected hits
                    6 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 3 Adv.Fighters, 1 Artillery, 3 Fighters, 3 Infantrys and 2 JetFighters in Vyborg, round 3 : 5/12 hits, 4,83 expected hits
                    Russians roll dice for 1 Tank in Vyborg, round 3 : 0/1 hits, 0,50 expected hits
                    1 Tank owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 3 Adv.Fighters, 1 Artillery, 3 Fighters, 3 Infantrys and 2 JetFighters remaining. Battle score for attacker is 19
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Artillery, 6 Infantrys and 1 Tank
            Battle in Kursk
                Germans attack with 17 Artillerys, 1 Elite, 24 Infantrys, 2 Stukas and 19 Tanks
                Russians defend with 1 AAGun, 13 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 1 HeavyTank, 34 Infantrys and 5 Tanks
                    Russians roll AA dice in Kursk : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 17 Artillerys, 1 Elite, 24 Infantrys, 2 Stukas and 19 Tanks in Kursk, round 2 : 23/63 hits, 23,67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 13 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 HeavyTank, 34 Infantrys and 5 Tanks in Kursk, round 2 : 25/56 hits, 20,17 expected hits
                    22 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 24 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 16 Artillerys, 1 Elite, 2 Stukas and 19 Tanks in Kursk, round 3 : 20/38 hits, 16,33 expected hits
                    Russians roll dice for 13 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 HeavyTank, 12 Infantrys and 5 Tanks in Kursk, round 3 : 15/34 hits, 12,83 expected hits
                    1 Elite owned by the Russians, 12 Infantrys owned by the Russians, 7 Artillerys owned by the Russians and 15 Artillerys owned by the Germans lost in Kursk
                    Germans roll dice for 1 Artillery, 1 Elite, 2 Stukas and 19 Tanks in Kursk, round 4 : 10/23 hits, 11,33 expected hits
                    Russians roll dice for 6 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank and 5 Tanks in Kursk, round 4 : 7/14 hits, 6,17 expected hits
                    6 Artillerys owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Germans, 4 Tanks owned by the Russians and 5 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 2 Stukas and 14 Tanks in Kursk, round 5 : 7/16 hits, 8,00 expected hits
                    Russians roll dice for 1 Bunker, 1 Fighter, 1 HeavyTank and 1 Tank in Kursk, round 5 : 3/4 hits, 2,17 expected hits
                    1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 1 Tank owned by the Russians, 1 HeavyTank owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 2 Stukas and 11 Tanks remaining. Battle score for attacker is 10
                Casualties for Germans: 17 Artillerys, 1 Elite, 24 Infantrys and 8 Tanks
                Casualties for Russians: 13 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 HeavyTank, 34 Infantrys and 5 Tanks
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Stuka moved from Minsk to Kiev
            2 Stukas moved from Kursk to Kiev
            1 Bomber moved from Minsk to Kiev
            3 Carriers, 2 Destroyers and 1 Submarine moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 3 Infantrys moved from Orleanais to Languedoc
            1 Stuka moved from Netherlands to Rhine
            1 JetFighter moved from Vyborg to Kiev
            1 Fighter moved from Vyborg to 24 Sea Zone
            2 Fighters moved from Vyborg to 24 Sea Zone
            3 Adv.Fighters moved from Vyborg to 24 Sea Zone
            1 JetFighter moved from Vyborg to Helsinki
            1 JetFighter moved from 12 Sea Zone to Brest
            4 Infantrys moved from Warsaw to Brest
            19 Infantrys moved from Vinnytsia to Donetsk
            6 Infantrys moved from Krakow to Brest
            6 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Bohemia to Krakow
            2 Tanks moved from Lorraine to Bohemia
            1 Infantry moved from Normandy to Brittany
            1 Infantry moved from Brittany to Aquitaine
            1 Infantry moved from Aquitaine to Languedoc
            1 Infantry moved from Normandy to Orleanais
            4 Artillerys moved from Normandy to Orleanais
            1 Infantry moved from Normandy to Orleanais
            1 AAGun moved from Lorraine to Bavaria
            1 Destroyer and 3 Submarines moved from 48 Sea Zone to 56 Sea Zone
            4 Infantrys and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Malta: 2 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Campania: 2 Artillerys
            EDIT: Removing units owned by Germans from 56 Sea Zone: 2 Transports
            EDIT: Removing units owned by Italians from 56 Sea Zone: 8 Infantrys
            EDIT: Removing units owned by Italians from 56 Sea Zone: 5 Transports
            EDIT: Adding units owned by Germans to 56 Sea Zone: 2 Transports
            EDIT: Adding units owned by Italians to 56 Sea Zone: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by Italians to 56 Sea Zone: 5 Transports
            EDIT: Turning off Edit Mode
            1 Bunker and 3 Infantrys placed in Normandy
            1 Bunker and 6 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            1 HeavyTank and 4 Tanks placed in Bohemia
            4 Tanks placed in Hungary
    
        Turn Complete - Germans
            Germans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 5,00
    Germans regular : 0,33
    Russians AA : -0,33
    Neutral regular : -0,33
    British regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            17 Artillerys moved from Kiev to Kursk
            1 Elite and 24 Infantrys moved from Kiev to Kursk
            8 Tanks moved from Kiev to Kursk
            2 Stukas moved from Vinnytsia to Kursk
            11 Tanks moved from Vinnytsia to Kursk
            1 Infantry moved from East Prussia to 24 Sea Zone
            4 Infantrys moved from Brest to Minsk
            1 Stuka moved from Oulu to Minsk
            1 Infantry moved from 24 Sea Zone to Vyborg
            2 Battleships moved from 22 Sea Zone to 24 Sea Zone
            1 JetFighter moved from 22 Sea Zone to 12 Sea Zone
            1 JetFighter moved from 22 Sea Zone to Vyborg
            2 Fighters moved from Oulu to Vyborg
            2 Adv.Fighters moved from 22 Sea Zone to Vyborg
            1 JetFighter moved from Oulu to Vyborg
            1 Fighter moved from 22 Sea Zone to Vyborg
            1 Stuka moved from Paris to Netherlands
            1 Bomber moved from Oulu to Minsk
            EDIT: 4 Infantrys moved from Malta to 48 Sea Zone
            1 Artillery and 1 Infantry moved from Oslo to Nordland
            1 Artillery and 3 Infantrys moved from Hamburg to 22 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 3 Infantrys moved from 24 Sea Zone to Vyborg
            3 Infantrys moved from Rhine to Netherlands
            1 Artillery moved from Rhine to Netherlands
            1 Adv.Fighter moved from 22 Sea Zone to Vyborg
    
        Purchase Units - Germans
            Germans buy 2 Bunkers, 1 HeavyTank, 24 Infantrys and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Netherlands
                Germans attack with 1 Artillery, 3 Infantrys and 1 Stuka
                British defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Artillery, 3 Infantrys and 1 Stuka in Netherlands, round 2 : 2/5 hits, 1,67 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Netherlands, round 3 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 Artillery in Netherlands, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans and 1 Artillery owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 Artillery and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 3 Infantrys
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Germans attack with 1 Bomber, 4 Infantrys and 1 Stuka
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Bomber, 4 Infantrys and 1 Stuka in Minsk, round 2 : 1/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Germans roll dice for 1 Bomber, 4 Infantrys and 1 Stuka in Minsk, round 3 : 0/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 Bomber, 4 Infantrys and 1 Stuka in Minsk, round 4 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Bomber, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Nordland
                Germans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Nordland, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Neutral lost in Nordland
                Germans loses 0 PUs for violating Nordlands neutrality.
                Germans win, taking Nordland from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in 12 Sea Zone
                Germans attack with 1 JetFighter
                British defend with 1 Submarine
                    Germans roll dice for 1 JetFighter in 12 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 Submarine owned by the British lost in 12 Sea Zone
                Germans win with 1 JetFighter remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Vyborg
                Germans attack with 3 Adv.Fighters, 1 Artillery, 3 Fighters, 4 Infantrys and 2 JetFighters
                Russians defend with 1 Artillery, 6 Infantrys and 1 Tank
                    Germans roll dice for 2 Battleships in Vyborg, round 2 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 3 Adv.Fighters, 1 Artillery, 3 Fighters, 4 Infantrys and 2 JetFighters in Vyborg, round 2 : 6/13 hits, 5,00 expected hits
                    Russians roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Vyborg, round 2 : 1/8 hits, 2,83 expected hits
                    6 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 3 Adv.Fighters, 1 Artillery, 3 Fighters, 3 Infantrys and 2 JetFighters in Vyborg, round 3 : 5/12 hits, 4,83 expected hits
                    Russians roll dice for 1 Tank in Vyborg, round 3 : 0/1 hits, 0,50 expected hits
                    1 Tank owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 3 Adv.Fighters, 1 Artillery, 3 Fighters, 3 Infantrys and 2 JetFighters remaining. Battle score for attacker is 19
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Artillery, 6 Infantrys and 1 Tank
            Battle in Kursk
                Germans attack with 17 Artillerys, 1 Elite, 24 Infantrys, 2 Stukas and 19 Tanks
                Russians defend with 1 AAGun, 13 Artillerys, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter, 1 HeavyTank, 34 Infantrys and 5 Tanks
                    Russians roll AA dice in Kursk : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 17 Artillerys, 1 Elite, 24 Infantrys, 2 Stukas and 19 Tanks in Kursk, round 2 : 23/63 hits, 23,67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 13 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 HeavyTank, 34 Infantrys and 5 Tanks in Kursk, round 2 : 25/56 hits, 20,17 expected hits
                    22 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 24 Infantrys owned by the Germans lost in Kursk
                    Germans roll dice for 16 Artillerys, 1 Elite, 2 Stukas and 19 Tanks in Kursk, round 3 : 20/38 hits, 16,33 expected hits
                    Russians roll dice for 13 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 HeavyTank, 12 Infantrys and 5 Tanks in Kursk, round 3 : 15/34 hits, 12,83 expected hits
                    1 Elite owned by the Russians, 12 Infantrys owned by the Russians, 7 Artillerys owned by the Russians and 15 Artillerys owned by the Germans lost in Kursk
                    Germans roll dice for 1 Artillery, 1 Elite, 2 Stukas and 19 Tanks in Kursk, round 4 : 10/23 hits, 11,33 expected hits
                    Russians roll dice for 6 Artillerys, 1 Bunker, 1 Fighter, 1 HeavyTank and 5 Tanks in Kursk, round 4 : 7/14 hits, 6,17 expected hits
                    6 Artillerys owned by the Russians, 1 Elite owned by the Germans, 1 Artillery owned by the Germans, 4 Tanks owned by the Russians and 5 Tanks owned by the Germans lost in Kursk
                    Germans roll dice for 2 Stukas and 14 Tanks in Kursk, round 5 : 7/16 hits, 8,00 expected hits
                    Russians roll dice for 1 Bunker, 1 Fighter, 1 HeavyTank and 1 Tank in Kursk, round 5 : 3/4 hits, 2,17 expected hits
                    1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 1 Tank owned by the Russians, 1 HeavyTank owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                Germans win, taking Kursk from Russians with 2 Stukas and 11 Tanks remaining. Battle score for attacker is 10
                Casualties for Germans: 17 Artillerys, 1 Elite, 24 Infantrys and 8 Tanks
                Casualties for Russians: 13 Artillerys, 1 Bunker, 1 Elite, 1 Fighter, 1 HeavyTank, 34 Infantrys and 5 Tanks
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Stuka moved from Minsk to Kiev
            2 Stukas moved from Kursk to Kiev
            1 Bomber moved from Minsk to Kiev
            3 Carriers, 2 Destroyers and 1 Submarine moved from 22 Sea Zone to 24 Sea Zone
            1 Artillery and 3 Infantrys moved from Orleanais to Languedoc
            1 Stuka moved from Netherlands to Rhine
            1 JetFighter moved from Vyborg to Kiev
            1 Fighter moved from Vyborg to 24 Sea Zone
            2 Fighters moved from Vyborg to 24 Sea Zone
            3 Adv.Fighters moved from Vyborg to 24 Sea Zone
            1 JetFighter moved from Vyborg to Helsinki
            1 JetFighter moved from 12 Sea Zone to Brest
            4 Infantrys moved from Warsaw to Brest
            19 Infantrys moved from Vinnytsia to Donetsk
            6 Infantrys moved from Krakow to Brest
            6 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Bohemia to Krakow
            2 Tanks moved from Lorraine to Bohemia
            1 Infantry moved from Normandy to Brittany
            1 Infantry moved from Brittany to Aquitaine
            1 Infantry moved from Aquitaine to Languedoc
            1 Infantry moved from Normandy to Orleanais
            4 Artillerys moved from Normandy to Orleanais
            1 Infantry moved from Normandy to Orleanais
            1 AAGun moved from Lorraine to Bavaria
            1 Destroyer and 3 Submarines moved from 48 Sea Zone to 56 Sea Zone
            4 Infantrys and 2 Transports moved from 48 Sea Zone to 56 Sea Zone
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Malta: 2 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Campania: 2 Artillerys
            EDIT: Removing units owned by Germans from 56 Sea Zone: 2 Transports
            EDIT: Removing units owned by Italians from 56 Sea Zone: 8 Infantrys
            EDIT: Removing units owned by Italians from 56 Sea Zone: 5 Transports
            EDIT: Adding units owned by Germans to 56 Sea Zone: 2 Transports
            EDIT: Adding units owned by Italians to 56 Sea Zone: 2 Artillerys and 2 Infantrys
            EDIT: Adding units owned by Italians to 56 Sea Zone: 5 Transports
            EDIT: Turning off Edit Mode
            1 Bunker and 3 Infantrys placed in Normandy
            1 Bunker and 6 Infantrys placed in Hamburg
            4 Infantrys placed in Rhine
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Krakow
            1 HeavyTank and 4 Tanks placed in Bohemia
            4 Tanks placed in Hungary
    
        Turn Complete - Germans
            Germans collect 107 PUs; end with 107 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Brest: 1 Infantry
            EDIT: Adding units owned by Germans to Danzig: 1 Infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 5,00
    Germans regular : 0,33
    Russians AA : -0,33
    Neutral regular : -0,33
    British regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            7 Infantrys moved from Tula to Kursk
            7 Infantrys moved from Yaroslavl to Kursk
            1 Bomber and 6 Infantrys moved from Rostov to Kursk
            1 Adv.Fighter moved from Leningrad to Kursk
            1 Artillery and 1 Infantry moved from Yakutsk to Olyokminsk
            1 Infantry moved from Irkutsk to Ulan Bator
            1 Infantry moved from Olyokminsk to Irkutsk
            1 Artillery and 4 Infantrys moved from Evenkia to Olyokminsk
            2 ArmoredCars, 1 HeavyTank and 3 Tanks moved from Sibirsky to Olyokminsk
            1 Infantry moved from N.Karelia to Oulu
                  Russians take Oulu from Finns
            1 Infantry moved from S.Karelia to N.Karelia
            3 Infantrys moved from S.Karelia to Vyborg
            2 ArmoredCars moved from Leningrad to Vyborg
            1 Infantry and 1 Tank moved from Leningrad to Vyborg
    
        Purchase Units - Russians
            Russians buy 1 Bunker, 1 HeavyTank, 27 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 2 ArmoredCars, 4 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 2 ArmoredCars, 4 Infantrys and 1 Tank in Vyborg, round 2 : 2/7 hits, 1.83 expected hits
                    Finns roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Russians and 2 Infantrys owned by the Germans lost in Vyborg
                    Russians roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Vyborg, round 3 : 2/6 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 ArmoredCar, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 ArmoredCar
                Casualties for Germans: 1 Artillery and 3 Infantrys
            Battle in Kursk
                Russians attack with 1 Adv.Fighter, 1 Bomber and 20 Infantrys
                Germans defend with 1 AAGun, 1 Factory and 11 Tanks
                    Germans roll AA dice in Kursk : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Bomber and 20 Infantrys in Kursk, round 2 : 3/22 hits, 4.50 expected hits
                    Germans roll dice for 11 Tanks in Kursk, round 2 : 7/11 hits, 5.50 expected hits
                    7 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                    Russians roll dice for 1 Adv.Fighter, 1 Bomber and 13 Infantrys in Kursk, round 3 : 5/15 hits, 3.33 expected hits
                    Germans roll dice for 8 Tanks in Kursk, round 3 : 1/8 hits, 4.00 expected hits
                    1 Infantry owned by the Russians and 5 Tanks owned by the Germans lost in Kursk
                    Russians roll dice for 1 Adv.Fighter, 1 Bomber and 12 Infantrys in Kursk, round 4 : 5/14 hits, 3.17 expected hits
                    Germans roll dice for 3 Tanks in Kursk, round 4 : 3/3 hits, 1.50 expected hits
                    3 Infantrys owned by the Russians and 3 Tanks owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 1 Adv.Fighter, 1 Bomber and 9 Infantrys remaining. Battle score for attacker is 33
                Casualties for Russians: 11 Infantrys
                Casualties for Germans: 11 Tanks
    
        Non Combat Move - Russians
            5 Infantrys moved from Stalingrad to Rostov
            2 Infantrys moved from Georgia to Rostov
            8 Infantrys moved from Moscow to Tula
            3 Infantrys moved from Vologda to Yaroslavl
            2 Infantrys moved from Moscow to Yaroslavl
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            1 Adv.Fighter moved from Kursk to Tula
            1 Bomber moved from Kursk to Moscow
    
        Place Units - Russians
            1 Bunker and 4 Infantrys placed in Leningrad
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            1 HeavyTank and 9 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            6 Mech.Infs placed in Sibirsky
            2 Infantrys placed in Tashkent
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Germans AA : -0.33
    Germans regular : 0.00
    Russians regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            2 Transports moved from 56 Sea Zone to 48 Sea Zone
            1 Artillery moved from Campania to 48 Sea Zone
            2 Infantrys moved from Sicily to 48 Sea Zone
            1 Infantry moved from Malta to 48 Sea Zone
            1 Artillery and 3 Infantrys moved from 48 Sea Zone to El Agheila
            1 Transport moved from 56 Sea Zone to 48 Sea Zone
            2 Transports moved from 56 Sea Zone to 48 Sea Zone
            2 Infantrys moved from Malta to 48 Sea Zone
            4 Infantrys moved from Campania to 48 Sea Zone
            6 Infantrys moved from 48 Sea Zone to El Agheila
            1 Infantry moved from Campania to 46 Sea Zone
            1 Infantry and 1 S.Submarine moved from 46 Sea Zone to 56 Sea Zone
            2 Artillerys and 3 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Elite moved from New Valley to Lower Egypt
            1 Artillery and 1 Infantry moved from New Valley to Nubia
            2 Artillerys, 6 Infantrys and 4 Tanks moved from Palestine to Lower Egypt
            1 Adv.Fighter moved from New Valley to Nubia
            1 Adv.Fighter moved from 52 Sea Zone to Lower Egypt
            1 Artillery, 6 Infantrys and 2 Tanks moved from W.Morocco to Mauritania
            4 Mech.Infs moved from Tunis to Hun
            1 Tank moved from Tripoli to Hun
            1 Tank moved from New Valley to Hun
                  Italians take Kufra from British
            1 Adv.Fighter and 1 JetFighter moved from 56 Sea Zone to Lower Egypt
            1 JetFighter moved from New Valley to Lower Egypt
            1 JetFighter moved from New Valley to Nubia
            1 JetFighter moved from Rome to El Agheila
            1 JetFighter moved from Rome to Hun
            1 JetFighter moved from Rome to Hun
            2 Infantrys moved from Palestine to Lower Egypt
            1 JetFighter moved from 56 Sea Zone to Lower Egypt
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 1 Bunker, 12 Infantrys, 1 JetFighter, 3 Mech.Infs, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Hun
                Italians attack with 2 JetFighters, 4 Mech.Infs and 2 Tanks
                British defend with 1 Mech.Inf
                    Italians roll dice for 2 JetFighters, 4 Mech.Infs and 2 Tanks in Hun, round 2 : 1/8 hits, 3,67 expected hits
                    British roll dice for 1 Mech.Inf in Hun, round 2 : 0/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the British lost in Hun
                Italians win, taking Hun from British with 2 JetFighters, 4 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in El Agheila
                Italians attack with 1 Artillery, 9 Infantrys and 1 JetFighter
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 Artillery, 9 Infantrys and 1 JetFighter in El Agheila, round 2 : 3/11 hits, 2,67 expected hits
                    British roll dice for 1 Mech.Inf in El Agheila, round 2 : 0/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the British lost in El Agheila
                Italians win, taking El Agheila from British with 1 Artillery, 9 Infantrys and 1 JetFighter remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Nubia
                Italians attack with 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 JetFighter
                British defend with 2 Mech.Infs
                    Italians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Infantry and 1 JetFighter in Nubia, round 2 : 3/4 hits, 1,83 expected hits
                    British roll dice for 2 Mech.Infs in Nubia, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Italians and 2 Mech.Infs owned by the British lost in Nubia
                Italians win, taking Nubia from British with 1 Adv.Fighter, 1 Artillery and 1 JetFighter remaining. Battle score for attacker is 10
                Casualties for Italians: 1 Infantry
                Casualties for British: 2 Mech.Infs
            Battle in Mauritania
                Italians attack with 1 Artillery, 6 Infantrys and 2 Tanks
                French defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 1 Artillery, 6 Infantrys and 2 Tanks in Mauritania, round 2 : 4/9 hits, 2,50 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Mauritania, round 2 : 0/2 hits, 0,67 expected hits
                    1 Artillery owned by the French and 1 Infantry owned by the French lost in Mauritania
                Italians win, taking Mauritania from French with 1 Artillery, 6 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 1 Artillery and 1 Infantry
            Battle in Lower Egypt
                Italians attack with 2 Adv.Fighters, 4 Artillerys, 1 Elite, 11 Infantrys, 3 JetFighters and 4 Tanks
                British defend with 5 Artillerys, 14 Infantrys and 1 Tank
                    Italians roll dice for 2 Battleships in Lower Egypt, round 2 : 1/2 hits, 1,33 expected hits
                    Italians roll dice for 2 Adv.Fighters, 4 Artillerys, 1 Elite, 11 Infantrys, 3 JetFighters and 4 Tanks in Lower Egypt, round 2 : 10/25 hits, 9,17 expected hits
                    British roll dice for 5 Artillerys, 14 Infantrys and 1 Tank in Lower Egypt, round 2 : 11/20 hits, 6,83 expected hits
                    11 Infantrys owned by the Italians and 11 Infantrys owned by the British lost in Lower Egypt
                    Italians roll dice for 2 Adv.Fighters, 4 Artillerys, 1 Elite, 3 JetFighters and 4 Tanks in Lower Egypt, round 3 : 9/14 hits, 6,83 expected hits
                    British roll dice for 5 Artillerys, 3 Infantrys and 1 Tank in Lower Egypt, round 3 : 1/9 hits, 3,17 expected hits
                    1 Elite owned by the Italians, 1 Tank owned by the British, 5 Artillerys owned by the British and 3 Infantrys owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 2 Adv.Fighters, 4 Artillerys, 3 JetFighters and 4 Tanks remaining. Battle score for attacker is 28
                Casualties for Italians: 1 Elite and 11 Infantrys
                Casualties for British: 5 Artillerys, 14 Infantrys and 1 Tank
    
        Non Combat Move - Italians
            1 AAGun moved from Palestine to Lower Egypt
            1 JetFighter moved from Nubia to 56 Sea Zone
            1 Adv.Fighter moved from Nubia to 56 Sea Zone
            2 Adv.Fighters moved from Lower Egypt to 56 Sea Zone
            1 JetFighter moved from El Agheila to Mersa Matruh
            2 JetFighters moved from Hun to Tripoli
            3 Infantrys moved from S.Tunisia to Tripoli
            4 Infantrys moved from S.Algeria to E.Morocco
            2 Artillerys, 1 Elite and 5 Infantrys moved from E.Morocco to W.Morocco
            1 AAGun moved from W.Morocco to E.Morocco
            1 Carrier moved from 52 Sea Zone to 56 Sea Zone
            2 JetFighters moved from Lower Egypt to 56 Sea Zone
            1 Infantry moved from Syria to Palestine
            1 JetFighter moved from Lower Egypt to Mersa Matruh
            1 Infantry moved from Lombardy to Tuscany
            2 Infantrys moved from Provence to Lombardy
            1 AAGun moved from E.Romania to Vinnytsia
    
        Place Units - Italians
            1 Bunker and 2 Infantrys placed in Syria
            3 Mech.Infs and 1 Mot.Inf placed in E.Morocco
            4 Infantrys placed in Tunis
            4 Artillerys and 6 Infantrys placed in Rome
            1 JetFighter and 1 Tank placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 82 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Italians regular : 3,00
    British regular : 1,67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            1 Adv.Fighter moved from Churchill to Greenland
            1 Infantry moved from Darfur to Kufra
                  French take Kufra from Italians
            1 Fighter moved from W.Iran to Palestine
            1 Infantry moved from French Equatorial Africa to French Sudan
            1 Adv.Fighter moved from Scotland to Dover
            2 Elites, 3 Infantrys and 3 Tanks moved from French Equatorial Africa to Belgian Congo
            1 Transport moved from 34 Sea Zone to 38 Sea Zone
    
        Purchase Units - French
            French buy 1 Bunker, 1 Elite, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - French
            Battle in Palestine
                French attack with 1 Fighter
                Italians defend with 1 Infantry
                    French roll dice for 1 Fighter in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the French lost in Palestine
                Italians win with 1 Infantry remaining. Battle score for attacker is -8
                Casualties for French: 1 Fighter
            Battle in Belgian Congo
                French attack with 2 Elites, 3 Infantrys and 3 Tanks
                Neutral defend with 2 Infantrys
                    French roll dice for 2 Elites, 3 Infantrys and 3 Tanks in Belgian Congo, round 2 : 3/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in Belgian Congo
                French loses 0 PUs for violating Belgian Congos neutrality.
                French win, taking Belgian Congo from Neutral with 2 Elites, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker, 1 Elite, 1 Infantry and 1 Tank placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    French regular : 0.00
    Neutral regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 B.Transport moved from 111 Sea Zone to 93 Sea Zone
            4 Infantrys moved from Mindanao to 93 Sea Zone
            1 B.Transport and 4 Infantrys moved from 93 Sea Zone to 94 Sea Zone
            4 Infantrys moved from 94 Sea Zone to Saipan
            1 B.Transport moved from 111 Sea Zone to 107 Sea Zone
            4 Infantrys moved from Davao to 107 Sea Zone
            1 B.Transport and 4 Infantrys moved from 107 Sea Zone to 111 Sea Zone
            4 Infantrys moved from 111 Sea Zone to Soembawa
            1 Artillery moved from Flores to Soembawa
            1 Battleship moved from 111 Sea Zone to 94 Sea Zone
            2 Infantrys moved from West Borneo to 110 Sea Zone
            1 Artillery, 1 Elite, 2 Marines and 2 Tanks moved from Malaya to 110 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys, 2 Marines and 2 Tanks moved from 110 Sea Zone to Sumatra
            1 Bomber moved from Bangkok to 65 Sea Zone
            1 Infantry moved from Woleai to Ulithi
            1 Artillery moved from Truk to Woleai
            1 Fighter moved from 85 Sea Zone to Saipan
            1 Transport moved from 111 Sea Zone to 94 Sea Zone
            2 Infantrys moved from Iwo Jima to 94 Sea Zone
            2 Infantrys moved from 94 Sea Zone to Saipan
            1 Fighter moved from 85 Sea Zone to Saipan
            1 Fighter moved from 111 Sea Zone to 65 Sea Zone
            1 Fighter moved from 111 Sea Zone to 65 Sea Zone
            2 Battleships moved from 110 Sea Zone to 111 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Carrier, 10 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Soembawa
                Yamamoto attack with 1 Artillery and 4 Infantrys
                Anzac defend with 4 Infantrys
                    Yamamoto roll dice for 2 Battleships in Soembawa, round 2 : 2/2 hits, 1,33 expected hits
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Soembawa, round 2 : 2/5 hits, 1,17 expected hits
                    Dutch roll dice for 4 Infantrys in Soembawa, round 2 : 1/4 hits, 1,33 expected hits
                    4 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Soembawa
                Yamamoto win, taking Soembawa from Dutch with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 4 Infantrys
            Battle in 65 Sea Zone
                Yamamoto attack with 1 Bomber and 2 Fighters
                Anzac defend with 1 Destroyer
                    Yamamoto roll dice for 1 Bomber and 2 Fighters in 65 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Anzac roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 65 Sea Zone
                Yamamoto win with 1 Bomber and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Anzac: 1 Destroyer
            Battle in Sumatra
                Yamamoto attack with 1 Artillery, 1 Elite, 2 Infantrys, 2 Marines and 2 Tanks
                Anzac defend with 2 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Infantrys, 2 Marines and 2 Tanks in Sumatra, round 2 : 2/8 hits, 3,17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 2 Infantrys in Sumatra, round 2 : 2/3 hits, 1,17 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Sumatra
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 2 Marines and 2 Tanks in Sumatra, round 3 : 2/6 hits, 2,83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Sumatra, round 3 : 2/2 hits, 0,83 expected hits
                    1 Infantry owned by the Anzac, 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Bunker owned by the Dutch lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 2 Marines and 2 Tanks remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Artillery, 1 Elite and 2 Infantrys
                Casualties for Anzac: 2 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Saipan
                Yamamoto attack with 2 Fighters and 6 Infantrys
                Americans defend with 1 AAGun, 1 ArmoredCar, 1 Factory and 2 Infantrys
                    Americans roll AA dice in Saipan : 0/2 hits, 0,33 expected hits
                    Yamamoto roll dice for 1 Battleship in Saipan, round 2 : 1/1 hits, 0,67 expected hits
                    Yamamoto roll dice for 2 Fighters and 6 Infantrys in Saipan, round 2 : 1/8 hits, 1,67 expected hits
                    Americans roll dice for 1 ArmoredCar and 2 Infantrys in Saipan, round 2 : 0/3 hits, 0,83 expected hits
                    1 Infantry owned by the Americans and 1 ArmoredCar owned by the Americans lost in Saipan
                    Yamamoto roll dice for 2 Fighters and 6 Infantrys in Saipan, round 3 : 2/8 hits, 1,67 expected hits
                    Americans roll dice for 1 Infantry in Saipan, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Saipan
                Yamamoto win, taking Saipan from Americans with 2 Fighters and 6 Infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Saipan to 94 Sea Zone
            8 Adv.Fighters, 2 B.Carriers, 2 Carriers, 2 Destroyers and 3 Submarines moved from 85 Sea Zone to 94 Sea Zone
            1 Carrier moved from 111 Sea Zone to 94 Sea Zone
            1 Transport moved from 106 Sea Zone to 94 Sea Zone
            1 B.Transport moved from 111 Sea Zone to 94 Sea Zone
            1 Fighter moved from 65 Sea Zone to 110 Sea Zone
            1 Bomber moved from 65 Sea Zone to Davao
    
        Place Units - Yamamoto
            1 Carrier placed in 110 Sea Zone
            2 Artillerys and 3 Infantrys placed in Malaya
            1 Bunker and 3 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
            1 Adv.Fighter and 1 L.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0,83
    Americans regular : -1,17
    Anzac regular : 0,67
    Americans AA : -0,33
    Dutch regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Hupeh
            1 Artillery moved from Shensi to Hupeh
            1 Infantry moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Shensi to Suiyuan
            1 Adv.Fighter and 1 Fighter moved from Shensi to Hupeh
            1 Adv.Fighter moved from Shensi to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Suiyuan, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Suiyuan, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry in Suiyuan, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Hupeh, round 2 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Hupeh, round 3 : 0/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 1 Fighter in Hupeh, round 4 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi
            1 Adv.Fighter moved from Suiyuan to Shensi
            1 Artillery and 1 Marine moved from Ningsia to Shensi
            1 Artillery and 1 Infantry moved from Lanchow to Shensi
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Shensi
            1 Adv.Fighter moved from E.Sinkiang to Shensi
            1 Fighter moved from Urumqi to Shensi
            1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
            1 Artillery, 1 Infantry and 1 Marine moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
            2 ArmoredCars and 6 Infantrys moved from W.Sinkiang to Alma Ata
            2 ArmoredCars and 1 Infantry moved from Urumqi to E.Sinkiang
            2 ArmoredCars moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining
            2 ArmoredCars and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -4.33
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 unit repaired.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Infantry moved from Kweichow to Szechwan
                  Hisaichi take Szechwan from Chinese
            2 Infantrys moved from Anhwei to Hupeh
            5 Infantrys moved from Hunan to Hupeh
            1 L.Fighter moved from Shansi to Suiyuan
            4 Infantrys moved from Kweichow to Hupeh
            2 Infantrys moved from Shansi to Suiyuan
            1 Infantry moved from Ayan to Okhotsk
            1 L.Fighter moved from Changchun to Okhotsk
            1 L.Fighter moved from Changchun to Irkutsk
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            2 Infantrys moved from Ayan to Yakutsk
            3 Artillerys and 3 Tanks moved from Shansi to Hupeh
            1 Infantry moved from Shansi to Suiyuan
            1 Bomber moved from N.French Indochina to Ulan Bator
            1 Infantry moved from S.Buryat Mongolia to Irkutsk
            2 Infantrys moved from S.Buryat Mongolia to Ulan Bator
            1 Infantry moved from N.Buryat Mongolia to Irkutsk
            9 Infantrys moved from Shansi to Hupeh
            1 Infantry moved from Ayan to Okhotsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Bunker, 12 Infantrys, 2 L.Fighters and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Yakutsk
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Yakutsk, round 2 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Yakutsk, round 3 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Yakutsk, round 4 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Yakutsk, round 5 : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 5 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Yakutsk, round 6 : 1/3 hits, 0,50 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 6 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Irkutsk
                Hisaichi attack with 2 Infantrys and 1 L.Fighter
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 L.Fighter in Irkutsk, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Irkutsk
                Hisaichi win, taking Irkutsk from Russians with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Ulan Bator
                Hisaichi attack with 1 Bomber and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 2 Infantrys in Ulan Bator, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Ulan Bator, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Ulan Bator
                Hisaichi win, taking Ulan Bator from Russians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Okhotsk
                Hisaichi attack with 2 Infantrys and 1 L.Fighter
                British defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 1 L.Fighter in Okhotsk, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 L.Fighter in Okhotsk, round 3 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Okhotsk
                Hisaichi win, taking Okhotsk from Russians with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 3 Artillerys, 20 Infantrys and 3 Tanks
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 3 Artillerys, 20 Infantrys and 3 Tanks in Hupeh, round 2 : 6/26 hits, 6,33 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 3 Artillerys, 20 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
            Battle in Suiyuan
                Hisaichi attack with 3 Infantrys and 1 L.Fighter
                Chinese defend with 1 ArmoredCar and 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 L.Fighter in Suiyuan, round 2 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Suiyuan, round 2 : 1/2 hits, 0,50 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Suiyuan
                    Hisaichi roll dice for 2 Infantrys and 1 L.Fighter in Suiyuan, round 3 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
    
        Non Combat Move - Hisaichi
            1 L.Fighter moved from Suiyuan to 94 Sea Zone
            1 Adv.Fighter moved from 94 Sea Zone to Saipan
            1 Infantry moved from N.French Indochina to N.Thailand
            1 Infantry moved from N.French Indochina to Kweichow
            1 Infantry moved from N.French Indochina to Hunan
            1 T.Boat moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from Shantung to Shansi
            1 Artillery moved from Shantung to Anhwei
            1 Infantry moved from Shantung to Chahar
            3 Infantrys moved from Kwangsi to Hunan
            1 Infantry moved from East And South Borneo to West Borneo
            1 Infantry moved from Java to Sumatra
            1 Elite and 2 Infantrys moved from East And South Borneo to 111 Sea Zone
            1 Elite, 2 Infantrys and 2 Transports moved from 111 Sea Zone to 110 Sea Zone
            1 Elite and 2 Infantrys moved from 110 Sea Zone to Sumatra
            3 Transports moved from 111 Sea Zone to 94 Sea Zone
            1 L.Fighter moved from Okhotsk to 94 Sea Zone
            1 Bomber moved from Ulan Bator to S.Buryat Mongolia
            2 Infantrys moved from Chita to S.Buryat Mongolia
            1 Artillery moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from Heilungchiang to Ayan
            1 L.Fighter moved from Irkutsk to N.Buryat Mongolia
            7 Infantrys moved from Kirin to Heilungchiang
            6 Infantrys moved from Hong Kong to Kwangtung
            1 Infantry moved from Changchun to Kirin
            4 Infantrys moved from Liaoning to Heilungchiang
            1 Battleship moved from 61 Sea Zone to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Bunker placed in N.Buryat Mongolia
            3 Infantrys placed in Chita
            1 Artillery and 2 Infantrys placed in Kwangsi
            1 Artillery and 2 Infantrys placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Shansi: 1 AAGun
            EDIT: Adding units owned by Hisaichi to Hupeh: 1 AAGun
            EDIT: Turning off Edit Mode
            1 Infantry and 5 Tanks placed in Hong Kong
            4 Infantrys placed in Liaoning
            2 L.Fighters placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Russians regular : -2,00
    Hisaichi regular : -2,17
    

    Savegame


  • Missed 6 mechs. Have to rethink NCMs in the north.

Suggested Topics

  • 14
  • 22
  • 67
  • 57
  • 118
  • 204
  • 316
  • 411
Axis & Allies Boardgaming Custom Painted Miniatures

47

Online

17.8k

Users

40.5k

Topics

1.8m

Posts