@SuperbattleshipYamato NA is fun to with it’s new mechanics.
#1 trulpen (X) vs dawgoneit (A) WaW
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Dutch 2 Fighters and 3 Infantrys moved from Banjarmasin to East And South Borneo 1 Tank moved from Banjarmasin to East And South Borneo 2 Infantrys moved from Banjarmasin to West Borneo 1 Fighter moved from Banjarmasin to West Borneo 1 Infantry moved from Banjarmasin to West Borneo Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 2 Fighters; Remaining resources: 0 PUs; Combat - Dutch Battle in East And South Borneo Dutch attack with 2 Fighters, 3 Infantrys and 1 Tank Yamamoto defend with 1 Artillery and 3 Infantrys Dutch roll dice for 2 Fighters, 3 Infantrys and 1 Tank in East And South Borneo, round 2 : 2/6 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in East And South Borneo, round 2 : 3/4 hits, 1.33 expected hits 2 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in East And South Borneo Dutch roll dice for 2 Fighters and 1 Tank in East And South Borneo, round 3 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in East And South Borneo, round 3 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 Fighters and 1 Tank in East And South Borneo, round 4 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in East And South Borneo, round 4 : 0/2 hits, 0.67 expected hits Dutch roll dice for 2 Fighters and 1 Tank in East And South Borneo, round 5 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in East And South Borneo, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in East And South Borneo Dutch roll dice for 2 Fighters and 1 Tank in East And South Borneo, round 6 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in East And South Borneo, round 6 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Dutch and 1 Artillery owned by the Yamamoto lost in East And South Borneo Dutch win, taking East And South Borneo from Yamamoto with 1 Fighter and 1 Tank remaining. Battle score for attacker is -4 Casualties for Dutch: 1 Fighter and 3 Infantrys Casualties for Yamamoto: 1 Artillery and 3 Infantrys Battle in West Borneo Dutch attack with 1 Fighter and 3 Infantrys Yamamoto defend with 1 Artillery Dutch roll dice for 1 Fighter and 3 Infantrys in West Borneo, round 2 : 1/4 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in West Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in West Borneo Dutch win, taking West Borneo from Yamamoto with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Dutch 1 Fighter moved from East And South Borneo to Banjarmasin 1 Fighter moved from West Borneo to Banjarmasin Place Units - Dutch 1 Adv.Fighter and 2 Fighters placed in Banjarmasin Turn Complete - Dutch Dutch collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.00 Dutch regular : -2.17
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Finns 1 Artillery and 2 Infantrys moved from Vyborg to S.Karelia 1 Tank moved from N.Karelia to S.Karelia 1 Artillery moved from Tampere to 24 Sea Zone 1 Infantry moved from Helsinki to 24 Sea Zone 1 Artillery and 1 Infantry moved from 24 Sea Zone to Upper Norrland 1 Adv.Fighter moved from Helsinki to Upper Norrland 1 JetFighter moved from Vyborg to S.Karelia Purchase Units - Finns Finns buy 5 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Finns Battle in S.Karelia Finns attack with 1 Artillery, 2 Infantrys, 1 JetFighter and 1 Tank Russians defend with 2 Infantrys Finns roll dice for 1 Artillery, 2 Infantrys, 1 JetFighter and 1 Tank in S.Karelia, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 2 Infantrys in S.Karelia, round 2 : 1/2 hits, 0,67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia Finns win, taking S.Karelia from Russians with 1 Artillery, 1 Infantry, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Battle in Upper Norrland Finns attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry Neutral defend with 2 Infantrys Finns roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Upper Norrland, round 2 : 1/3 hits, 1,17 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 2/2 hits, 0,67 expected hits 1 Infantry owned by the Finns, 1 Artillery owned by the Finns and 1 Infantry owned by the Neutral lost in Upper Norrland 1 Adv.Fighter owned by the Finns retreated Neutral win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Finns: 1 Artillery and 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Finns 2 Infantrys moved from Oulu to Lapland 2 Infantrys moved from Oulu to Vyborg 1 Artillery and 2 Infantrys moved from Tampere to Oulu 2 Infantrys moved from Helsinki to Tampere 1 JetFighter moved from S.Karelia to Vyborg 1 Adv.Fighter moved from Upper Norrland to Vyborg Place Units - Finns 1 Transport placed in 24 Sea Zone 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Finns regular : -0,17 Russians regular : 0,33 Neutral regular : 1,33
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TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Romanians 1 Fighter and 4 JetFighters moved from Rostov to Saratov 3 Infantrys moved from Rostov to Saratov 1 Artillery and 1 Infantry moved from E.Romania to 53 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Erzurum Romanians take Erzurum from Russians 1 Infantry moved from Georgia to Astrakhan Romanians take Astrakhan from Russians 1 Infantry moved from Georgia to Saratov Purchase Units - Romanians Romanians buy 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Saratov Romanians attack with 1 Fighter, 4 Infantrys and 4 JetFighters Russians defend with 4 Infantrys Romanians roll dice for 1 Fighter, 4 Infantrys and 4 JetFighters in Saratov, round 2 : 4/9 hits, 3,67 expected hits Russians roll dice for 4 Infantrys in Saratov, round 2 : 3/4 hits, 1,33 expected hits 4 Infantrys owned by the Russians and 3 Infantrys owned by the Romanians lost in Saratov Romanians win, taking Saratov from Russians with 1 Fighter, 1 Infantry and 4 JetFighters remaining. Battle score for attacker is 2 Casualties for Romanians: 3 Infantrys Casualties for Russians: 4 Infantrys Non Combat Move - Romanians 1 Elite and 5 Infantrys moved from Donetsk to Rostov 1 AAGun moved from Rostov to Georgia 2 Artillerys and 1 Infantry moved from Kursk to Rostov 3 Infantrys moved from Vinnytsia to Donetsk 1 Artillery and 3 Infantrys moved from E.Romania to Bulgaria 2 Infantrys moved from Bucharest to E.Romania 1 Mech.Inf moved from Bucharest to Donetsk 1 Tank moved from Bucharest to Vinnytsia 1 Fighter and 4 JetFighters moved from Saratov to Georgia Place Units - Romanians 3 Infantrys placed in Georgia 3 Infantrys placed in E.Romania 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Romanians regular : 0,33 Russians regular : 1,67
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Thai 11 Infantrys and 1 Tank moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys and 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 11 Infantrys and 1 Tank British defend with 1 Artillery and 2 Infantrys Thai roll dice for 11 Infantrys and 1 Tank in S.Thailand, round 2 : 2/12 hits, 2,33 expected hits British roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 0/3 hits, 1,00 expected hits 2 Infantrys owned by the British lost in S.Thailand Thai roll dice for 11 Infantrys and 1 Tank in S.Thailand, round 3 : 2/12 hits, 2,33 expected hits British roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 11 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for British: 1 Artillery and 2 Infantrys Non Combat Move - Thai 1 Adv.Fighter moved from Tokyo to 111 Sea Zone Place Units - Thai 2 Artillerys and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Thai regular : -0,67 British regular : -1,33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Americans 5 L.Fighters and 5 S.Bombers moved from Banjarmasin to 58 Sea Zone 1 Artillery moved from Hispaniola to 26 Sea Zone 1 Artillery moved from Jamaica to 26 Sea Zone 1 Marine moved from Hispaniola to 26 Sea Zone 2 Marines moved from Jamaica to 26 Sea Zone 4 Artillerys and 4 Marines moved from 26 Sea Zone to Suriname 2 ArmoredCars and 2 Infantrys moved from Colombia to Amazon 2 ArmoredCars moved from Amazon to Rio De Janeiro 2 Artillerys moved from South Central USA to South Atlantic USA 9 L.Fighters moved from San Francisco to 95 Sea Zone 2 L.Fighters moved from Pearl Harbor to 95 Sea Zone 1 Bomber moved from San Francisco to Nauru 1 Carrier moved from 96 Sea Zone to 95 Sea Zone 1 L.Fighter moved from Pearl Harbor to 95 Sea Zone 1 S.Bomber moved from Midway to Banjarmasin Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 10 Destroyers and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 58 Sea Zone Americans attack with 5 L.Fighters and 5 S.Bombers Italians defend with 2 Battleships, 1 Carrier, 1 Destroyer, 2 JetFighters and 4 Transports Americans roll dice for 5 L.Fighters and 5 S.Bombers in 58 Sea Zone, round 2 : 8/10 hits, 6.67 expected hits Units damaged: 2 Battleships owned by the Italians Italians roll dice for 2 Battleships, 1 Carrier, 1 Destroyer, 2 JetFighters and 4 Transports in 58 Sea Zone, round 2 : 2/10 hits, 3.50 expected hits 4 Transports owned by the Italians, 1 Destroyer owned by the Italians, 2 L.Fighters owned by the Americans and 1 JetFighter owned by the Italians lost in 58 Sea Zone Americans roll dice for 3 L.Fighters and 5 S.Bombers in 58 Sea Zone, round 3 : 5/8 hits, 5.67 expected hits Italians roll dice for 2 Battleships, 1 Carrier and 1 JetFighter in 58 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits 1 Carrier owned by the Italians, 2 Battleships owned by the Italians, 2 L.Fighters owned by the Americans and 1 JetFighter owned by the Italians lost in 58 Sea Zone Americans win with 1 L.Fighter and 5 S.Bombers remaining. Battle score for attacker is 62 Casualties for Americans: 4 L.Fighters Casualties for Italians: 2 Battleships, 1 Carrier, 1 Destroyer, 2 JetFighters and 4 Transports Non Combat Move - Americans 1 L.Fighter moved from 58 Sea Zone to Rajputana 5 S.Bombers moved from 58 Sea Zone to Banjarmasin 1 Destroyer and 1 Submarine moved from 89 Sea Zone to 95 Sea Zone Place Units - Americans 3 Destroyers placed in 26 Sea Zone 3 Destroyers placed in 125 Sea Zone 1 B.Transport placed in 25 Sea Zone 2 S.Submarines placed in 98 Sea Zone 2 Artillerys placed in Colombia 4 Destroyers placed in 25 Sea Zone Turn Complete - Americans Americans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -1.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Germans 4 Infantrys moved from Rostov to Penza 3 Infantrys moved from Smolensk to Yaroslavl 2 Infantrys moved from Kursk to Tula 2 Infantrys moved from Nordland to Finnmark 1 Infantry moved from Lapland to Finnmark 1 Infantry moved from Danzig to 24 Sea Zone 4 Tanks moved from Minsk to Leningrad 1 Infantry moved from Novgorod to Leningrad 1 Infantry moved from Latvia to Leningrad 1 Infantry moved from Estonia to Leningrad 2 Artillerys and 4 Infantrys moved from Vyborg to Leningrad 2 Adv.Fighters and 1 Fighter moved from 22 Sea Zone to 12 Sea Zone 1 Infantry moved from 24 Sea Zone to Leningrad 3 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery and 5 Infantrys moved from Hamburg to 23 Sea Zone 1 Artillery, 5 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 5 Infantrys moved from 24 Sea Zone to Leningrad 2 Battleships moved from 22 Sea Zone to 24 Sea Zone 1 Infantry moved from Lapland to Finnmark 3 Adv.Fighters moved from 22 Sea Zone to Finnmark 1 Adv.Fighter moved from 22 Sea Zone to Finnmark 1 Fighter moved from 22 Sea Zone to 12 Sea Zone 2 Artillerys and 6 Infantrys moved from La Mancha to Leon 2 Stukas moved from Catalonia to Leon 1 JetFighter moved from Vyborg to Penza 1 Bomber moved from Kursk to Penza 1 Stuka moved from Kursk to Yaroslavl 1 JetFighter moved from Vyborg to Yaroslavl 1 JetFighter moved from Kursk to Penza 1 Stuka moved from Kursk to Penza 3 Artillerys and 1 Infantry moved from Kursk to Tula 9 Infantrys moved from Rostov to Tula 1 Infantry moved from Smolensk to Yaroslavl 1 HeavyTank and 8 Tanks moved from Rostov to Tula 1 HeavyTank and 7 Tanks moved from Stalingrad to Tula 1 Artillery moved from Rostov to Tula Purchase Units - Germans Germans buy 1 Adv.Fighter, 6 Artillerys, 2 Bunkers, 26 Infantrys, 2 JetFighters and 1 Stuka; Remaining resources: 0 PUs; Combat - Germans Battle in Tula Germans attack with 4 Artillerys, 2 HeavyTanks, 12 Infantrys and 15 Tanks Russians defend with 1 ArmoredCar and 1 Infantry Germans roll dice for 4 Artillerys, 2 HeavyTanks, 12 Infantrys and 15 Tanks in Tula, round 2 : 13/33 hits, 12,83 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Tula, round 2 : 1/2 hits, 0,50 expected hits 1 Infantry owned by the Russians, 1 ArmoredCar owned by the Russians and 1 Infantry owned by the Germans lost in Tula Germans win, taking Tula from Russians with 4 Artillerys, 2 HeavyTanks, 11 Infantrys and 15 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Russians: 1 ArmoredCar and 1 Infantry Battle in Penza Germans attack with 1 Bomber, 4 Infantrys, 2 JetFighters and 1 Stuka Russians defend with 3 Infantrys and 1 Tank Germans roll dice for 1 Bomber, 4 Infantrys, 2 JetFighters and 1 Stuka in Penza, round 2 : 3/8 hits, 3,33 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Penza, round 2 : 2/4 hits, 1,50 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Penza Germans roll dice for 1 Bomber, 2 Infantrys, 2 JetFighters and 1 Stuka in Penza, round 3 : 3/6 hits, 3,00 expected hits Russians roll dice for 1 Tank in Penza, round 3 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Penza Germans win, taking Penza from Russians with 1 Bomber, 1 Infantry, 2 JetFighters and 1 Stuka remaining. Battle score for attacker is 5 Casualties for Germans: 3 Infantrys Casualties for Russians: 3 Infantrys and 1 Tank Battle in Yaroslavl Germans attack with 4 Infantrys, 1 JetFighter and 1 Stuka Russians defend with 3 ArmoredCars and 1 Infantry Germans roll dice for 4 Infantrys, 1 JetFighter and 1 Stuka in Yaroslavl, round 2 : 1/6 hits, 2,00 expected hits Russians roll dice for 3 ArmoredCars and 1 Infantry in Yaroslavl, round 2 : 0/4 hits, 0,83 expected hits 1 ArmoredCar owned by the Russians lost in Yaroslavl Germans roll dice for 4 Infantrys, 1 JetFighter and 1 Stuka in Yaroslavl, round 3 : 1/6 hits, 2,00 expected hits Russians roll dice for 2 ArmoredCars and 1 Infantry in Yaroslavl, round 3 : 0/3 hits, 0,67 expected hits 1 ArmoredCar owned by the Russians lost in Yaroslavl Germans roll dice for 4 Infantrys, 1 JetFighter and 1 Stuka in Yaroslavl, round 4 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 ArmoredCar and 1 Infantry in Yaroslavl, round 4 : 0/2 hits, 0,50 expected hits 1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 4 Infantrys, 1 JetFighter and 1 Stuka remaining. Battle score for attacker is 14 Casualties for Russians: 3 ArmoredCars and 1 Infantry Battle in Finnmark Germans attack with 4 Adv.Fighters and 4 Infantrys British defend with 3 Infantrys Germans roll dice for 4 Adv.Fighters and 4 Infantrys in Finnmark, round 2 : 2/8 hits, 2,67 expected hits British roll dice for 3 Infantrys in Finnmark, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Finnmark Germans roll dice for 4 Adv.Fighters and 3 Infantrys in Finnmark, round 3 : 2/7 hits, 2,50 expected hits British roll dice for 1 Infantry in Finnmark, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Finnmark Germans win, taking Finnmark from British with 4 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for British: 3 Infantrys Battle in Leningrad Germans attack with 3 Artillerys, 13 Infantrys and 4 Tanks Russians defend with 1 AAGun, 1 Adv.Fighter, 1 Artillery, 4 Bunkers, 1 Factory and 6 Infantrys Germans roll dice for 3 Battleships in Leningrad, round 2 : 1/3 hits, 2,00 expected hits Units damaged: 1 Bunker owned by the Russians Germans roll dice for 3 Artillerys, 13 Infantrys and 4 Tanks in Leningrad, round 2 : 9/20 hits, 5,67 expected hits Units damaged: 3 Bunkers owned by the Russians Russians roll dice for 1 Adv.Fighter, 1 Artillery, 4 Bunkers and 6 Infantrys in Leningrad, round 2 : 9/12 hits, 5,00 expected hits 6 Infantrys owned by the Russians and 9 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 3 Artillerys, 4 Infantrys and 4 Tanks in Leningrad, round 3 : 7/11 hits, 4,17 expected hits Russians roll dice for 1 Adv.Fighter, 1 Artillery and 4 Bunkers in Leningrad, round 3 : 4/6 hits, 3,00 expected hits 1 Artillery owned by the Russians, 1 Adv.Fighter owned by the Russians, 4 Infantrys owned by the Germans and 4 Bunkers owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 3 Artillerys and 4 Tanks remaining. Battle score for attacker is 24 Casualties for Germans: 13 Infantrys Casualties for Russians: 1 Adv.Fighter, 1 Artillery, 4 Bunkers and 6 Infantrys Battle in 12 Sea Zone Germans attack with 2 Adv.Fighters and 2 Fighters French defend with 1 Submarine Germans roll dice for 2 Adv.Fighters and 2 Fighters in 12 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 1 Submarine owned by the French lost in 12 Sea Zone Germans win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 7 Casualties for French: 1 Submarine Battle in Leon Germans attack with 2 Artillerys, 6 Infantrys and 2 Stukas Neutral defend with 3 Infantrys Germans roll dice for 2 Artillerys, 6 Infantrys and 2 Stukas in Leon, round 2 : 2/10 hits, 3,33 expected hits Neutral roll dice for 3 Infantrys in Leon, round 2 : 2/3 hits, 1,00 expected hits 2 Infantrys owned by the Germans and 2 Infantrys owned by the Neutral lost in Leon Germans roll dice for 2 Artillerys, 4 Infantrys and 2 Stukas in Leon, round 3 : 2/8 hits, 3,00 expected hits Neutral roll dice for 1 Infantry in Leon, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Leon Germans loses 0 PUs for violating Leons neutrality. Germans win, taking Leon from Neutral with 2 Artillerys, 3 Infantrys and 2 Stukas remaining. Battle score for attacker is 0 Casualties for Germans: 3 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Germans 3 Artillerys and 2 Infantrys moved from Aragon to La Mancha 1 Infantry moved from Aquitaine to Aragon 1 Infantry moved from Brittany to Aquitaine 1 Infantry moved from Orleanais to Languedoc 1 Infantry moved from Normandy to Brittany 1 Infantry moved from Normandy to Orleanais 1 Stuka moved from Bavaria to Donetsk 4 Infantrys moved from Donetsk to Rostov 1 AAGun moved from Donetsk to Kursk 1 AAGun moved from Kursk to Tula 1 Infantry moved from Minsk to Smolensk 5 Infantrys moved from Minsk to Kursk 4 Infantrys moved from Vinnytsia to Donetsk 1 Infantry moved from Krakow to Danzig 4 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Krakow to Vinnytsia 1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Hungary to Vinnytsia 5 ArmoredCars moved from Bohemia to Vinnytsia 4 Carriers, 2 Destroyers and 5 Submarines moved from 22 Sea Zone to 24 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 12 Sea Zone to 24 Sea Zone 4 Adv.Fighters moved from Finnmark to Lapland 1 Destroyer and 3 Submarines moved from 56 Sea Zone to 51 Sea Zone 2 Transports moved from 51 Sea Zone to 46 Sea Zone 1 JetFighter and 1 Stuka moved from Yaroslavl to Kursk 1 Bomber, 1 JetFighter and 1 Stuka moved from Penza to Kursk 1 JetFighter moved from Penza to Rostov 2 Stukas moved from Leon to La Mancha Place Units - Germans 2 Artillerys, 1 Bunker and 4 Infantrys placed in Hamburg 1 Artillery, 1 Bunker and 2 Infantrys placed in Normandy 3 Artillerys placed in Kursk 4 Infantrys placed in Rhine 4 Infantrys placed in Vinnytsia 5 Infantrys placed in Stalingrad 4 Infantrys placed in Warsaw 3 Infantrys placed in Krakow Germans undo move 5. 2 JetFighters placed in Vinnytsia 2 Infantrys placed in Vinnytsia 1 Adv.Fighter, 2 Infantrys and 1 Stuka placed in Paris Turning on Edit Mode EDIT: Removing units owned by Germans from La Mancha: 2 Stukas EDIT: Adding units owned by Germans to Aragon: 2 Stukas EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 132 PUs; end with 132 PUs
Combat Hit Differential Summary :
Russians regular : 4,50 Germans regular : -1,17 Neutral regular : 1,67 British regular : -0,33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Russians 1 Artillery, 1 Fighter, 3 HeavyTanks, 4 Infantrys, 3 Mech.Infs, 1 Mot.Inf and 12 Tanks moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 9 HeavyTanks and 1 Infantry; Remaining resources: 0 PUs; Combat - Russians Battle in N.Buryat Mongolia Russians attack with 1 Artillery, 1 Fighter, 3 HeavyTanks, 4 Infantrys, 3 Mech.Infs, 1 Mot.Inf and 12 Tanks Hisaichi defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Fighter, 3 HeavyTanks, 4 Infantrys, 3 Mech.Infs, 1 Mot.Inf and 12 Tanks in N.Buryat Mongolia, round 2 : 13/25 hits, 11.17 expected hits Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Artillery, 1 Fighter, 3 HeavyTanks, 4 Infantrys, 3 Mech.Infs, 1 Mot.Inf and 12 Tanks remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 1 Fighter moved from N.Buryat Mongolia to Sibirsky Place Units - Russians 9 HeavyTanks and 1 Infantry placed in Moscow Turn Complete - Russians Russians collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Russians regular : 1.83 Hisaichi regular : -0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from Italian East Africa to Kenya 1 Infantry moved from Equatoria to Belgian Congo 1 Infantry moved from Equatoria to Kenya 2 Artillerys moved from French Equatorial Africa to Belgian Congo 1 Artillery moved from Italian East Africa to Kenya 2 Artillerys moved from French Equatorial Africa to Belgian Congo 2 Infantrys moved from Aden to Yemen 2 JetFighters moved from Nubia to Yemen 8 Artillerys, 2 Elites, 17 Infantrys and 1 Tank moved from Mersa Matruh to Lower Egypt 1 Mech.Inf moved from El Agheila to Lower Egypt 2 Adv.Fighters moved from 56 Sea Zone to Palestine 2 JetFighters moved from Darfur to Yemen 1 Mot.Inf moved from French Equatorial Africa to Lower Egypt 1 JetFighter moved from Mauritania to Liberia 1 JetFighter moved from Mauritania to Liberia 1 Adv.Fighter moved from 51 Sea Zone to Palestine 1 Mech.Inf moved from Italian East Africa to Lower Egypt 1 Tank moved from Italian East Africa to Kenya 1 Tank moved from French Equatorial Africa to Belgian Congo 2 Mech.Infs moved from French Equatorial Africa to Belgian Congo 1 JetFighter moved from French Sudan to Kenya 1 S.Submarine moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Palestine 1 JetFighter moved from 51 Sea Zone to Palestine 2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 51 Sea Zone to 56 Sea Zone 2 Artillerys and 2 Infantrys moved from 56 Sea Zone to Lower Egypt 1 S.Submarine moved from 51 Sea Zone to 48 Sea Zone 1 Infantry moved from Campania to 48 Sea Zone 1 Infantry and 1 S.Submarine moved from 48 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Palestine EDIT: 2 Transports moved from 46 Sea Zone to 47 Sea Zone 2 Infantrys moved from French Sudan to Liberia Purchase Units - Italians Italians buy 2 Adv.Fighters, 1 Destroyer, 1 Factory, 1 Fighter, 3 Infantrys, 1 Submarine and 6 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Liberia Italians attack with 2 Infantrys and 2 JetFighters Neutral defend with 1 Infantry Italians roll dice for 2 Infantrys and 2 JetFighters in Liberia, round 2 : 2/4 hits, 1,67 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Liberia Italians loses 0 PUs for violating Liberias neutrality. Italians win, taking Liberia from Neutral with 2 Infantrys and 2 JetFighters remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Yemen Italians attack with 2 Infantrys and 4 JetFighters Neutral defend with 2 Infantrys Italians roll dice for 2 Infantrys and 4 JetFighters in Yemen, round 2 : 3/6 hits, 3,00 expected hits Neutral roll dice for 2 Infantrys in Yemen, round 2 : 1/2 hits, 0,67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Yemen Italians loses 0 PUs for violating Yemens neutrality. Italians win, taking Yemen from Neutral with 1 Infantry and 4 JetFighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Belgian Congo Italians attack with 4 Artillerys, 1 Infantry, 2 Mech.Infs and 1 Tank French defend with 1 Infantry Italians roll dice for 4 Artillerys, 1 Infantry, 2 Mech.Infs and 1 Tank in Belgian Congo, round 2 : 4/8 hits, 2,83 expected hits French roll dice for 1 Infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Belgian Congo Italians win, taking Belgian Congo from French with 4 Artillerys, 1 Infantry, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Kenya Italians attack with 1 Artillery, 2 Infantrys, 1 JetFighter and 1 Tank French defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Infantrys, 1 JetFighter and 1 Tank in Kenya, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Kenya Italians win, taking Kenya from British with 1 Artillery, 2 Infantrys, 1 JetFighter and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Palestine Italians attack with 3 Adv.Fighters, 2 Infantrys and 1 JetFighter French defend with 1 Infantry Italians roll dice for 3 Adv.Fighters, 2 Infantrys and 1 JetFighter in Palestine, round 2 : 2/6 hits, 2,50 expected hits British roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in Palestine Italians win, taking Palestine from British with 3 Adv.Fighters, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Lower Egypt Italians attack with 10 Artillerys, 2 Elites, 19 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank British defend with 5 Infantrys Italians roll dice for 10 Artillerys, 2 Elites, 19 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank in Lower Egypt, round 2 : 11/35 hits, 10,50 expected hits British roll dice for 5 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1,67 expected hits 2 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 10 Artillerys, 2 Elites, 17 Infantrys, 2 Mech.Infs, 1 Mot.Inf and 1 Tank remaining. Battle score for attacker is 6 Casualties for Italians: 2 Infantrys Casualties for British: 5 Infantrys Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 2 Adv.Fighters moved from Palestine to 56 Sea Zone 4 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Artillerys and 4 Infantrys moved from Campania to 48 Sea Zone 2 Artillerys, 4 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone 2 Artillerys and 4 Infantrys moved from 51 Sea Zone to Mersa Matruh 4 Mech.Infs and 4 Tanks moved from French Equatorial Africa to New Valley 2 Infantrys moved from French Somaliland to Italian East Africa 1 Artillery and 1 Infantry moved from British Somaliland to Italian East Africa 1 AAGun moved from Nubia to Lower Egypt 2 JetFighters moved from Liberia to Mauritania 1 Carrier moved from 44 Sea Zone to 42 Sea Zone 2 JetFighters moved from Yemen to Italian East Africa 4 Infantrys moved from French Sudan to French Equatorial Africa 1 Infantry moved from Mauritania to French Sudan 4 Infantrys moved from W.Morocco to Mauritania 4 Infantrys moved from E.Morocco to W.Morocco 4 Infantrys moved from Tunis to 47 Sea Zone 1 AAGun moved from E.Morocco to W.Morocco 1 AAGun moved from Tunis to N.Tunisia 2 Artillerys and 8 Infantrys moved from Rome to Campania 1 AAGun moved from Bulgaria to Greece 2 JetFighters moved from Provence to Mauritania 1 JetFighter moved from Kenya to French Equatorial Africa 2 JetFighters moved from Yemen to Italian East Africa 1 Carrier moved from 51 Sea Zone to 56 Sea Zone 1 Adv.Fighter and 1 JetFighter moved from Palestine to 56 Sea Zone 1 Submarine moved from 51 Sea Zone to 56 Sea Zone 1 Submarine moved from 51 Sea Zone to 56 Sea Zone Place Units - Italians 1 Factory placed in Rio de Oro 1 Destroyer, 1 Submarine and 2 Transports placed in 41 Sea Zone 4 Transports placed in 48 Sea Zone 3 Infantrys placed in French Equatorial Africa 2 Adv.Fighters and 1 Fighter placed in Provence Turn Complete - Italians Italians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
French regular : -0,33 Italians regular : 1,50 British regular : -0,33 Neutral regular : 0,00
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@trulpenplay i do believe its your game
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@dawgoneit said in #1 trulpen (X) vs dawgoneit (A) WaW:
@trulpenplay i do believe its your game
I agree. Allies had some nasty attacks every now and then, but the economic advantage for Axis eventually just got too strong. Crazy that Hisaichi could survive and step up despite losing their capital.
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@trulpen another?
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@dawgoneit said in #1 trulpen (X) vs dawgoneit (A) WaW:
@trulpen another?
Yes, could be fun, but I’d prefer to change some things. No one seems to be interested in going down that path though.
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@trulpen what would you like to change. i’m game
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A bit more in line with G40.
I’m thinking of rule changes for mainly subs and trannies. Also don’t like the blitz-capability for mech, mot and a-cars. They should be able to join tanks on their blitz-endeavours though, but with such a change they would be over-priced.
Changing costs would take extensive work, but on a short note I believe inf are too cheap. Maybe tanks as well.
Regarding subs:
a) Can’t block movement
b) Can’t be hit by air unless there is atleast one opposing des present
c) Des cancel subs abilities of first-strike and unrestricted movement
d) Defense-value @1
e) Cost 6I’m pretty definite regarding a-c, while I feel d-e makes for a better balance in relation to des, but not as crucial. As the game works now there’s really no point in paying 1 IPC more for a des, when you can get an even better ship with a sub. Atleast you only need 1 des per fleet.
I really don’t like that trannies have defense value. I’d prefer that they have 0 defense and also can’t be taken as causalties before war-ships and/or air.
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@trulpen there is a waw with the normal g40 rules
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There is? Is it ok? Balanced?
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@trulpen try the variant ones
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@dawgoneit you can set it up any way you want. just let me no what side i am.
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I don’t know this version, but I’d like to try the map “World at War variants”. It’s a separate map that can be downloaded. I’ll try the Axis wheel again.
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@trulpen Any time your ready. Just let me no witch side i am.