Any scramble?
42194 OOB Round 01 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 41 Sea Zone to 60 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to Yunnan
2 fighters moved from India to Yunnan
2 infantry moved from Iraq to Northwest Persia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Syria
1 fighter moved from Gibraltar to Syria
3 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
@oysteilo you are missing something or else talking about something completely irrelevant.
The decision point (your decision to select the sub vs cruiser) comes before seeing the defensive dice. So the discussion regarding the cruiser hit and subsequent odds is meaningless.
The real discussion is as the defender I see that you got one hit. So if I choose the cruiser as casualty, then I get to roll defensive dice and I have a 1/6 chance that my sub hits and you have to lose the dd since you cant take air as casualty for a sub hit and so the battle is over. Russian objective will be denied for at least 2 turns.
16% is about 5 times more than the 3% or 2% result you are debating.
Its at least 16% because even if the sub misses there are possible outcomes that you go through that also provide a way out.
All your discussions are based on knowing that the sub misses and cruiser hits which happens after the casualty choice and so has nothing to do with the discussion.
Kyle
all right. Maybe we talk about different situations, I dont know.
Initially I roll 3 dice and get one hit. Then I need to make a selection. Lets now assume the cruiser is removed.
Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
In this situation there is a defending german sub left vs an attacking british destroyer and a bomber. Are you saying, in this situation if the german sub hits, the british destroyer and bomber dont get to fire? That is how I read your post
Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
That happens after you made the casualty selection. We are talking about the casualty selection process.
Unless you know what the dice are going to be before they are rolled - you don’t, then you cant talk about the defender dice.
The point is -
As defender I see that attacker got one hit. What casualty choice is best.
If I pick the cruiser, then I have a 16% chance of keeping the sub and surviving the battle, and denying the russian NO for two more turns.
If I pick the sub, then I have <3% chance of having any units survive.
You keep saying
Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
But that is a completely different situation then what we are talking about. At that point there is no decision to be made and no discussion.
sorry for my slow behaviour… I get it now. At the point where I rolled one hit out of 3, the point is, the defender COULD score two hits. We just dont know.
Fair point. Again, I am sorry
@oysteilo
No need to apologize.
Sorry for me continuing to drag this out. I promise this will be my last post on the subject.
But it isnt a matter of two hits. When the defender rolls all he needs is the 16% chance that the sub hits for him to effectively win the battle. The cruiser doesnt matter - Two hits would just be icing on the cake, but the result would be no different. One hit by the sub and the battle is over. While 16% odds arent great, they are far better than the 3% odds the defender started with. But once you only rolled one offensive hit, he has a way out that allows for a 16% chance at a pretty decent result.
None of this to say that there arent good reasons to select the sub as casualty first. But there is a very legitimate and reasonable argument for selecting the cruiser first, just depends on your goals.
Sub first definitely provides the best option at dealing damage to the british. But cruiser first, is the best chance at direct harm to the russians. Considering Russia is clearly priority number one for the axis and defending russia is priority number one for the allies, its closer to a toss up then it might seem.
Cool. I rest my case!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
6 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
6 infantry moved from Eastern Poland to Western Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
5 artilleries and 22 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Non Combat Move - Germans
3 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
9 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Bessarabia to Western Ukraine
1 artillery and 6 infantry moved from Finland to Norway
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 aaGun, 2 artilleries and 1 infantry moved from France to Normandy Bordeaux
4 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Yugoslavia to Romania
4 fighters and 4 tactical_bombers moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 infantry placed in Normandy Bordeaux
1 armour and 9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
7 infantry moved from Sakha to Siberia
Combat - Russians
Battle in Siberia
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Siberia, round 2 : 3/7 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Sakha to Siberia
1 aaGun, 1 artillery and 4 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Archangel
2 artilleries moved from Smolensk to Vologda
10 infantry moved from Russia to Vologda
1 aaGun, 3 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Bryansk to Rostov
1 aaGun, 2 artilleries and 7 infantry moved from Bryansk to Russia
4 infantry moved from Timguska to Novosibirsk
1 aaGun and 5 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to Novosibirsk
1 fighter moved from Yunnan to Novosibirsk
1 mech_infantry moved from Samara to Russia
2 infantry moved from Volgograd to Samara
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Rostov: 2 infantry
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Samara: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys
EDIT: Adding units owned by Russians to Samara: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 fighter
EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : 1,83
sorry for the non combat edits
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Siam to Malaya
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
1 fighter moved from Siam to Kweichow
1 fighter moved from Siam to Hunan
2 bombers moved from Japan to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 bomber moved from Kiangsi to Hunan
1 bomber moved from Kiangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kiangsi to Hunan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 2 fighters
EDIT: Adding units owned by Japanese to Kweichow: 2 fighters
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Kansu
3 bombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Kansu
1 armour, 2 artilleries and 2 infantry moved from Suiyuyan to Kansu
2 infantry moved from Jehol to Anhwe
1 fighter moved from Hunan to Anhwe
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 aaGun and 9 infantry moved from Korea to Manchuria
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : 4.00
UK_Pacific regular : -0.33
ANZAC regular : 0.67
I will try to move today, but might drag out another 24 h. Its kind of a critical round now on how to proceed
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Celebes
Battle in Borneo
Battle in Sumatra
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to Scotland
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Yunnan to Eastern Persia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 artillery moved from Queensland to 54 Sea Zone
4 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Celebes
Battle in Borneo
Battle in Sumatra
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Gibraltar to Scotland
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Yunnan to Eastern Persia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
1 fighter owned by the Chinese retreated
2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 98 Sea Zone to Cyprus
1 bomber moved from Egypt to Cyprus
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
Combat - British
Battle in Holland Belgium
Battle in Cyprus
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Cyprus
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 3 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus
British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
4 mech_infantrys moved from India to Yunnan
1 aaGun, 1 artillery and 2 infantry moved from India to Burma
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
2 fighters moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Syria
1 fighter moved from Cyprus to Syria
1 fighter moved from 98 Sea Zone to Eastern Persia
2 fighters moved from Eastern Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Kenya to Eastern Persia
1 armour moved from Ethiopia to Egypt
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Cyprus to Iraq
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,33
Italians regular : 0,00
Japanese regular : -1,00
British regular : -1,00
Might be slow the next week or so
No worries. I tend to go fairly quickly because once I look at the file I am distracted by it and it is just easier to take my Turn then so I can focus on other things. So unless I am so busy I cannot look at the file at all I will pretty much take my turn once I look at it.
I wanted to let you know that as I am in no hurry but I do tend to take my turn fairly fast so sometimes people think I am in a hurry. Play when you can and when it is convenient for you. Appreciate the heads up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to Holland Belgium
2 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 99 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun and 3 artilleries moved from Greece to Bulgaria
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
1 infantry moved from Northern Italy to Western Germany
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 60 Sea Zone to 61 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
3 fighters moved from Yunnan to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 60 Sea Zone to 61 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
3 fighters moved from Yunnan to Eastern Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Iraq
1 fighter moved from Syria to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :