@Tyzoq good catch can you edit it?
L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB
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If you accept my selection in 125 its cool! I realize now that it could make a difference. And i will be more carefull in the future with respect to selection.
My goal waa to clear the zone and with that in mind i felt i gave you the best option!
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@oysteilo yeah, i think this was definitely one that is 50/50 or maybe 40/60. you didnt come in with overwhelming force by any means and so saving the sub or at least forcing an air casualty is a definite possibility. Probably not likely but far from obvious. But i hate waiting too…
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I have 3 units at combined power of 9 vs 2 units at 4. It does not qualify as “overhaling”, but describing it as 50:50 isnt exactly right either…
With that said, i should have asked for selection. I understand that his goal is to deny the objective. And his best option of doing that is to keep the sub.
After a 1:1 result in round 1 i guess heis 1/24 to survive with the sub and 1/72 to survive with the cruiser.
Both are fairly bad odds, but he has the right to choose for himself.
I am happy to roll a one for the sub and s 2 for the destroyer and a 4 for the bomber.
Thats up to Andrew
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good chance you get 1 hit and a decent chance he gets 1 hit. if he loses the cruiser first, then you would have to lose an air unit. or if he gets lucky and his sub happens to hit (1/6) you have to lose the dd. and if you decide to save your dd then its sitting in 125 for him to take out next turn.
your numbers make no sense.
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after seeing that you only got one hit, he as at minimum a 16% chance of having a unit survive at the end of the battle if he loses the cruiser first. if he loses the sub first, the odds go down to ~3%. So losing the cruiser first is 5 times more likely to result in units at the end of the battle.
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@ksmckay said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
yeah, i think this was definitely one that is 50/50 or maybe 40/60.
What @ksmckay is saying that it is a 50/50 or 40/60 choice as to what unit to take first, not the end results of the battle. If you had asked I probably would have taken the cruiser for the reasons ksmckay already pointed out.
- The most likely result was I was going to get at least one hit on defense on round 1
- It gives me the best chance of survival with at least one unit
- It gives me the best chance of negating the Russian NO which was my only real goal
- I can always kill a remaining DD with the Italians
However, as I said I am okay with the battle as is. I only wanted to point it out as a learning experience for you and it turned out to be a learning experience for me as I did not understand the rules here. So AWESOME!
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So…… Just to make the statistics clear (at least from my perspective. I can be wrong of course, but don’t think I am). So, we assume both sides get one hit. Andrew hits with the cruiser so I can select any unit as a casualty. My goal is to clear the zone for the Soviet objective. In my book there are two options:
Option 1. Cruiser is down, and I must lose the fighter.
In this case the sub must hit, and the destroyer and the bomber must miss. Any other result and the Soviet objective is cleared. The odds for this are 1/6 x 2/3 x 1/3 = 1/27 or about 3,7%. TUV for attacker is -6
Option 2. Sub is down and I lose the destroyer.
In this case there will be two rounds of combat if you want to deny the Soviet objective. It means the cruiser must kill the fighter and the bomber AND remain itself. The odds here are 1/2 x 1/2 x 1/3 = 1/12 for round 1 and in addition it is 1/2 x 1/3 = 1/6 in round 2. In total this is 1/12 x 1/6 = 1/72 or 1,4 %. TUV for attacker is – 24
If you want to have a shot at denying the Soviet objective option 1 is about 2.5 times better than option 2, but this is still an unlikely result. If you want to cause maximum damage on defense option 2 is the way to go as it is 4 times better. I did not think this through good enough while doing the battle and I ask for apology for that. I think Andrew has accepted the result and I thank him for pointing this out. I should have asked for selection here, no doubt!
As I am the attacker, I can dictate the terms above and I don’t understand how @ksmckay estimates that losing the cruiser is 5 times better in this situation.
Its kind of interesting that such a simple battle can create this discussion. Good contributions from Andrew and ksmckay!
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 41 Sea Zone to 60 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Burma to Yunnan 2 fighters moved from India to Yunnan 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Iraq to Syria 1 fighter moved from Gibraltar to Syria 3 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
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@oysteilo you are missing something or else talking about something completely irrelevant.
The decision point (your decision to select the sub vs cruiser) comes before seeing the defensive dice. So the discussion regarding the cruiser hit and subsequent odds is meaningless.
The real discussion is as the defender I see that you got one hit. So if I choose the cruiser as casualty, then I get to roll defensive dice and I have a 1/6 chance that my sub hits and you have to lose the dd since you cant take air as casualty for a sub hit and so the battle is over. Russian objective will be denied for at least 2 turns.
16% is about 5 times more than the 3% or 2% result you are debating.
Its at least 16% because even if the sub misses there are possible outcomes that you go through that also provide a way out.
All your discussions are based on knowing that the sub misses and cruiser hits which happens after the casualty choice and so has nothing to do with the discussion.
Kyle
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all right. Maybe we talk about different situations, I dont know.
Initially I roll 3 dice and get one hit. Then I need to make a selection. Lets now assume the cruiser is removed.
Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
In this situation there is a defending german sub left vs an attacking british destroyer and a bomber. Are you saying, in this situation if the german sub hits, the british destroyer and bomber dont get to fire? That is how I read your post
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Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
That happens after you made the casualty selection. We are talking about the casualty selection process.
Unless you know what the dice are going to be before they are rolled - you don’t, then you cant talk about the defender dice.
The point is -
As defender I see that attacker got one hit. What casualty choice is best.
If I pick the cruiser, then I have a 16% chance of keeping the sub and surviving the battle, and denying the russian NO for two more turns.If I pick the sub, then I have <3% chance of having any units survive.
You keep saying
Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
But that is a completely different situation then what we are talking about. At that point there is no decision to be made and no discussion.
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sorry for my slow behaviour… I get it now. At the point where I rolled one hit out of 3, the point is, the defender COULD score two hits. We just dont know.
Fair point. Again, I am sorry
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@oysteilo
No need to apologize.Sorry for me continuing to drag this out. I promise this will be my last post on the subject.
But it isnt a matter of two hits. When the defender rolls all he needs is the 16% chance that the sub hits for him to effectively win the battle. The cruiser doesnt matter - Two hits would just be icing on the cake, but the result would be no different. One hit by the sub and the battle is over. While 16% odds arent great, they are far better than the 3% odds the defender started with. But once you only rolled one offensive hit, he has a way out that allows for a 16% chance at a pretty decent result.
None of this to say that there arent good reasons to select the sub as casualty first. But there is a very legitimate and reasonable argument for selecting the cruiser first, just depends on your goals.
Sub first definitely provides the best option at dealing damage to the british. But cruiser first, is the best chance at direct harm to the russians. Considering Russia is clearly priority number one for the axis and defending russia is priority number one for the allies, its closer to a toss up then it might seem.
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Cool. I rest my case!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 6 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 6 infantry moved from Eastern Poland to Western Ukraine 3 artilleries moved from Eastern Poland to Western Ukraine 5 artilleries and 22 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans 3 armour moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Poland to Novgorod 2 mech_infantrys moved from Poland to Western Ukraine 9 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Bessarabia to Western Ukraine 1 artillery and 6 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 aaGun, 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 4 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Yugoslavia to Romania 4 fighters and 4 tactical_bombers moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 armour and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 7 infantry moved from Sakha to Siberia Combat - Russians Battle in Siberia Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Siberia, round 2 : 3/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Sakha to Siberia 1 aaGun, 1 artillery and 4 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Archangel 2 artilleries moved from Smolensk to Vologda 10 infantry moved from Russia to Vologda 1 aaGun, 3 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia 1 aaGun moved from Bryansk to Rostov 1 aaGun, 2 artilleries and 7 infantry moved from Bryansk to Russia 4 infantry moved from Timguska to Novosibirsk 1 aaGun and 5 infantry moved from Yenisey to Timguska 2 infantry moved from Timguska to Novosibirsk 1 fighter moved from Yunnan to Novosibirsk 1 mech_infantry moved from Samara to Russia 2 infantry moved from Volgograd to Samara Place Units - Russians 10 infantry placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Rostov: 2 infantry EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys EDIT: Adding units owned by Russians to Samara: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Novosibirsk: 1 fighter EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : 1,83 -
sorry for the non combat edits
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi 1 fighter moved from Siam to Kweichow 1 fighter moved from Siam to Hunan 2 bombers moved from Japan to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow 1 bomber moved from Kiangsi to Hunan 1 bomber moved from Kiangsi to Kweichow 2 fighters and 2 tactical_bombers moved from Kiangsi to Hunan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kweichow Japanese attack with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 2 fighters EDIT: Adding units owned by Japanese to Kweichow: 2 fighters EDIT: Turning off Edit Mode 1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Kansu 3 bombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Kansu 1 armour, 2 artilleries and 2 infantry moved from Suiyuyan to Kansu 2 infantry moved from Jehol to Anhwe 1 fighter moved from Hunan to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 aaGun and 9 infantry moved from Korea to Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 4.00 UK_Pacific regular : -0.33 ANZAC regular : 0.67 -
I will try to move today, but might drag out another 24 h. Its kind of a critical round now on how to proceed
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Queensland to 54 Sea Zone 4 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Celebes Battle in Borneo Battle in Sumatra Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to Scotland 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Yunnan to Eastern Persia 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :





