Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 42 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking Celebes from Japanese, taking 41 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 3 submarines moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 41 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Greece to Egypt
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 77 Sea Zone to 71 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
Ooops. Hit the done button before I moved the planes to Greece. Will reroll. Since the Allies missed this benefits them.
Ahhh! I didn’t forget them! I did it again. Thought they were landing in Greece and I actually was just putting them back on Southern Italy. Should check the battles via Territory to keep that from happening I guess.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 84 PUs;
Germans buy 5 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
1 mech_infantry moved from Romania to Greece
9 fighters and 9 tactical_bombers moved from Southern Italy to Greece
7 artilleries and 24 infantry moved from Yugoslavia to Albania
2 mech_infantrys moved from Northwest Persia to Persia
8 bombers and 2 fighters moved from Northwest Persia to Persia
Combat - Germans
Battle in Albania
Germans attack with 7 artilleries and 24 infantry
British defend with 1 infantry
Germans roll dice for 7 artilleries and 24 infantry in Albania, round 2 : 10/31 hits, 7.50 expected hits
Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from Americans with 7 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 8 bombers, 2 fighters and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 8 bombers, 2 fighters and 2 mech_infantrys in Persia, round 2 : 7/12 hits, 6.67 expected hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 8 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Greece
Germans attack with 9 fighters, 2 mech_infantrys and 9 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 9 fighters, 2 mech_infantrys and 9 tactical_bombers in Greece, round 2 : 10/20 hits, 10.83 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece
Germans win, taking Greece from Americans with 9 fighters, 1 mech_infantry and 9 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
8 bombers moved from Persia to Southern Italy
1 aaGun moved from Yugoslavia to Albania
2 infantry moved from Slovakia Hungary to Germany
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Kazakhstan to Volgograd
15 armour and 10 mech_infantrys moved from Romania to Ukraine
2 armour and 1 mech_infantry moved from Russia to Volgograd
2 armour and 3 mech_infantrys moved from Germany to Romania
2 fighters moved from Germany to Southern Italy
2 fighters moved from Persia to Northwest Persia
1 artillery moved from Nenetsia to Archangel
3 fighters and 1 tactical_bomber moved from Greece to Northwest Persia
6 fighters and 8 tactical_bombers moved from Greece to Southern Italy
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 artilleries placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6,2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,6,6,2,5,5,3,2,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 57 PUs (12 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : 2.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from French Indo China to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
5 fighters and 5 tactical_bombers moved from 37 Sea Zone to Java
4 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
2 battleships, 12 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from French Indo China to 41 Sea Zone
4 fighters and 5 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 41 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 3 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Celebes, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 5 fighters, 4 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 5 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
5 fighters moved from Java to 42 Sea Zone
5 tactical_bombers moved from Java to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
3 bombers moved from Celebes to Philippines
1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from Manchuria to Korea
2 infantry moved from Siberia to Amur
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
8 fighters and 1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 carrier and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 2.33
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone
3 bombers moved from French Indo China to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
5 fighters and 5 tactical_bombers moved from 37 Sea Zone to Java
4 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
2 battleships, 12 carriers, 2 cruisers, 3 destroyers and 2 submarines moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from French Indo China to 41 Sea Zone
4 fighters and 5 tactical_bombers moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to 44 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 6/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 41 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 3 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 3 bombers and 2 infantry in Celebes, round 2 : 3/5 hits, 2.33 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 5 fighters, 4 infantry and 5 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 5 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
5 fighters moved from Java to 42 Sea Zone
5 tactical_bombers moved from Java to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to Philippines
3 bombers moved from Celebes to Philippines
1 aaGun, 1 artillery, 3 infantry and 2 mech_infantrys moved from Manchuria to Korea
2 infantry moved from Siberia to Amur
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
8 fighters and 1 tactical_bomber moved from French Indo China to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 carrier and 1 transport placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Adding units owned by Japanese to Novosibirsk: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 3 infantry
EDIT: Adding units owned by Japanese to India: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 2.33
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 44 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 bomber
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Northern Italy, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Northern Italy, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Southern France from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
1 aaGun, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 artillery moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
6 bombers moved from United Kingdom to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
1 aaGun, 1 artillery, 10 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from 88 Sea Zone to Suriname
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 44 Sea Zone to Kwangtung
2 bombers moved from Hawaiian Islands to Kwangtung
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
1 armour, 3 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Algeria: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Iraq: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -1,00
Germans AA : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 24 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 artilleries and 32 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Jehol to Kwangtung
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
8 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 44 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 bomber
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Northern Italy, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Northern Italy, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Southern France from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
1 aaGun, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 artillery moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
6 bombers moved from United Kingdom to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
1 aaGun, 1 artillery, 10 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from 88 Sea Zone to Suriname
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 44 Sea Zone to Kwangtung
2 bombers moved from Hawaiian Islands to Kwangtung
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
1 armour, 3 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Algeria: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Iraq: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 24 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 artilleries and 32 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Jehol to Kwangtung
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
8 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Purchase Units - British
British buy 3 artilleries, 1 harbour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
10 fighters and 2 tactical_bombers moved from Iraq to Persia
1 bomber moved from Iraq to Volgograd
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Persia
British attack with 10 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 10 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 5/14 hits, 6,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 10 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Volgograd to Iraq
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
4 fighters moved from Egypt to Algeria
4 artilleries and 2 infantry moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
10 fighters and 2 tactical_bombers moved from Persia to Iraq
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun and 1 artillery moved from Shensi to Kansu
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 harbour placed in British Guiana
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -1,00
Germans AA : 0,50
Germans regular : -0,33
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 4 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 44 Sea Zone
1 bomber moved from Iraq to Volgograd
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Northern Italy
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0,17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
Battle in Northern Italy
Americans attack with 1 bomber
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 bomber in Northern Italy, round 2 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Northern Italy, round 3 : 0/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Northern Italy, round 4 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Southern France from Germans with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
1 aaGun, 4 artilleries, 3 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
2 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun and 1 artillery moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
6 bombers moved from United Kingdom to Gibraltar
1 bomber moved from Normandy Bordeaux to Gibraltar
1 aaGun, 1 artillery, 10 infantry and 6 transports moved from 101 Sea Zone to 88 Sea Zone
1 aaGun, 1 artillery and 10 infantry moved from 88 Sea Zone to Suriname
1 carrier moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 44 Sea Zone to Kwangtung
2 bombers moved from Hawaiian Islands to Kwangtung
1 destroyer moved from 91 Sea Zone to 88 Sea Zone
Place Units - Americans
4 fighters placed in Eastern United States
1 armour, 3 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Algeria: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Iraq: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 24 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
5 artilleries and 32 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Jehol to Kwangtung
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
8 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs
Purchase Units - British
British buy 3 artilleries, 1 harbour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Iraq to Persia
10 fighters and 2 tactical_bombers moved from Iraq to Persia
1 bomber moved from Iraq to Volgograd
Combat - British
Strategic bombing raid in Volgograd
Germans roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Persia
British attack with 10 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 10 fighters, 2 infantry and 2 tactical_bombers in Persia, round 2 : 5/14 hits, 6,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 10 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Volgograd to Iraq
1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
4 fighters moved from Egypt to Algeria
4 artilleries and 2 infantry moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
10 fighters and 2 tactical_bombers moved from Persia to Iraq
1 aaGun moved from Kwangsi to Kwangtung
1 aaGun and 1 artillery moved from Shensi to Kansu
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 harbour placed in British Guiana
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Algeria: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Iraq: 1 mech_infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1,00
Italians regular : -1,00
Germans AA : 0,50
Germans regular : -0,33
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Italians
1 fighter moved from Southern Italy to Spain
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 submarine; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the British submerged
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Spain
Italians attack with 1 fighter
Neutral_True defend with 6 infantry
Italians roll dice for 1 fighter in Spain, round 2 : 1/1 hits, 0.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
1 fighter owned by the Italians and 1 infantry owned by the Neutral_True lost in Spain
Neutral_True win with 5 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Neutral_True: 1 infantry
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
2 aaGuns and 21 infantry moved from Southern Italy to Northern Italy
2 armour and 1 mech_infantry moved from Bulgaria to Northern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,1,3,2,3,3,2,3,5
Italians collect 5 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Neutral_True regular : 2.00
all right, that is for sure the end. i dont know why I didnt consider an attack on the neutrals by italy. Oh well, it was just a matter of time anyway. Well done and good game!
Thank you very much for the game! Your early play in the Pacific was IMPRESSIVE! The best I have ever seen. In fact, due to you, I have now changed my J1 opening to counter your great play.
I was behind early due to your Pacific play and luckily for me the Russian’s couldn’t shoot with a darn. That helped me stay in the game until I could use my centralized position to pull it out. Without the Russians poor shooting I am sure I would have lost.
Thanks for the kind words, exactely what is so impressive? It is nice to get a more detailed view of it.
I feel i had decent control in the pacific up to when India went down. I considered moving out to Burma, but ended up staying and taking many of the DEI so India would come with a price, but it is just temporary.
The big problem is I could never get a foothold in europe. I had Norway for a couple f rounds and I put pressure on Berlin for a few rounds. I had up to 30% on Berlin one round and I REALLY considered that. I thought this pressure could give some room for Russia, but they did not capitalize on it. I think maybe the attck on the italian stack was wrong, but for sure it is wrong when it turned out to be a disaster, Maybe that attack actually cost me Moscow. But it is nice to not have any can openeres. As for the big attack with the russians that is probably wrong too but you are kind of generous to give me a 20-25% chance at it. If I win it is not good for you with my big stack in the middle east
I should have landed in Greece at leat two rounds earlier but that silly Italian destroyer created a lot of problems. I should see this coming and I could have taken it out with USA the round after it was build.
At the end of the day I lost the game because I was never able to apply enough pressure in 110 or keep Norway. So you defended this excellent
And one more thing, why do you just give away your italian fleet early on? Was that just a blunder?
A few things come to mind regarding your early Pacific play. You left the US fighter in Guam. It was surprising how difficult that was to kill so I left it alone. I lost a transport because of that and it helped hold Yunnan as did the 3 ANZAC fighters.
I lost another transport off Malaya because I didn’t want your fleet to take the Caroline Islands. That may have been an error on my part.
You also sacrificed 4 transports to take all the islands on one Turn. At the time I thought that was a mistake but the loss of income for Japan and the gain for the Allies, as it took two Turns to take it all back, made it worthwhile.
The best thing was your use of the UK mechanized infantry to retake Kwantung. That definitely stung. Japan was on the ropes. If you hadn’t switched to going against Europe for that one Turn to get fighters to Moscow they would never have come back.
As for the Italian fleet I wanted to try and keep you out of SZ97 as long as possible to avoid convoy disruption. My experience has been the UK comes with such a big navy they wipe out the Italians anyway plus do convoy disruption if you fight from SZ97. I figured killing a couple of UK ships was worth it as that would delay any move against SZ97 for a bit. Unfortunately, I rolled bad. I had a 63% chance of getting two hits. Killing only one was disappointing. However, I did get that second ship though I had to risk the 50% chance of losing a plane. Luckily you missed too. Plus, I wanted to keep you from taking out Cyprus.