Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 fighter and 2 mech_infantrys moved from Szechwan to Hunan
1 fighter moved from Novgorod to 127 Sea Zone
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Hunan, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Hunan
1 fighter owned by the Russians retreated
2 mech_infantrys owned by the Russians and 2 armour owned by the Russians retreated to Kweichow
Japanese win with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians submerged
Non Combat Move - Russians
4 artilleries moved from Bryansk to Smolensk
1 aaGun, 1 artillery and 18 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Smolensk
5 infantry moved from Russia to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from 127 Sea Zone to Smolensk
1 aaGun, 1 artillery and 4 infantry moved from Novgorod to Archangel
2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Samara
6 infantry moved from Yenisey to Timguska
1 aaGun and 5 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Hunan to Yunnan
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yunnan: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Kweichow: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1,33
Russians regular : 0,17
i misclicked. I went through kweichow instead of yunnan :(
If it is not okey I need to continue the battle
you know I am going to continue this battle. I will roll forum dice
attacker at 1
[dice 2d6]
attacker at 3
[dice 3d6]
defender at 2
[dice 2d6]
2d6: 5, 6
3d6: 6, 3, 1
2d6: 2, 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 fighter and 2 mech_infantrys moved from Szechwan to Hunan
1 fighter moved from Novgorod to 127 Sea Zone
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
Russians attack with 2 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Hunan, round 2 : 2/5 hits, 1,83 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Hunan, round 2 : 0/4 hits, 1,33 expected hits
2 infantry owned by the Japanese lost in Hunan
1 fighter owned by the Russians retreated
2 mech_infantrys owned by the Russians and 2 armour owned by the Russians retreated to Kweichow
Japanese win with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians submerged
Non Combat Move - Russians
4 artilleries moved from Bryansk to Smolensk
1 aaGun, 1 artillery and 18 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Smolensk
5 infantry moved from Russia to Smolensk
1 mech_infantry moved from Ukraine to Smolensk
1 infantry moved from Russia to Smolensk
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from 127 Sea Zone to Smolensk
1 aaGun, 1 artillery and 4 infantry moved from Novgorod to Archangel
2 aaGuns, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Samara
6 infantry moved from Yenisey to Timguska
1 aaGun and 5 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Hunan to Yunnan
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Yunnan: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Russians from Kweichow: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 artilleries
EDIT: Changing ownership of Hunan from Japanese to Chinese
EDIT: Adding units owned by Russians to Hunan: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Yunnan: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1,33
Russians regular : 0,17
sorry for the mess…
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Jehol to Kweichow
1 fighter moved from Jehol to Hunan
2 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
1 mech_infantry moved from Anhwe to Kwangtung
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 battleship moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to Philippines
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 2 submarines
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 37 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Indo China
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in French Indo China, round 2 : 3/3 hits, 1.00 expected hits
French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 2 armour and 1 mech_infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Hunan, round 2 : 7/8 hits, 3.83 expected hits
Chinese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 2 armour owned by the Russians lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 bomber moved from Shan State to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 artillery moved from Hopei to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
2 infantry moved from Manchuria to Jehol
1 aaGun and 7 infantry moved from Manchuria to Korea
1 armour moved from Jehol to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hunan to Siam
1 fighter moved from Kwangtung to Siam
1 fighter moved from 37 Sea Zone to Siam
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter moved from Hunan to Kiangsi
Place Units - Japanese
2 bombers and 5 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.67
French regular : -0.33
Japanese regular : 3.67
ANZAC regular : 0.67
UK_Pacific regular : 0.00
British regular : -0.33
Nice attack with the Russians. I actually did not see that coming and it saved the Chinese stack. I was planning on blowing it up before the Russians went. I could have dropped a couple of planes into Hunnan to protect me. Kind of stupid. It will be interesting to see how you can capitalize on the Chinese still being vibrant versus dead.
Sorry, coming up tomorrow
No worries. Take your time.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 36 Sea Zone to Yunnan
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 7 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Kweichow
Chinese undo move 1.
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Guam to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 36 Sea Zone to Yunnan
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 artillery moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
2 fighters placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Hunan
3 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 7 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 7 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
3 artilleries placed in Kweichow
Chinese undo move 1.
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 bomber, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 fighter and 1 tactical_bomber moved from Egypt to Italian Somaliland
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Italian Somaliland
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Italian Somaliland, round 2 : 2/5 hits, 2,00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 3/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Italians win with 1 artillery remaining. Battle score for attacker is -5
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in 125 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 cruiser and 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 cruiser in 125 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Germans lost in 125 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 destroyer
Casualties for Germans: 1 cruiser and 1 submarine
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun, 1 artillery and 5 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Italian Somaliland to Kenya
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Belgian Congo to Kenya
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Malta to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from 125 Sea Zone to Scotland
1 fighter moved from 125 Sea Zone to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
4 aaGuns and 6 infantry moved from United Kingdom to Scotland
1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
3 fighters moved from Gibraltar to Egypt
1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 77 Sea Zone
Place Units - British
3 infantry placed in Iraq
1 bomber and 1 mech_infantry placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,00
Italians regular : 2,00
Japanese regular : -0,67
Germans regular : -0,67
British regular : -2,17
For future reference you should have asked for OOL in the UK SZ125 battle. I understand wanting to finish off the combat and finish your Turn, we are all impatient and want to get it done, the problem with that is by doing so you give your Opponent an advantage.
Since you only got one hit I had the choice of taking the sub or the cruiser. Since you continued you are giving me a free look at the dice. Because I can legitimately ask you to redo the battle from the second round of combat on since you did not ask.
So let’s look at it from the defender’s viewpoint. One hit… what do I do? If I take the sub I am guaranteeing that I lose the sub and I cannot remove the Russian NO. But I am increasing my chances of a hit on the second round from 16.66% to 50% since I know my cruiser survives the first round of combat. So if I want to kill as many UK units in this single combat as possible it makes sense to take the sub.
If I take the cruiser and I get a hit then unless the British take a plane my sub survives which denies the Russian their NO. If I get a hit and the British lose a plane to keep the destroyer to kill my sub I am most likely not going to kill anymore British units but I will be able to kill the UK destroyer with an Italian plane which is good. So if I want to try and deny the Russians their NO and I want a chance to kill as many units as possible overall, even if I lose Italian units, then I am going to take the cruiser as the casualty.
Since the odds of getting a hit on Round 1 are more likely than not, 58.2% of a hit versus 41.8% of a miss, and I really want to deny the Russian their NO; it makes sense to take a hit on the cruiser but I am still taking a chance because I do not know what is going to happen actually.
However, in this case you rolled for me. I now know that I got a hit and for you to be able to continue you have to take a plane as a loss and that is really good for me. So now I say “Hey you needed to give me an OOL opportunity so please redo that combat starting from round 2 on.” To make matters worse the battle continued and you gave me the opportunity to get further hits for free. If on round 2 or 3 the cruiser had hit and I killed another unit I can say to myself “Hmm, I would have taken the cruiser but since I got two hits I will let the battle stand.” But in this case since I know I did not get any more hits I don’t want the battle to stand and I want to take the cruiser forcing you to either let my sub live by taking the destroyer or losing a plane and giving me another shot with my sub for a hit. I am ahead either way because you continued.
In essence, you are giving me a huge advantage by not asking for OOL and frankly you do not want to do that.
As I said this is for future reference only. I am not going to make you redo the battle from round 2 on since this is a just for fun game. I assure you if this was a tournament game I would make you redo it. You get a free lesson out of this one. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
3 artilleries and 4 infantry moved from Bulgaria to Greece
1 bomber and 2 fighters moved from Southern Italy to Greece
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 artillery moved from Italian Somaliland to Ethiopia
Combat - Italians
Battle in Ethiopia
Italians attack with 1 artillery
British defend with 1 armour and 1 artillery
Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 artillery in Ethiopia, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians lost in Ethiopia
British win with 1 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Tobruk
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Greece
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 3/10 hits, 3.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 3/7 hits, 3.00 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 aaGun moved from Bulgaria to Greece
1 bomber moved from Greece to Southern Italy
2 armour moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 aaGun and 4 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -1.50
Neutral_Allies regular : 2.33
British regular : 0.83
@AndrewAAGamer said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
However, in this case you rolled for me. I now know that I got a hit and for you to be able to continue you have to take a plane as a loss and that is really good for me. So now I say “Hey you needed to give me an OOL opportunity so please redo that combat starting from round 2 on.”
all fair and valid points, except you would never be allowed to do that (continue from round 2). You could either redo the whole battle or redo the whole round by rules.
@ksmckay said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
all fair and valid points, except you would never be allowed to do that (continue from round 2). You could either redo the whole battle or redo the whole round by rules.
Thank you @ksmckay ! At AAMC our rules were that all dice rolls stand from the point of the error/assumption and before same and only the dice after the error/assumption had to be rerolled. Our gaming group uses those same rules so I am used to them.
However based on your comment I double checked the rules here and you are absolutely correct! (Emphasis added by me.)
8 - Allowed Assumptions during gameplay - The purpose of assumptions is to reduce the number of game stoppages for opponent decisions (scrambling, casualty choice, intercepting, submerging, kamikazes). Because you are assuming a decision for your opponent, the opponent must always be given the benefit of the doubt, and moderators will always decide in this manner.
8a - Scrambling/intercept/submerge/kamikaze assumptions - When you make an assumption, you are accepting the risk that your opponent will disagree after seeing your turn. If your opponent takes issue with an assumption, you should come to an agreement about how to handle it. If you don’t agree, then the defender can require that the entire combat phase be re-rolled from the beginning. Or, you may seek a moderator ruling.
So it is not as bad here as where I played before but it is still bad because I get to see the final result. I can go “Well, I only got one hit and so I think I will have him redo the battle.” Or “WOW I got three hits - cool”. Either way you are putting yourself at a disadvantage by not waiting so I would suggest waiting.
@ksmckay said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
redo the whole round by rules.
Wait I just caught this. Are you saying just because I didn’t wait in one battle that my Opponent could have me reroll the entire Combat Phase again? So, as an example, I have 6 battles and in one I make an assumption and continue and every else I have great dice so my Opponent can ask me to reroll all the battles? If so that means you should never make an assumption as that is mighty dang powerful.
@AndrewAAGamer said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
@ksmckay said in L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB:
redo the whole round by rules.
Wait I just caught this. Are you saying just because I didn’t wait in one battle that my Opponent could have me reroll the entire Combat Phase again? So, as an example, I have 6 battles and in one I make an assumption and continue and every else I have great dice so my Opponent can ask me to reroll all the battles? If so that means you should never make an assumption as that is mighty dang powerful.
yeah thats what the rules say. I have never seen anyone request the entire round be rerolled but I suppose it would be within the rules. thats what the bolded part in 8a says.
Stiff penalty for assumption, moderator might be able to rule with some discretion in some extreme example but still. Best to establish some general behavior at beginning of games