No problem. I have both a 2.6 and 2.7 variant installed on my PC. I posted this one using 2.6, but if you want to move to 2.7, we can do that as well.
L20 AndrewAAGamer (X) vs oysteilo (A+58) OOB
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all right. Maybe we talk about different situations, I dont know.
Initially I roll 3 dice and get one hit. Then I need to make a selection. Lets now assume the cruiser is removed.
Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
In this situation there is a defending german sub left vs an attacking british destroyer and a bomber. Are you saying, in this situation if the german sub hits, the british destroyer and bomber dont get to fire? That is how I read your post
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Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
That happens after you made the casualty selection. We are talking about the casualty selection process.
Unless you know what the dice are going to be before they are rolled - you don’t, then you cant talk about the defender dice.
The point is -
As defender I see that attacker got one hit. What casualty choice is best.
If I pick the cruiser, then I have a 16% chance of keeping the sub and surviving the battle, and denying the russian NO for two more turns.If I pick the sub, then I have <3% chance of having any units survive.
You keep saying
Defender fire sub, zero hits and the “dead” cruiser fire and gets a hit. Now lets assume the british fighter is removed.
But that is a completely different situation then what we are talking about. At that point there is no decision to be made and no discussion.
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sorry for my slow behaviour… I get it now. At the point where I rolled one hit out of 3, the point is, the defender COULD score two hits. We just dont know.
Fair point. Again, I am sorry
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@oysteilo
No need to apologize.Sorry for me continuing to drag this out. I promise this will be my last post on the subject.
But it isnt a matter of two hits. When the defender rolls all he needs is the 16% chance that the sub hits for him to effectively win the battle. The cruiser doesnt matter - Two hits would just be icing on the cake, but the result would be no different. One hit by the sub and the battle is over. While 16% odds arent great, they are far better than the 3% odds the defender started with. But once you only rolled one offensive hit, he has a way out that allows for a 16% chance at a pretty decent result.
None of this to say that there arent good reasons to select the sub as casualty first. But there is a very legitimate and reasonable argument for selecting the cruiser first, just depends on your goals.
Sub first definitely provides the best option at dealing damage to the british. But cruiser first, is the best chance at direct harm to the russians. Considering Russia is clearly priority number one for the axis and defending russia is priority number one for the allies, its closer to a toss up then it might seem.
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Cool. I rest my case!
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 6 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 6 infantry moved from Eastern Poland to Western Ukraine 3 artilleries moved from Eastern Poland to Western Ukraine 5 artilleries and 22 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians Combat - Germans Non Combat Move - Germans 3 armour moved from Eastern Poland to Novgorod 3 mech_infantrys moved from Poland to Novgorod 2 mech_infantrys moved from Poland to Western Ukraine 9 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Baltic States to Novgorod 1 aaGun moved from Bessarabia to Western Ukraine 1 artillery and 6 infantry moved from Finland to Norway 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 aaGun, 2 artilleries and 1 infantry moved from France to Normandy Bordeaux 4 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Yugoslavia to Romania 4 fighters and 4 tactical_bombers moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 armour and 9 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 7 infantry moved from Sakha to Siberia Combat - Russians Battle in Siberia Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Siberia, round 2 : 3/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun moved from Sakha to Siberia 1 aaGun, 1 artillery and 4 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Archangel 2 artilleries moved from Smolensk to Vologda 10 infantry moved from Russia to Vologda 1 aaGun, 3 artilleries, 1 fighter, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia 1 aaGun moved from Bryansk to Rostov 1 aaGun, 2 artilleries and 7 infantry moved from Bryansk to Russia 4 infantry moved from Timguska to Novosibirsk 1 aaGun and 5 infantry moved from Yenisey to Timguska 2 infantry moved from Timguska to Novosibirsk 1 fighter moved from Yunnan to Novosibirsk 1 mech_infantry moved from Samara to Russia 2 infantry moved from Volgograd to Samara Place Units - Russians 10 infantry placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Rostov: 2 infantry EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Adding units owned by Russians to Samara: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 26 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys EDIT: Adding units owned by Russians to Samara: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Novosibirsk: 1 fighter EDIT: Adding units owned by Russians to Kazakhstan: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : 1,83 -
sorry for the non combat edits
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi 1 fighter moved from Siam to Kweichow 1 fighter moved from Siam to Hunan 2 bombers moved from Japan to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow 1 bomber moved from Kiangsi to Hunan 1 bomber moved from Kiangsi to Kweichow 2 fighters and 2 tactical_bombers moved from Kiangsi to Hunan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Kweichow Japanese attack with 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 5/7 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 2 fighters EDIT: Adding units owned by Japanese to Kweichow: 2 fighters EDIT: Turning off Edit Mode 1 bomber, 1 fighter and 2 tactical_bombers moved from Hunan to Kansu 3 bombers, 2 fighters and 1 tactical_bomber moved from Kweichow to Kansu 1 armour, 2 artilleries and 2 infantry moved from Suiyuyan to Kansu 2 infantry moved from Jehol to Anhwe 1 fighter moved from Hunan to Anhwe 2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 aaGun and 9 infantry moved from Korea to Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 4.00 UK_Pacific regular : -0.33 ANZAC regular : 0.67 -
I will try to move today, but might drag out another 24 h. Its kind of a critical round now on how to proceed
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Queensland to 54 Sea Zone 4 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Celebes Battle in Borneo Battle in Sumatra Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to Scotland 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Yunnan to Eastern Persia 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 artillery moved from Queensland to 54 Sea Zone 4 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in Celebes Battle in Borneo Battle in Sumatra Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 bomber moved from Gibraltar to Scotland 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from Eastern United States to 110 Sea Zone 1 fighter moved from Yunnan to Eastern Persia 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from Brazil to French Guiana Place Units - Americans 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 fighter owned by the Chinese retreated 2 infantry owned by the Chinese and 1 artillery owned by the Chinese retreated to Yunnan Japanese win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from 98 Sea Zone to Cyprus 1 bomber moved from Egypt to Cyprus 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi Combat - British Battle in Holland Belgium Battle in Cyprus British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Cyprus British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Cyprus, round 3 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Holland Belgium from Germans, taking Cyprus from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for British: 1 infantry Battle in Kwangsi British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 4 mech_infantrys moved from India to Yunnan 1 aaGun, 1 artillery and 2 infantry moved from India to Burma 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 2 fighters moved from Iraq to Eastern Persia 3 fighters moved from Egypt to Eastern Persia 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Syria 1 fighter moved from Cyprus to Syria 1 fighter moved from 98 Sea Zone to Eastern Persia 2 fighters moved from Eastern Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Kenya to Eastern Persia 1 armour moved from Ethiopia to Egypt 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 2 infantry moved from Iraq to Northwest Persia 1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from Cyprus to Iraq Place Units - British 1 transport placed in 110 Sea Zone 1 fighter, 1 infantry and 1 mech_infantry placed in Egypt 3 infantry placed in Iraq Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Italians regular : 0,00 Japanese regular : -1,00 British regular : -1,00 -
Might be slow the next week or so
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No worries. I tend to go fairly quickly because once I look at the file I am distracted by it and it is just easier to take my Turn then so I can focus on other things. So unless I am so busy I cannot look at the file at all I will pretty much take my turn once I look at it.
I wanted to let you know that as I am in no hurry but I do tend to take my turn fairly fast so sometimes people think I am in a hurry. Play when you can and when it is convenient for you. Appreciate the heads up.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to 99 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to Holland Belgium 2 armour and 2 mech_infantrys moved from Bessarabia to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from 99 Sea Zone to Western Germany 1 bomber moved from Holland Belgium to Southern Italy 1 aaGun and 3 artilleries moved from Greece to Bulgaria 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Northern Italy to Western Germany 1 aaGun and 4 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians regular : -1.67 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 3 fighters moved from Yunnan to Eastern Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 60 Sea Zone to 61 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland 3 fighters moved from Yunnan to Eastern Persia Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Syria to Iraq 1 fighter moved from Syria to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 3 infantry and 3 mech_infantrys moved from Novgorod to Archangel 4 armour moved from Eastern Poland to Archangel 4 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 9 armour, 5 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Rostov Combat - Germans Battle in Rostov Germans attack with 9 armour, 5 artilleries, 3 infantry and 5 mech_infantrys Russians defend with 1 aaGun and 5 infantry Germans roll dice for 9 armour, 5 artilleries, 3 infantry and 5 mech_infantrys in Rostov, round 2 : 11/22 hits, 8.33 expected hits Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 9 armour, 5 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 20 Casualties for Russians: 1 aaGun and 5 infantry Battle in Archangel Germans attack with 7 armour, 3 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 3 infantry and 8 mech_infantrys in Archangel, round 2 : 5/18 hits, 5.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 7 armour, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Novgorod to Archangel 1 aaGun moved from Belarus to Archangel 1 infantry moved from Belarus to Archangel 19 infantry moved from Ukraine to Bryansk 1 aaGun, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 4 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Archangel 1 artillery and 6 infantry moved from Norway to Finland 1 armour and 7 mech_infantrys moved from Western Germany to Poland 4 tactical_bombers moved from Slovakia Hungary to Novgorod 4 fighters moved from Slovakia Hungary to Germany 1 mech_infantry moved from Slovakia Hungary to Poland 2 mech_infantrys moved from Western Germany to Germany 2 bombers moved from Western Germany to Novgorod 1 tactical_bomber moved from Norway to Germany 1 fighter moved from Norway to Novgorod 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 3 artilleries placed in Ukraine Germans undo move 1. 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 4 infantry placed in Germany 3 infantry placed in Normandy Bordeaux 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3 Germans collect 47 PUs (7 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Combat Move - Russians 7 infantry moved from Siberia to Soviet Far East Combat - Russians Battle in Soviet Far East Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Soviet Far East, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 6 infantry moved from Novosibirsk to Vologda 3 mech_infantrys moved from Samara to Vologda 1 aaGun and 5 infantry moved from Timguska to Urals 1 infantry moved from Samara to Russia 1 infantry moved from Russia to Tambov 1 fighter moved from Kazakhstan to Russia 1 aaGun moved from Siberia to Soviet Far East 5 artilleries moved from Russia to Vologda 5 infantry moved from Vologda to Russia 1 artillery moved from Vologda to Russia 1 infantry moved from Russia to Vologda 1 artillery moved from Vologda to Russia 1 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 26 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Russians regular : -0,17





