now for the naval combat simplification…
*as mentioned I wanted to make it you always dogfight if both side has planes, so no more CAP.
For air units allocation you now only choose between 2 things (normal combat and ASW) rather than 3 (those +CAP)
*let Anti-Air work against all enemy air units (because making CAP air units immune to enemy AA fire is only realistic is naval engagements were mostly standing-off assaults)
*last simplification, wonder if damaged Battleships could fire in opening-fire too…could say
existing summary
Pre-Combat
1. ASW search rolls (1st cycle only).
2. Air units are allocated to naval attack, CAP, or ASW.
Opening-fire
1. Undetected Submarines fire, selectively (1st cycle only).
2. Other naval units perform Anti-Air against naval attack air units.
3. Remove casualties.
Mid-Combat
1. Undamged battleship fires. Remove casualties.
2. Naval units are allocated to normal combat or ASW.
Main Round
1. Detected Submarines fire.
2. ASW naval and air perform ASW attack against Submarines.
3. Other naval units fire.
4. Naval attack and CAP air units fire.
5. Remove casualties.
Retreat Decision
1. Defender
2. Attacker
new summary
Pre-Combat
1. ASW search (1st cycle only).
Opening-fire
1. Undetected Submarines fire, selectively (1st cycle only).
2. Naval units perform Anti-Air.
3. Remove casualties.
Mid-Combat
1. Battleship fires. Remove casualties.
2. Units are allocated to normal combat or ASW attack.
Main Round
1. Detected Submarines fire.
2. ASW attack.
3. Other naval units fire.
4. Other air units fire.
5. Remove casualties.
Retreat Decision
1. Defender
2. Attacker