@Ragnell804 gg, I concede
#2 WindowWasher (X) vs trulpen (A) WaW
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@trulpen did i do that anywhere?
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - British British loses 0 PUs for violating Greenlands neutrality. Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 2 Fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from London: 2 Fighters EDIT: Turning off Edit Mode 1 Infantry moved from Cyprus to 55 Sea Zone 1 Infantry and 1 Transport moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from Palestine to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Artillery and 1 Infantry moved from Cairo to 56 Sea Zone 1 Artillery and 1 Infantry moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from Darfur to New Valley 1 Infantry moved from British Somaliland to Italian East Africa 1 Infantry moved from Equatoria to Italian East Africa 2 Tanks moved from Cairo to New Valley 1 Tank moved from Palestine to Nubia 1 Infantry moved from Lower Egypt to Nubia 1 Fighter moved from Cyprus to Mersa Matruh 1 Fighter moved from Trucial Coast to Nubia 1 Fighter moved from Lower Egypt to Mersa Matruh 1 Artillery moved from Madras to 60 Sea Zone 1 Infantry moved from Ceylon to 60 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 1 Infantry moved from 65 Sea Zone to S.Thailand 1 Fighter moved from Madras to S.Thailand 1 Infantry moved from Burma to S.Thailand 1 Infantry moved from Punjab to W.Tibet 1 Infantry moved from Bihar to W.Tibet 1 Tank moved from Hyderabad to W.Tibet 1 Tank moved from Delhi to W.Tibet 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to Italian East Africa 1 Infantry moved from South Africa to Mozambique 1 Infantry moved from Rhodesia to Mozambique 1 Artillery moved from Kenya to Mozambique 1 Infantry moved from Montreal to 2 Sea Zone 1 Tank moved from Quebec to 2 Sea Zone 1 Infantry and 1 Tank moved from 2 Sea Zone to Greenland British take Greenland from Neutral 1 Battleship and 1 Destroyer moved from 10 Sea Zone to 5 Sea Zone 1 Transport moved from 10 Sea Zone to 11 Sea Zone 1 Bomber moved from London to 5 Sea Zone 2 Fighters moved from Scotland to 5 Sea Zone 1 Transport moved from 11 Sea Zone to 5 Sea Zone Purchase Units - British British buy 1 Carrier and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in New Valley British attack with 1 Infantry and 2 Tanks Italians defend with 1 Tank British roll dice for 1 Infantry and 2 Tanks in New Valley, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 Tank in New Valley, round 2 : 1/1 hits, 0,50 expected hits 1 Tank owned by the Italians and 1 Infantry owned by the British lost in New Valley British win, taking New Valley from Italians with 2 Tanks remaining. Battle score for attacker is 3 Casualties for British: 1 Infantry Casualties for Italians: 1 Tank Battle in Nubia British attack with 1 Fighter, 1 Infantry and 1 Tank Italians defend with 1 Artillery British roll dice for 1 Fighter, 1 Infantry and 1 Tank in Nubia, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 Artillery in Nubia, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Italians lost in Nubia British win, taking Nubia from Italians with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Italians: 1 Artillery Battle in Mozambique British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Mozambique, round 2 : 2/3 hits, 0,83 expected hits Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Mozambique British loses 0 PUs for violating Mozambiques neutrality. British win, taking Mozambique from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in S.Thailand British attack with 1 Artillery, 1 Fighter and 2 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 2/4 hits, 1,17 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in 5 Sea Zone British attack with 1 Battleship, 1 Bomber, 1 Destroyer, 2 Fighters and 1 Transport Germans defend with 1 Destroyer and 1 Submarine; Finns defend with 1 Destroyer, 1 Submarine and 1 Transport Finns roll dice for 2 Submarines in 5 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Battleship, 1 Bomber, 1 Destroyer, 2 Fighters and 1 Transport in 5 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Finns roll dice for 2 Destroyers and 1 Transport in 5 Sea Zone, round 2 : 0/3 hits, 0,83 expected hits 1 Transport owned by the Finns and 1 Submarine owned by the Finns lost in 5 Sea Zone Finns roll dice for 1 Submarine in 5 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British roll dice for 1 Battleship, 1 Bomber, 1 Destroyer, 2 Fighters and 1 Transport in 5 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits Finns roll dice for 2 Destroyers in 5 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 Submarine owned by the Germans, 1 Transport owned by the British, 1 Destroyer owned by the British and 1 Destroyer owned by the Finns lost in 5 Sea Zone British roll dice for 1 Battleship, 1 Bomber and 2 Fighters in 5 Sea Zone, round 4 : 3/4 hits, 2,00 expected hits Finns roll dice for 1 Destroyer in 5 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 Destroyer owned by the Germans lost in 5 Sea Zone British win with 1 Battleship, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 22 Casualties for Finns: 1 Destroyer, 1 Submarine and 1 Transport Casualties for British: 1 Destroyer and 1 Transport Casualties for Germans: 1 Destroyer and 1 Submarine Battle in W.Tibet British attack with 2 Infantrys and 2 Tanks Neutral defend with 2 Infantrys British roll dice for 2 Infantrys and 2 Tanks in W.Tibet, round 2 : 1/4 hits, 1,33 expected hits Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 0/2 hits, 0,67 expected hits 1 Infantry owned by the Neutral lost in W.Tibet British roll dice for 2 Infantrys and 2 Tanks in W.Tibet, round 3 : 0/4 hits, 1,33 expected hits Neutral roll dice for 1 Infantry in W.Tibet, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 Infantrys and 2 Tanks in W.Tibet, round 4 : 2/4 hits, 1,33 expected hits Neutral roll dice for 1 Infantry in W.Tibet, round 4 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Mersa Matruh British attack with 1 Artillery, 2 Fighters and 3 Infantrys Italians defend with 1 Artillery and 1 Infantry British roll dice for 1 Cruiser in Mersa Matruh, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh British roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Mersa Matruh, round 2 : 1/6 hits, 1,67 expected hits Italians roll dice for 1 Artillery in Mersa Matruh, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 1 Artillery, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 Artillery and 1 Infantry Battle in Italian East Africa British attack with 1 Artillery and 3 Infantrys Italians defend with 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Italian East Africa, round 2 : 1/4 hits, 1,00 expected hits Italians roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Italians lost in Italian East Africa British win, taking Italian East Africa from Italians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 Fighters moved from 5 Sea Zone to 11 Sea Zone 1 Bomber moved from 5 Sea Zone to Dover 1 Infantry moved from Scotland to Northern Ireland 2 Infantrys moved from Manchester to Scotland 1 Tank moved from London to Scotland 2 Tanks moved from Manchester to Scotland 2 Infantrys moved from Dover to Manchester 1 Fighter moved from Wales to Northern Ireland 1 Submarine moved from 18 Sea Zone to 16 Sea Zone 1 T.Boat moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Northern Ireland 1 Artillery and 2 Infantrys moved from Wales to Manchester 1 Fighter moved from Mersa Matruh to Cairo 1 Fighter moved from Nubia to Lower Egypt 1 AAGun moved from Cairo to Lower Egypt 1 Fighter moved from Mersa Matruh to Lower Egypt EDIT: 1 Infantry moved from Cairo to Mersa Matruh 1 Infantry moved from Cairo to Lower Egypt 1 Destroyer moved from 55 Sea Zone to 48 Sea Zone 1 Infantry moved from Nigeria to French Equatorial Africa 1 Infantry moved from Gold Coast to French Sudan 1 AAGun and 1 Infantry moved from Cape Town to South Africa 1 Cruiser moved from 59 Sea Zone to 58 Sea Zone 1 Infantry moved from Trucial Coast to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to Iraq 1 Artillery and 1 Infantry moved from Bombay to 59 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone 1 Artillery and 1 Infantry moved from 58 Sea Zone to Iraq 1 Infantry moved from Madras to 60 Sea Zone 1 Infantry moved from Andaman to 60 Sea Zone 2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone 2 Infantrys moved from 65 Sea Zone to Malaya 1 Fighter moved from S.Thailand to Malaya 1 Destroyer moved from 60 Sea Zone to 65 Sea Zone 1 Submarine moved from 60 Sea Zone to 65 Sea Zone 1 Infantry moved from Yukon to 80 Sea Zone 1 Infantry moved from Vancouver to 80 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 80 Sea Zone to 99 Sea Zone 1 Infantry moved from Vancouver to British Columbia 1 Infantry moved from British Columbia to Canadian Prairies 1 Infantry moved from Canadian Prairies to Ontario 1 Tank moved from Ontario to Quebec 1 Infantry moved from Montreal to Quebec 1 Fighter moved from Montreal to Quebec 5 Infantrys moved from London to Manchester 1 Artillery and 1 Infantry moved from Assam to Burma 1 Infantry moved from Calcutta to Assam 1 Artillery and 1 Infantry moved from Madras to Hyderabad 1 Infantry moved from Mysore to Rajputana 1 Infantry moved from Bombay to Rajputana 1 Tank moved from Iraq to Palestine 1 Destroyer moved from 57 Sea Zone to 58 Sea Zone 1 Submarine moved from 59 Sea Zone to 63 Sea Zone 1 Destroyer moved from 58 Sea Zone to 63 Sea Zone 1 Infantry moved from Delhi to Hyderabad 1 Submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - British 1 Carrier placed in 11 Sea Zone 1 Transport placed in 2 Sea Zone Turn Complete - British British collect 100 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians regular : -0,50 Finns regular : 0,17 Thai regular : -0,33 Neutral regular : -1,67 British regular : 2,00
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
@trulpen did i do that anywhere?
No, but I think you said before that air can hit subs in the first round and then they may submerge. Anyway, it seemed when I did Hisaichi’s first move in the other game that the sub blocked my ships, which it shouldn’t. So might just be some 3a-flaws here and there.
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
@trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:
THE DUTCH ARE THE BEST, how about this, lets trade powers. Ill give you germany, and you give me the dutchI beg to differ. They totally sucked in the recent battle with Hisaichi. Sure, that’s a fair trade… :grin:
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Submarine moved from 114 Sea Zone to 113 Sea Zone EDIT: 1 Artillery and 1 Infantry moved from British Borneo to West Borneo Purchase Units - Anzac Anzac buy 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Artillery moved from New Ireland to 114 Sea Zone 1 Infantry moved from New Britain to 114 Sea Zone 1 Artillery and 1 Infantry moved from 114 Sea Zone to West Papua 1 AAGun, 3 Infantrys and 1 Tank moved from Port Moresby to West Papua 1 Infantry moved from Milne Bay to West Papua 1 Infantry moved from Northern Territory to Western Australia 1 Infantry moved from Queensland to Townsville 1 Fighter moved from Townsville to West Papua 1 Fighter moved from 122 Sea Zone to West Papua 1 Carrier and 1 Destroyer moved from 122 Sea Zone to 114 Sea Zone 1 Infantry moved from North New Zealand to Wellington 1 Infantry moved from Guadalcanal to New Georgia 1 Infantry moved from Bougainville to New Georgia 1 Artillery moved from Wellington to South New Zealand 1 Submarine moved from 123 Sea Zone to 115 Sea Zone 1 Submarine moved from 113 Sea Zone to 67 Sea Zone Place Units - Anzac 1 Transport placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Submarine Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone 1 Fighter owned by the Dutch retreated Hisaichi win with 1 Submarine remaining. Battle score for attacker is 1 Casualties for Dutch: 1 Submarine Casualties for Hisaichi: 1 Destroyer Non Combat Move - Dutch 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Artillery moved from Java to Sumatra 1 Infantry moved from Soembawa to Lombok 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Artillery and 1 Infantry moved from Hollandia to West Papua 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 2 Infantrys moved from West Borneo to Banjarmasin Place Units - Dutch 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : 0,33 Hisaichi regular : 0,33
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Time for the midgets.
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Actually I didn’t intend to do the last battle-round in z5, but had thought to retreat leaving the des (or actually maybe you had wanted to keep the sub?), but was a bit trigger happy.
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Then when the dice was rolled I was like, crap, ok.
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sure, keep sub
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You mean it’s ok to skip the last battle-round? Although dice were rolled?
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@trulpen sure
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its not game deciding, ive been there done that too
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Thanks! Ok, I fix that now.
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 1 Combat Move - Dutch 1 Submarine moved from 67 Sea Zone to 110 Sea Zone 1 Fighter moved from Banjarmasin to 110 Sea Zone Purchase Units - Dutch Dutch buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in 110 Sea Zone Dutch attack with 1 Fighter and 1 Submarine Hisaichi defend with 1 Destroyer and 1 Submarine Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Dutch roll dice for 1 Fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 Submarine owned by the Dutch and 1 Destroyer owned by the Hisaichi lost in 110 Sea Zone 1 Fighter owned by the Dutch retreated Hisaichi win with 1 Submarine remaining. Battle score for attacker is 1 Casualties for Dutch: 1 Submarine Casualties for Hisaichi: 1 Destroyer Non Combat Move - Dutch Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 Fighter moved from 110 Sea Zone to Banjarmasin 1 Artillery moved from Java to Sumatra 1 Infantry moved from Soembawa to Lombok 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Artillery and 1 Infantry moved from Hollandia to West Papua 1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin 2 Infantrys moved from West Borneo to Banjarmasin EDIT: 1 Battleship moved from 5 Sea Zone to 11 Sea Zone Place Units - Dutch Turning on Edit Mode EDIT: Adding units owned by Germans to 5 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 4 Infantrys placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Dutch regular : 0,33 Hisaichi regular : 0,33
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It’s so weird here that subs are better than des, but cheaper.
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Too messy to fix though. Like changing subs into t-boats for every battle were they defend and adjusting the cost to 6.
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Or keep it as it is, but atleast adjusting the cost to 8. Makes super-subs a no-brainer though, so maybe they should be more expensive? It’s a mess trying to adjust costs.
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@trulpen I think we need to double everything and adjust from there
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like instead of having 3.5 a-cars, let them be 7 and we can make heavy tanks 15 or 13 or whatever instead of 6.5 and 7,5