@SuperbattleshipYamato NA is fun to with it’s new mechanics.
#2 WindowWasher (X) vs trulpen (A) WaW
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I didn’t want to do shore bombardment with the 2 bs, but didn’t move them away. Thought I’d be given the option, but the client automatically selected all three ships.
Adjusted with dicebot, but happened to resolve it in another thread.
https://www.axisandallies.org/forums/topic/36130/1-trulpen-x-vs-entek-a-waw/185
I’ll copy from that thread as well (deleting the square brackets, just in case the bot would act on it):
@trulpen said in #1 trulpen (X) vs Entek (A) WaW:
Attacked Saudi. Only wanted to do shore bombardment with the cruiser, but didn’t move away the battleships. It included all of the ships automatically. I’ll cancel the hit from the bs and will adjust accordingly.
@trulpen said in #1 trulpen (X) vs Entek (A) WaW:
One defence die (should’ve just restarted the battle).
dice 1d6
@dicebot said in #1 trulpen (X) vs Entek (A) WaW:
1d6: 6
@trulpen said in #1 trulpen (X) vs Entek (A) WaW:
Defensive die second battle-round
dice 1d6@dicebot said in #1 trulpen (X) vs Entek (A) WaW:
1d6: 5
Another thing, the units up north in W Sinkiang didn’t move the previous turn. They were forgotten, so I moved them this turn, but won’t redo any attack although I would’ve attacked the thai with 2 more tanks in the mix. If you won’t allow it, it’s fine.
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 1 Artillery and 3 Infantrys moved from Port Moresby to West Papua 1 Artillery moved from Port Moresby to West Papua 1 Infantry moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 9 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in West Papua Anzac attack with 2 Artillerys and 4 Infantrys Yamamoto defend with 2 Infantrys and 1 Marine Anzac roll dice for 2 Artillerys and 4 Infantrys in West Papua, round 2 : 3/6 hits, 1,67 expected hits Yamamoto roll dice for 2 Infantrys and 1 Marine in West Papua, round 2 : 2/3 hits, 1,00 expected hits 2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in West Papua Anzac win, taking West Papua from Yamamoto with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 2 Infantrys and 1 Marine Non Combat Move - Anzac 1 Infantry moved from Wellington to 122 Sea Zone 2 Infantrys moved from 122 Sea Zone to Queensland 2 Infantrys moved from Wellington to South New Zealand Place Units - Anzac 3 Infantrys placed in Broome 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby Turning on Edit Mode EDIT: Removing units owned by Anzac from Canberra: 1 Adv.Fighter EDIT: Adding units owned by Anzac to Port Moresby: 1 Adv.Fighter EDIT: Turning off Edit Mode 1 Adv.Fighter placed in Canberra 1 Transport placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1,00 Anzac regular : 1,33
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch Purchase Units - Dutch Dutch buy nothing; Remaining resources: 5 PUs; Non Combat Move - Dutch 1 Elite and 1 Infantry moved from Suriname to 26 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Elite moved from 100 Sea Zone to Galapagos 1 Infantry moved from 100 Sea Zone to Galapagos Turn Complete - Dutch Dutch collect 4 PUs; end with 9 PUs
Combat Hit Differential Summary :
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I’m pretty sure that subs don’t work as intended with this map. I checked the notes again and they explicitly say that the client doesn’t manage all rules, which then have to be enforced by the players.
That subs shouldn’t be able to block movement is one such thing. That destroyers won’t negate subs first-strike ability is another. That air can hit subs without a supporting destroyer present is yet another.
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@trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:
That subs shouldn’t be able to block movement is one such thing. That destroyers won’t negate subs first-strike ability is another. That air can hit subs without a supporting destroyer present is yet another.
thats quite a few things the client wont do thats really annoying to do manually
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Crap, didnt think my ncm move out with the haisaichi very well, goofed up blockers. im too lazy to edit it and its easier to just surrender lol, I think you’ve won this one.
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The Allies do have a substantial economic advantage and even pressure on Paris. As you said before Japan is a bit weak regarding its navy, which the US is about to capitalize on.
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@trulpen would you like to play a BM game for 2021? We can go quick since I’m on break.
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
@trulpen would you like to play a BM game for 2021? We can go quick since I’m on break.
Sure thing.
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oh and our last one wasnt counted i dont think, ill post something asking him to update it
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You want to start the bid for Allies, or should we just set a number?
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@trulpen i bid 50!
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
@trulpen i bid 50!
Haha, you’re crazy!
49
;)
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40! :wink:
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@trulpen 28
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That’s 4 subs…
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@trulpen thats tempting…
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You also have to acknowledge that I totally suck as Allies.