@Ragnell804 gg, I concede
#2 WindowWasher (X) vs trulpen (A) WaW
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 ArmoredCar moved from Latvia to Novgorod 1 Infantry moved from Brest to Minsk 1 JetFighter moved from Brest to Minsk 1 JetFighter moved from Brest to Minsk 1 JetFighter moved from Brest to Novgorod 2 Artillerys and 2 Infantrys moved from Vinnytsia to Brest 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 4 Mech.Infs and 18 Tanks moved from Latvia to Brest 5 ArmoredCars moved from Bohemia to Brest 2 ArmoredCars moved from East Prussia to Brest 2 Infantrys moved from Rhine to Belgium 1 ArmoredCar moved from Bavaria to Picardy 1 ArmoredCar moved from Lorraine to Orleanais 2 Transports moved from 24 Sea Zone to 23 Sea Zone 4 Infantrys moved from Hamburg to 23 Sea Zone 4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from Estonia to 24 Sea Zone 5 Infantrys moved from 24 Sea Zone to East Prussia 1 Infantry moved from Middle Norrland to Stockholm 1 JetFighter moved from Paris to Belgium 1 Artillery and 1 Infantry moved from Paris to Picardy 1 ArmoredCar moved from Lorraine to Picardy 6 ArmoredCars moved from Lorraine to Paris 1 Infantry moved from Rhine to Belgium 1 Adv.Fighter, 2 Fighters and 1 Stuka moved from Danzig to Denmark 2 Infantrys moved from Hamburg to Denmark 1 Destroyer and 6 Submarines moved from 46 Sea Zone to 45 Sea Zone 2 Transports moved from 46 Sea Zone to 48 Sea Zone Purchase Units - Germans Germans repair damage of 2x Factory; Remaining resources: 104 PUs; Germans buy 12 ArmoredCars, 6 Artillerys and 20 Infantrys; Remaining resources: 1 PUs; Combat - Germans Battle in Novgorod Germans attack with 1 ArmoredCar and 1 JetFighter Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 1 JetFighter in Novgorod, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Novgorod retreated to Novgorod Russians win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 ArmoredCar Battle in Picardy Germans attack with 2 ArmoredCars, 1 Artillery and 1 Infantry British defend with 3 Infantrys Germans roll dice for 2 ArmoredCars, 1 Artillery and 1 Infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 3 Infantrys in Picardy, round 2 : 2/3 hits, 1.00 expected hits 1 ArmoredCar owned by the Germans, 1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Picardy Germans roll dice for 1 ArmoredCar and 1 Artillery in Picardy, round 3 : 0/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Picardy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar and 1 Artillery in Picardy, round 4 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Picardy, round 4 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the British lost in Picardy Germans win, taking Picardy from French with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Germans: 2 ArmoredCars and 1 Infantry Casualties for British: 3 Infantrys Battle in Orleanais Germans attack with 1 ArmoredCar French defend with 1 Infantry Germans roll dice for 1 ArmoredCar in Orleanais, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Orleanais Germans win, taking Orleanais from French with 1 ArmoredCar remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Belgium Germans attack with 3 Infantrys and 1 JetFighter British defend with 1 Infantry Germans roll dice for 3 Infantrys and 1 JetFighter in Belgium, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Belgium Germans win, taking Belgium from British with 3 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Denmark Germans attack with 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 1 Stuka Neutral defend with 3 Infantrys Germans roll dice for 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 1 Stuka in Denmark, round 2 : 3/6 hits, 2.17 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Minsk Germans attack with 1 Infantry and 2 JetFighters Russians defend with 1 Infantry Germans roll dice for 1 Infantry and 2 JetFighters in Minsk, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Infantry and 2 JetFighters remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 JetFighters moved from Minsk to Brest 1 Adv.Fighter, 2 Fighters and 1 Stuka moved from Denmark to Rhine 1 JetFighter moved from Belgium to Paris 1 AAGun moved from Krakow to Brest 1 Infantry moved from Brest to Kiev 1 JetFighter moved from Novgorod to Brest Place Units - Germans 2 Artillerys and 2 Infantrys placed in Vinnytsia 2 Artillerys and 2 Infantrys placed in Warsaw 2 Artillerys and 6 Infantrys placed in Paris 6 Infantrys placed in Hamburg 4 Infantrys placed in Rhine 5 ArmoredCars placed in Bohemia 3 ArmoredCars placed in Bavaria 4 ArmoredCars placed in Berlin Turn Complete - Germans Germans collect 108 PUs; end with 109 PUs
Combat Hit Differential Summary :
French regular : 1.00 Russians regular : 0.33 Germans regular : 1.17 Neutral regular : -1.00 British regular : -0.33
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
the way that the AA is designed is dumb in my opinion.
I agree and would say that about more things with this version.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from Leningrad to Estonia Russians take Estonia from Germans 1 Infantry moved from Leningrad to Latvia Russians take Latvia from Germans 1 Infantry moved from Novgorod to Minsk 1 Infantry moved from Smolensk to Minsk 2 Infantrys moved from Kursk to Kiev 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from Krasnoyarsk to Irkutsk 3 Infantrys moved from Khatanga to Zhigansk 1 Adv.Fighter moved from Khatanga to Zhigansk 1 Infantry moved from Kamchatka to Koryakia Russians take Koryakia from Hisaichi 1 Infantry moved from Kolyma to Okhotsk Russians take Okhotsk from Hisaichi 1 Infantry moved from Bratsk to Irkutsk 2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 2 Infantrys moved from 53 Sea Zone to E.Romania Russians take E.Romania from Romanians 3 Infantrys moved from Rostov to Donetsk 1 Infantry moved from S.Karelia to N.Karelia Russians take N.Karelia from Finns 2 Infantrys moved from Leningrad to Vyborg 1 Infantry moved from Leningrad to Vyborg 1 Infantry moved from Leningrad to Vyborg 1 Adv.Fighter moved from Yaroslavl to Kiev 1 Adv.Fighter moved from Yaroslavl to Minsk 1 Fighter moved from Yaroslavl to Vyborg 1 Bomber moved from Yaroslavl to Donetsk 1 Adv.Fighter moved from Yaroslavl to Vyborg 1 Infantry moved from Rostov to Donetsk Purchase Units - Russians Russians buy 2 Artillerys, 2 Bunkers, 32 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 3 Infantrys Hisaichi defend with 1 Elite Russians roll dice for 3 Infantrys in Irkutsk, round 2 : 1/3 hits, 0,50 expected hits Hisaichi roll dice for 1 Elite in Irkutsk, round 2 : 1/1 hits, 0,33 expected hits 1 Elite owned by the Hisaichi and 1 Infantry owned by the Russians lost in Irkutsk Russians win, taking Irkutsk from Hisaichi with 2 Infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Elite Battle in Minsk Russians attack with 1 Adv.Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Minsk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Minsk Russians roll dice for 1 Adv.Fighter and 1 Infantry in Minsk, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Infantry Battle in Donetsk Russians attack with 1 Bomber and 4 Infantrys Romanians defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Bomber and 4 Infantrys in Donetsk, round 2 : 1/5 hits, 1,33 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 2/2 hits, 0,67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 3 : 1/3 hits, 1,00 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 3 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 3 Infantrys Casualties for Romanians: 1 Artillery and 1 Infantry Battle in Zhigansk Russians attack with 1 Adv.Fighter and 3 Infantrys Hisaichi defend with 1 Elite and 1 Infantry Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Zhigansk, round 2 : 0/4 hits, 1,00 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Zhigansk, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Russians lost in Zhigansk Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Zhigansk, round 3 : 0/3 hits, 0,83 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Zhigansk, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Zhigansk, round 4 : 1/3 hits, 0,83 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Zhigansk, round 4 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk Russians roll dice for 1 Adv.Fighter and 1 Infantry in Zhigansk, round 5 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Elite in Zhigansk, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 Adv.Fighter and 1 Infantry in Zhigansk, round 6 : 1/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Elite in Zhigansk, round 6 : 0/1 hits, 0,33 expected hits 1 Elite owned by the Hisaichi lost in Zhigansk Russians win, taking Zhigansk from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 1 Elite and 1 Infantry Battle in Kiev Russians attack with 1 Adv.Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Adv.Fighter and 2 Infantrys in Kiev, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Vyborg Russians attack with 1 Adv.Fighter, 1 Fighter and 4 Infantrys Finns defend with 1 ArmoredCar and 2 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Fighter and 4 Infantrys in Vyborg, round 2 : 1/6 hits, 1,50 expected hits Finns roll dice for 1 ArmoredCar and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0,83 expected hits 1 ArmoredCar owned by the Finns and 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Vyborg, round 3 : 2/5 hits, 1,33 expected hits Finns roll dice for 2 Infantrys in Vyborg, round 3 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 Infantry Casualties for Finns: 1 ArmoredCar and 2 Infantrys Non Combat Move - Russians 1 Elite and 7 Infantrys moved from Yaroslavl to Kursk 2 Infantrys moved from Rostov to Kursk 1 Bomber moved from Donetsk to Kursk 2 Mech.Rockets moved from Yaroslavl to Smolensk 3 Artillerys and 6 Infantrys moved from Smolensk to Kursk 2 HeavyTanks and 12 Tanks moved from Yaroslavl to Smolensk 10 Infantrys moved from Moscow to Yaroslavl 2 Mech.Rockets and 2 Tanks moved from Arkhangelsk to Smolensk 1 Infantry moved from S.Karelia to Novgorod 1 Fighter moved from Vyborg to Leningrad 1 Adv.Fighter moved from Vyborg to Leningrad 1 Artillery moved from S.Karelia to Leningrad 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Destroyer and 1 Submarine moved from 54 Sea Zone to 53 Sea Zone 1 Adv.Fighter moved from Kiev to Kursk 1 Adv.Fighter moved from Minsk to Kursk 4 Infantrys moved from S.Karelia to Smolensk 2 Infantrys moved from S.Karelia to Leningrad 2 Infantrys moved from Sverdlovsk to Novosibirsk 7 Infantrys moved from Novosibirsk to Krasnoyarsk 3 Artillerys and 12 Infantrys moved from Bratsk to Olyokminsk 3 Infantrys moved from Khatanga to Olyokminsk 1 Adv.Fighter moved from Zhigansk to Olyokminsk 2 ArmoredCars and 2 Mech.Rockets moved from Sibirsky to Olyokminsk 2 Infantrys moved from Sibirsky to Khatanga Place Units - Russians 1 Bunker placed in Leningrad 1 Bunker placed in Olyokminsk 1 Transport placed in 6 Sea Zone Russians undo move 3. 1 Transport placed in 54 Sea Zone 1 Artillery and 9 Infantrys placed in Moscow 1 Artillery and 4 Infantrys placed in Stalingrad 2 Infantrys placed in Georgia 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky Turning on Edit Mode EDIT: Removing units owned by Russians from Chimkent: 1 Infantry EDIT: Adding units owned by Russians to Karaganda: 1 Infantry EDIT: Turning off Edit Mode 3 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 97 PUs; end with 97 PUs
Combat Hit Differential Summary :
Finns regular : -0,50 Romanians regular : 2,00 Germans regular : 0,00 Russians regular : -2,00 Hisaichi regular : 0,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 2 Infantrys moved from Hun to Kufra 2 ArmoredCars moved from Tripoli to Kufra 4 Infantrys moved from Ghadames to Hun 2 Artillerys moved from S.Tunisia to Tripoli 2 Transports moved from 48 Sea Zone to 47 Sea Zone 2 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Cruiser and 5 S.Submarines moved from 48 Sea Zone to 46 Sea Zone 10 Infantrys moved from Rome to 46 Sea Zone 1 Cruiser, 10 Infantrys, 5 S.Submarines and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 2 Artillerys and 2 Infantrys moved from Tunis to 47 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 2 Artillerys moved from Tobruk to Kufra 2 Tanks moved from Tobruk to Kufra 2 Artillerys and 12 Infantrys moved from 48 Sea Zone to Tobruk 1 Adv.Fighter moved from Lombardy to 48 Sea Zone 1 Artillery and 1 Infantry moved from E.Morocco to Tangier 1 Elite and 3 Infantrys moved from Lombardy to Tuscany Purchase Units - Italians Italians buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier and 10 Infantrys; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks British defend with 2 Infantrys Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks in Kufra, round 2 : 4/8 hits, 3.00 expected hits British roll dice for 2 Infantrys in Kufra, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Kufra Italians win, taking Kufra from British with 2 ArmoredCars, 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 2 Infantrys Casualties for British: 2 Infantrys Battle in Tangier Italians attack with 1 Artillery and 1 Infantry French defend with 1 Infantry Italians roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Infantry in Tangier, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Tangier Italians win, taking Tangier from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 1 AAGun moved from Burgundy to Paris 1 AAGun moved from Lombardy to Tuscany 2 Infantrys moved from Tobruk to Kufra 2 Infantrys moved from Tobruk to Kufra 2 Infantrys moved from Tobruk to Kufra 3 Infantrys moved from Tobruk to Kufra Place Units - Italians 1 Carrier placed in 46 Sea Zone 2 Adv.Fighters placed in 46 Sea Zone 2 Artillerys and 2 Infantrys placed in Tunis 4 Infantrys placed in E.Morocco 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.33 British regular : 1.33
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Will change the russian positioning, if that’s ok. Came to think of the romanian can-opening. A bit unnecessary to put the pansar in the line of fire.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 AAGun EDIT: Adding units owned by Russians to Yaroslavl: 1 AAGun EDIT: Turning off Edit Mode EDIT: 2 HeavyTanks, 4 Mech.Rockets and 14 Tanks moved from Smolensk to Kursk EDIT: 3 Infantrys moved from Smolensk to Leningrad 1 Artillery and 1 Infantry moved from W.Morocco to Tangier 1 Infantry moved from Normandy to Orleanais 1 Adv.Fighter moved from Normandy to Orleanais Purchase Units - French French buy 2 Bunkers and 5 Infantrys; Remaining resources: 6 PUs; Combat - French Battle in Tangier French attack with 1 Artillery and 1 Infantry Italians defend with 1 Artillery and 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 Artillery and 1 Infantry in Tangier, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Tangier, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Tangier 1 Artillery owned by the French retreated to W.Morocco Italians win with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Battle in Orleanais French attack with 1 Adv.Fighter and 1 Infantry Germans defend with 1 ArmoredCar French roll dice for 1 Adv.Fighter and 1 Infantry in Orleanais, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 ArmoredCar in Orleanais, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Germans lost in Orleanais French win, taking Orleanais from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Non Combat Move - French 1 Adv.Fighter moved from Orleanais to Normandy 1 Infantry moved from New Valley to Darfur 1 Infantry moved from Lower Egypt to New Valley 1 AAGun moved from South Atlantic USA to South Central USA Place Units - French 1 Bunker placed in W.Morocco 1 Bunker and 2 Infantrys placed in Syria 3 Infantrys placed in Normandy Turn Complete - French French collect 25 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 French regular : 0,00 Germans regular : -0,17
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Might put the french ac west of Crete.
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 AAGun EDIT: Adding units owned by Russians to Yaroslavl: 1 AAGun EDIT: Turning off Edit Mode EDIT: 2 HeavyTanks, 4 Mech.Rockets and 14 Tanks moved from Smolensk to Kursk EDIT: 3 Infantrys moved from Smolensk to Leningrad 1 Artillery and 1 Infantry moved from W.Morocco to Tangier 1 Infantry moved from Normandy to Orleanais 1 Adv.Fighter moved from Normandy to Orleanais Purchase Units - French French buy 2 Bunkers and 5 Infantrys; Remaining resources: 6 PUs; Combat - French Battle in Tangier French attack with 1 Artillery and 1 Infantry Italians defend with 1 Artillery and 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 Artillery and 1 Infantry in Tangier, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Tangier, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Tangier 1 Artillery owned by the French retreated to W.Morocco Italians win with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Battle in Orleanais French attack with 1 Adv.Fighter and 1 Infantry Germans defend with 1 ArmoredCar French roll dice for 1 Adv.Fighter and 1 Infantry in Orleanais, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 ArmoredCar in Orleanais, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Germans lost in Orleanais French win, taking Orleanais from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Non Combat Move - French 1 Adv.Fighter moved from Orleanais to Normandy 1 Infantry moved from New Valley to Darfur 1 Infantry moved from Lower Egypt to New Valley 1 AAGun moved from South Atlantic USA to South Central USA 1 Carrier and 2 Fighters moved from 56 Sea Zone to 51 Sea Zone 2 Submarines moved from 56 Sea Zone to 51 Sea Zone Place Units - French 1 Bunker and 2 Infantrys placed in Syria 1 Bunker placed in W.Morocco 3 Infantrys placed in Normandy Turn Complete - French French collect 25 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 French regular : 0,00 Germans regular : -0,17
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 AAGun EDIT: Adding units owned by Russians to Yaroslavl: 1 AAGun EDIT: Turning off Edit Mode EDIT: 2 HeavyTanks, 4 Mech.Rockets and 14 Tanks moved from Smolensk to Kursk EDIT: 3 Infantrys moved from Smolensk to Leningrad 1 Artillery and 1 Infantry moved from W.Morocco to Tangier 1 Infantry moved from Normandy to Orleanais 1 Adv.Fighter moved from Normandy to Orleanais Purchase Units - French French buy 2 Bunkers and 5 Infantrys; Remaining resources: 6 PUs; Combat - French Battle in Tangier French attack with 1 Artillery and 1 Infantry Italians defend with 1 Artillery and 1 Infantry French roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Tangier, round 2 : 0/2 hits, 0,67 expected hits French roll dice for 1 Artillery and 1 Infantry in Tangier, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Tangier, round 3 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the French lost in Tangier 1 Artillery owned by the French retreated to W.Morocco Italians win with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Italians: 1 Infantry Battle in Orleanais French attack with 1 Adv.Fighter and 1 Infantry Germans defend with 1 ArmoredCar French roll dice for 1 Adv.Fighter and 1 Infantry in Orleanais, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 ArmoredCar in Orleanais, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Germans lost in Orleanais French win, taking Orleanais from Germans with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 ArmoredCar Non Combat Move - French 1 Adv.Fighter moved from Orleanais to Normandy 1 Infantry moved from New Valley to Darfur 1 Infantry moved from Lower Egypt to New Valley 1 AAGun moved from South Atlantic USA to South Central USA 1 Carrier and 2 Fighters moved from 56 Sea Zone to 51 Sea Zone 2 Submarines moved from 56 Sea Zone to 51 Sea Zone Place Units - French 1 Bunker and 2 Infantrys placed in Syria 1 Bunker placed in W.Morocco 3 Infantrys placed in Normandy Turn Complete - French French collect 25 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by French from Syria: 4 Infantrys EDIT: Adding units owned by French to Palestine: 4 Infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -0,33 French regular : 0,00 Germans regular : -0,17
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 4 L.Fighters moved from Tokyo to 107 Sea Zone 1 Destroyer moved from 84 Sea Zone to 86 Sea Zone 2 B.Transports and 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone 4 Infantrys moved from Davao to 107 Sea Zone 4 Infantrys moved from 107 Sea Zone to Hollandia 1 B.Carrier, 1 Battleship, 2 Carriers, 2 S.Submarines, 1 Submarine and 6 Transports moved from 84 Sea Zone to 107 Sea Zone 4 L.Fighters moved from S.French Indochina to 107 Sea Zone 3 L.Fighters moved from Malaya to 107 Sea Zone 4 Bombers moved from Malaya to Tokyo 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia Purchase Units - Yamamoto Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Hollandia: 2 Infantrys and 1 Marine EDIT: Adding units owned by Yamamoto to West Papua: 2 Infantrys and 1 Marine EDIT: Turning off Edit Mode Yamamoto buy 1 B.Carrier, 1 Carrier, 10 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; Combat - Yamamoto Yamamoto creates battle in territory West Papua Battle in West Papua Yamamoto attack with 2 Infantrys and 1 Marine Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Infantrys and 1 Marine in West Papua, round 2 : 2/3 hits, 0.83 expected hits Anzac roll dice for 1 Artillery and 1 Infantry in West Papua, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in West Papua Yamamoto win, taking West Papua from Anzac with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 1 B.Carrier, 1 Carrier and 1 L.Fighter placed in 107 Sea Zone 8 Infantrys placed in Tokyo 1 Infantry placed in Davao 1 Infantry placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.17 Anzac regular : -0.67
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this is getting quite bleak, I feel like ive learned quite a bit for next time around.
I feel like we should fix the AA, maybe restrict it to staying on factories? for later games of course.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 1 Infantry moved from Suiyuan to Shansi 2 Infantrys moved from Hupeh to Anhwei 1 Infantry moved from Suiyuan to Shansi 1 Adv.Fighter moved from Hupeh to Anhwei 1 Tank moved from Hupeh to Hunan Chinese take Hunan from Hisaichi 1 Tank moved from Hunan to Hupeh 2 Infantrys moved from Szechwan to Kweichow 1 L.Fighter moved from Hupeh to Shansi 1 Tank moved from Gobi Altai to Sikang 6 Infantrys moved from E.Qinghai to Sikang 1 Artillery moved from Lanchow to Sikang 2 L.Fighters moved from Hupeh to Kweichow 1 Fighter moved from Hupeh to Sikang Purchase Units - Chinese Chinese buy 1 Elite, 8 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Infantrys and 1 L.Fighter Hisaichi defend with 1 ArmoredCar Chinese roll dice for 2 Infantrys and 1 L.Fighter in Shansi, round 2 : 2/3 hits, 0,83 expected hits Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Kweichow Chinese attack with 2 Infantrys and 2 L.Fighters Hisaichi defend with 1 ArmoredCar and 1 Infantry Chinese roll dice for 2 Infantrys and 2 L.Fighters in Kweichow, round 2 : 1/4 hits, 1,33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0,50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kweichow Chinese roll dice for 2 Infantrys and 2 L.Fighters in Kweichow, round 3 : 2/4 hits, 1,33 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Battle in Anhwei Chinese attack with 1 Adv.Fighter and 2 Infantrys Hisaichi defend with 2 ArmoredCars Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Anhwei, round 2 : 1/3 hits, 0,83 expected hits Hisaichi roll dice for 2 ArmoredCars in Anhwei, round 2 : 0/2 hits, 0,33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Anhwei, round 3 : 1/3 hits, 0,83 expected hits Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0,17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 ArmoredCars Battle in Sikang Chinese attack with 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank in Sikang, round 2 : 3/9 hits, 2,33 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1,33 expected hits 3 Infantrys owned by the Neutral lost in Sikang Chinese roll dice for 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank in Sikang, round 3 : 5/9 hits, 2,33 expected hits Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 1 Artillery, 1 Fighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 4 Infantrys Non Combat Move - Chinese 1 Fighter moved from Sikang to Hupeh 4 Infantrys moved from Szechwan to Hupeh 1 L.Fighter moved from Shansi to Hupeh 1 Adv.Fighter moved from Anhwei to Hupeh 2 L.Fighters moved from Kweichow to Hupeh 3 Infantrys moved from Lanchow to Szechwan 1 Artillery and 5 Infantrys moved from Hsining to E.Qinghai 1 Tank moved from Urumqi to Gobi Altai 1 Infantry moved from Hupeh to Hunan Place Units - Chinese 1 Elite and 2 Infantrys placed in Hupeh 6 Infantrys placed in Hsining 1 L.Fighter placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : 5,17 Neutral regular : -1,67 Hisaichi regular : -1,50
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
this is getting quite bleak, I feel like ive learned quite a bit for next time around.
I feel like we should fix the AA, maybe restrict it to staying on factories? for later games of course.
Yes, we can try to adjust some things.
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@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
I feel like ive learned quite a bit
What specifics do you have in mind?
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I think only tanks should be able to blitz. It’s silly that a-cars can do it and also the mech- and mot-inf. They should however be able to tag along with tanks. Of course, they shouldn’t be as pricey then.
I’m pretty certain now that inf costing 2 is pretty broken. I’ve crushed with both Axis and Allies spamming inf with both sides. Admittedly not many games under the belt, but still think the point is proven.
One strategy could be to make inf costing 3, art 4 and ordinary tanks 6 and then try and adjust everything else according to that.
The t-boat should have 2 movement and might then be sort of equal to a tr.
Subs are also pretty broken, being better than des, yet cheaper. I really don’t like that they block movement either. G40-rules there are so much better, high-lighting the subs sneaky nature.
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Ah, yes, I also really, really don’t like that transports have defence-value and active hp. So silly. They were in reality sitting ducks without much firepower, relying on supporting ships to keep them safe. They should not be able to be used as cheap sacrifices in a sea-battle.
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I think all of this can be changed in the xml-file.
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@trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:
One strategy could be to make inf costing 3, art 4 and ordinary tanks 6 and then try and adjust everything else according to that.
The t-boat should have 2 movement and might then be sort of equal to a tr.
Subs are also pretty broken, being better than des, yet cheaper. I really don’t like that they block movement either. G40-rules there are so much better, high-lighting the subs sneaky nature.yeah if we can figure out a simple way to get this done, sure, I think t boats should be 6, transport 1, attack at 1 and defend at 1
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 13 ArmoredCars, 6 Marines and 11 Tanks moved from Shantung to Anhwei 6 ArmoredCars moved from Shanghai to Anhwei 3 ArmoredCars moved from Peking to Anhwei 1 ArmoredCar moved from Hong Kong to Hunan 5 ArmoredCars moved from Hong Kong to Shanghai 8 Marines moved from Changchun to 84 Sea Zone 2 Marines moved from Tokyo to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry and 1 Marine moved from 84 Sea Zone to Peking 1 Marine moved from 84 Sea Zone to Peking 8 Marines moved from 84 Sea Zone to Shantung 1 Fighter moved from Shantung to Hunan 5 Elites, 4 Infantrys and 5 Marines moved from Yakutsk to Ayan 1 Infantry and 6 Tanks moved from S.Buryat Mongolia to Chita 1 Infantry moved from N.Buryat Mongolia to Chita 1 Battleship and 1 Carrier moved from 112 Sea Zone to 107 Sea Zone Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer, 15 Infantrys, 1 Marine and 1 T.Boat; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Anhwei Hisaichi attack with 22 ArmoredCars, 6 Marines and 11 Tanks Chinese defend with 2 Infantrys Hisaichi roll dice for 22 ArmoredCars, 6 Marines and 11 Tanks in Anhwei, round 2 : 11/39 hits, 15.83 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 21 ArmoredCars, 6 Marines and 11 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 2 Infantrys Battle in Hunan Hisaichi attack with 1 ArmoredCar and 1 Fighter Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar and 1 Fighter in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone 1 AAGun moved from N.Buryat Mongolia to Chita 1 Fighter moved from Hunan to 84 Sea Zone 1 Fighter moved from Tokyo to 84 Sea Zone Place Units - Hisaichi 1 B.Carrier, 1 Destroyer and 1 T.Boat placed in 84 Sea Zone 1 Adv.Fighter placed in 84 Sea Zone 8 Infantrys placed in Changchun 1 Infantry and 1 Marine placed in Shantung Hisaichi undo move 4. Hisaichi undo move 1. Hisaichi undo move 1. Hisaichi undo move 1. 3 Infantrys placed in Peking 2 Infantrys and 1 Marine placed in Shantung 6 Infantrys placed in Hong Kong 1 B.Carrier, 1 Destroyer and 1 T.Boat placed in 84 Sea Zone 1 Adv.Fighter placed in 84 Sea Zone 4 Infantrys placed in Changchun Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 60 Sea Zone: 2 Submarines EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 2 Submarines EDIT: Turning off Edit Mode Turn Complete - Hisaichi Hisaichi collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Hisaichi regular : -4.50
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@trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:
What specifics do you have in mind?
A lot more on where and how to allocate recourses, specifically with the Germans, I think the trick is to rush for a region in russia and lock it down, thereby securing the money and just trading back and forth with the russians while the haisachi kill the russians in the east. But then again china is a lot of money if its fully in haisaichi control. Neglecting yamamoto navy for so long hurt as well