@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 Submarine moved from 31 Sea Zone to 42 Sea Zone
1 Artillery and 1 Infantry moved from Aquitaine to 19 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 19 Sea Zone to 20 Sea Zone
1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
Purchase Units - French
French buy 1 Adv.Fighter, 1 Bunker and 1 Carrier; Remaining resources: 0 PUs;
Combat - French
Battle in Normandy
French attack with 1 Artillery and 1 Infantry
Germans defend with 2 AAGuns, 1 Factory, 8 Mech.Infs and 3 Tanks; Italians defend with 2 Artillerys and 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 Artillerys, 1 Infantry, 8 Mech.Infs and 3 Tanks in Normandy, round 2 : 3/14 hits, 5,17 expected hits
1 Artillery owned by the French and 1 Infantry owned by the French lost in Normandy
Germans win with 2 Artillerys, 1 Infantry, 8 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -6
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - French
1 Infantry moved from Nubia to Lower Egypt
1 Adv.Fighter moved from Malta to 55 Sea Zone
2 Submarines moved from 56 Sea Zone to 55 Sea Zone
1 AAGun and 2 Infantrys moved from Northeast USA to South Atlantic USA
1 Infantry moved from French Guiana to 32 Sea Zone
Place Units - French
1 Carrier placed in 55 Sea Zone
1 Adv.Fighter placed in 55 Sea Zone
1 Bunker placed in W.Morocco
Turn Complete - French
French collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : -0,67
Germans regular : -2,17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
3 Fighters moved from West Borneo to 67 Sea Zone
1 Battleship, 1 Carrier and 1 Submarine moved from 107 Sea Zone to 67 Sea Zone
2 Fighters moved from 107 Sea Zone to 67 Sea Zone
1 Fighter moved from 101 Sea Zone to 67 Sea Zone
1 Fighter moved from 101 Sea Zone to 67 Sea Zone
2 Bombers moved from Davao to 67 Sea Zone
4 Bombers moved from Mindanao to 67 Sea Zone
2 Artillerys and 1 Tank moved from Banjarmasin to 110 Sea Zone
2 Artillerys, 1 Tank and 3 Transports moved from 110 Sea Zone to 112 Sea Zone
3 Infantrys moved from Celebes to 112 Sea Zone
1 Artillery and 1 Infantry moved from 112 Sea Zone to Timor
1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
1 Infantry and 1 Tank moved from 112 Sea Zone to Aroe
Yamamoto take Aroe from Dutch
1 Infantry moved from Celebes to 111 Sea Zone
1 Infantry moved from 111 Sea Zone to Flores
Yamamoto take Flores from Dutch
1 Infantry and 1 Marine moved from Davao to 107 Sea Zone
1 Infantry and 1 Tank moved from Jilolo to 107 Sea Zone
1 B.Transport moved from 107 Sea Zone to 110 Sea Zone
1 Elite moved from Banjarmasin to 110 Sea Zone
2 Tanks moved from Banjarmasin to 110 Sea Zone
1 Infantry moved from Banjarmasin to 110 Sea Zone
1 Elite, 1 Infantry and 2 Tanks moved from 110 Sea Zone to Java
1 Infantry, 1 Tank and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Infantry, 1 Marine and 1 Transport moved from 107 Sea Zone to 110 Sea Zone
2 Infantrys, 1 Marine and 1 Tank moved from 110 Sea Zone to Java
2 Adv.Fighters moved from 101 Sea Zone to 67 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 3 Elites, 5 Infantrys, 3 L.Fighters and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Tanimbar
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 3 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 4 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 5 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 5 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Tanimbar, round 6 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Tanimbar, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Tanimbar
Yamamoto win, taking Tanimbar from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Battle in Timor
Yamamoto attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Timor, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Timor, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Timor
Yamamoto win, taking Timor from Dutch with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Infantry
Battle in Java
Yamamoto attack with 1 Elite, 3 Infantrys, 1 Marine and 3 Tanks
Anzac defend with 4 Infantrys
Yamamoto roll dice for 1 Elite, 3 Infantrys, 1 Marine and 3 Tanks in Java, round 2 : 3/8 hits, 2.83 expected hits
Dutch roll dice for 4 Infantrys in Java, round 2 : 0/4 hits, 1.33 expected hits
3 Infantrys owned by the Anzac lost in Java
Yamamoto roll dice for 1 Elite, 3 Infantrys, 1 Marine and 3 Tanks in Java, round 3 : 3/8 hits, 2.83 expected hits
Dutch roll dice for 1 Infantry in Java, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
Yamamoto win, taking Java from Dutch with 1 Elite, 2 Infantrys, 1 Marine and 3 Tanks remaining. Battle score for attacker is 6
Casualties for Anzac: 4 Infantrys
Casualties for Yamamoto: 1 Infantry
Battle in 67 Sea Zone
Yamamoto attack with 2 Adv.Fighters, 1 Battleship, 6 Bombers, 1 Carrier, 7 Fighters and 1 Submarine
British defend with 2 Submarines; Anzac defend with 2 Adv.Fighters, 2 Carriers, 2 Destroyers, 2 Fighters, 2 Submarines and 2 Transports
Yamamoto roll dice for 1 Submarine in 67 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 4 Submarines in 67 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship, 6 Bombers, 1 Carrier and 7 Fighters in 67 Sea Zone, round 2 : 7/17 hits, 8.17 expected hits
Anzac roll dice for 2 Adv.Fighters, 2 Carriers, 2 Destroyers, 2 Fighters and 2 Transports in 67 Sea Zone, round 2 : 5/10 hits, 4.33 expected hits
2 Submarines owned by the British, 2 Transports owned by the Anzac, 1 Submarine owned by the Yamamoto, 2 Submarines owned by the Anzac, 1 Carrier owned by the Yamamoto, 2 Destroyers owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 67 Sea Zone
Yamamoto roll dice for 2 Adv.Fighters, 1 Battleship, 6 Bombers and 4 Fighters in 67 Sea Zone, round 3 : 9/13 hits, 7.00 expected hits
Anzac roll dice for 2 Adv.Fighters, 2 Carriers and 2 Fighters in 67 Sea Zone, round 3 : 5/6 hits, 3.33 expected hits
1 Battleship owned by the Yamamoto, 2 Fighters owned by the Anzac, 2 Carriers owned by the Anzac, 2 Adv.Fighters owned by the Anzac and 4 Fighters owned by the Yamamoto lost in 67 Sea Zone
Yamamoto win with 2 Adv.Fighters and 6 Bombers remaining. Battle score for attacker is 23
Casualties for Yamamoto: 1 Battleship, 1 Carrier, 7 Fighters and 1 Submarine
Casualties for Anzac: 2 Adv.Fighters, 2 Carriers, 2 Destroyers, 2 Fighters, 2 Submarines and 2 Transports
Casualties for British: 2 Submarines
Non Combat Move - Yamamoto
2 Adv.Fighters moved from 67 Sea Zone to Lombok
6 Bombers moved from 67 Sea Zone to Mindanao
3 Artillerys and 3 Marines moved from Tokyo to 84 Sea Zone
1 Artillery and 1 Marine moved from Tokyo to 84 Sea Zone
1 Tank moved from Kyushu to 84 Sea Zone
1 Artillery, 1 B.Transport, 1 Marine and 1 Tank moved from 84 Sea Zone to 92 Sea Zone
1 Artillery, 1 Marine and 1 Tank moved from 92 Sea Zone to N.French Indochina
1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
1 Artillery and 1 Marine moved from 92 Sea Zone to N.French Indochina
1 Battleship, 2 Carriers, 1 Destroyer and 1 Submarine moved from 101 Sea Zone to 85 Sea Zone
1 Artillery, 1 Marine and 1 Transport moved from 84 Sea Zone to 111 Sea Zone
1 Artillery and 1 Marine moved from 111 Sea Zone to East And South Borneo
1 Artillery and 1 Marine moved from 84 Sea Zone to Shanghai
Place Units - Yamamoto
1 B.Carrier, 3 L.Fighters and 2 S.Submarines placed in 85 Sea Zone
2 Elites and 2 Infantrys placed in Davao
1 Elite and 3 Infantrys placed in Banjarmasin
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Anzac regular : 2.00
Dutch regular : -1.67
Haisaichi will be a bit, ive got a swim meet to get to.
Weekend is packed but ive got loads of small windows between everything which is perfect for this
Ok, I’ll look into the chinese now.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
1 Infantry moved from Yunnan to N.Thailand
Chinese take N.Thailand from Thai
1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
1 Infantry moved from Suiyuan to Shansi
1 Infantry moved from Suiyuan to Shansi
1 Infantry moved from Shensi to Shansi
1 Artillery moved from Hunan to Kwangtung
1 Infantry moved from Hunan to Kiangsi
1 Fighter moved from Hupeh to Kiangsi
Purchase Units - Chinese
Chinese buy 2 Artillerys, 5 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 3 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 3 Infantrys in Shansi, round 2 : 0/3 hits, 0,50 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 3 Infantrys in Shansi, round 3 : 1/3 hits, 0,50 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Kwangtung
Chinese attack with 1 Artillery
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Artillery in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Kwangtung, round 2 : 0/1 hits, 0,17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kwangtung
Chinese win, taking Kwangtung from Hisaichi with 1 Artillery remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Kiangsi
Chinese attack with 1 Fighter and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 1 Fighter and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0,50 expected hits
Hisaichi roll dice for 1 ArmoredCar in Kiangsi, round 2 : 0/1 hits, 0,17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Kiangsi
Chinese win, taking Kiangsi from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Anhwei
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 2/3 hits, 0,83 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Anhwei, round 2 : 2/2 hits, 0,67 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Non Combat Move - Chinese
1 Infantry moved from Hupeh to Kweichow
1 Tank moved from Hunan to Hupeh
1 Infantry moved from Hupeh to Hunan
1 Artillery and 1 Infantry moved from South Gobi to Suiyuan
1 AAGun and 2 Infantrys moved from Ningsia to Shensi
1 AAGun and 4 Infantrys moved from Lanchow to Szechwan
2 Artillerys and 4 Infantrys moved from E.Qinghai to Lanchow
6 Infantrys moved from Hsining to E.Qinghai
2 Tanks moved from South Gobi to Shensi
1 Tank moved from Gobi Altai to Shensi
3 Infantrys moved from E.Sinkiang to Gobi Altai
2 ArmoredCars moved from Urumqi to Gobi Altai
1 Adv.Fighter moved from Urumqi to Shensi
1 Fighter moved from Kiangsi to Hupeh
Place Units - Chinese
2 Artillerys and 1 Infantry placed in Hupeh
Chinese undo move 1.
1 Artillery and 2 Infantrys placed in Hupeh
1 Artillery, 3 Infantrys and 2 L.Fighters placed in Hsining
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 2,33
Hisaichi regular : 0,33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
1 Marine moved from Changchun to 84 Sea Zone
1 Infantry moved from Kolyma to Koryakia
Hisaichi take Koryakia from Russians
2 Marines moved from Heilungchiang to Ayan
1 Artillery moved from Khabarovsk to Ayan
1 Elite and 1 Marine moved from Changchun to 84 Sea Zone
1 Elite, 1 Marine and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
1 Transport moved from 75 Sea Zone to 84 Sea Zone
1 Elite and 1 Marine moved from Changchun to 84 Sea Zone
1 Elite, 1 Marine and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
2 Elites and 2 Marines moved from 75 Sea Zone to Ayan
1 Marine moved from 84 Sea Zone to Kiangsi
1 Infantry moved from Kwangsi to Hunan
1 Infantry moved from Shanghai to Anhwei
1 Marine moved from Shanghai to Anhwei
1 Infantry moved from Shantung to Shansi
1 Infantry moved from Shantung to Chahar
3 ArmoredCars moved from Shanghai to Shansi
4 Tanks moved from Shanghai to Hunan
1 Tank moved from Peking to Chahar
1 Tank moved from Chita to S.Buryat Mongolia
Hisaichi take S.Buryat Mongolia from Russians
1 Tank moved from S.Buryat Mongolia to Irkutsk
2 Tanks moved from Chita to N.Buryat Mongolia
1 Infantry moved from Ayan to N.Buryat Mongolia
1 Infantry moved from Ayan to N.Buryat Mongolia
2 Infantrys and 2 Tanks moved from Malaya to 110 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangtung
1 Infantry and 1 Tank moved from 92 Sea Zone to Kiangsi
2 Transports moved from 92 Sea Zone to 84 Sea Zone
2 Elites and 1 Marine moved from Changchun to 84 Sea Zone
1 Infantry moved from Kirin to 84 Sea Zone
2 Elites, 1 Infantry, 1 Marine and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
1 Transport moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Kirin to 84 Sea Zone
2 Infantrys and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
2 Elites, 3 Infantrys and 1 Marine moved from 75 Sea Zone to Ayan
Purchase Units - Hisaichi
Hisaichi buy 6 ArmoredCars, 4 Elites, 1 Factory, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shansi
Hisaichi attack with 3 ArmoredCars and 1 Infantry
Chinese defend with 3 Infantrys
Hisaichi roll dice for 3 ArmoredCars and 1 Infantry in Shansi, round 2 : 2/4 hits, 1.17 expected hits
Chinese roll dice for 3 Infantrys in Shansi, round 2 : 3/3 hits, 1.00 expected hits
2 ArmoredCars owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
Casualties for Chinese: 3 Infantrys
Battle in Chahar
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 1 Tank in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Chahar, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry and 1 Tank in Chahar, round 4 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Tank remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Infantry and 1 Marine
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Infantry and 1 Marine in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Infantry and 1 Marine remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Hunan
Hisaichi attack with 1 Infantry and 4 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry and 4 Tanks in Hunan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 Infantry and 4 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Kiangsi
Hisaichi attack with 1 Infantry, 1 Marine and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Infantry, 1 Marine and 1 Tank in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry, 1 Marine and 1 Tank in Kiangsi, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kiangsi
Hisaichi roll dice for 1 Marine and 1 Tank in Kiangsi, round 4 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Tank remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 Infantry and 1 Marine
Casualties for Chinese: 1 Infantry
Battle in Irkutsk
Hisaichi attack with 1 Tank
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Tank in Irkutsk, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Irkutsk
Hisaichi win, taking Irkutsk from Russians with 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Kwangtung
Hisaichi attack with 1 Infantry and 1 Tank
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Infantry and 1 Tank in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Non Combat Move - Hisaichi
6 ArmoredCars and 1 Tank moved from Hong Kong to Hunan
1 AAGun moved from Hong Kong to Kwangtung
2 Tanks moved from Peking to Shanghai
1 AAGun moved from Malaya to Bangkok
2 Fighters moved from Malaya to Kwangsi
Place Units - Hisaichi
1 Factory placed in Shantung
3 Tanks placed in Peking
6 ArmoredCars placed in Hong Kong
4 Elites and 4 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Russians regular : -0.33
Hisaichi regular : 1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
1 Artillery and 3 Infantrys moved from Wales to 20 Sea Zone
1 Infantry moved from Wales to 20 Sea Zone
1 Artillery and 4 Infantrys moved from 20 Sea Zone to Normandy
1 Battleship moved from 18 Sea Zone to 20 Sea Zone
3 Infantrys and 4 Tanks moved from Munster to 18 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
4 Infantrys, 4 Tanks and 4 Transports moved from 18 Sea Zone to 20 Sea Zone
4 Infantrys and 4 Tanks moved from 20 Sea Zone to Normandy
1 Bomber moved from Wales to Normandy
1 Infantry moved from El Agheila to Tripoli
British take Tripoli from Italians
1 Infantry moved from Kufra to Hun
2 Infantrys moved from South Africa to Angola
1 Artillery moved from Belgian Congo to Angola
1 Artillery and 1 Infantry moved from Assam to Burma
1 Infantry moved from Lower Egypt to 56 Sea Zone
1 Infantry and 1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 Infantry moved from 55 Sea Zone to Rhodes
British take Rhodes from Italians
2 Adv.Fighters moved from 56 Sea Zone to Hun
5 Fighters moved from Malta to S.Tunisia
1 Infantry moved from E.Iran to 58 Sea Zone
1 Cruiser and 1 Infantry moved from 58 Sea Zone to 56 Sea Zone
1 Infantry moved from 56 Sea Zone to Crete
2 Infantrys moved from E.Iran to 58 Sea Zone
2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
2 Infantrys moved from 56 Sea Zone to Crete
Purchase Units - British
British buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 1 Elite, 1 Factory and 24 Infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Hun
British attack with 2 Adv.Fighters and 1 Infantry
Italians defend with 1 Mech.Inf
British roll dice for 2 Adv.Fighters and 1 Infantry in Hun, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 Mech.Inf in Hun, round 2 : 0/1 hits, 0,33 expected hits
1 Mech.Inf owned by the Italians lost in Hun
British win, taking Hun from Italians with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 Mech.Inf
Battle in Crete
British attack with 3 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
British roll dice for 2 Battleships and 1 Cruiser in Crete, round 2 : 2/3 hits, 1,83 expected hits
1 Artillery owned by the Neutral lost in Crete
British loses 0 PUs for violating Cretes neutrality.
British win, taking Crete from Neutral with 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Angola
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Angola, round 2 : 1/3 hits, 0,83 expected hits
Neutral roll dice for 1 Infantry in Angola, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Angola
British loses 0 PUs for violating Angolas neutrality.
British win, taking Angola from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Infantry
Battle in Normandy
British attack with 1 Artillery, 1 Bomber, 8 Infantrys and 4 Tanks
Germans defend with 2 AAGuns, 1 Factory, 8 Mech.Infs and 3 Tanks; Italians defend with 2 Artillerys and 1 Infantry
Germans roll AA dice in Normandy : 0/1 hits, 0,17 expected hits
British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Italians lost in Normandy
British roll dice for 1 Artillery, 1 Bomber, 8 Infantrys and 4 Tanks in Normandy, round 2 : 3/14 hits, 4,50 expected hits
Germans roll dice for 2 Artillerys, 8 Mech.Infs and 3 Tanks in Normandy, round 2 : 3/13 hits, 4,83 expected hits
2 Artillerys owned by the Italians, 1 Mech.Inf owned by the Germans and 3 Infantrys owned by the British lost in Normandy
British roll dice for 1 Artillery, 1 Bomber, 5 Infantrys and 4 Tanks in Normandy, round 3 : 4/11 hits, 4,00 expected hits
Germans roll dice for 7 Mech.Infs and 3 Tanks in Normandy, round 3 : 3/10 hits, 3,83 expected hits
4 Mech.Infs owned by the Germans and 3 Infantrys owned by the British lost in Normandy
British roll dice for 1 Artillery, 1 Bomber, 2 Infantrys and 4 Tanks in Normandy, round 4 : 7/8 hits, 3,50 expected hits
Germans roll dice for 3 Mech.Infs and 3 Tanks in Normandy, round 4 : 1/6 hits, 2,50 expected hits
3 Mech.Infs owned by the Germans, 1 Infantry owned by the British and 3 Tanks owned by the Germans lost in Normandy
British win, taking Normandy from Germans with 1 Artillery, 1 Bomber, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 59
Casualties for Italians: 2 Artillerys and 1 Infantry
Casualties for British: 7 Infantrys
Casualties for Germans: 8 Mech.Infs and 3 Tanks
Battle in Burma
British attack with 1 Artillery and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
Thai roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the British lost in Burma
British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0,33 expected hits
Thai roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the British retreated to Assam
Thai win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for British: 1 Infantry
Battle in S.Tunisia
British attack with 5 Fighters
Italians defend with 3 ArmoredCars and 1 Tank
British roll dice for 5 Fighters in S.Tunisia, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 3 ArmoredCars and 1 Tank in S.Tunisia, round 2 : 0/4 hits, 1,00 expected hits
2 ArmoredCars owned by the Italians lost in S.Tunisia
British roll dice for 5 Fighters in S.Tunisia, round 3 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 ArmoredCar and 1 Tank in S.Tunisia, round 3 : 1/2 hits, 0,67 expected hits
1 ArmoredCar owned by the Italians, 1 Fighter owned by the British and 1 Tank owned by the Italians lost in S.Tunisia
British win with 4 Fighters remaining. Battle score for attacker is 9
Casualties for Italians: 3 ArmoredCars and 1 Tank
Casualties for British: 1 Fighter
Non Combat Move - British
4 Fighters moved from S.Tunisia to Malta
2 Adv.Fighters moved from Hun to Kufra
1 Infantry moved from New Valley to Kufra
1 Infantry moved from Lower Egypt to New Valley
4 Infantrys moved from Belgian Congo to French Equatorial Africa
1 AAGun moved from Kenya to Italian East Africa
1 AAGun moved from W.Iran to E.Iran
3 Artillerys and 2 Infantrys moved from E.Iran to Baluchistan
1 Tank moved from E.Iran to Punjab
1 Infantry moved from Assam to Yunnan
1 Artillery and 3 Infantrys moved from Sumatra to 65 Sea Zone
1 Artillery, 2 Destroyers, 3 Infantrys and 2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Artillery and 3 Infantrys moved from 60 Sea Zone to Assam
2 Artillerys and 5 Infantrys moved from Hyderabad to Calcutta
5 Infantrys moved from Delhi to Bihar
5 Infantrys moved from Madras to Hyderabad
2 Infantrys moved from French Guiana to 32 Sea Zone
2 Infantrys and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
2 Infantrys moved from 34 Sea Zone to Mauritania
1 Infantry moved from Suriname to 32 Sea Zone
3 Infantrys moved from Northeast USA to South Atlantic USA
1 Infantry moved from North Central USA to South Central USA
1 Tank moved from Munster to Northern Ireland
1 Carrier, 2 Destroyers and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone
1 Bomber moved from Normandy to Wales
1 AAGun moved from Hyderabad to Madras
1 AAGun moved from Delhi to Hyderabad
Place Units - British
1 Battleship and 1 Carrier placed in 60 Sea Zone
1 Adv.Fighter placed in 60 Sea Zone
1 Factory placed in E.Iran
2 Infantrys placed in Madras
2 Artillerys, 1 Elite and 1 Infantry placed in Wales
4 Infantrys placed in Manchester
6 Infantrys placed in London
British undo move 7.
4 Infantrys placed in London
5 Infantrys placed in Delhi
6 Infantrys placed in Cairo
2 Infantrys placed in London
British undo move 10.
2 Infantrys placed in London
Turn Complete - British
British collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Germans AA : -0,17
Thai regular : 0,33
Germans regular : -4,83
Neutral regular : 0,67
British regular : 2,17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sumatra: 1 AAGun
EDIT: Adding units owned by British to Assam: 1 AAGun
EDIT: Removing units owned by British from Assam: 1 Infantry
EDIT: Adding units owned by British to Sumatra: 1 Infantry
EDIT: Turning off Edit Mode
EDIT: 1 Destroyer moved from 32 Sea Zone to 34 Sea Zone
Purchase Units - Anzac
Anzac buy 12 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs;
Non Combat Move - Anzac
2 Infantrys moved from Northern Territory to Townsville
4 Infantrys moved from South Australia to Queensland
1 Tank moved from South Australia to Broome
1 AAGun and 5 Infantrys moved from New South Wales to Canberra
1 AAGun, 5 Artillerys, 1 Elite, 8 Infantrys and 2 Tanks moved from West Papua to Port Moresby
Place Units - Anzac
1 L.Fighter placed in Canberra
3 Infantrys placed in Broome
3 Infantrys placed in Townsville
5 Infantrys placed in Canberra
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Purchase Units - Dutch
Dutch buy 1 Bunker; Remaining resources: 11 PUs;
Non Combat Move - Dutch
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Infantry moved from Amazon to 32 Sea Zone
1 Tank moved from Amazon to 32 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Port Moresby
EDIT: 1 L.Fighter moved from Canberra to Port Moresby
EDIT: 1 Infantry moved from Port Moresby to Canberra
Place Units - Dutch
1 Bunker placed in Sumatra
Turn Complete - Dutch
Dutch collect 9 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
2 Infantrys moved from Tampere to Oulu
2 Infantrys moved from Tampere to Kotka
2 Infantrys moved from Helsinki to 24 Sea Zone
1 Fighter moved from Tampere to Stockholm
2 Infantrys moved from 24 Sea Zone to Stockholm
Purchase Units - Finns
Finns buy 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Stockholm
Finns attack with 1 Fighter and 2 Infantrys
Neutral defend with 1 Bunker
Finns roll dice for 1 Fighter and 2 Infantrys in Stockholm, round 2 : 0/3 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits
Finns roll dice for 1 Fighter and 2 Infantrys in Stockholm, round 3 : 2/3 hits, 0.67 expected hits
Neutral roll dice for 1 Bunker in Stockholm, round 3 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Finns lost in Stockholm
Finns loses 0 PUs for violating Stockholms neutrality.
Finns win, taking Stockholm from Neutral with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Finns: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Kotka
Finns attack with 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Infantrys in Kotka, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Kotka
Finns roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Kotka, round 3 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Kotka, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Kotka, round 4 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Infantry in Kotka, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Infantry in Kotka, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry retreated to Tampere
Russians win with 1 Infantry remaining. Battle score for attacker is -2
Casualties for Finns: 1 Infantry
Battle in Oulu
Finns attack with 2 Infantrys
Russians defend with 1 Infantry
Finns roll dice for 2 Infantrys in Oulu, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 Infantrys in Oulu, round 3 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Oulu
Finns win, taking Oulu from Russians with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Stockholm to Tampere
Place Units - Finns
2 ArmoredCars and 2 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Finns regular : 0.17
Russians regular : -1.00
Neutral regular : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Infantrys moved from E.Romania to Odessa
1 Fighter moved from Vinnytsia to Odessa
1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
2 ArmoredCars and 1 Mech.Inf moved from Bucharest to Vinnytsia
4 Elites and 1 Infantry moved from E.Romania to Vinnytsia
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Fighter and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter and 2 Infantrys in Odessa, round 2 : 0/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Odessa
Romanians roll dice for 1 Fighter and 1 Infantry in Odessa, round 3 : 2/2 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Odessa, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Odessa to E.Romania
Place Units - Romanians
2 ArmoredCars and 1 Mech.Inf placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians regular : 0.83
Russians regular : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from Burma to Yunnan
1 Artillery and 1 Infantry moved from S.Thailand to N.Thailand
1 Fighter moved from S.French Indochina to Yunnan
1 Artillery and 1 Infantry moved from N.French Indochina to Kweichow
1 Artillery, 2 Infantrys and 1 Mech.Inf moved from N.French Indochina to Hunan
4 ArmoredCars and 1 Tank moved from Bangkok to N.Thailand
2 Infantrys moved from Lombok to Java
2 Infantrys moved from Soembawa to 111 Sea Zone
1 Infantry moved from Palawan to 111 Sea Zone
1 Infantry and 1 Transport moved from 111 Sea Zone to 93 Sea Zone
1 Tank moved from Samar to 93 Sea Zone
2 Infantrys and 1 Transport moved from 111 Sea Zone to 107 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
3 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia
Thai take Hollandia from Dutch
1 Destroyer and 1 Submarine moved from 106 Sea Zone to 107 Sea Zone
Purchase Units - Thai
Thai buy 2 ArmoredCars, 1 L.Fighter and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 4 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank
Chinese defend with 1 Infantry
Thai roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank in N.Thailand, round 2 : 5/7 hits, 2.50 expected hits
Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Thailand
Thai win, taking N.Thailand from Chinese with 4 ArmoredCars, 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Kweichow
Thai attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Chinese lost in Kweichow
Thai win, taking Kweichow from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Thai: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Yunnan
Thai attack with 1 Fighter and 1 Infantry
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.50 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Yunnan
Thai win, taking Yunnan from Chinese with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from Yunnan to Hunan
Place Units - Thai
2 ArmoredCars, 1 L.Fighter and 1 Mech.Inf placed in Bangkok
Turn Complete - Thai
Thai collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Thai regular : 4.33
@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
- I own your home in this game, and you own mine…
What does this mean?
- I love the thai
Your thai is really strong!
- you british play is spectacular, all bases are covered
Thanks!
@trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:
What does this mean?
ive got stockholm, you’ve got houston
@WindowWasher said in #2 WindowWasher (X) vs trulpen (A) WaW:
@trulpen said in #2 WindowWasher (X) vs trulpen (A) WaW:
What does this mean?
ive got stockholm, you’ve got houston
Aha, yeah, that’s true. :)
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Artillery and 1 Infantry moved from Bahia to 32 Sea Zone
1 Infantry moved from Bahia to 32 Sea Zone
1 Artillery and 3 Infantrys moved from Salvador to 35 Sea Zone
1 Infantry moved from Bahia to 35 Sea Zone
1 Artillery, 1 Battleship, 3 Infantrys and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
1 Artillery and 3 Infantrys moved from 34 Sea Zone to Rio de Oro
1 Cruiser and 1 Infantry moved from 35 Sea Zone to 34 Sea Zone
1 Infantry moved from 34 Sea Zone to Cape Verde
1 B.Transport and 4 Infantrys moved from 32 Sea Zone to 34 Sea Zone
1 Infantry moved from 34 Sea Zone to Canarians
1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 32 Sea Zone to 34 Sea Zone
1 Artillery and 1 Infantry moved from 34 Sea Zone to Rio de Oro
1 Bomber moved from Mauritania to Canarians
1 Bomber moved from Mauritania to Cape Verde
1 Bomber moved from Amazon to Rio de Oro
3 Infantrys moved from South Central USA to 25 Sea Zone
3 Infantrys moved from South Atlantic USA to 25 Sea Zone
1 B.Transport, 6 Infantrys and 1 Transport moved from 25 Sea Zone to 119 Sea Zone
6 Infantrys moved from 119 Sea Zone to Santiago
2 Infantrys moved from Pearl Harbor to 91 Sea Zone
2 Infantrys and 1 Transport moved from 91 Sea Zone to 96 Sea Zone
2 Infantrys moved from 96 Sea Zone to Jaluit
Americans take Jaluit from Yamamoto
1 Transport moved from 96 Sea Zone to 103 Sea Zone
2 Infantrys moved from Kwajalein to 103 Sea Zone
2 Infantrys moved from 103 Sea Zone to Eniwetok
1 Battleship moved from 96 Sea Zone to 103 Sea Zone
1 Adv.Fighter and 3 Fighters moved from 96 Sea Zone to Eniwetok
1 Fighter moved from Wake to Eniwetok
2 Artillerys, 1 Infantry and 1 Tank moved from S.Chile to Santiago
1 Tank moved from Venezuela to Rio De Janeiro
1 Artillery moved from Bahia to Rio De Janeiro
2 Fighters moved from Amazon to Rio De Janeiro
2 Artillerys moved from Bolivia to Rio De Janeiro
2 Tanks moved from Bolivia to Rio De Janeiro
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 B.Carriers, 1 Bunker, 1 Factory, 2 L.Fighters, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Battle in Rio de Oro
Americans attack with 2 Artillerys, 1 Bomber and 4 Infantrys
Neutral defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 1 Bomber and 4 Infantrys in Rio de Oro, round 2 : 1/7 hits, 2,33 expected hits
Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Rio de Oro
Americans roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Rio de Oro, round 3 : 1/6 hits, 2,17 expected hits
Neutral roll dice for 2 Infantrys in Rio de Oro, round 3 : 1/2 hits, 0,67 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Rio de Oro
Americans roll dice for 2 Artillerys, 1 Bomber and 2 Infantrys in Rio de Oro, round 4 : 1/5 hits, 2,00 expected hits
Neutral roll dice for 1 Infantry in Rio de Oro, round 4 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Neutral lost in Rio de Oro
Americans loses 0 PUs for violating Rio de Oros neutrality.
Americans win, taking Rio de Oro from Neutral with 2 Artillerys, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Cape Verde
Americans attack with 1 Bomber and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Cruiser in Cape Verde, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 Bomber and 1 Infantry in Cape Verde, round 2 : 1/2 hits, 0,83 expected hits
Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Neutral lost in Cape Verde
Americans loses 0 PUs for violating Cape Verdes neutrality.
Americans win, taking Cape Verde from Neutral with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Rio De Janeiro
Americans attack with 3 Artillerys, 2 Fighters and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 3 Artillerys, 2 Fighters and 3 Tanks in Rio De Janeiro, round 2 : 3/8 hits, 3,17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 3 Artillerys, 2 Fighters and 3 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Santiago
Americans attack with 2 Artillerys, 7 Infantrys and 1 Tank
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 2 Artillerys, 7 Infantrys and 1 Tank in Santiago, round 2 : 3/10 hits, 2,67 expected hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2,33 expected hits
3 Infantrys owned by the Americans, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago
Americans roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Santiago, round 3 : 2/7 hits, 2,17 expected hits
Neutral roll dice for 1 Artillery and 2 Tanks in Santiago, round 3 : 2/3 hits, 1,33 expected hits
2 Infantrys owned by the Americans, 1 Tank owned by the Neutral and 1 Artillery owned by the Neutral lost in Santiago
Americans roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Santiago, round 4 : 2/5 hits, 1,83 expected hits
Neutral roll dice for 1 Tank in Santiago, round 4 : 0/1 hits, 0,50 expected hits
1 Tank owned by the Neutral lost in Santiago
Americans loses 0 PUs for violating Santiagos neutrality.
Americans win, taking Santiago from Neutral with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 12
Casualties for Americans: 5 Infantrys
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Battle in Eniwetok
Americans attack with 1 Adv.Fighter, 4 Fighters and 2 Infantrys
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Battleship in Eniwetok, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Yamamoto lost in Eniwetok
Americans win, taking Eniwetok from Yamamoto with 1 Adv.Fighter, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Canarians
Americans attack with 1 Bomber and 1 Infantry
Neutral defend with 1 Infantry
Americans roll dice for 1 Battleship in Canarians, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 Bomber and 1 Infantry in Canarians, round 2 : 1/2 hits, 0,83 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Canarians
Americans win with 1 Bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 Adv.Fighters moved from 35 Sea Zone to W.Morocco
2 Fighters moved from Rio De Janeiro to Bahia
1 Transport moved from 125 Sea Zone to 100 Sea Zone
5 Infantrys moved from San Francisco to 83 Sea Zone
1 Cruiser, 5 Infantrys, 1 Submarine and 2 Transports moved from 83 Sea Zone to 89 Sea Zone
2 Battleships moved from 91 Sea Zone to 89 Sea Zone
1 Adv.Fighter and 2 Fighters moved from Eniwetok to 103 Sea Zone
2 Carriers, 3 Destroyers and 3 Submarines moved from 96 Sea Zone to 103 Sea Zone
EDIT: 1 Transport moved from 96 Sea Zone to 104 Sea Zone
2 Fighters moved from Eniwetok to Wake
1 Transport moved from 39 Sea Zone to 32 Sea Zone
1 Carrier and 2 Destroyers moved from 35 Sea Zone to 34 Sea Zone
1 Bomber moved from Canarians to Gibraltar
1 Bomber moved from Rio de Oro to Gibraltar
1 Bomber moved from Cape Verde to Gibraltar
Place Units - Americans
1 Bunker and 1 Factory placed in Wake
1 B.Carrier and 1 S.Submarine placed in 91 Sea Zone
1 Adv.Fighter placed in 91 Sea Zone
2 L.Fighters placed in San Francisco
1 B.Carrier and 1 Submarine placed in 35 Sea Zone
Turn Complete - Americans
Americans collect 123 PUs; end with 123 PUs
Combat Hit Differential Summary :
Americans regular : -3,83
Neutral regular : 0,17
The inf standing on the tr by Midway was supposed to be standing on Midway. It’s tedious to edit though, so FYI.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Adv.Fighter and 1 Stuka moved from Danzig to Donetsk
1 Fighter moved from Vinnytsia to Donetsk
1 Artillery and 1 Infantry moved from Tampere to Kotka
1 Fighter moved from Tampere to Kotka
2 Transports moved from 24 Sea Zone to 23 Sea Zone
4 Infantrys moved from Hamburg to 23 Sea Zone
4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
4 Infantrys moved from 24 Sea Zone to Upper Norrland
1 Infantry moved from Tampere to 24 Sea Zone
2 Infantrys moved from Vinnytsia to Donetsk
1 Artillery, 3 Infantrys and 1 Tank moved from Vinnytsia to Kiev
10 Artillerys, 15 Infantrys and 18 Tanks moved from Brest to Kiev
4 Artillerys moved from Warsaw to Brest
2 Artillerys and 3 Infantrys moved from Krakow to Brest
11 ArmoredCars moved from Bohemia to Brest
3 ArmoredCars moved from Bavaria to Krakow
4 ArmoredCars moved from Rhine to Bohemia
1 Infantry moved from 24 Sea Zone to East Prussia
3 JetFighters moved from Berlin to East Prussia
2 Artillerys, 1 Elite and 5 Infantrys moved from Paris to Normandy
Purchase Units - Germans
Germans buy 8 ArmoredCars, 4 Artillerys, 10 Infantrys, 1 JetFighter and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kotka
Germans attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Kotka, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Kotka, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kotka
Germans win, taking Kotka from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Normandy
Germans attack with 2 Artillerys, 1 Elite and 5 Infantrys
British defend with 1 Artillery, 1 Infantry and 4 Tanks; French defend with 2 AAGuns and 1 Factory
Germans roll dice for 2 Artillerys, 1 Elite and 5 Infantrys in Normandy, round 2 : 2/8 hits, 2.17 expected hits
French roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Normandy, round 2 : 1/6 hits, 2.67 expected hits
1 Infantry owned by the Germans, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Normandy
Germans roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Normandy, round 3 : 0/7 hits, 2.00 expected hits
French roll dice for 4 Tanks in Normandy, round 3 : 2/4 hits, 2.00 expected hits
2 Infantrys owned by the Germans lost in Normandy
Germans roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Normandy, round 4 : 0/5 hits, 1.67 expected hits
French roll dice for 4 Tanks in Normandy, round 4 : 3/4 hits, 2.00 expected hits
1 Elite owned by the Germans and 2 Infantrys owned by the Germans lost in Normandy
Germans roll dice for 2 Artillerys in Normandy, round 5 : 0/2 hits, 0.67 expected hits
French roll dice for 4 Tanks in Normandy, round 5 : 1/4 hits, 2.00 expected hits
1 Artillery owned by the Germans lost in Normandy
1 Artillery retreated to Paris
French win with 4 Tanks remaining. Battle score for attacker is -11
Casualties for Germans: 1 Artillery, 1 Elite and 5 Infantrys
Casualties for British: 1 Artillery and 1 Infantry
Battle in Donetsk
Germans attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Stuka
Russians defend with 3 Infantrys
Germans roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Stuka in Donetsk, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Germans roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Stuka in Donetsk, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Germans win with 1 Adv.Fighter, 1 Fighter and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for Russians: 3 Infantrys
Battle in Upper Norrland
Germans attack with 4 Infantrys
Neutral defend with 2 Infantrys
Germans roll dice for 1 Battleship in Upper Norrland, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans roll dice for 4 Infantrys in Upper Norrland, round 2 : 1/4 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in East Prussia
Germans attack with 1 Infantry and 3 JetFighters
Russians defend with 1 Infantry
Germans roll dice for 1 Infantry and 3 JetFighters in East Prussia, round 2 : 4/4 hits, 2.17 expected hits
Russians roll dice for 1 Infantry in East Prussia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in East Prussia
Germans win with 3 JetFighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Kiev
Germans attack with 11 Artillerys, 18 Infantrys and 19 Tanks
Russians defend with 3 Infantrys
Germans roll dice for 11 Artillerys, 18 Infantrys and 19 Tanks in Kiev, round 2 : 16/48 hits, 18.00 expected hits
Russians roll dice for 3 Infantrys in Kiev, round 2 : 1/3 hits, 1.00 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
Germans win, taking Kiev from Russians with 11 Artillerys, 17 Infantrys and 19 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Russians: 3 Infantrys
Non Combat Move - Germans
3 JetFighters moved from East Prussia to Danzig
1 Fighter moved from Kotka to Danzig
1 Fighter moved from Donetsk to Danzig
1 Adv.Fighter and 1 Stuka moved from Donetsk to Vinnytsia
1 AAGun moved from Brest to Kiev
1 AAGun moved from Bohemia to Krakow
1 Submarine moved from 1 Sea Zone to 8 Sea Zone
1 Destroyer and 2 Transports moved from 43 Sea Zone to 46 Sea Zone
1 AAGun moved from Vinnytsia to Kiev
Place Units - Germans
6 Infantrys placed in Hamburg
4 Artillerys and 4 Infantrys placed in Paris
1 JetFighter and 4 Mech.Infs placed in Bohemia
Germans undo move 3.
4 Mech.Infs placed in Warsaw
4 ArmoredCars and 1 JetFighter placed in Bohemia
4 ArmoredCars placed in Vinnytsia
Turn Complete - Germans
Germans collect 92 PUs; end with 92 PUs
Combat Hit Differential Summary :
French regular : -1.67
Russians regular : 1.67
Germans regular : -4.50
Neutral regular : -0.33