@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
L20/21 Colt vs chaptim(+30) G402E
-
a couple NCM changes at the end. One of the most unique matches I’ve ever had
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Belarus Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Norway 4 infantry moved from Finland to Karelia 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 transport moved from 119 Sea Zone to 109 Sea Zone 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Romania 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Germans undo move 2. Germans undo move 1. 4 mech_infantrys placed in Western Germany 9 mech_infantrys placed in Germany Germans undo move 2. Germans undo move 1. 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 2 infantry EDIT: Removing units owned by Germans from Karelia: 1 infantry EDIT: Removing units owned by Germans from Norway: 1 infantry EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 2 aaGuns EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Removing units owned by Germans from Romania: 1 mech_infantry EDIT: Adding units owned by Germans to Romania: 1 infantry EDIT: Removing units owned by Germans from Bulgaria: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -3.67 -
2nd file please. I guess I should have asked at the beginning of game if you’re cool with NCM edits. I’m pretty lax with them if they are during same Power’s turn.
-
@Colt45554 said in L20/21 Colt vs chaptim(+30) G402E:
Yes, Sir. Leave Italy alone for a round. It’s had enough of a beating
-
last post was misclick.
any edit before die rolled or opponent’s decision is fine without asking
-
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Russia to 127 Sea Zone Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 95 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 95 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - Russians 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Volgograd to Northwest Persia 4 aaGuns, 2 armour, 4 artilleries, 36 infantry and 7 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Archangel to Vologda 1 infantry moved from Timguska to Kansu 5 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 1 fighter moved from 127 Sea Zone to Urals Place Units - Russians 1 infantry placed in Ukraine 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 2 fighters moved from Japan to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Burma 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow -
you will certainly scramble. want to go round-by-round for OOL?
-
oops my transports do not come with
-
that was from when i tested in local. transports stay in dutch new guinea during combat move
-
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 2 fighters moved from Japan to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Burma 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone -
Have you been using triple a version 2.5 for whole match? We will have submarine issues if we haven’t been using same engine. I should have checked earlier
-
2.5.22294
-
Ok good.
-
full scramble, y
-
TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Japan to 22 Sea Zone 2 fighters moved from Japan to 23 Sea Zone 1 destroyer moved from 16 Sea Zone to 23 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 armour moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Burma 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 bombers moved from Kwangsi to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to 34 Sea Zone 1 tactical_bomber moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone Combat - Japanese Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/9 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Burma Japanese attack with 1 armour and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter and 2 tactical_bombers ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 1 transport Battle in 23 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer and 2 fighters Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/14 hits, 7.83 expected hitsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : 0.17 ANZAC regular : 0.50 UK_Pacific regular : -0.33 -
9 hits to assign
-
sub and 3ac killed, last ac and battleship damaged
-
Ok I show killing 1 sub, killing all carriers, damaging bb, and then 1 more left to assign. Want destroyer or something else?
-
I have plenty of time if you want to load up map and think it through that’s ok





