@Amon-Sul I finally found time to start our 1st L25 game :-)
Any scramble orders?
GLHF!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Belarus
Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Norway
4 infantry moved from Finland to Karelia
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone
2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 1.
4 mech_infantrys placed in Western Germany
9 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 1.
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -3.67
a couple NCM changes at the end. One of the most unique matches I’ve ever had
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Belarus
Germans attack with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys in Belarus, round 2 : 14/54 hits, 15.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 11 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Norway
4 infantry moved from Finland to Karelia
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 119 Sea Zone
1 transport moved from 119 Sea Zone to 109 Sea Zone
2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers moved from Western Germany to Southern Italy
1 mech_infantry moved from Germany to Romania
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 1.
4 mech_infantrys placed in Western Germany
9 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 1.
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 2 infantry
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
EDIT: Removing units owned by Germans from Eastern Poland: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry
EDIT: Removing units owned by Germans from Romania: 1 mech_infantry
EDIT: Adding units owned by Germans to Romania: 1 infantry
EDIT: Removing units owned by Germans from Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -3.67
2nd file please. I guess I should have asked at the beginning of game if you’re cool with NCM edits. I’m pretty lax with them if they are during same Power’s turn.
@Colt45554 said in L20/21 Colt vs chaptim(+30) G402E:
Yes, Sir. Leave Italy alone for a round. It’s had enough of a beating
last post was misclick.
any edit before die rolled or opponent’s decision is fine without asking
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Russia to 127 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 95 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - Russians
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
4 aaGuns, 2 armour, 4 artilleries, 36 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
1 infantry moved from Timguska to Kansu
5 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 fighter moved from 127 Sea Zone to Urals
Place Units - Russians
1 infantry placed in Ukraine
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 22 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports moved from 45 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Burma
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
you will certainly scramble. want to go round-by-round for OOL?
oops my transports do not come with
that was from when i tested in local. transports stay in dutch new guinea during combat move
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 22 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Burma
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
Have you been using triple a version 2.5 for whole match? We will have submarine issues if we haven’t been using same engine. I should have checked earlier
2.5.22294
Ok good.
full scramble, y
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 22 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
3 submarines moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Burma
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 bombers moved from Kwangsi to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to 34 Sea Zone
1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Kweichow, round 2 : 4/9 hits, 3.17 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 5 infantry
Battle in Burma
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the ANZAC lost in 34 Sea Zone
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 23 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 3 cruisers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport; ANZAC defend with 1 destroyer and 2 fighters
Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 9/14 hits, 7.83 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : -0.33
Japanese regular : 0.17
ANZAC regular : 0.50
UK_Pacific regular : -0.33
9 hits to assign
sub and 3ac killed, last ac and battleship damaged
Ok I show killing 1 sub, killing all carriers, damaging bb, and then 1 more left to assign. Want destroyer or something else?