TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
Non Combat Move - ANZAC
2 fighters moved from New Zealand to Queensland
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - French
1 infantry moved from Southern France to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 93 Sea Zone to 88 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.67
Germans regular : -0.67
Scramble?
@LennardF no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour and 4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
3 armour moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 2 bombers and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 104 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 3 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Holland Belgium
Germans attack with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from 104 Sea Zone to Western Germany
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 artilleries and 9 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Slovakia Hungary
Place Units - Germans
10 artilleries placed in Germany
1 artillery, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0.33
Neutral_Allies regular : -2.00
Germans regular : -3.00
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
4 tactical_bombers moved from Western Germany to 110 Sea Zone
1 armour and 4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
3 armour moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 2 bombers and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 104 Sea Zone
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Greece
Germans attack with 3 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 3 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 4 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour and 1 mech_infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.67 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits
French roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Holland Belgium
Germans attack with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.33 expected hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 3 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from 104 Sea Zone to Western Germany
2 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
2 artilleries and 9 infantry moved from Yugoslavia to Romania
3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Poland to Slovakia Hungary
Place Units - Germans
10 artilleries placed in Germany
1 artillery, 1 infantry and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Holland Belgium: 2 aaGuns
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : -0.33
Neutral_Allies regular : -2.00
Germans regular : -3.00
British regular : -1.00
Please use 2nd file.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Bryansk
1 aaGun and 3 infantry moved from Russia to Bryansk
3 armour and 3 mech_infantrys moved from Russia to Bryansk
5 infantry moved from Novgorod to Belarus
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Chahar to Kweichow
1 artillery moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
4 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
2 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangsi to Yunnan
6 tactical_bombers moved from Kwangsi to Yunnan
6 fighters moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
3 fighters moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 6 infantry and 6 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 6 infantry and 6 tactical_bombers in Yunnan, round 2 : 13/23 hits, 10.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 6 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Guam to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Guam to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Burma to India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
Place Units - British
1 factory_minor placed in Egypt
1 carrier placed in 106 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : 0.67
Japanese regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Guam to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Sikang to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 infantry moved from Shan State to Burma
1 artillery and 2 infantry moved from Burma to India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from 88 Sea Zone to Suriname
British take Suriname from Dutch
Place Units - British
1 factory_minor placed in Egypt
1 carrier placed in 106 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
3 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : 0.67
Japanese regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Libya to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Albania to Slovakia Hungary
2 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Syria
Non Combat Move - Italians
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
3 armour moved from Greece to Romania
10 artilleries moved from Germany to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Romania
5 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Germany
4 fighters and 4 tactical_bombers moved from Western Germany to Alexandria
3 armour moved from Normandy Bordeaux to Western Germany
3 armour moved from Holland Belgium to Germany
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
3 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
Combat - Germans
Battle in Gibraltar
Non Combat Move - Germans
Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery owned by Neutral_Axis in Southern France
Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
1 mech_infantry moved from Holland Belgium to Southern France
Germans take Southern France from Neutral_Axis
2 aaGuns moved from Holland Belgium to Western Germany
Place Units - Germans
10 artilleries placed in Germany
1 fighter and 1 mech_infantry placed in Western Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
1 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 12 infantry moved from Buryatia to Amur
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 6 infantry moved from Yunnan to Szechwan
3 artilleries moved from Kwangsi to Yunnan
5 infantry moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 bombers moved from Kwangsi to Suiyuyan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Jehol to Suiyuyan
1 infantry moved from Manchuria to Jehol
8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 5 transports moved from 36 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Suiyuyan, round 2 : 2/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 8 fighters, 6 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 8 fighters, 6 infantry and 5 tactical_bombers in Szechwan, round 2 : 15/21 hits, 9.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 8 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
8 fighters and 5 tactical_bombers moved from Szechwan to Anhwe
2 bombers moved from Suiyuyan to Anhwe
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
Place Units - Japanese
4 artilleries placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 5.83
I hate J4 but… your bad luck in the Mediterranean is talking me into bad decisions.
@LennardF so far my british have rolled horribly