@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
LennardF vs Samuel (Allies +15)
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 fighters and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Korea to Manchuria 3 infantry moved from Jehol to Manchuria 3 mech_infantrys moved from Shantung to Manchuria 3 mech_infantrys moved from Yunnan to India 1 tactical_bomber moved from Yunnan to Kiangsu 1 tactical_bomber moved from Yunnan to Shantung 1 fighter moved from Yunnan to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 carrier, 4 submarines and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from 42 Sea Zone to 21 Sea Zone 1 submarine moved from 42 Sea Zone to 55 Sea Zone 8 fighters moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 2 artilleries moved from Java to 42 Sea Zone 3 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 3 infantry, 1 submarine and 3 transports moved from 42 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 4 infantry moved from 35 Sea Zone to Philippines 1 armour, 10 artilleries and 18 infantry moved from Yunnan to Burma 1 bomber moved from Yunnan to India 4 tactical_bombers moved from Yunnan to India Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 bomber, 3 mech_infantrys and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 bomber, 3 mech_infantrys and 4 tactical_bombers in India, round 2 : 3/8 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 bomber, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 55 Sea Zone Japanese attack with 8 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 8 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 3 infantry moved from Kwangsi to Yunnan 6 mech_infantrys moved from Hunan to Burma 1 armour and 4 mech_infantrys moved from Anhwe to Yunnan 2 artilleries moved from Kweichow to Shensi 1 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Kiangsu 1 mech_infantry moved from Kiangsu to Kwangtung 2 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsu to Shantung 1 bomber and 4 tactical_bombers moved from India to Yunnan 1 bomber moved from Yunnan to Anhwe 1 aaGun moved from Yunnan to Burma 1 submarine moved from 39 Sea Zone to 80 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Kwangtung 4 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.83 UK_Pacific regular : 0.33
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Hey, I forgot to move the fleet from 94 to 95 - do you mind doing that?
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@LennardF Yeah I can do it. I thought it was odd that you didnt do it
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 6 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Germans to 95 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport EDIT: Removing units owned by Germans from 94 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport EDIT: Turning off Edit Mode 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Non Combat Move - Americans 5 submarines moved from 33 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 19 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries and 4 infantry moved from Morocco to Algeria 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria 3 bombers moved from Iraq to Persia 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 artilleries, 6 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Germans to 95 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport EDIT: Removing units owned by Germans from 94 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport EDIT: Turning off Edit Mode 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Paulau Island Battle in Marshall Islands Battle in Marianas Non Combat Move - Americans 5 submarines moved from 33 Sea Zone to 6 Sea Zone 4 submarines moved from 33 Sea Zone to 19 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 artilleries and 4 infantry moved from Morocco to Algeria 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Algeria 3 bombers moved from Iraq to Persia 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Place Units - Americans 6 bombers placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Algeria to Tunisia 1 fighter moved from 92 Sea Zone to Tunisia 2 fighters moved from 91 Sea Zone to Tunisia 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Germans 3 infantry moved from West India to India 1 fighter moved from Persia to India 1 bomber moved from Iraq to India Combat - British Battle in Tunisia British attack with 3 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry; Italians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia British roll dice for 3 fighters and 1 infantry in Tunisia, round 3 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tunisia British win, taking Tunisia from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in India British attack with 1 bomber, 1 fighter and 3 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 bomber, 1 fighter and 3 infantry in India, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 bomber and 1 fighter moved from India to West India 2 mech_infantrys moved from Persia to West India 1 aaGun, 2 artilleries, 4 fighters and 4 infantry moved from Iraq to Persia 3 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 1 fighter moved from Belgian Congo to Kenya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Tunisia to 92 Sea Zone 2 fighters moved from Tunisia to Algeria 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from Morocco to Algeria Place Units - British 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Union of South Africa 1 fighter and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4 British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : -0.33 British regular : 0.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 3 fighters moved from Egypt to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 artillery and 13 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 3 fighters and 1 infantry British defend with 1 airfield and 1 infantry Italians roll dice for 1 bomber, 3 fighters and 1 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Trans-Jordan to Egypt 3 fighters moved from Trans-Jordan to 95 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone 3 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 infantry EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 92 Sea Zone to Morocco 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Germans Germans buy 4 armour, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Normandy Bordeaux to France 2 infantry moved from Holland Belgium to Western Germany 2 infantry moved from Western Ukraine to Ukraine 2 bombers moved from Germany to Ukraine 2 infantry moved from Western Ukraine to Bessarabia 4 artilleries moved from Western Ukraine to Bessarabia 4 armour and 2 mech_infantrys moved from Western Ukraine to Belarus 1 armour, 12 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 3 armour moved from Poland to Belarus 2 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 fighter moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 32 artilleries and 14 infantry moved from Novgorod to Belarus 9 armour and 13 mech_infantrys moved from Karelia to Belarus 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Western Germany to Northern Italy 1 infantry moved from France to Western Germany Combat - Germans Battle in Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 17 armour, 32 artilleries, 26 infantry and 24 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour, 32 artilleries, 26 infantry and 24 mech_infantrys in Belarus, round 2 : 39/99 hits, 32.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 17 armour, 32 artilleries, 25 infantry and 24 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 2 bombers moved from Ukraine to Eastern Poland Place Units - Germans 3 armour placed in Novgorod 1 armour and 9 mech_infantrys placed in Germany 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 2.33 Germans regular : 6.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 3 armour and 3 mech_infantrys moved from Samara to Kansu 1 artillery and 1 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Sikang 2 infantry moved from Kazakhstan to Sikang 6 infantry moved from Kazakhstan to Tsinghai 2 armour and 1 mech_infantry moved from Caucasus to Tsinghai 1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai Combat - Russians Battle in Kansu Russians attack with 3 armour and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 armour and 3 mech_infantrys in Kansu, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 3 armour, 6 infantry and 3 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 3 armour, 6 infantry and 3 mech_infantrys in Tsinghai, round 2 : 5/12 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by French from 92 Sea Zone: 2 infantry EDIT: Removing units owned by Americans from 92 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by French to Algeria: 2 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Sikang to Volgograd 1 aaGun moved from Kazakhstan to Tsinghai 1 artillery moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns, 17 artilleries and 52 infantry moved from Bryansk to Russia 1 aaGun and 11 infantry moved from Amur to Buryatia 1 submarine moved from 105 Sea Zone to 112 Sea Zone Place Units - Russians 3 mech_infantrys placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2 Russians collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 0.33 Russians regular : 1.33
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@LennardF Russia taking one for the team
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Japanese buy 2 bombers, 1 carrier, 1 harbour and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 4 fighters moved from 35 Sea Zone to 21 Sea Zone 4 fighters moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Manchuria to Korea 4 fighters moved from Japan to Korea 2 fighters moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 1 bomber moved from Anhwe to Sikang 2 tactical_bombers moved from Yunnan to Sikang 1 armour, 10 artilleries, 18 infantry and 6 mech_infantrys moved from Burma to India 4 mech_infantrys moved from Yunnan to India 2 armour moved from Yunnan to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Korea Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys in India, round 2 : 13/41 hits, 11.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Burma to India 2 tactical_bombers moved from Sikang to Kweichow 2 artilleries moved from Shensi to Kweichow 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Kweichow 2 mech_infantrys moved from Kwangtung to Hunan 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hopei 1 tactical_bomber moved from Kiangsu to Hopei 1 tactical_bomber moved from Shantung to Hopei 3 infantry moved from Kwangtung to Kwangsi 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports moved from 35 Sea Zone to 19 Sea Zone 4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 34 Sea Zone to 19 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 bomber moved from Sikang to Yunnan 3 fighters moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 1 fighter moved from 22 Sea Zone to 19 Sea Zone 2 fighters moved from Korea to 19 Sea Zone 1 fighter moved from Korea to Japan Place Units - Japanese 1 harbour placed in Shantung 1 carrier placed in 19 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 infantry placed in Shantung 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,1,5,2,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,2,4,5,3,6,4,1 Japanese collect 51 PUs (15 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -1.17 UK_Pacific regular : -0.67 ANZAC regular : -0.33 Russians regular : -0.33
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I was wondering when they’d get tired of hanging out in Kazakhstan.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Japanese buy 2 bombers, 1 carrier, 1 harbour and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 4 fighters moved from 35 Sea Zone to 21 Sea Zone 4 fighters moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Manchuria to Korea 4 fighters moved from Japan to Korea 2 fighters moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Sikang 1 bomber moved from Anhwe to Sikang 2 tactical_bombers moved from Yunnan to Sikang 1 armour, 10 artilleries, 18 infantry and 6 mech_infantrys moved from Burma to India 4 mech_infantrys moved from Yunnan to India 2 armour moved from Yunnan to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Korea Japanese attack with 6 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys in India, round 2 : 13/41 hits, 11.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 5PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 armour, 10 artilleries, 18 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 1 aaGun moved from Burma to India 2 tactical_bombers moved from Sikang to Kweichow 2 artilleries moved from Shensi to Kweichow 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Kweichow 2 mech_infantrys moved from Kwangtung to Hunan 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hopei 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hopei 1 tactical_bomber moved from Kiangsu to Hopei 1 tactical_bomber moved from Shantung to Hopei 3 infantry moved from Kwangtung to Kwangsi 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 3 submarines and 3 transports moved from 35 Sea Zone to 19 Sea Zone 4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone 1 fighter moved from 34 Sea Zone to 19 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 bomber moved from Sikang to Yunnan 3 fighters moved from Korea to Japan 1 tactical_bomber moved from Korea to Japan 1 fighter moved from 22 Sea Zone to 19 Sea Zone 2 fighters moved from Korea to 19 Sea Zone 1 fighter moved from Korea to Japan Place Units - Japanese 1 harbour placed in Shantung 1 carrier placed in 19 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 infantry placed in Shantung 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,4,1,5,2,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,2,2,4,5,3,6,4,1 Japanese collect 51 PUs (15 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : -1.17 UK_Pacific regular : -0.67 ANZAC regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 4 submarines moved from 19 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 21 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win, taking 6 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone 5 submarines moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 2 battleships, 4 carriers, 1 cruiser, 5 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone 6 bombers moved from Eastern United States to Gibraltar 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 92 Sea Zone 3 bombers moved from Persia to Algeria Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 4 submarines moved from 19 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 21 Sea Zone Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win, taking 6 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone 5 submarines moved from 6 Sea Zone to 22 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Marianas 2 battleships, 4 carriers, 1 cruiser, 5 destroyers and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 carrier, 1 destroyer and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone 6 bombers moved from Eastern United States to Gibraltar 4 infantry moved from Gibraltar to 91 Sea Zone 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 92 Sea Zone 3 bombers moved from Persia to Algeria Place Units - Americans 1 artillery and 5 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Kenya to Anglo Egyptian Sudan 5 fighters and 1 mech_infantry moved from Persia to Trans-Jordan Combat - British Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 5 fighters and 1 mech_infantry Italians defend with 1 airfield and 1 infantry British roll dice for 5 fighters and 1 mech_infantry in Trans-Jordan, round 2 : 3/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan British win with 5 fighters remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 5 fighters moved from Trans-Jordan to Persia 2 artilleries and 4 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Persia to Turkmenistan 3 aaGuns, 3 artilleries, 1 bomber, 1 fighter, 17 infantry and 7 mech_infantrys moved from West India to Eastern Persia 1 bomber and 1 fighter moved from Eastern Persia to Persia 7 mech_infantrys moved from Eastern Persia to Turkmenistan 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Algeria to Gibraltar 1 fighter moved from Algeria to 110 Sea Zone 1 infantry moved from Tunisia to Libya 1 fighter moved from Belgian Congo to Kenya Place Units - British 3 mech_infantrys placed in Persia 1 fighter and 1 mech_infantry placed in Union of South Africa 3 infantry and 1 marine placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.33 Japanese regular : -0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from 95 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to France 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 3 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 British regular : -0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 2 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 infantry placed in Queensland 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 1.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 2 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 2 infantry and 1 marine in Java, round 2 : 1/3 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 marine in Java, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 marine remaining. Battle score for attacker is 0 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Caroline Islands to 22 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 2 fighters moved from Caroline Islands to Queensland Place Units - ANZAC 1 infantry placed in Queensland 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 1.00