@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
freh (x) vs Soviestishcat (L+14) L20 v2.1
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Japanese 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 6 artilleries and 6 infantry moved from Belarus to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 6 artilleries and 6 infantry Italians defend with 1 infantry Russians roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 3/12 hits, 4,00 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 15 infantry moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Belarus to Russia 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 2 fighters moved from Bryansk to Russia 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Java: 3 fighters EDIT: Adding units owned by Russians to Burma: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1,00 Russians regular : -2,67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Japanese 2 infantry moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 6 artilleries and 6 infantry moved from Belarus to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Smolensk Russians attack with 6 artilleries and 6 infantry Italians defend with 1 infantry Russians roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 3/12 hits, 4,00 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Russians 15 infantry moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Belarus to Russia 1 infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Smolensk 2 fighters moved from Bryansk to Russia 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Java: 3 fighters EDIT: Adding units owned by Russians to Burma: 3 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1,00 Russians regular : -2,67 -
@freh Please use second file posted!
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@freh Actually the last file posted, I just reposted it by mistake.
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 2 fighters and 4 tactical_bombers moved from Shan State to 42 Sea Zone 2 tactical_bombers moved from Philippines to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 44 Sea Zone -
@Sovietishcat ok I used the second one lol but maybe check it just to make sure it was the right one.
Scramble at Java?
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@freh Yes the 2nd and the 3rd were the same! Yes scramble 2 USA fighters and 1 Anzac Planes
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@Sovietishcat
Japanese attack with 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers: 4 hits. OOL? -
@freh Americans defend with 1 battleship, 3 cruisers and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 fighters and 2 submarines
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Best OOL, subs, AC, Cruiser, BB, planes, please keep USA planes last
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@Sovietishcat so I got 4 hits, you want me to kill 2 subs and the AC?
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@Sovietishcat I’m asking again just to be sure, as you might have missed in my first email that I got 4 hits, so thought I’d check just to be sure
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@freh Yes I got you :+1:
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@freh I am sure the Pacific ocean would be better with less anzac subs:joy: :joy:
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Shan State to 42 Sea Zone 2 fighters and 4 tactical_bombers moved from Shan State to 42 Sea Zone 2 tactical_bombers moved from Philippines to 42 Sea Zone 3 fighters moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 fighter moved from Kwangsi to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 44 Sea Zone Combat - Japanese ANZAC scrambles 3 units out of Java to defend against the attack in 42 Sea Zone Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 44 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers Americans defend with 1 battleship, 3 cruisers and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 fighters and 2 submarines Japanese roll dice for 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers in 42 Sea Zone, round 2 : 4/15 hits, 8.17 expected hits ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 battleship, 1 carrier, 4 cruisers and 5 fighters in 42 Sea Zone, round 2 : 4/11 hits, 6.33 expected hits 2 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 6/11 hits, 6.50 expected hits ANZAC roll dice for 1 battleship, 4 cruisers and 5 fighters in 42 Sea Zone, round 3 : 7/10 hits, 6.00 expected hits 5 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone retreated to 42 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is -11 Casualties for Japanese: 1 bomber, 2 destroyers, 1 fighter and 7 tactical_bombers Casualties for ANZAC: 1 carrier, 1 cruiser, 1 fighter and 2 submarines Casualties for Americans: 1 battleship and 3 cruisers Moving scrambled unit from 42 Sea Zone back to originating territory: Java Moving scrambled unit from 42 Sea Zone back to originating territory: Java Moving scrambled unit from 42 Sea Zone back to originating territory: Java 1 fighter owned by the ANZAC forced to land in Java Non Combat Move - Japanese 4 fighters moved from 42 Sea Zone to Shan State 1 fighter moved from 43 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Urals to Timguska 1 armour moved from Novosibirsk to Timguska 1 artillery moved from Evenkiyskiy to Timguska 2 mech_infantrys moved from Evenkiyskiy to Kansu 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 2 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Chahar to Kweichow 1 mech_infantry moved from Kansu to Kweichow 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Tsinghai to Shensi 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 armour moved from Timguska to Kansu Place Units - Japanese 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Manchuria 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5 Japanese collect 61 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUsCombat Hit Differential Summary :
Japanese regular : -4.17 ANZAC regular : -1.83 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 marine moved from Algeria to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 marine moved from 99 Sea Zone to Crete 2 infantry moved from Algeria to 92 Sea Zone 2 bombers and 12 fighters moved from Normandy Bordeaux to Germany 1 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark Combat - Americans Battle in Greece Battle in Denmark Battle in Crete Americans attack with 1 artillery, 1 infantry and 1 marine Germans defend with 1 infantry Americans roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 marine in Crete, round 2 : 0/3 hits, 1,00 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Crete Americans roll dice for 1 artillery and 1 marine in Crete, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 marine in Crete, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Crete Americans win, taking Greece from Germans, taking Denmark from Germans, taking Crete from Germans with 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 armour, 2 infantry and 2 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 5 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Battle in Germany Americans attack with 2 bombers and 12 fighters Germans defend with 1 factory_major, 2 infantry and 13 mech_infantrys Americans roll dice for 2 bombers and 12 fighters in Germany, round 2 : 5/14 hits, 7,33 expected hits Germans roll dice for 2 infantry and 13 mech_infantrys in Germany, round 2 : 4/15 hits, 5,00 expected hits 2 infantry owned by the Germans, 4 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Germany Americans roll dice for 2 bombers and 8 fighters in Germany, round 3 : 7/10 hits, 5,33 expected hits Germans roll dice for 10 mech_infantrys in Germany, round 3 : 3/10 hits, 3,33 expected hits 3 fighters owned by the Americans and 7 mech_infantrys owned by the Germans lost in Germany Americans roll dice for 2 bombers and 5 fighters in Germany, round 4 : 2/7 hits, 3,83 expected hits Germans roll dice for 3 mech_infantrys in Germany, round 4 : 1/3 hits, 1,00 expected hits 1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany Americans roll dice for 2 bombers and 4 fighters in Germany, round 5 : 5/6 hits, 3,33 expected hits Germans roll dice for 1 mech_infantry in Germany, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Germany Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is -22 Casualties for Americans: 8 fighters Casualties for Germans: 2 infantry and 13 mech_infantrys Non Combat Move - Americans 4 fighters moved from Germany to Norway 2 bombers moved from Germany to Normandy Bordeaux 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Greece 4 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 4 infantry moved from 99 Sea Zone to Greece 1 submarine moved from 92 Sea Zone to 93 Sea Zone 2 carriers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Morocco to Algeria 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from Java to Queensland 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Java to Burma Place Units - Americans 1 armour, 1 artillery and 2 infantry placed in Central United States 1 armour and 2 infantry placed in Norway 3 fighters placed in Normandy Bordeaux 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,6,4,5,4 Americans collect 73 PUs (2 lost to blockades); end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British repair damage of 4x factory_minor; Remaining resources: 29 PUs; British buy 1 harbour, 3 infantry and 1 marine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Germany 1 bomber moved from Normandy Bordeaux to Southern France 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British Strategic bombing raid in Southern France Italians roll AA dice in Southern France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Battle in Germany British captures 63PUs while taking Germans capital British converts factory_major into different units triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from Norway to Russia 2 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan 1 fighter moved from Algeria to Trans-Jordan 1 infantry moved from India to West India 1 carrier and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone 4 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Burma to India Place Units - British 1 harbour placed in Cyprus 1 marine placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2 British collect 31 PUs (2 lost to blockades); end with 94 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 97 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 100 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 103 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0,50 Americans regular : -5,83 Japanese regular : -1,00 Germans regular : 0,00 Italians AA : 0,83 -
@Sovietishcat well played. I concede. I didn’t anticipate you doing an all air attack on Germany. A fun game!
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@freh Well I felt it was a low risk for USA, even if I loose some planes, since all your planes were in novgorod, Normandy and Holland were safe, In deed fun game :grin: Let me know if you wanna do a rematch in the new year!





