@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Russians
        Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Archangel to Nenetsia
              Russians take Nenetsia from Germans
        1 infantry moved from Russia to Vologda
              Russians take Vologda from Japanese
        2 infantry moved from Russia to Bryansk
        2 fighters moved from Russia to Bryansk
        6 artilleries and 6 infantry moved from Belarus to Smolensk
    Combat - Russians
        Battle in Bryansk
            Russians attack with 2 fighters and 2 infantry
            Italians defend with 1 infantry
                Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Bryansk
            Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Smolensk
            Russians attack with 6 artilleries and 6 infantry
            Italians defend with 1 infantry
                Russians roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 3/12 hits, 4,00 expected hits
                Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Smolensk
            Russians win, taking Smolensk from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - Russians
        15 infantry moved from Belarus to Smolensk
        1 armour and 1 mech_infantry moved from Belarus to Russia
        1 infantry moved from Belarus to Archangel
        1 infantry moved from Belarus to Smolensk
        2 fighters moved from Bryansk to Russia
        1 submarine moved from 92 Sea Zone to 97 Sea Zone
    Place Units - Russians
        2 artilleries and 3 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 8 PUs; end with 8 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Java: 3 fighters
        EDIT: Adding units owned by Russians to Burma: 3 fighters
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Russians
        Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Archangel to Nenetsia
              Russians take Nenetsia from Germans
        1 infantry moved from Russia to Vologda
              Russians take Vologda from Japanese
        2 infantry moved from Russia to Bryansk
        2 fighters moved from Russia to Bryansk
        6 artilleries and 6 infantry moved from Belarus to Smolensk
    Combat - Russians
        Battle in Bryansk
            Russians attack with 2 fighters and 2 infantry
            Italians defend with 1 infantry
                Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
                Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Bryansk
            Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Smolensk
            Russians attack with 6 artilleries and 6 infantry
            Italians defend with 1 infantry
                Russians roll dice for 6 artilleries and 6 infantry in Smolensk, round 2 : 3/12 hits, 4,00 expected hits
                Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Smolensk
            Russians win, taking Smolensk from Italians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - Russians
        15 infantry moved from Belarus to Smolensk
        1 armour and 1 mech_infantry moved from Belarus to Russia
        1 infantry moved from Belarus to Archangel
        1 infantry moved from Belarus to Smolensk
        2 fighters moved from Bryansk to Russia
        1 submarine moved from 92 Sea Zone to 97 Sea Zone
    Place Units - Russians
        2 artilleries and 3 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 8 PUs; end with 8 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 15 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Java: 3 fighters
        EDIT: Adding units owned by Russians to Burma: 3 fighters
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : -2,67
@freh Please use second file posted!
@freh Actually the last file posted, I just reposted it by mistake.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 1 factory_minor, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 bomber moved from Shan State to 42 Sea Zone
        2 fighters and 4 tactical_bombers moved from Shan State to 42 Sea Zone
        2 tactical_bombers moved from Philippines to 42 Sea Zone
        3 fighters moved from Philippines to 42 Sea Zone
        1 tactical_bomber moved from Philippines to 42 Sea Zone
        1 fighter moved from Kwangsi to 43 Sea Zone
        1 destroyer moved from 35 Sea Zone to 42 Sea Zone
        1 destroyer moved from 36 Sea Zone to 42 Sea Zone
        1 destroyer moved from 6 Sea Zone to 35 Sea Zone
        1 fighter moved from Japan to 35 Sea Zone
        1 tactical_bomber moved from Kwangsi to 35 Sea Zone
        1 destroyer moved from 20 Sea Zone to 44 Sea Zone
@Sovietishcat ok I used the second one lol but maybe check it just to make sure it was the right one.
Scramble at Java?
@freh Yes the 2nd and the 3rd were the same! Yes scramble 2 USA fighters and 1 Anzac Planes
@Sovietishcat
Japanese attack with 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers: 4 hits.  OOL?
@freh Americans defend with 1 battleship, 3 cruisers and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 fighters and 2 submarines
Best OOL, subs, AC, Cruiser, BB, planes, please keep USA planes last
@Sovietishcat so I got 4 hits, you want me to kill 2 subs and the AC?
@Sovietishcat I’m asking again just to be sure, as you might have missed in my first email that I got 4 hits, so thought I’d check just to be sure
@freh Yes I got you :+1:
@freh I am sure the Pacific ocean would be better with less anzac subs:joy: :joy:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 1 factory_minor, 9 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 bomber moved from Shan State to 42 Sea Zone
        2 fighters and 4 tactical_bombers moved from Shan State to 42 Sea Zone
        2 tactical_bombers moved from Philippines to 42 Sea Zone
        3 fighters moved from Philippines to 42 Sea Zone
        1 tactical_bomber moved from Philippines to 42 Sea Zone
        1 fighter moved from Kwangsi to 43 Sea Zone
        1 destroyer moved from 35 Sea Zone to 42 Sea Zone
        1 destroyer moved from 36 Sea Zone to 42 Sea Zone
        1 destroyer moved from 6 Sea Zone to 35 Sea Zone
        1 fighter moved from Japan to 35 Sea Zone
        1 tactical_bomber moved from Kwangsi to 35 Sea Zone
        1 destroyer moved from 20 Sea Zone to 44 Sea Zone
    Combat - Japanese
        ANZAC scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
        Battle in 43 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 2 transports
                2 transports owned by the ANZAC lost in 43 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 14
            Casualties for ANZAC: 2 transports
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 35 Sea Zone
            Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 35 Sea Zone
            Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 42 Sea Zone
            Japanese attack with 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers
            Americans defend with 1 battleship, 3 cruisers and 2 fighters; ANZAC defend with 1 carrier, 1 cruiser, 3 fighters and 2 submarines
                Japanese roll dice for 1 bomber, 2 destroyers, 5 fighters and 7 tactical_bombers in 42 Sea Zone, round 2 : 4/15 hits, 8.17 expected hits
                ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                ANZAC roll dice for 1 battleship, 1 carrier, 4 cruisers and 5 fighters in 42 Sea Zone, round 2 : 4/11 hits, 6.33 expected hits
                2 tactical_bombers owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 6/11 hits, 6.50 expected hits
                ANZAC roll dice for 1 battleship, 4 cruisers and 5 fighters in 42 Sea Zone, round 3 : 7/10 hits, 6.00 expected hits
                5 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 bomber owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
             retreated to 42 Sea Zone
            ANZAC win with 4 fighters remaining. Battle score for attacker is -11
            Casualties for Japanese: 1 bomber, 2 destroyers, 1 fighter and 7 tactical_bombers
            Casualties for ANZAC: 1 carrier, 1 cruiser, 1 fighter and 2 submarines
            Casualties for Americans: 1 battleship and 3 cruisers
        Moving scrambled unit from 42 Sea Zone back to originating territory: Java
        Moving scrambled unit from 42 Sea Zone back to originating territory: Java
        Moving scrambled unit from 42 Sea Zone back to originating territory: Java
            1 fighter owned by the ANZAC forced to land in Java
    Non Combat Move - Japanese
        4 fighters moved from 42 Sea Zone to Shan State
        1 fighter moved from 43 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
        1 mech_infantry moved from Urals to Timguska
        1 armour moved from Novosibirsk to Timguska
        1 artillery moved from Evenkiyskiy to Timguska
        2 mech_infantrys moved from Evenkiyskiy to Kansu
        1 infantry moved from Anhwe to Chahar
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Hopei to Kweichow
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Kweichow
        2 mech_infantrys moved from Shantung to Hunan
        3 mech_infantrys moved from Kiangsu to Hunan
        1 mech_infantry moved from Chahar to Kweichow
        1 mech_infantry moved from Kansu to Kweichow
        1 mech_infantry moved from Anhwe to Hunan
        1 mech_infantry moved from Anhwe to Hunan
        1 infantry moved from Shantung to Anhwe
        1 infantry moved from Anhwe to Kweichow
        1 mech_infantry moved from Yunnan to Szechwan
        1 infantry moved from Tsinghai to Shensi
        1 mech_infantry moved from Shensi to Tsinghai
        1 mech_infantry moved from Turkmenistan to Eastern Persia
        1 armour moved from Timguska to Kansu
    Place Units - Japanese
        1 factory_minor placed in Kwangtung
        3 mech_infantrys placed in Kiangsu
        3 mech_infantrys placed in Shantung
        3 mech_infantrys placed in Manchuria
        1 destroyer and 2 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
        Japanese collect 61 PUs; end with 62 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese regular : -4.17
ANZAC regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 2 armour, 1 artillery, 2 destroyers, 3 fighters, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to Tunisia
              Americans take Tunisia from Italians
        1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Crete
        1 marine moved from Algeria to 92 Sea Zone
        1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
              Americans take 99 Sea Zone from Italians
        1 marine moved from 99 Sea Zone to Crete
        2 infantry moved from Algeria to 92 Sea Zone
        2 bombers and 12 fighters moved from Normandy Bordeaux to Germany
        1 armour, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
        2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
        2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
        2 infantry moved from 99 Sea Zone to Greece
        1 transport moved from 91 Sea Zone to 112 Sea Zone
        1 infantry moved from Norway to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
    Combat - Americans
        Battle in Greece
        Battle in Denmark
        Battle in Crete
            Americans attack with 1 artillery, 1 infantry and 1 marine
            Germans defend with 1 infantry
                Americans roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0,50 expected hits
                Americans roll dice for 1 artillery, 1 infantry and 1 marine in Crete, round 2 : 0/3 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Crete
                Americans roll dice for 1 artillery and 1 marine in Crete, round 3 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 artillery and 1 marine in Crete, round 4 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Crete
            Americans win, taking Greece from Germans, taking Denmark from Germans, taking Crete from Germans with 1 marine remaining. Battle score for attacker is -4
            Casualties for Americans: 1 artillery and 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Holland Belgium
            Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
            Germans defend with 1 infantry
                Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 0/5 hits, 1,17 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Holland Belgium
                Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 3 : 0/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 4 : 0/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Holland Belgium, round 5 : 1/4 hits, 1,00 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -3
            Casualties for Americans: 2 infantry
            Casualties for Germans: 1 infantry
        Battle in Germany
            Americans attack with 2 bombers and 12 fighters
            Germans defend with 1 factory_major, 2 infantry and 13 mech_infantrys
                Americans roll dice for 2 bombers and 12 fighters in Germany, round 2 : 5/14 hits, 7,33 expected hits
                Germans roll dice for 2 infantry and 13 mech_infantrys in Germany, round 2 : 4/15 hits, 5,00 expected hits
                2 infantry owned by the Germans, 4 fighters owned by the Americans and 3 mech_infantrys owned by the Germans lost in Germany
                Americans roll dice for 2 bombers and 8 fighters in Germany, round 3 : 7/10 hits, 5,33 expected hits
                Germans roll dice for 10 mech_infantrys in Germany, round 3 : 3/10 hits, 3,33 expected hits
                3 fighters owned by the Americans and 7 mech_infantrys owned by the Germans lost in Germany
                Americans roll dice for 2 bombers and 5 fighters in Germany, round 4 : 2/7 hits, 3,83 expected hits
                Germans roll dice for 3 mech_infantrys in Germany, round 4 : 1/3 hits, 1,00 expected hits
                1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Germany
                Americans roll dice for 2 bombers and 4 fighters in Germany, round 5 : 5/6 hits, 3,33 expected hits
                Germans roll dice for 1 mech_infantry in Germany, round 5 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Germany
            Americans win with 2 bombers and 4 fighters remaining. Battle score for attacker is -22
            Casualties for Americans: 8 fighters
            Casualties for Germans: 2 infantry and 13 mech_infantrys
    Non Combat Move - Americans
        4 fighters moved from Germany to Norway
        2 bombers moved from Germany to Normandy Bordeaux
        1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
        1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
        4 infantry moved from Morocco to 92 Sea Zone
        4 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
        4 infantry moved from 99 Sea Zone to Greece
        1 submarine moved from 92 Sea Zone to 93 Sea Zone
        2 carriers and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from Morocco to Algeria
        1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
        1 destroyer and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
        2 infantry moved from 30 Sea Zone to Johnston Island
        1 fighter moved from Java to Queensland
        1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
        2 fighters moved from Java to Burma
    Place Units - Americans
        1 armour, 1 artillery and 2 infantry placed in Central United States
        1 armour and 2 infantry placed in Norway
        3 fighters placed in Normandy Bordeaux
        2 destroyers and 2 submarines placed in 10 Sea Zone
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,6,4,5,4
        Americans collect 73 PUs (2 lost to blockades); end with 74 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Combat Move - Chinese
        2 infantry moved from Burma to Yunnan
        1 fighter moved from Burma to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 2/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Burma
    Turn Complete - Chinese
        Chinese collect 1 PU; end with 3 PUs
    Purchase Units - British
        British repair damage of 4x factory_minor; Remaining resources: 29 PUs; 
        British buy 1 harbour, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
        1 infantry moved from 113 Sea Zone to Germany
        1 bomber moved from Normandy Bordeaux to Southern France
        1 infantry moved from Alexandria to Tobruk
              British take Tobruk from Italians
    Combat - British
        Strategic bombing raid in Southern France
                Italians roll AA dice in Southern France : 1/1 hits, 0,17 expected hits
            1 bomber killed by AA
            Bombing raid in Southern France causes 0 damage total. 
        Battle in Germany
            British captures 63PUs while taking Germans capital
            British converts factory_major into different units
        triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    Non Combat Move - British
        1 destroyer moved from 112 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
        1 artillery, 1 battleship, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
        1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
        3 fighters moved from Norway to Russia
        2 armour, 5 artilleries, 9 infantry and 5 mech_infantrys moved from Egypt to Trans-Jordan
        1 fighter moved from Algeria to Trans-Jordan
        1 infantry moved from India to West India
        1 carrier and 2 destroyers moved from 92 Sea Zone to 99 Sea Zone
        4 aaGuns, 1 armour, 2 fighters, 14 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
        1 destroyer moved from 92 Sea Zone to 99 Sea Zone
        1 fighter moved from Normandy Bordeaux to Holland Belgium
        1 fighter moved from Burma to India
    Place Units - British
        1 harbour placed in Cyprus
        1 marine placed in United Kingdom
        3 infantry placed in Egypt
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
        British collect 31 PUs (2 lost to blockades); end with 94 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 97 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 100 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 103 PUs
    Place Units - UK_Pacific
        2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 10 PUs; end with 10 PUs
        Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,50
Americans regular : -5,83
Japanese regular : -1,00
Germans regular : 0,00
Italians AA : 0,83
@Sovietishcat well played. I concede. I didn’t anticipate you doing an all air attack on Germany. A fun game!
@freh Well I felt it was a low risk for USA, even if I loose some planes, since all your planes were in novgorod, Normandy and Holland were safe, In deed fun game :grin: Let me know if you wanna do a rematch in the new year!