@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
    Purchase Units - Germans
        Turning on Edit Mode
        EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
        EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
        EDIT: Changing PUs for UK_Pacific from 17 to 18
        EDIT: Changing PUs for UK_Pacific from 18 to 17
        EDIT: Turning off Edit Mode
        Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 infantry moved from Holland Belgium to Normandy Bordeaux
        4 mech_infantrys moved from Western Germany to France
        1 artillery moved from Western Germany to France
        3 infantry moved from Western Germany to France
        1 armour moved from Poland to Yugoslavia
        1 armour moved from Slovakia Hungary to Yugoslavia
        1 infantry moved from Romania to Yugoslavia
        1 fighter moved from Slovakia Hungary to Yugoslavia
        1 battleship moved from 113 Sea Zone to 111 Sea Zone
        1 submarine moved from 124 Sea Zone to 111 Sea Zone
        1 submarine moved from 118 Sea Zone to 111 Sea Zone
        1 submarine moved from 108 Sea Zone to 110 Sea Zone
        1 submarine moved from 103 Sea Zone to 110 Sea Zone
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 fighter moved from Norway to 111 Sea Zone
        1 tactical_bomber moved from Western Germany to 111 Sea Zone
        1 fighter moved from Holland Belgium to 110 Sea Zone
        2 tactical_bombers moved from Western Germany to 110 Sea Zone
        2 fighters moved from Western Germany to 110 Sea Zone
        1 tactical_bomber moved from Germany to 110 Sea Zone
        1 bomber moved from Germany to 110 Sea Zone
        1 artillery moved from Holland Belgium to Normandy Bordeaux
        3 infantry moved from Holland Belgium to France
        1 artillery moved from Holland Belgium to France
        1 armour moved from Holland Belgium to Normandy Bordeaux
        2 armour moved from Holland Belgium to France
        3 armour moved from Greater Southern Germany to France
        1 artillery moved from Greater Southern Germany to Yugoslavia
        1 artillery moved from Greater Southern Germany to Yugoslavia
        1 tactical_bomber moved from Poland to Yugoslavia
        3 infantry moved from Greater Southern Germany to Yugoslavia
        1 bomber moved from Germany to 111 Sea Zone
    Combat - Germans
        Battle in 111 Sea Zone
            Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
            British defend with 1 battleship, 1 cruiser and 1 destroyer
                Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
            Units damaged: 1 battleship owned by the British
                British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 destroyer owned by the British and 1 cruiser owned by the British lost in 111 Sea Zone
            1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
            British win with 1 battleship remaining. Battle score for attacker is 20
            Casualties for British: 1 cruiser and 1 destroyer
        Battle in 110 Sea Zone
            Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
            British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 1/7 hits, 4.17 expected hits
                British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                2 submarines owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 5/6 hits, 3.50 expected hits
                British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                1 cruiser owned by the French, 2 fighters owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
            Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Germans: 3 fighters and 2 submarines
            Casualties for British: 1 battleship and 1 cruiser
            Casualties for French: 1 cruiser
        Battle in Normandy Bordeaux
            Germans attack with 1 armour, 1 artillery and 1 infantry
            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the French lost in Normandy Bordeaux
                Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the French lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
            Casualties for French: 1 artillery and 1 infantry
        Battle in 106 Sea Zone
            Germans attack with 1 submarine
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
            British win with 1 transport remaining. Battle score for attacker is 2
            Casualties for Germans: 1 submarine
            Casualties for British: 1 destroyer
        Battle in Yugoslavia
            Germans attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
            Neutral_Allies defend with 5 infantry
                Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/10 hits, 3.83 expected hits
                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits
                2 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia
                Germans roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 5/7 hits, 3.17 expected hits
                Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 3/3 hits, 1.00 expected hits
                3 infantry owned by the Neutral_Allies, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Yugoslavia
            Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
            Casualties for Germans: 2 artilleries and 4 infantry
            Casualties for Neutral_Allies: 5 infantry
        Battle in France
            Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
            British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 4/17 hits, 5.17 expected hits
                French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 2/11 hits, 4.33 expected hits
                1 aaGun owned by the French, 2 infantry owned by the Germans and 3 infantry owned by the French lost in France
                Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in France, round 3 : 4/15 hits, 4.83 expected hits
                French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 3/8 hits, 3.33 expected hits
                3 infantry owned by the Germans, 3 infantry owned by the French and 1 artillery owned by the British lost in France
                Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 4/12 hits, 4.33 expected hits
                French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 1/4 hits, 2.00 expected hits
                1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
            Germans captures 19PUs while taking French capital
            Germans converts factory_major into different units
            Germans win, taking France from French with 5 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 35
            Casualties for Germans: 6 infantry
            Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Casualties for British: 1 armour and 1 artillery
        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    Non Combat Move - Germans
        1 armour moved from Romania to Bulgaria
              Germans take Bulgaria from Neutral_Axis
        1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
        1 tactical_bomber moved from 110 Sea Zone to Western Germany
        1 tactical_bomber moved from 110 Sea Zone to Western Germany
        1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
        1 bomber moved from 110 Sea Zone to Western Germany
        3 infantry moved from Greater Southern Germany to Slovakia Hungary
        3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
        2 infantry moved from Slovakia Hungary to Romania
        1 fighter moved from Yugoslavia to Southern Italy
        1 tactical_bomber moved from Yugoslavia to Western Germany
        1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
        2 infantry moved from Denmark to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
        3 infantry moved from Norway to Finland
              Germans take Finland from Neutral_Axis
    Place Units - Germans
        1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    Turn Complete - Germans
        Germans collect 41 PUs; end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -4.67
Neutral_Allies regular : 3.33
Germans regular : -4.17
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
    Purchase Units - Russians
        Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 armour moved from Volgograd to Bryansk
        1 mech_infantry moved from Volgograd to Bryansk
        1 armour and 1 mech_infantry moved from Russia to Belarus
        2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
        1 fighter moved from Novgorod to Russia
        3 infantry moved from Baltic States to Belarus
        2 infantry moved from Eastern Poland to Belarus
        1 artillery and 6 infantry moved from Novgorod to Belarus
        2 aaGuns moved from Novgorod to Belarus
        1 infantry moved from Archangel to Belarus
        2 infantry moved from Karelia to Novgorod
        3 infantry moved from Vyborg to Novgorod
        2 infantry moved from Caucasus to Rostov
        1 artillery and 1 infantry moved from Western Ukraine to Bryansk
        3 infantry moved from Ukraine to Bryansk
        2 infantry moved from Bessarabia to Ukraine
        1 submarine moved from 127 Sea Zone to 111 Sea Zone
        2 aaGuns and 6 infantry moved from Sakha to Amur
        6 infantry moved from Buryatia to Amur
    Place Units - Russians
        3 artilleries placed in Novgorod
        2 artilleries placed in Volgograd
        2 artilleries and 1 infantry placed in Ukraine
        2 infantry placed in Russia
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from 115 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser and 1 submarine
        EDIT: Removing units owned by Russians from 115 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@Sovietishcat Hey, I’m an idiot!!! :grin: :grin: :grin: :grin: :grin:
I started the game as 2nd ed. by accident instead of BM3.
I can edit it so we continue but with BM3. Sorry about that. Does that sound good?
Test summary from TripleA, engine version: 2.1.20365, time: 1:10:21 p.m.
Savegame
@freh said in freh (x) vs Soviestishcat (L+14) L20 v2.1:
@Sovietishcat Hey, I’m an idiot!!! :grin: :grin: :grin: :grin: :grin:
I started the game as 2nd ed. by accident instead of BM3.
I can edit it so we continue but with BM3. Sorry about that. Does that sound good?
@freh Ok sounds good, I am not better myself, I did not even notice!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Russians
        Russians buy nothing; Remaining resources: 37 PUs; 
    Combat Move - Russians
    Turn Complete - Russians
        Russians collect 37 PUs; end with 74 PUs
        Turning on Edit Mode
        EDIT: Changing PUs for Germans from 81 to 70
        EDIT: Changing PUs for Russians from 74 to 37
        EDIT: Changing PUs for French from 19 to 0
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
        EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from France: 1 factory_major
        EDIT: Adding units owned by Germans to France: 1 factory_minor
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@freh I think I caught everything. I did it visually and then compared the stats for # of units, TUV, PUs, etc.
The only discrepancies are in TUV which is higher for all bombers, but otherwise all is aligned.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Russians
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    Combat Move - Japanese
        1 tactical_bomber moved from Manchuria to Amur
        6 infantry moved from Manchuria to Amur
        1 mech_infantry moved from Manchuria to Amur
        1 artillery moved from Manchuria to Amur
        4 infantry moved from Korea to Amur
        1 armour moved from Japan to 6 Sea Zone
        1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
        1 infantry moved from Iwo Jima to 17 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
        1 armour and 1 infantry moved from 5 Sea Zone to Amur
        1 infantry moved from Okinawa to 19 Sea Zone
        2 bombers moved from Japan to Yunnan
        1 artillery and 3 infantry moved from Kwangsi to Yunnan
        1 artillery and 3 infantry moved from Kiangsi to Hunan
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        1 infantry moved from Kiangsu to Anhwe
              Japanese take Anhwe from Chinese
        1 fighter moved from Formosa to Hunan
        1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
        1 fighter moved from Okinawa to Amur
        1 fighter moved from Korea to Amur
        2 fighters and 1 tactical_bomber moved from Manchuria to Amur
        2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
        2 fighters moved from Japan to Amur
        2 tactical_bombers moved from Japan to Amur
        1 battleship moved from 6 Sea Zone to 5 Sea Zone
        1 cruiser moved from 6 Sea Zone to 5 Sea Zone
        1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
        1 artillery and 1 infantry moved from 5 Sea Zone to Amur
        1 battleship moved from 19 Sea Zone to 5 Sea Zone
    Combat - Japanese
        Battle in Hunan
            Japanese attack with 1 artillery, 1 fighter and 3 infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 0/5 hits, 1.50 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 3 : 1/5 hits, 1.50 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 2 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 4 infantry
        Battle in Amur
            Japanese attack with 1 armour, 2 artilleries, 8 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers
            Russians defend with 2 aaGuns and 18 infantry
                Russians roll AA dice in Amur : 0/6 hits, 1.00 expected hits
                Japanese roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 2/3 hits, 1.83 expected hits
                Japanese roll dice for 1 armour, 2 artilleries, 8 fighters, 12 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 12/30 hits, 11.67 expected hits
                Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 8/18 hits, 6.00 expected hits
                8 infantry owned by the Japanese, 12 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
                Japanese roll dice for 1 armour, 2 artilleries, 8 fighters, 4 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 3 : 6/22 hits, 10.33 expected hits
                Russians roll dice for 6 infantry in Amur, round 3 : 1/6 hits, 2.00 expected hits
                1 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Amur
            Japanese win, taking Amur from Russians with 1 armour, 2 artilleries, 8 fighters, 3 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 37
            Casualties for Japanese: 9 infantry
            Casualties for Russians: 2 aaGuns and 18 infantry
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    Non Combat Move - Japanese
        1 infantry moved from Jehol to Manchuria
        1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
        1 transport moved from 20 Sea Zone to 19 Sea Zone
        1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
        1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
        1 fighter moved from Yunnan to Kwangsi
        2 bombers moved from Yunnan to Kwangsi
        1 fighter moved from Hunan to Kwangsi
        1 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Shantung to Jehol
        1 fighter moved from Amur to Kiangsu
        1 tactical_bomber moved from Amur to Kiangsu
        1 tactical_bomber moved from Amur to Kiangsu
        1 fighter moved from Amur to Kiangsu
        1 fighter moved from Amur to Kiangsu
        1 fighter moved from Amur to Jehol
        2 fighters moved from Amur to Jehol
        2 fighters moved from Amur to Manchuria
        1 tactical_bomber moved from Amur to Jehol
        1 tactical_bomber moved from Amur to Jehol
        1 tactical_bomber moved from Amur to Manchuria
        1 tactical_bomber moved from Amur to Manchuria
        1 submarine moved from 6 Sea Zone to 20 Sea Zone
        2 carriers moved from 6 Sea Zone to 20 Sea Zone
        1 destroyer moved from 6 Sea Zone to 20 Sea Zone
        1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
        1 tactical_bomber moved from Yunnan to Kwangsi
        1 infantry moved from Kiangsu to Anhwe
        1 artillery moved from Kiangsu to Anhwe
        1 aaGun moved from Manchuria to Jehol
    Place Units - Japanese
        1 factory_minor placed in Shantung
        2 transports placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 31 PUs; end with 31 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -5.50
Russians regular : 1.00
Russians AA : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        1 fighter moved from Malta to 97 Sea Zone
        1 submarine moved from 98 Sea Zone to 96 Sea Zone
        1 cruiser moved from 91 Sea Zone to 96 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
        1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
@freh said in freh (x) vs Soviestishcat (L+14) L20 v2.1:
@freh I think I caught everything. I did it visually and then compared the stats for # of units, TUV, PUs, etc.
The only discrepancies are in TUV which is higher for all bombers, but otherwise all is aligned.
What a racket those bombers at 14$, I guess it is to avoid bomber rush strategy… Scramble sz 97?
@Sovietishcat no scramble.
yeah, I guess all units have undergone some change or another over the years. It’s only the lowly infantry that hasn’t changed much, I guess, in either stats or cost.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 destroyer, 1 marine and 1 submarine; Remaining resources: 1 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
    Non Combat Move - Americans
        1 bomber moved from Central United States to Eastern United States
        1 artillery and 1 infantry moved from Eastern United States to Central United States
        1 armour and 3 mech_infantrys moved from Central United States to Western United States
        1 infantry moved from Central United States to Western United States
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
        1 fighter moved from Philippines to Guam
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 artillery moved from 26 Sea Zone to Hawaiian Islands
        2 aaGuns moved from Eastern United States to Central United States
    Place Units - Americans
        1 destroyer placed in 101 Sea Zone
        1 marine placed in Central United States
        2 carriers and 1 submarine placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 53 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kweichow to Yunnan
        1 fighter moved from Szechwan to Yunnan
        3 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 5 infantry
            Japanese defend with 1 artillery and 2 infantry
                Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits
                2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 1 artillery and 2 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        1 infantry moved from Shensi to Szechwan
        2 infantry moved from Suiyuyan to Shensi
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        1 fighter moved from Malta to 97 Sea Zone
        1 submarine moved from 98 Sea Zone to 96 Sea Zone
        1 cruiser moved from 91 Sea Zone to 96 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 99 Sea Zone to 97 Sea Zone
        1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
    Combat - British
        Battle in 96 Sea Zone
            British attack with 1 cruiser, 1 fighter and 1 submarine
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 submarine owned by the British lost in 96 Sea Zone
            British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 9
            Casualties for British: 1 submarine
            Casualties for Italians: 1 destroyer and 1 transport
        Battle in 97 Sea Zone
            British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
            Italians defend with 1 battleship, 1 cruiser and 1 transport
                British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                1 transport owned by the Italians lost in 97 Sea Zone
            British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
            Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    Non Combat Move - British
        1 fighter moved from 97 Sea Zone to Malta
        1 fighter moved from 96 Sea Zone to Malta
        1 bomber and 1 tactical_bomber moved from 97 Sea Zone to Malta
        1 infantry moved from Egypt to 98 Sea Zone
        1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
        1 aaGun moved from Malta to 96 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
        1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
              British take Greece from Neutral_Allies
        1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        2 infantry moved from Union of South Africa to Rhodesia
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
        3 infantry moved from Malaya to Shan State
        3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
        1 transport moved from 39 Sea Zone to 79 Sea Zone
        1 infantry moved from West India to 79 Sea Zone
        1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
        1 infantry moved from 80 Sea Zone to Persia
              British take Persia from Neutral_Allies
        1 aaGun and 2 infantry moved from Scotland to United Kingdom
        1 fighter moved from Scotland to United Kingdom
        1 battleship moved from 111 Sea Zone to 110 Sea Zone
        1 armour and 1 infantry moved from Quebec to 106 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
        1 destroyer moved from 91 Sea Zone to 94 Sea Zone
        1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
        1 destroyer and 1 transport moved from 109 Sea Zone to 106 Sea Zone
        1 artillery and 1 infantry moved from Ontario to Quebec
        1 mech_infantry moved from United Kingdom to Eire
              British take Eire from Neutral_Allies
        1 battleship moved from 37 Sea Zone to 39 Sea Zone
        1 battleship moved from 39 Sea Zone to 79 Sea Zone
        1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
    Place Units - British
        1 fighter and 6 infantry placed in United Kingdom
    Turn Complete - British
        British collect 32 PUs; end with 32 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    Place Units - UK_Pacific
        4 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 18 PUs
        Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 1,67
Italians regular : -0,50
Japanese regular : 0,67
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 submarine moved from 95 Sea Zone to 96 Sea Zone
        1 cruiser moved from 95 Sea Zone to 94 Sea Zone
        1 destroyer moved from 95 Sea Zone to 94 Sea Zone
        1 armour moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 armour moved from Alexandria to Tobruk
        1 fighter moved from Southern Italy to 96 Sea Zone
        1 bomber moved from Northern Italy to 94 Sea Zone
        1 fighter moved from Southern Italy to 96 Sea Zone
        1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
        1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
        1 artillery and 1 infantry moved from Libya to Tunisia
        1 mech_infantry moved from Tobruk to Tunisia
    Combat - Italians
        Battle in 94 Sea Zone
            Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 transport
            British defend with 1 destroyer
                Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 94 Sea Zone
            Italians win with 1 bomber, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Algeria
            Italians attack with 1 artillery and 1 infantry
            French defend with 1 infantry
                Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
                French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
            Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for French: 1 infantry
        Battle in Tunisia
            Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
            French defend with 1 infantry
                Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits
                French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Tunisia
                Italians roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits
                French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the French lost in Tunisia
            Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for French: 1 infantry
        Battle in 96 Sea Zone
            Italians attack with 2 fighters and 1 submarine
            British defend with 1 cruiser
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 cruiser owned by the British lost in 96 Sea Zone
            Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
            Casualties for British: 1 cruiser
    Non Combat Move - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 2 infantry
        EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
        EDIT: Changing ownership of Kenya from British to Italians
        EDIT: Adding units owned by Italians to Kenya: 1 artillery and 3 infantry
        EDIT: Turning off Edit Mode
        2 fighters moved from 96 Sea Zone to Tobruk
        2 infantry moved from Albania to Bulgaria
        1 armour moved from Albania to Romania
        1 armour moved from Northern Italy to Romania
        1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
        2 aaGuns moved from Northern Italy to Yugoslavia
        2 infantry moved from Southern Italy to Northern Italy
        1 bomber moved from 94 Sea Zone to Southern Italy
    Place Units - Italians
        1 armour and 1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 9
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,4,3,1
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
        Italians collect 4 PUs (9 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
French regular : 1.00
Italians regular : 0.67
British regular : -0.83
@Sovietishcat Sorry, I was so fixated on the med that I forgot to move my East Africa units. Hope the edits are ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 fighter moved from Queensland to Java
        2 fighters moved from New Zealand to Java
        1 aaGun and 1 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 cruiser moved from 63 Sea Zone to 54 Sea Zone
        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
        1 aaGun and 1 infantry moved from New South Wales to Queensland
        1 infantry moved from Egypt to Trans-Jordan
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 18 PUs
    Politics - French
        Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
        1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
        1 fighter moved from Western Germany to 97 Sea Zone
        4 tactical_bombers moved from Western Germany to 97 Sea Zone
        2 bombers moved from Western Germany to 97 Sea Zone
        1 fighter moved from Southern Italy to 97 Sea Zone
        1 armour and 4 infantry moved from Bulgaria to Greece
        2 armour moved from Yugoslavia to Greece
        3 submarines moved from 112 Sea Zone to 110 Sea Zone
        1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 armour, 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
        1 fighter moved from Western Germany to 97 Sea Zone
        4 tactical_bombers moved from Western Germany to 97 Sea Zone
        2 bombers moved from Western Germany to 97 Sea Zone
        1 fighter moved from Southern Italy to 97 Sea Zone
        1 armour and 4 infantry moved from Bulgaria to Greece
        2 armour moved from Yugoslavia to Greece
        3 submarines moved from 112 Sea Zone to 110 Sea Zone
        1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
    Combat - Germans
        Battle in 97 Sea Zone
            Germans attack with 2 bombers, 2 fighters and 5 tactical_bombers
            British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                Germans roll dice for 2 bombers, 2 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
                British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 2 tactical_bombers owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
            Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41
            Casualties for Germans: 2 tactical_bombers
            Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        Battle in Greece
            Germans attack with 3 armour and 4 infantry
            British defend with 1 aaGun and 5 infantry
                Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 0/7 hits, 2.17 expected hits
                British roll dice for 1 aaGun and 5 infantry in Greece, round 2 : 2/5 hits, 1.67 expected hits
                2 infantry owned by the Germans lost in Greece
                Germans roll dice for 3 armour and 2 infantry in Greece, round 3 : 1/5 hits, 1.83 expected hits
                British roll dice for 1 aaGun and 5 infantry in Greece, round 3 : 2/5 hits, 1.67 expected hits
                1 aaGun owned by the British and 2 infantry owned by the Germans lost in Greece
                Germans roll dice for 3 armour in Greece, round 4 : 1/3 hits, 1.50 expected hits
                British roll dice for 5 infantry in Greece, round 4 : 2/5 hits, 1.67 expected hits
                2 armour owned by the Germans and 1 infantry owned by the British lost in Greece
            1 armour owned by the Germans retreated to Bulgaria
            British win with 4 infantry remaining. Battle score for attacker is -16
            Casualties for Germans: 2 armour and 4 infantry
            Casualties for British: 1 aaGun and 1 infantry
        Battle in 110 Sea Zone
            Germans attack with 3 submarines
            British defend with 1 battleship
                Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                1 submarine owned by the Germans lost in 110 Sea Zone
                Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 submarine owned by the Germans lost in 110 Sea Zone
                Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 battleship in 110 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                1 submarine owned by the Germans lost in 110 Sea Zone
            British win with 1 battleship remaining. Battle score for attacker is -18
            Casualties for Germans: 3 submarines
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
        EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 cruiser and 1 destroyer
        EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship
        EDIT: Turning off Edit Mode
        2 bombers moved from 97 Sea Zone to Western Germany
        2 fighters moved from 97 Sea Zone to Western Germany
        1 tactical_bomber moved from 97 Sea Zone to Western Germany
        1 tactical_bomber moved from 97 Sea Zone to Western Germany
        1 tactical_bomber moved from 97 Sea Zone to Southern Italy
        3 infantry moved from Romania to Bulgaria
        1 infantry moved from Slovakia Hungary to Romania
        1 infantry moved from Slovakia Hungary to Romania
        1 infantry moved from Slovakia Hungary to Romania
        2 artilleries moved from France to Western Germany
        1 armour moved from Normandy Bordeaux to Northern Italy
        2 armour and 2 mech_infantrys moved from France to Yugoslavia
        3 armour and 2 mech_infantrys moved from France to Yugoslavia
        2 infantry moved from Norway to Finland
        1 artillery and 1 infantry moved from Normandy Bordeaux to France
    Place Units - Germans
        1 factory_minor placed in Yugoslavia
        6 armour and 3 mech_infantrys placed in Germany
        1 fighter placed in Western Germany
    Turn Complete - Germans
        Germans collect 41 PUs; end with 41 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -3.67
British regular : 1.50
@freh I sent the file pre-combat in case of OOL in the italy sz battle and then got great rolling.
Lucky for you, I used up all my hits in that battle and proceeded to get terrible dice everywhere else. That round summed up why I love and hate A&A :cold_sweat:
Also, I don’t know why I thought I could attack your russian baltic fleet since I didn’t declare war. So since that turned out to be a non-combat move, I undid it - hope that’s ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        1 submarine moved from 111 Sea Zone to 123 Sea Zone
        1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
        1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
    Non Combat Move - Russians
        2 infantry moved from Olgiy to Timguska
        1 infantry moved from Dzavhan to Olgiy
        1 infantry moved from Ulaanbaatar to Buryatia
        3 artilleries and 4 infantry moved from Novgorod to Belarus
        1 infantry moved from Ukraine to Bessarabia
        2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
        2 infantry moved from Rostov to Caucasus
        2 artilleries moved from Volgograd to Caucasus
        2 artilleries and 2 infantry moved from Ukraine to Bryansk
        2 infantry moved from Russia to Bryansk
        1 infantry moved from Buyant-Uhaa to Ulaanbaatar
        1 infantry moved from Buyant-Uhaa to Central Mongolia
    Place Units - Russians
        1 fighter and 9 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
@freh said in freh (x) vs Soviestishcat (L+14) L20 v2.1:
@freh I sent the file pre-combat in case of OOL in the italy sz battle and then got great rolling.
Lucky for you, I used up all my hits in that battle and proceeded to get terrible dice everywhere else. That round summed up why I love and hate A&A :cold_sweat:
Also, I don’t know why I thought I could attack your russian baltic fleet since I didn’t declare war. So since that turned out to be a non-combat move, I undid it - hope that’s ok.
Like you said great rolling in sz 97, wow 7 hits out of 9! I am sure glad I chewed up some tanks in Greece:face_with_rolling_eyes: