freh (x) vs Soviestishcat (L+14) L20 v2.1

  • '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 37 Sea Zone
    
        Non Combat Move - ANZAC
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 20 Sea Zone
            2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 3 submarines and 2 transports moved from 34 Sea Zone to 54 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 fighter moved from Burma to Java
            1 artillery and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from Finland to Norway
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 9x factory_major; Remaining resources: 57 PUs; 
            Germans buy 1 armour, 4 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 fighters moved from 112 Sea Zone to Holland Belgium
            2 infantry moved from France to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            2 armour and 2 mech_infantrys moved from Persia to Iraq
            1 mech_infantry moved from Eastern Persia to Iraq
            6 armour moved from Caucasus to Iraq
            5 mech_infantrys moved from Caucasus to Iraq
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 7 fighters and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 : 5/9 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Germans attack with 8 armour and 8 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 8 armour and 8 mech_infantrys in Iraq, round 2 : 4/16 hits, 5.33 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Volgograd to Tambov
            3 aaGuns moved from Rostov to Tambov
            2 artilleries moved from Rostov to Tambov
            10 infantry moved from Rostov to Tambov
            2 mech_infantrys moved from Rostov to Tambov
            4 mech_infantrys moved from Caucasus to Tambov
            6 armour moved from Caucasus to Volgograd
            2 mech_infantrys moved from Caucasus to Volgograd
            6 infantry moved from Caucasus to Volgograd
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Western Ukraine to Ukraine
            1 fighter moved from Novgorod to Western Germany
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 fighters moved from Holland Belgium to 113 Sea Zone
            3 fighters moved from Holland Belgium to Western Germany
            5 mech_infantrys moved from France to Germany
            1 infantry moved from France to Southern France
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            1 aaGun moved from France to Western Germany
            1 fighter moved from Rostov to Caucasus
            1 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            1 armour placed in Volgograd
            2 fighters placed in Western Germany
            Germans undo move 1.
            1 armour placed in Volgograd
            2 artilleries and 1 mech_infantry placed in Caucasus
            2 artilleries placed in Volgograd
            1 infantry and 2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,3,5,5,2
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : -0.17
    British regular : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            2 fighters moved from Russia to Archangel
            2 artilleries and 10 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Archangel
            15 infantry moved from Smolensk to Belarus
            4 artilleries moved from Smolensk to Belarus
            7 artilleries and 9 infantry moved from Smolensk to Russia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 3/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 6 artilleries and 25 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 artilleries and 25 infantry in Belarus, round 2 : 5/31 hits, 7,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 6 artilleries and 25 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Smolensk to Belarus
            1 armour and 1 mech_infantry moved from Smolensk to Belarus
            2 fighters moved from Archangel to Russia
            2 fighters moved from Burma to Java
            1 fighter moved from Burma to Java
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : -1,83
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 battleships moved from 35 Sea Zone to 43 Sea Zone
            2 cruisers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            1 fighter moved from Philippines to Borneo
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 fighter moved from Kiangsu to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
            7 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 armour moved from Novosibirsk to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Vologda to Novosibirsk
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 mech_infantry moved from Timguska to Evenkiyskiy
            1 mech_infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 bomber moved from Sikang to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Sikang to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 mech_infantry moved from Hopei to Yunnan
            2 tactical_bombers moved from Shantung to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 mech_infantry moved from Kansu to Evenkiyskiy
            1 artillery moved from Timguska to Evenkiyskiy
            1 fighter moved from Japan to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            4 carriers moved from 35 Sea Zone to 43 Sea Zone
            4 destroyers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            2 transports moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Manchuria to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Sikang to Yunnan
    

    Savegame

  • '21 '20 '18 '17 '16 '15 TripleA

    @Sovietishcat Scramble out of Java?

  • '19

    @freh No thank you!

  • '21 '20 '18 '17 '16 '15 TripleA

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            2 battleships moved from 35 Sea Zone to 43 Sea Zone
            2 cruisers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from Philippines to 37 Sea Zone
            1 fighter moved from Philippines to Borneo
            1 tactical_bomber moved from Philippines to 36 Sea Zone
            1 fighter moved from Kiangsu to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
            7 fighters moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 armour moved from Novosibirsk to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Vologda to Novosibirsk
            1 mech_infantry moved from Yenisey to Evenkiyskiy
            1 mech_infantry moved from Timguska to Evenkiyskiy
            1 mech_infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 bomber moved from Sikang to 37 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Sikang to Turkmenistan
                  Japanese take Turkmenistan from Russians
            1 mech_infantry moved from Hopei to Yunnan
            2 tactical_bombers moved from Shantung to Yunnan
            1 tactical_bomber moved from Kiangsu to Yunnan
            1 mech_infantry moved from Kansu to Evenkiyskiy
            1 artillery moved from Timguska to Evenkiyskiy
            1 fighter moved from Japan to 20 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            4 carriers moved from 35 Sea Zone to 43 Sea Zone
            4 destroyers moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            2 transports moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Manchuria to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from Manchuria to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Sikang to Yunnan
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Evenkiyskiy
                Japanese attack with 1 artillery and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 mech_infantrys in Evenkiyskiy, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Evenkiyskiy
                Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 42 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 bomber moved from 37 Sea Zone to Shan State
            1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Hunan to Shan State
            1 mech_infantry moved from Kweichow to Shan State
            1 mech_infantry moved from Shensi to Sikang
            1 mech_infantry moved from Chahar to Kansu
            1 mech_infantry moved from Novosibirsk to Shensi
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Anhwe to Hopei
            3 infantry moved from Shantung to Anhwe
            4 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Manchuria to Anhwe
            2 mech_infantrys moved from Shantung to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            3 tactical_bombers moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 fighter moved from 36 Sea Zone to Kwangsi
            1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Borneo to 43 Sea Zone
            7 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 fighter moved from 37 Sea Zone to Shan State
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Sikang to Szechwan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 infantry and 2 mech_infantrys placed in Shantung
            2 carriers and 1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.50
    Japanese regular : 0.50
    ANZAC regular : 0.50
    UK_Pacific regular : -0.33
    Russians regular : 0.67
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from Java to 43 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 2 fighters and 7 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 destroyers moved from 54 Sea Zone to 43 Sea Zone
            3 bombers moved from Normandy Bordeaux to Western Germany
            7 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    

    Savegame

  • '19

    @freh Ok big round for USA, Do you intercept bombing raid in W.Germany? and OOL sz 43, we can go round by round if you want!


  • @Sovietishcat no intercept, and yes round by round if that’s ok. I’m available!

  • '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from Java to 43 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 2 fighters and 7 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 destroyers moved from 54 Sea Zone to 43 Sea Zone
            3 bombers moved from Normandy Bordeaux to Western Germany
            7 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 12 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
                Bombing raid in Western Germany causes 10 damage total. 
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 43 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines and 3 transports
                    Americans roll dice for 7 submarines in 43 Sea Zone, round 2 : 5/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 3,33
    Germans AA : 0,50
    

    Savegame

  • '19

    @freh 5 hits subs


  • @Sovietishcat
    damage 2 BBs & 2 ACs, kill 1 sub.

  • '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from Java to 43 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 2 fighters and 7 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 destroyers moved from 54 Sea Zone to 43 Sea Zone
            3 bombers moved from Normandy Bordeaux to Western Germany
            7 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 12 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
                Bombing raid in Western Germany causes 10 damage total. 
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 43 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines and 3 transports
                    Americans roll dice for 7 submarines in 43 Sea Zone, round 2 : 5/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 4 destroyers and 6 fighters in 43 Sea Zone, round 2 : 7/14 hits, 6,50 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 3,83
    Germans AA : 0,50
    

    Savegame

  • '19

    @freh 7 hits from boats and planes.

  • '21 '20 '18 '17 '16 '15 TripleA

    @Sovietishcat hope I’ve got it right:
    kill sub, 4 dds, cruiser, dent an AC.
    should be three ACs in total damaged and should still have 1 dd on the board, right? if so, we’re good to go!

  • '19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 1 carrier, 1 destroyer, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 fighters moved from Java to 43 Sea Zone
            1 battleship, 6 carriers, 3 cruisers, 2 fighters and 7 submarines moved from 54 Sea Zone to 43 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 destroyers moved from 54 Sea Zone to 43 Sea Zone
            3 bombers moved from Normandy Bordeaux to Western Germany
            7 fighters moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 12 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/3 hits, 0,50 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
                Bombing raid in Western Germany causes 10 damage total. 
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in 43 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters and 7 submarines; ANZAC loiter and taunt
                Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters, 2 submarines and 3 transports
                    Americans roll dice for 7 submarines in 43 Sea Zone, round 2 : 5/7 hits, 2,33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 4 destroyers and 6 fighters in 43 Sea Zone, round 2 : 7/14 hits, 6,50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 8 fighters and 3 transports in 43 Sea Zone, round 2 : 9/21 hits, 10,67 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    4 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 1 cruiser owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 7 submarines in 43 Sea Zone, round 3 : 2/7 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 3,50
    Japanese regular : -1,00
    Germans AA : 0,50
    

    Savegame

  • '19

    @freh 2 hits sub round 2


  • @Sovietishcat Hey, sorry for the delay yesterday.

    2 hits - take out 2 ACs.

    I’m unable to open the file - you have 7 subs left + ?

    And I started round 2 with: 2 dbattleships, 4 dcarriers, 2 cruisers, 1 destroyer, 8 fighters? is that right? plus the transports.

  • '19

    @freh Yes I have 7 subs left - You have 3 dent carriers and one full AC. 1 dd, 1 cruiser, 8 planes and 3 tts

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