@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Guam Solo's Allies vs. Axis of Evil Global 40
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 2 artilleries, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery and 2 mech_infantrys moved from Yunnan to Burma 2 armour moved from Yunnan to Burma 3 armour moved from Kwangtung to Yunnan 2 fighters, 1 infantry and 4 tactical_bombers moved from Shan State to Burma 2 infantry moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 bombers moved from Shan State to Java 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Wake Island to Hawaiian Islands 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Szechwan to Yunnan 1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 2 bombers and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 bombers and 2 infantry in Java, round 3 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 1 armour and 2 infantry Japanese roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 6/17 hits, 7.83 expected hits UK_Pacific roll dice for 1 armour and 2 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 6 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 armour and 2 infantry Battle in 10 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 3 cruisers, 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 3 cruisers, 1 destroyer and 1 transport in 10 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 cruiser and 1 transport in 10 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Japanese: 1 destroyer Casualties for Americans: 3 cruisers, 1 destroyer and 1 transport Non Combat Move - Japanese 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Java to Malaya 2 fighters and 4 tactical_bombers moved from Burma to Malaya 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Place Units - Japanese 1 factory_minor placed in Malaya 1 destroyer placed in 6 Sea Zone 2 armour, 2 artilleries and 5 infantry placed in Japan 2 armour placed in Kwangtung Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -1.83 UK_Pacific regular : 0.83 ANZAC regular : -1.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Spain to Western Germany 1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Southeast Mexico to Central America 1 mech_infantry moved from Southeast Mexico to Central America Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major Bombing raid in Western Germany causes 18 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5 Americans collect 50 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Spain to Western Germany 1 battleship, 3 cruisers and 3 destroyers moved from 112 Sea Zone to 105 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 mech_infantry moved from Southeast Mexico to Central America 1 mech_infantry moved from Southeast Mexico to Central America Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/3 hits, 0.50 expected hits Bombing raid in Western Germany rolls: 7,5,6 and causes: 18 damage to unit: factory_major Bombing raid in Western Germany causes 18 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,1,5 Americans collect 50 PUs (1 lost to blockades); end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 109 Sea Zone 1 artillery moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 fighter moved from Turkey to Bryansk 1 tactical_bomber moved from Turkey to Bryansk 1 artillery moved from Caucasus to 100 Sea Zone 1 infantry moved from Ukraine to 100 Sea Zone 1 artillery moved from 100 Sea Zone to Bulgaria 1 infantry moved from 100 Sea Zone to Bulgaria 1 mech_infantry moved from Turkey to Greece 1 armour and 2 mech_infantrys moved from Iraq to Greece 1 tactical_bomber moved from Turkey to Bulgaria 1 fighter moved from Turkey to Bulgaria 1 fighter moved from Turkey to Bryansk 1 tactical_bomber moved from Turkey to Bryansk 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Ukraine 1 mech_infantry moved from Caucasus to Volgograd Russians take Volgograd from Germans 1 mech_infantry moved from Caucasus to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Caucasus to Novosibirsk Russians take Novosibirsk from Germans 1 mech_infantry moved from Caucasus to 100 Sea Zone 1 mech_infantry moved from 100 Sea Zone to Romania 1 mech_infantry moved from Caucasus to Greece 1 mech_infantry moved from Caucasus to Greece 1 fighter moved from Turkey to Greece Combat - British Battle in Romania Battle in Greece British attack with 1 armour, 1 fighter and 5 mech_infantrys Italians defend with 2 infantry British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Greece, round 2 : 5/7 hits, 1.83 expected hits Italians roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Greece British win, taking Romania from Germans, taking Greece from Italians with 1 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 2 infantry Battle in Morocco British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco British win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Bryansk British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 3 mech_infantrys British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 5/6 hits, 3.00 expected hits Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Bryansk British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Bulgaria British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 2 cruisers in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Bulgaria British win, taking Bulgaria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 aaGun moved from Turkey to Greece 1 tactical_bomber moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Bryansk to Russia 1 fighter moved from Bulgaria to Ukraine 1 fighter moved from Greece to Turkey 1 tactical_bomber moved from Bulgaria to Turkey 1 mech_infantry moved from Persia to Turkey 1 mech_infantry moved from Persia to Turkmenistan 1 mech_infantry moved from Persia to Turkmenistan 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 3 aaGuns, 1 armour, 7 infantry and 2 mech_infantrys moved from India to West India Place Units - British 1 armour and 2 infantry placed in Persia 2 armour and 1 fighter placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 41 PUs (2 lost to blockades); end with 41 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 1.17 Germans AA : -0.50 Germans regular : 1.00 British regular : 4.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Albania to Southern Italy Non Combat Move - Italians Place Units - Italians 1 armour and 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Western Australia to Java 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in Java ANZAC attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia 1 bomber moved from Java to Western Australia 1 fighter moved from New South Wales to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Western Australia to Java 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 42 Sea Zone 1 submarine owned by the Japanese submerged ANZAC roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone ANZAC win with 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 22 Casualties for ANZAC: 1 cruiser and 1 fighter Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in Java ANZAC attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 armour, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour and 1 bomber in Java, round 3 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 bomber in Java, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Western Australia 1 bomber moved from Java to Western Australia 1 fighter moved from New South Wales to Western Australia Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2 ANZAC collect 13 PUs (2 lost to blockades); end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Turkey 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 18x factory_major; Remaining resources: 61 PUs; Germans buy 2 aaGuns, 6 armour and 3 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 6 mech_infantrys moved from Western Germany to France 4 mech_infantrys moved from Germany to Romania 1 armour moved from Albania to Romania 2 armour moved from Germany to Romania 3 armour moved from Germany to France 1 armour moved from Germany to France 2 mech_infantrys moved from Germany to France 3 armour moved from Novgorod to Belarus 2 artilleries moved from Novgorod to Archangel 4 infantry moved from Finland to Karelia 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 1 mech_infantry moved from Vologda to Novosibirsk 2 mech_infantrys moved from Archangel to Samara 1 mech_infantry moved from Archangel to Novosibirsk 2 tactical_bombers moved from Archangel to Novosibirsk 2 tactical_bombers moved from Archangel to Samara 2 armour moved from Germany to Romania 3 mech_infantrys moved from Germany to Romania Combat - Germans Battle in Romania Germans attack with 5 armour and 7 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 5 armour and 7 mech_infantrys in Romania, round 2 : 4/12 hits, 3.67 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from British with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Novosibirsk Germans attack with 2 mech_infantrys and 2 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Novosibirsk, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Samara Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Samara, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Samara to Archangel 2 tactical_bombers moved from Novosibirsk to Archangel 1 mech_infantry moved from Germany to Romania 2 bombers moved from Northern Italy to Western Germany Place Units - Germans 3 armour placed in Novgorod 3 armour placed in France 1 aaGun placed in Western Germany 1 aaGun placed in Germany 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,3,5,6,1,1 Germans collect 57 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.50 British regular : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Samara Russians attack with 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 0.00 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 cruiser, 2 destroyers, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 carrier moved from 26 Sea Zone to 10 Sea Zone 4 armour, 1 artillery and 2 mech_infantrys moved from Burma to India 3 armour moved from Yunnan to India 2 armour moved from Burma to India 2 armour moved from Kwangtung to Yunnan 1 artillery moved from Yunnan to Burma 2 bombers, 2 fighters and 4 tactical_bombers moved from Malaya to India 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Japan to Hawaiian Islands 2 armour, 1 artillery, 5 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 10 Sea Zone Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber Americans defend with 1 battleship, 1 cruiser and 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 10 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 10 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 carrier and 1 cruiser Casualties for Americans: 1 battleship, 1 cruiser and 1 destroyer Battle in India Japanese attack with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 2 : 9/20 hits, 10.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 9 armour, 1 artillery, 2 bombers, 2 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber could not land in 10 Sea Zone and were removed 2 bombers moved from India to Burma 2 fighters and 4 tactical_bombers moved from India to Burma 2 armour moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 artilleries and 5 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Japanese undo move 3. 2 destroyers and 1 submarine placed in 20 Sea Zone 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : 0.83 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 6 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 battleship moved from 105 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from 104 Sea Zone to Spain 5 infantry moved from 104 Sea Zone to Spain 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States Place Units - Americans 1 submarine placed in 101 Sea Zone 2 bombers placed in Eastern United States 8 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3 Americans collect 46 PUs (5 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans AA : 0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 2 PUs; Combat Move - Americans 6 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone 3 bombers moved from United Kingdom to Western Germany 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 battleship moved from 105 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from 104 Sea Zone to Spain 5 infantry moved from 104 Sea Zone to Spain 1 cruiser moved from 105 Sea Zone to 104 Sea Zone 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States Place Units - Americans 1 submarine placed in 101 Sea Zone 2 bombers placed in Eastern United States 8 infantry placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,3 Americans collect 46 PUs (5 lost to blockades); end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 armour, 1 cruiser, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Tunisia British take Tunisia from Italians 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 2 fighters moved from 91 Sea Zone to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 infantry moved from Spain to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Greece to Albania British take Albania from Italians 1 artillery moved from Bulgaria to Greece 1 mech_infantry moved from Greece to Bulgaria 1 armour moved from Ukraine to 100 Sea Zone 1 armour, 7 infantry and 2 mech_infantrys moved from West India to India 2 mech_infantrys moved from Turkmenistan to West India 1 armour moved from Persia to West India 2 infantry moved from Persia to Eastern Persia 2 armour and 1 fighter moved from Iraq to Eastern Persia 1 fighter and 1 tactical_bomber moved from Turkey to Eastern Persia 1 mech_infantry moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Persia 1 armour and 2 mech_infantrys moved from Greece to Iraq Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 1 artillery, 5 fighters and 3 infantry Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry British roll dice for 1 artillery, 5 fighters and 3 infantry in Normandy Bordeaux, round 2 : 5/9 hits, 3.50 expected hits Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in India British attack with 1 armour, 7 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 9 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys British roll dice for 1 armour, 7 infantry and 2 mech_infantrys in India, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 9 armour, 1 artillery and 2 mech_infantrys in India, round 2 : 7/12 hits, 5.50 expected hits 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in India British roll dice for 1 armour and 2 mech_infantrys in India, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 9 armour in India, round 3 : 4/9 hits, 4.50 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 1 armour owned by the British lost in India Japanese win with 7 armour remaining. Battle score for attacker is -11 Casualties for British: 1 armour, 7 infantry and 2 mech_infantrys Casualties for Japanese: 2 armour, 1 artillery and 2 mech_infantrys Non Combat Move - British 1 armour moved from 100 Sea Zone to Turkey 1 aaGun moved from Greece to Turkey 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Normandy Bordeaux to Spain 1 fighter moved from Normandy Bordeaux to Spain Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 fighter and 2 mech_infantrys placed in Iraq 1 cruiser placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4 British collect 48 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 1.00 Germans AA : 0.50 Germans regular : 0.67 British regular : 3.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Albania 1 armour moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Albania Combat - Italians Battle in Albania Italians attack with 1 armour and 3 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour and 3 fighters in Albania, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Albania Italians win, taking Albania from British with 1 armour and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 5 infantry moved from Northern Italy to Western Germany 2 fighters moved from Albania to Southern Italy 1 fighter moved from Albania to Northern Italy Place Units - Italians 1 armour and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 British regular : -0.33