Nah…
No. Do not scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 2.5.22294, time: 4:19:17 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Bryansk to Smolensk
2 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
4 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Archangel to Smolensk
1 armour moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 armour moved from Romania to Yugoslavia
7 infantry moved from Finland to Norway
3 armour moved from Ukraine to Smolensk
4 tactical_bombers moved from Belarus to Smolensk
1 fighter moved from Belarus to Western Germany
2 bombers moved from Belarus to Caucasus
2 artilleries moved from Karelia to Finland
3 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
3 mech_infantrys moved from Holland Belgium to France
2 mech_infantrys moved from Denmark to Western Germany
1 infantry moved from Denmark to Western Germany
1 fighter moved from Germany to Western Germany
1 battleship, 2 cruisers, 5 destroyers and 2 transports moved from 110 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 4 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Caucasus to Ukraine
Place Units - Germans
3 armour placed in Ukraine
1 infantry and 2 mech_infantrys placed in Germany
2 armour and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 8 infantry moved from Samara to Russia
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 battleship, 2 cruisers, 5 destroyers and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Hopei to Sikang
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 artillery and 2 mech_infantrys moved from Hopei to Kweichow
4 armour moved from Hopei to Chahar
1 fighter moved from Kiangsu to Chahar
2 fighters moved from Shan State to Sikang
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Sikang
2 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Wake Island
2 infantry moved from Japan to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
3 armour moved from Kwangtung to Yunnan
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Midway
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 4 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 4 armour and 1 fighter in Chahar, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Sikang, round 2 : 3/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Sikang to Szechwan
1 fighter moved from Kweichow to Szechwan
1 bomber moved from Kweichow to Szechwan
1 tactical_bomber moved from Kweichow to Szechwan
1 bomber moved from Sikang to Szechwan
1 fighter moved from Chahar to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 carrier, 1 cruiser and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Spain
1 bomber moved from Spain to Normandy Bordeaux
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 bombers moved from Amur to Urals
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Spain
Americans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 0/4 hits, 2.17 expected hits
Americans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 6/16 hits, 6.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 cruiser placed in 101 Sea Zone
1 cruiser and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -3.00
Germans AA : -0.17
Neutral_True regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
1 tactical_bomber moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 bomber moved from Gibraltar to Spain
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 destroyers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to Spain
1 bomber moved from Spain to Normandy Bordeaux
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 bombers moved from Amur to Urals
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Spain
Americans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 0/4 hits, 2.17 expected hits
Americans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 6/16 hits, 6.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Spain to Gibraltar
1 tactical_bomber moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
1 cruiser placed in 101 Sea Zone
1 cruiser and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs
Purchase Units - British
British buy 1 infantry, 5 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 6 infantry moved from India to Burma
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
1 armour moved from Greece to Turkey
1 tactical_bomber moved from Greece to Turkey
1 artillery moved from Greece to Turkey
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
2 infantry moved from Greece to Turkey
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Greece
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Turkey
British attack with 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/12 hits, 3.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 3.33 expected hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_True lost in Turkey
British roll dice for 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 2/11 hits, 3.33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 1 armour, 1 artillery and 6 infantry
Japanese defend with 1 armour, 2 infantry and 2 mech_infantrys
British roll dice for 1 armour, 1 artillery and 6 infantry in Burma, round 2 : 2/8 hits, 2.00 expected hits
Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Burma, round 2 : 1/5 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery and 5 infantry in Burma, round 3 : 0/7 hits, 1.83 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery and 4 infantry in Burma, round 4 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 4 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 5 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 6 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Burma, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for British: 3 infantry
Casualties for Japanese: 1 armour, 2 infantry and 2 mech_infantrys
Non Combat Move - British
1 tactical_bomber moved from Turkey to Greece
1 infantry moved from Trans-Jordan to Syria
1 armour and 1 infantry moved from 91 Sea Zone to Spain
Place Units - British
1 transport placed in 106 Sea Zone
2 mech_infantrys and 1 tactical_bomber placed in Persia
3 mech_infantrys placed in Iraq
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : -3.00
Japanese regular : -2.50
Germans AA : -0.17
Neutral_True regular : -4.67
British regular : -3.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
3 infantry moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Bulgaria
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Bulgaria
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 1 armour and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Albania, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Bulgaria to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to Western Australia
1 artillery moved from South Australia to Western Australia
1 bomber, 3 fighters and 2 tactical_bombers moved from New South Wales to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
Combat - ANZAC
Battle in Java
Battle in 25 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to Western Australia
1 artillery moved from South Australia to Western Australia
1 bomber, 3 fighters and 2 tactical_bombers moved from New South Wales to Western Australia
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
Combat - ANZAC
Battle in Java
Battle in 25 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
1 transport owned by the Japanese lost in 25 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 bomber and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 6 mech_infantrys; Remaining resources: 2 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Smolensk to Urals
Germans take Vologda from Russians
4 tactical_bombers moved from Smolensk to Urals
21 armour, 3 artilleries and 8 mech_infantrys moved from Smolensk to Archangel
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Vologda
3 armour moved from Ukraine to Belarus
1 infantry moved from Volgograd to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Germany to Western Germany
1 armour moved from Yugoslavia to Albania
4 infantry moved from Norway to 112 Sea Zone
2 artilleries moved from Finland to Karelia
2 bombers moved from Ukraine to Western Germany
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
Combat - Germans
Battle in Urals
Germans attack with 1 armour and 4 tactical_bombers
Americans defend with 4 bombers
Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 4 bombers in Urals, round 2 : 0/4 hits, 0.67 expected hits
2 bombers owned by the Americans lost in Urals
Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 3 : 2/5 hits, 2.67 expected hits
Russians roll dice for 2 bombers in Urals, round 3 : 0/2 hits, 0.33 expected hits
2 bombers owned by the Americans lost in Urals
Germans win, taking Urals from Russians with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is 48
Casualties for Americans: 4 bombers
Non Combat Move - Germans
4 tactical_bombers moved from Urals to Archangel
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
4 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
2 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 battleship, 1 cruiser and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian Islands
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 transports moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 20 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
1 battleship and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
3 armour moved from Yunnan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 tactical_bombers moved from Shan State to Burma
2 bombers, 3 fighters and 1 tactical_bomber moved from Szechwan to Burma
1 armour moved from Sikang to Yunnan
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Sikang to Szechwan
1 fighter moved from Kiangsu to Japan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 3 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 2.83 expected hits
Americans roll dice for 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 3/5 hits, 2.33 expected hits
3 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 3 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 3 infantry
Casualties for Americans: 3 infantry
Casualties for ANZAC: 2 fighters
Battle in Burma
Japanese attack with 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 3 infantry
Japanese roll dice for 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 10/14 hits, 7.33 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 2 : 4/5 hits, 1.83 expected hits
1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for British: 1 armour, 1 artillery and 3 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 4 tactical_bombers moved from Burma to Shan State
1 infantry moved from Malaya to Shan State
3 armour moved from Chahar to Kweichow
1 mech_infantry moved from Suiyuyan to Kweichow
1 armour moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
1 battleship, 1 cruiser and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 2.83
UK_Pacific regular : 2.17
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers, 1 destroyer and 7 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 bomber moved from Eastern United States to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 cruiser, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers
Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
5 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/12 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 2 bombers, 3 cruisers, 3 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 74
Casualties for Germans: 1 battleship, 2 cruisers, 5 destroyers and 2 transports
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Americans
2 tactical_bombers could not land in 112 Sea Zone and were removed
1 bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 armour and 7 infantry placed in Western United States
Americans undo move 1.
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
3 armour and 4 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Germans regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 cruisers, 1 destroyer and 7 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
1 bomber moved from Gibraltar to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 bomber moved from Eastern United States to Spain
1 fighter moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 cruiser, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
Combat - Americans
Battle in 112 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers
Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
5 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/12 hits, 5.83 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win with 1 battleship, 2 bombers, 3 cruisers, 3 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 74
Casualties for Germans: 1 battleship, 2 cruisers, 5 destroyers and 2 transports
Casualties for Americans: 1 carrier and 1 destroyer
Non Combat Move - Americans
2 tactical_bombers could not land in 112 Sea Zone and were removed
1 bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 armour and 7 infantry placed in Western United States
Americans undo move 1.
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
3 armour and 4 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Ukraine
1 infantry moved from 100 Sea Zone to Ukraine
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from Turkey to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Ukraine
1 artillery moved from 100 Sea Zone to Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 cruisers and 1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 mech_infantry moved from Turkey to Bulgaria
1 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Turkey to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Turkey to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 mech_infantry moved from Turkey to Caucasus
1 infantry moved from Turkey to Caucasus
1 infantry moved from Turkey to Greece
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from Persia to Turkey
1 mech_infantry moved from Persia to Caucasus
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Ukraine
British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor
British roll dice for 2 cruisers in Ukraine, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/8 hits, 3.17 expected hits
Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
3 armour owned by the Germans and 1 infantry owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 3 armour
Battle in Burma
British attack with 1 armour and 3 infantry
Japanese defend with 2 armour
British roll dice for 1 armour and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 armour in Burma, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour and 3 infantry in Burma, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 armour in Burma, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Battle in Bulgaria
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Italians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caucasus
British attack with 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 4 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/11 hits, 3.00 expected hits
Germans roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 2/10 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Germans: 4 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Ukraine to Turkey
1 tactical_bomber moved from Caucasus to Turkey
1 aaGun moved from Greece to Turkey
1 tactical_bomber moved from Bulgaria to Turkey
1 fighter moved from Bulgaria to Turkey
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 109 Sea Zone
3 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 38 PUs (1 lost to blockades); end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 1.33
Italians regular : -0.67
Japanese regular : -1.00
Germans regular : -1.00
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Albania to Bulgaria
1 fighter moved from Northern Italy to Bulgaria
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Greece
1 fighter moved from Northern Italy to Greece
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 2/2 hits, 0.67 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Greece
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Greece, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Bulgaria, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 2 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Bulgaria
Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 1 fighter in Bulgaria, round 4 : 2/2 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 fighter moved from Bulgaria to Albania
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
French regular : -0.67
Italians regular : 3.50
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Australia to 42 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 1 cruiser and 1 submarine
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
1 submarine owned by the ANZAC submerged
1 submarine owned by the Japanese submerged
ANZAC win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship and 1 cruiser
ANZAC win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 battleship and 1 cruiser
Non Combat Move - ANZAC
1 bomber, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Western Australia
1 fighter moved from Western Australia to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
1 aaGun moved from South Australia to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 armour placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
ANZAC collect 14 PUs (1 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 9 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
3 mech_infantrys moved from Volgograd to Bryansk
3 armour moved from Belarus to Archangel
3 armour moved from Novgorod to Archangel
2 mech_infantrys moved from Archangel to Smolensk
1 infantry moved from Samara to Vologda
2 tactical_bombers moved from Archangel to Vologda
1 mech_infantry moved from Archangel to Vologda
2 tactical_bombers moved from Archangel to Bryansk
1 artillery moved from Archangel to Smolensk
2 bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from Western Germany to 91 Sea Zone
1 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 artilleries moved from Karelia to Novgorod
3 infantry moved from Sweden to Norway
4 infantry moved from Sweden to Finland
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
7 armour, 5 infantry and 15 mech_infantrys moved from Western Germany to Germany
1 armour, 1 artillery and 3 mech_infantrys moved from France to Western Germany
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers and 2 fighters
British defend with 1 transport; Americans defend with 1 cruiser, 2 fighters, 4 mech_infantrys and 10 transports
Germans roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 11 transports in 91 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
1 cruiser owned by the Americans, 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 fighter and 11 transports in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in 91 Sea Zone
1 transport owned by the British, 10 transports owned by the Americans and 4 mech_infantrys owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 105
Casualties for Germans: 2 fighters
Casualties for Americans: 1 cruiser, 2 fighters, 4 mech_infantrys and 10 transports
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 3 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Smolensk, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Vologda to Archangel
2 tactical_bombers moved from Bryansk to Archangel
2 bombers moved from 91 Sea Zone to Northern Italy
1 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Novgorod
1 armour and 9 mech_infantrys placed in Western Germany
4 armour placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Russians regular : 0.00
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :