@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Guam Solo's Allies vs. Axis of Evil Global 40
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by British to Northwest Persia: 3 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Samara 6 infantry moved from Novosibirsk to Samara Non Combat Move - Russians Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens; Japanese buy 3 aaGuns, 4 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Hopei 3 armour and 1 mech_infantry moved from Yunnan to Hopei 2 bombers moved from Siam to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China 1 artillery moved from Shan State to Malaya 2 infantry moved from Shan State to Malaya 4 fighters and 4 tactical_bombers moved from Siam to Malaya 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Hopei Japanese attack with 6 armour, 1 artillery, 2 bombers, 3 infantry and 4 mech_infantrys Chinese defend with 12 infantry Japanese roll dice for 6 armour, 1 artillery, 2 bombers, 3 infantry and 4 mech_infantrys in Hopei, round 2 : 6/16 hits, 6.00 expected hits Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei Japanese roll dice for 6 armour, 1 artillery, 2 bombers, 1 infantry and 4 mech_infantrys in Hopei, round 3 : 6/14 hits, 5.67 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 6 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 23 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Chinese: 12 infantry Battle in Malaya Japanese attack with 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers in Malaya, round 2 : 9/13 hits, 6.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 4 tactical_bombers moved from Malaya to Shan State 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 aaGuns moved from 19 Sea Zone to Kiangsu 2 bombers moved from Hopei to Kiangsu 1 fighter moved from Japan to Kiangsu 1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 aaGuns placed in Japan 3 armour placed in Kwangtung 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 2.67 UK_Pacific regular : 1.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 5 bombers moved from Amur to 19 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 5 bombers Japanese defend with 1 destroyer and 2 transports Americans roll dice for 5 bombers in 19 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 transports owned by the Japanese, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 4 bombers moved from 19 Sea Zone to Amur 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 4 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 armour, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Gibraltar 5 bombers moved from Amur to 19 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in 19 Sea Zone Americans attack with 5 bombers Japanese defend with 1 destroyer and 2 transports Americans roll dice for 5 bombers in 19 Sea Zone, round 2 : 4/5 hits, 3.33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 transports owned by the Japanese, 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 10 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 4 bombers moved from 19 Sea Zone to Amur 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 destroyers and 3 transports placed in 101 Sea Zone 1 artillery, 1 bomber and 4 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Iraq to Northwest Persia 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Trans-Jordan 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters and 1 tactical_bomber moved from Northwest Persia to Russia 1 artillery and 2 infantry moved from West India to India 1 tactical_bomber moved from Northwest Persia to Greece Place Units - British 1 factory_minor placed in Persia 2 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,5,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.67 Japanese regular : 1.00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - Italians Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from South Australia to Queensland 1 infantry moved from South Australia to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 bomber and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Iraq to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 2.5.22294, time: 4:19:17 PM
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries and 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 4 infantry moved from Rostov to Caucasus 1 artillery and 1 infantry moved from Archangel to Smolensk 1 armour moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Western Germany 1 armour moved from Romania to Yugoslavia 7 infantry moved from Finland to Norway 3 armour moved from Ukraine to Smolensk 4 tactical_bombers moved from Belarus to Smolensk 1 fighter moved from Belarus to Western Germany 2 bombers moved from Belarus to Caucasus 2 artilleries moved from Karelia to Finland 3 infantry moved from Normandy Bordeaux to France 2 artilleries moved from Normandy Bordeaux to France 3 mech_infantrys moved from Holland Belgium to France 2 mech_infantrys moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 fighter moved from Germany to Western Germany 1 battleship, 2 cruisers, 5 destroyers and 2 transports moved from 110 Sea Zone to 112 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 2 bombers and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 4 infantry in Caucasus, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Caucasus to Ukraine Place Units - Germans 3 armour placed in Ukraine 1 infantry and 2 mech_infantrys placed in Germany 2 armour and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 artillery and 8 infantry moved from Samara to Russia Combat - Russians Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 battleship, 2 cruisers, 5 destroyers and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 cruiser, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Tsinghai to Sikang 1 infantry moved from Szechwan to Sikang 1 armour moved from Hopei to Sikang Japanese take Shensi from Chinese 1 mech_infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Hopei to Kansu Japanese take Kansu from Chinese 1 artillery and 2 mech_infantrys moved from Hopei to Kweichow 4 armour moved from Hopei to Chahar 1 fighter moved from Kiangsu to Chahar 2 fighters moved from Shan State to Sikang 1 fighter and 1 tactical_bomber moved from Shan State to Kweichow 1 bomber moved from Kiangsu to Kweichow 1 bomber moved from Kiangsu to Sikang 2 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour and 2 mech_infantrys moved from French Indo China to Burma 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone 3 fighters and 1 tactical_bomber moved from Japan to Wake Island 2 infantry moved from Japan to 6 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 3 armour moved from Kwangtung to Yunnan 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Midway Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 4 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 4 armour and 1 fighter in Chahar, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Sikang, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Sikang to Szechwan 1 fighter moved from Kweichow to Szechwan 1 bomber moved from Kweichow to Szechwan 1 tactical_bomber moved from Kweichow to Szechwan 1 bomber moved from Sikang to Szechwan 1 fighter moved from Chahar to Kiangsu Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kwangtung 1 carrier, 1 cruiser and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 mech_infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 destroyers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to Spain 1 bomber moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 bombers moved from Amur to Urals Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Spain Americans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 0/4 hits, 2.17 expected hits Americans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 6/16 hits, 6.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 tactical_bomber moved from Spain to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 cruiser placed in 101 Sea Zone 1 cruiser and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -3.00 Germans AA : -0.17 Neutral_True regular : -1.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 cruisers, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery, 1 destroyer, 2 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to Spain 1 infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 mech_infantry moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 armour moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 bomber moved from Gibraltar to Spain 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 destroyers, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 1 armour moved from 91 Sea Zone to Spain 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to Spain 1 bomber moved from Spain to Normandy Bordeaux 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 mech_infantrys moved from Eastern United States to 101 Sea Zone 4 bombers moved from Amur to Urals Combat - Americans Strategic bombing raid in Normandy Bordeaux Germans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Battle in Spain Americans attack with 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers Neutral_True defend with 6 infantry Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 0/4 hits, 2.17 expected hits Americans roll dice for 5 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Spain, round 2 : 6/16 hits, 6.83 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 bomber moved from Spain to Gibraltar 1 tactical_bomber moved from Spain to 91 Sea Zone 1 tactical_bomber moved from Spain to 91 Sea Zone 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 bomber moved from Normandy Bordeaux to United Kingdom Place Units - Americans 1 cruiser placed in 101 Sea Zone 1 cruiser and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British British buy 1 infantry, 5 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 6 infantry moved from India to Burma 1 infantry moved from Iraq to Turkey 1 infantry moved from Iraq to Turkey 1 mech_infantry moved from Trans-Jordan to Turkey 1 armour moved from Greece to Turkey 1 tactical_bomber moved from Greece to Turkey 1 artillery moved from Greece to Turkey 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Greece to Albania British take Albania from Italians 1 infantry moved from Greece to Bulgaria British take Bulgaria from Italians 2 infantry moved from Greece to Turkey 1 mech_infantry moved from Iraq to Turkey 1 mech_infantry moved from Iraq to Turkey 1 artillery and 1 infantry moved from Northwest Persia to Turkey 1 infantry moved from Gibraltar to Spain 1 infantry moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Greece 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Turkey British attack with 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 armour, 2 artilleries, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/12 hits, 3.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 4/11 hits, 3.33 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 4 : 2/11 hits, 3.33 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 infantry Casualties for Neutral_True: 8 infantry Battle in Burma British attack with 1 armour, 1 artillery and 6 infantry Japanese defend with 1 armour, 2 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 artillery and 6 infantry in Burma, round 2 : 2/8 hits, 2.00 expected hits Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Burma, round 2 : 1/5 hits, 1.83 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery and 5 infantry in Burma, round 3 : 0/7 hits, 1.83 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery and 4 infantry in Burma, round 4 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 4 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 5 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 5 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Burma British roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 6 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in Burma, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for British: 3 infantry Casualties for Japanese: 1 armour, 2 infantry and 2 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Turkey to Greece 1 infantry moved from Trans-Jordan to Syria 1 armour and 1 infantry moved from 91 Sea Zone to Spain Place Units - British 1 transport placed in 106 Sea Zone 2 mech_infantrys and 1 tactical_bomber placed in Persia 3 mech_infantrys placed in Iraq 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 38 PUs (2 lost to blockades); end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : -3.00 Japanese regular : -2.50 Germans AA : -0.17 Neutral_True regular : -4.67 British regular : -3.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from Yugoslavia to Albania 1 armour moved from Yugoslavia to Albania 2 fighters moved from Southern Italy to Bulgaria 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy Combat - Italians Battle in Bulgaria Italians attack with 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 2 infantry in Bulgaria, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Italians win, taking Bulgaria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Albania Italians attack with 1 armour and 3 infantry British defend with 1 infantry Italians roll dice for 1 armour and 3 infantry in Albania, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win, taking Albania from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Bulgaria to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : -1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 artillery moved from South Australia to Western Australia 1 bomber, 3 fighters and 2 tactical_bombers moved from New South Wales to Western Australia 1 mech_infantry moved from New South Wales to Western Australia 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Combat - ANZAC Battle in Java Battle in 25 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 bomber and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 submarines EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from South Australia to Western Australia 1 artillery moved from South Australia to Western Australia 1 bomber, 3 fighters and 2 tactical_bombers moved from New South Wales to Western Australia 1 mech_infantry moved from New South Wales to Western Australia 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia Combat - ANZAC Battle in Java Battle in 25 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone 1 transport owned by the Japanese lost in 25 Sea Zone ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 2 fighters moved from 25 Sea Zone to Hawaiian Islands 1 aaGun moved from New South Wales to South Australia Place Units - ANZAC 1 bomber and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber EDIT: Adding units owned by ANZAC to 62 Sea Zone: 2 submarines EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour and 6 mech_infantrys; Remaining resources: 2 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Smolensk to Urals Germans take Vologda from Russians 4 tactical_bombers moved from Smolensk to Urals 21 armour, 3 artilleries and 8 mech_infantrys moved from Smolensk to Archangel 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Vologda 3 armour moved from Ukraine to Belarus 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Germany to Western Germany 1 armour moved from Yugoslavia to Albania 4 infantry moved from Norway to 112 Sea Zone 2 artilleries moved from Finland to Karelia 2 bombers moved from Ukraine to Western Germany 1 infantry moved from Volgograd to Samara Germans take Samara from Russians Combat - Germans Battle in Urals Germans attack with 1 armour and 4 tactical_bombers Americans defend with 4 bombers Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 4 bombers in Urals, round 2 : 0/4 hits, 0.67 expected hits 2 bombers owned by the Americans lost in Urals Germans roll dice for 1 armour and 4 tactical_bombers in Urals, round 3 : 2/5 hits, 2.67 expected hits Russians roll dice for 2 bombers in Urals, round 3 : 0/2 hits, 0.33 expected hits 2 bombers owned by the Americans lost in Urals Germans win, taking Urals from Russians with 1 armour and 4 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Americans: 4 bombers Non Combat Move - Germans 4 tactical_bombers moved from Urals to Archangel 1 infantry moved from Norway to Sweden Germans take Sweden from Neutral_True 4 infantry moved from 112 Sea Zone to Western Germany Place Units - Germans 3 armour placed in Novgorod 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 2 armour and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 64 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk Combat - Russians Battle in Bryansk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Vologda Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Vologda, round 2 : 2/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 2.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 battleship, 1 cruiser and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone Japanese take 26 Sea Zone from Americans 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 fighter moved from Wake Island to Hawaiian Islands 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 2 transports moved from 20 Sea Zone to 33 Sea Zone 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 20 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone 1 battleship and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 3 armour moved from Yunnan to Burma 2 mech_infantrys moved from Kweichow to Burma 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 3 tactical_bombers moved from Shan State to Burma 2 bombers, 3 fighters and 1 tactical_bomber moved from Szechwan to Burma 1 armour moved from Sikang to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery moved from Sikang to Szechwan 1 fighter moved from Kiangsu to Japan Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Hawaiian Islands Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 3 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 4/8 hits, 2.83 expected hits Americans roll dice for 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 3/5 hits, 2.33 expected hits 3 infantry owned by the Japanese, 2 fighters owned by the ANZAC and 3 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 3 infantry Casualties for Americans: 3 infantry Casualties for ANZAC: 2 fighters Battle in Burma Japanese attack with 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 armour, 1 artillery and 3 infantry Japanese roll dice for 3 armour, 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Burma, round 2 : 10/14 hits, 7.33 expected hits UK_Pacific roll dice for 1 armour, 1 artillery and 3 infantry in Burma, round 2 : 4/5 hits, 1.83 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 armour, 1 fighter and 2 mech_infantrys Casualties for British: 1 armour, 1 artillery and 3 infantry Non Combat Move - Japanese 2 bombers, 2 fighters and 4 tactical_bombers moved from Burma to Shan State 1 infantry moved from Malaya to Shan State 3 armour moved from Chahar to Kweichow 1 mech_infantry moved from Suiyuyan to Kweichow 1 armour moved from Kansu to Kweichow 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone Place Units - Japanese 3 armour placed in Kwangtung 1 battleship, 1 cruiser and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 2.83 UK_Pacific regular : 2.17 ANZAC regular : 0.50
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 armour, 2 cruisers, 1 destroyer and 7 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 1 infantry moved from Spain to Southern France Americans take Southern France from Italians 1 bomber moved from Eastern United States to Spain 1 fighter moved from Gibraltar to Spain 1 fighter moved from Gibraltar to Spain 1 battleship, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 cruiser, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 mech_infantrys moved from Eastern United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States Combat - Americans Battle in 112 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers Germans defend with 1 battleship, 2 cruisers, 5 destroyers and 2 transports Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Germans roll dice for 1 battleship, 2 cruisers, 5 destroyers and 2 transports in 112 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 5 destroyers owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 4 destroyers and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/12 hits, 5.83 expected hits Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win with 1 battleship, 2 bombers, 3 cruisers, 3 destroyers and 2 tactical_bombers remaining. Battle score for attacker is 74 Casualties for Germans: 1 battleship, 2 cruisers, 5 destroyers and 2 transports Casualties for Americans: 1 carrier and 1 destroyer Non Combat Move - Americans 2 tactical_bombers could not land in 112 Sea Zone and were removed 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom Place Units - Americans 3 armour and 7 infantry placed in Western United States Americans undo move 1. 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 cruiser placed in 10 Sea Zone 3 armour and 4 infantry placed in Western United States 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -0.50