@FranceNeedsMorePower yeah, I’ll announce it on my YouTube channel but need to test fire it first. Yes this is the recently released NA
Guam Solo's Allies vs. Axis of Evil Global 40
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 2 fighters moved from New Zealand to Hawaiian Islands 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 2 fighters moved from New Zealand to Hawaiian Islands 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Combat - French Battle in 101 Sea Zone French attack with 1 cruiser and 1 destroyer; Americans loiter and taunt Germans defend with 2 submarines French roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the French and 2 submarines owned by the Germans lost in 101 Sea Zone French win, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4 Casualties for French: 1 destroyer Casualties for Germans: 2 submarines Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 1.17 Germans regular : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 armour and 7 infantry moved from Romania to Bessarabia 3 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States 1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 110 Sea Zone 4 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Baltic States 6 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 infantry British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 5 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/11 hits, 4.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom British win with 4 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun Battle in Bessarabia Germans attack with 1 armour and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 7 infantry in Bessarabia, round 2 : 2/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 7 armour, 3 artilleries and 14 infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 3 artilleries and 14 infantry in Baltic States, round 2 : 9/24 hits, 7.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/20 hits, 7.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 1 cruiser, 1 destroyer and 1 transport placed in 110 Sea Zone 3 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.17 British regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Karelia to Novgorod 1 submarine moved from 117 Sea Zone to 124 Sea Zone 1 artillery moved from Belarus to Novgorod 9 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Vyborg to Karelia 6 infantry moved from Yenisey to Timguska Non Combat Move - Russians Place Units - Russians 2 armour and 1 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 3 fighters moved from Japan to 31 Sea Zone 1 tactical_bomber moved from Japan to 31 Sea Zone 1 destroyer moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour and 3 infantry moved from Kwangtung to Kwangsi 2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 2 fighters moved from French Indo China to Yunnan 2 tactical_bombers moved from French Indo China to Kwangsi 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 fighters and 2 tactical_bombers moved from Chahar to Anhwe 1 bomber moved from Chahar to Kwangtung 1 transport moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Sumatra Battle in Celebes Battle in 26 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport; ANZAC defend with 2 fighters Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Sumatra from Dutch, taking Celebes from Dutch with 2 fighters and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 battleship and 1 cruiser Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 31 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship and 1 cruiser Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/9 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 3 fighters moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 31 Sea Zone to Wake Island Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 1 factory_minor placed in Kwangtung 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.50 Japanese regular : -2.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 armour, 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to Amur 1 fighter moved from British Columbia to Eastern United States 1 fighter moved from British Columbia to Eastern United States 1 bomber moved from Hawaiian Islands to Amur 1 bomber moved from Hawaiian Islands to Amur 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Alaska to Western United States 1 artillery moved from Alaska to British Columbia Combat - Americans Non Combat Move - Americans Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 bombers placed in Western United States 3 armour placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Egypt to Kenya 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Egypt to Kenya 1 artillery moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in 98 Sea Zone British attack with 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British roll dice for 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kenya British attack with 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Kenya to Egypt 1 fighter moved from Yunnan to India 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to Egypt Place Units - British 2 fighters placed in United Kingdom 1 infantry placed in Iraq 2 infantry placed in United Kingdom 1 infantry placed in Iraq Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 British regular : -2.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 armour moved from Southern France to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour and 7 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 armour and 7 infantry in Yugoslavia, round 2 : 1/8 hits, 1.67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 3 : 3/7 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 4 : 0/4 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 5 : 0/4 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 6 : 1/4 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 4 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Neutral_Allies regular : 0.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 fighter moved from New Zealand to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand Place Units - ANZAC 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 fighter moved from New Zealand to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand Place Units - ANZAC 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 7 armour, 3 artilleries and 13 infantry moved from Baltic States to Novgorod 7 infantry moved from Finland to Karelia 1 armour and 6 infantry moved from Bessarabia to Ukraine 9 armour moved from Eastern Poland to Novgorod 4 mech_infantrys moved from Eastern Poland to Novgorod 4 mech_infantrys moved from Slovakia Hungary to Belarus 2 infantry moved from Eastern Poland to Belarus 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Western Germany 4 tactical_bombers moved from Germany to Novgorod 2 fighters moved from Germany to Novgorod 2 bombers moved from Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 16 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber Russians roll AA dice in Novgorod : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 19/43 hits, 16.83 expected hits Russians roll dice for 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/28 hits, 10.50 expected hits 17 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 3 : 11/35 hits, 15.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/11 hits, 4.83 expected hits 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 79 Casualties for Germans: 1 fighter and 12 infantry Casualties for Russians: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber Battle in Karelia Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 7 infantry in Karelia, round 3 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour and 6 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Baltic States 3 tactical_bombers moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 2 bombers moved from Novgorod to Baltic States Place Units - Germans 2 destroyers placed in 110 Sea Zone 3 armour placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -3.00 Germans regular : -2.67 Russians AA : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Russia to Archangel 4 armour, 3 artilleries, 9 infantry and 7 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Russia 6 infantry moved from Timguska to Novosibirsk 1 submarine moved from 124 Sea Zone to 125 Sea Zone Non Combat Move - Russians Place Units - Russians 10 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 aaGuns, 2 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Anhwe to Kweichow 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from French Indo China to Yunnan 3 armour, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 bomber moved from Kwangtung to Yunnan 1 bomber moved from Kwangtung to Kweichow 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 battleship, 1 cruiser and 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Guam Battle in Shan State Battle in Kweichow Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 7/12 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/13 hits, 5.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to Siam 1 bomber moved from Yunnan to Siam 2 fighters and 2 tactical_bombers moved from Kweichow to Siam 1 bomber moved from Kweichow to Siam 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from Wake Island to Japan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 44 Sea Zone to 20 Sea Zone Place Units - Japanese 3 aaGuns, 1 fighter and 2 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 11 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 10 infantry in Hopei, round 3 : 4/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 3 bombers moved from Amur to Kiangsu 2 bombers moved from Western United States to Amur 1 artillery moved from British Columbia to Western United States Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/3 hits, 0.50 expected hits Bombing raid in Kiangsu rolls: 4,4,8 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Kiangsu to Amur 1 bomber moved from Kiangsu to Amur 1 bomber moved from Kiangsu to Amur 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 battleship and 1 carrier placed in 101 Sea Zone 2 tactical_bombers placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 11 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 10 infantry in Hopei, round 3 : 4/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Eastern Persia to West India Combat - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 artillery moved from 99 Sea Zone to Greece British take Greece from Neutral_Allies 2 cruisers and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from India to Iraq Place Units - British 1 airfield placed in Gibraltar 1 armour placed in United Kingdom 1 artillery, 1 infantry and 1 tactical_bomber placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3,2,4,3,3,4,1 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33 Japanese AA : -0.50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Southern France to Northern Italy Combat - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 fighter moved from New Zealand to New South Wales 3 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 3 fighters in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 26 Sea Zone ANZAC roll dice for 2 fighters in 26 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 26 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 mech_infantry and 1 tactical_bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -2.50
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 7 infantry moved from Karelia to Finland 1 infantry and 4 mech_infantrys moved from Belarus to Smolensk 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 fighter moved from Baltic States to Archangel 4 tactical_bombers moved from Baltic States to Archangel 2 artilleries and 2 infantry moved from Western Ukraine to Bryansk 1 armour moved from Eastern Poland to Smolensk 16 armour moved from Novgorod to Smolensk 4 mech_infantrys moved from Novgorod to Smolensk 2 artilleries moved from Novgorod to Karelia 2 armour moved from Eastern Poland to Smolensk 1 armour moved from Ukraine to Romania 6 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Germany to Denmark 1 mech_infantry moved from Western Germany to Holland Belgium 1 armour moved from Western Germany to France 2 bombers moved from Baltic States to Rostov Combat - Germans Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers Russians defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers in Archangel, round 2 : 2/7 hits, 3.33 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 2 bombers and 6 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 6 infantry in Rostov, round 2 : 4/8 hits, 2.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 19 armour, 1 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 19 armour, 1 infantry and 8 mech_infantrys in Smolensk, round 2 : 10/28 hits, 11.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 19 armour and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Rostov to Belarus 4 tactical_bombers moved from Archangel to Belarus 1 fighter moved from Archangel to Belarus Place Units - Germans 3 armour placed in Ukraine 1 armour, 1 fighter and 2 mech_infantrys placed in Germany 2 destroyers placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3 Germans collect 50 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by British to Northwest Persia: 3 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Volgograd to Samara 6 infantry moved from Novosibirsk to Samara Non Combat Move - Russians Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 58 PUs; 6 SuicideAttackTokens; Japanese buy 3 aaGuns, 4 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kweichow to Hopei 3 armour and 1 mech_infantry moved from Yunnan to Hopei 2 bombers moved from Siam to Hopei 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 infantry moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China 1 artillery moved from Shan State to Malaya 2 infantry moved from Shan State to Malaya 4 fighters and 4 tactical_bombers moved from Siam to Malaya 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Malaya 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Hopei Japanese attack with 6 armour, 1 artillery, 2 bombers, 3 infantry and 4 mech_infantrys Chinese defend with 12 infantry Japanese roll dice for 6 armour, 1 artillery, 2 bombers, 3 infantry and 4 mech_infantrys in Hopei, round 2 : 6/16 hits, 6.00 expected hits Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 4.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei Japanese roll dice for 6 armour, 1 artillery, 2 bombers, 1 infantry and 4 mech_infantrys in Hopei, round 3 : 6/14 hits, 5.67 expected hits Chinese roll dice for 6 infantry in Hopei, round 3 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 6 armour, 1 artillery, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 23 Casualties for Japanese: 3 infantry and 1 mech_infantry Casualties for Chinese: 12 infantry Battle in Malaya Japanese attack with 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers in Malaya, round 2 : 9/13 hits, 6.67 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -5 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 3 fighters and 4 tactical_bombers moved from Malaya to Shan State 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 aaGuns moved from 19 Sea Zone to Kiangsu 2 bombers moved from Hopei to Kiangsu 1 fighter moved from Japan to Kiangsu 1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 aaGuns placed in Japan 3 armour placed in Kwangtung 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 2.67 UK_Pacific regular : 1.67