@SuperbattleshipYamato 2025-7-30-World-War-I-1914-Improved.tsvg Try this.
Guam Solo's Allies vs. Axis of Evil Global 40
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Americans Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War Combat Move - Germans 1 unit repaired. 2 submarines moved from 106 Sea Zone to 101 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 battleship moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 2 armour moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 2 bombers moved from Western Germany to Germany 4 tactical_bombers moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 6 armour moved from France to Germany 2 mech_infantrys moved from France to Holland Belgium 1 infantry moved from Western Germany to Denmark 5 infantry moved from Slovakia Hungary to Romania Combat - Germans Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone Battle in Scotland Battle in 101 Sea Zone Germans attack with 2 submarines Americans defend with 1 artillery, 1 cruiser, 1 fighter, 1 infantry and 1 transport Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Americans lost in 101 Sea Zone Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 101 Sea Zone Americans and Germans reach a stalemate , taking Scotland from British. Battle score for attacker is 26 Casualties for Americans: 1 artillery, 1 cruiser, 1 infantry and 1 transport Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States Non Combat Move - Germans Place Units - Germans 6 armour and 4 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 40 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Volgograd to Bryansk 2 infantry moved from Rostov to Ukraine 1 infantry moved from Russia to Smolensk 1 artillery moved from Smolensk to Belarus 1 tactical_bomber moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 2 artilleries moved from Novgorod to Karelia 2 fighters moved from Novgorod to Karelia 1 tactical_bomber moved from Novgorod to 127 Sea Zone 4 infantry moved from Belarus to Novgorod 10 infantry moved from Novgorod to Karelia 1 tactical_bomber moved from 127 Sea Zone to Karelia 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Bryansk Combat - Russians Non Combat Move - Russians 1 submarine moved from 124 Sea Zone to 117 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 3 infantry moved from Kiangsi to Hunan 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Kweichow 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan 1 bomber moved from Siam to Suiyuyan 1 bomber moved from Siam to Hunan 2 fighters moved from Kiangsi to Hunan 2 tactical_bombers moved from Kiangsi to Hunan 2 fighters and 2 tactical_bombers moved from Kiangsi to Suiyuyan 1 artillery and 3 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Java Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Hunan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits, 1.67 expected hits 4 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 3/9 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 7 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 6/9 hits, 4.00 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 3/7 hits, 2.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 3/6 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 7 infantry Battle in Alaska Japanese attack with 2 infantry Americans defend with 1 bomber Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 bomber in Alaska, round 2 : 1/1 hits, 0.17 expected hits 1 infantry owned by the Japanese lost in Alaska Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Alaska, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Alaska, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Alaska, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 6 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Alaska, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 7 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 bomber in Alaska, round 7 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Americans: 1 bomber Non Combat Move - Japanese 1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Hunan to French Indo China 1 bomber moved from Hunan to Kwangtung 1 bomber moved from Suiyuyan to Chahar 2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar Place Units - Japanese 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.00 Japanese regular : 0.50
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 bomber, 2 cruisers, 2 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery moved from 1 Sea Zone to Alaska 1 infantry moved from 1 Sea Zone to Alaska 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Alaska to 2 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone Americans take 26 Sea Zone from Japanese 1 bomber moved from Western United States to 31 Sea Zone 1 bomber moved from Western United States to 31 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Alaska Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Alaska Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 31 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Americans 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49 Casualties for Americans: 1 carrier and 2 destroyers Casualties for Japanese: 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport Non Combat Move - Americans 1 fighter and 1 tactical_bomber could not land in 31 Sea Zone and were removed 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 bomber moved from 31 Sea Zone to Hawaiian Islands 1 fighter moved from 2 Sea Zone to Alaska 1 fighter moved from Alaska to British Columbia 1 fighter moved from Alaska to British Columbia Place Units - Americans 1 bomber and 2 infantry placed in Western United States 2 cruisers and 4 transports placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,4,4 Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 6 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria 1 bomber moved from Malta to Alexandria 1 tactical_bomber moved from Malta to Alexandria 1 fighter moved from Malta to Alexandria 1 tactical_bomber moved from Syria to Alexandria 1 fighter moved from Syria to Alexandria 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Tanganyika Territory 1 cruiser moved from 96 Sea Zone to 81 Sea Zone Combat - British Battle in Scotland British attack with 1 fighter and 3 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Alexandria British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/9 hits, 4.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits 1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 4/6 hits, 3.50 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Kwangsi from Japanese to Chinese EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Iraq to Egypt 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from Iraq to Persia British take Persia from Neutral_Allies 1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies 1 fighter moved from Scotland to United Kingdom 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 1 armour and 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 2.67 Italians regular : 1.67 Japanese regular : 0.00 Germans regular : 0.33 British regular : -1.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Albania to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tunisia to Algeria Italians take Algeria from French 1 artillery moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Egypt 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry British defend with 1 artillery, 1 bomber, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 3/8 hits, 3.17 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits, 3.67 expected hits 1 infantry owned by the ANZAC, 1 bomber owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 3 : 0/3 hits, 1.67 expected hits British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2.83 expected hits 1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt British win with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -33 Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 bomber and 1 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -2.33 British regular : 1.50
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 2 fighters moved from New Zealand to Hawaiian Islands 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to South Australia 2 fighters moved from New Zealand to Hawaiian Islands 1 fighter moved from New South Wales to New Zealand 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Combat - French Battle in 101 Sea Zone French attack with 1 cruiser and 1 destroyer; Americans loiter and taunt Germans defend with 2 submarines French roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the French and 2 submarines owned by the Germans lost in 101 Sea Zone French win, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4 Casualties for French: 1 destroyer Casualties for Germans: 2 submarines Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French regular : 1.17 Germans regular : 0.67
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 armour and 7 infantry moved from Romania to Bessarabia 3 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States 1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 110 Sea Zone 4 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Baltic States 6 armour moved from Germany to Eastern Poland 4 mech_infantrys moved from Western Germany to Slovakia Hungary 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 1 infantry British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 5 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/11 hits, 4.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom British win with 4 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry Casualties for British: 1 aaGun Battle in Bessarabia Germans attack with 1 armour and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 7 infantry in Bessarabia, round 2 : 2/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 7 armour, 3 artilleries and 14 infantry Russians defend with 1 infantry Germans roll dice for 7 armour, 3 artilleries and 14 infantry in Baltic States, round 2 : 9/24 hits, 7.33 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/20 hits, 7.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Place Units - Germans 1 cruiser, 1 destroyer and 1 transport placed in 110 Sea Zone 3 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 0.17 British regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Karelia to Novgorod 1 submarine moved from 117 Sea Zone to 124 Sea Zone 1 artillery moved from Belarus to Novgorod 9 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus 1 infantry moved from Vyborg to Karelia 6 infantry moved from Yenisey to Timguska Non Combat Move - Russians Place Units - Russians 2 armour and 1 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone 3 fighters moved from Japan to 31 Sea Zone 1 tactical_bomber moved from Japan to 31 Sea Zone 1 destroyer moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour and 3 infantry moved from Kwangtung to Kwangsi 2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi 2 fighters moved from French Indo China to Yunnan 2 tactical_bombers moved from French Indo China to Kwangsi 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 fighters and 2 tactical_bombers moved from Chahar to Anhwe 1 bomber moved from Chahar to Kwangtung 1 transport moved from 20 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Sumatra Battle in Celebes Battle in 26 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport; ANZAC defend with 2 fighters Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 destroyer owned by the Japanese lost in 26 Sea Zone Americans win, taking Sumatra from Dutch, taking Celebes from Dutch with 2 fighters and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 battleship and 1 cruiser Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 31 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship and 1 cruiser Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 infantry; Chinese defend with 1 fighter Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/9 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo China 2 tactical_bombers moved from Kwangsi to French Indo China 3 fighters moved from 31 Sea Zone to Wake Island 1 tactical_bomber moved from 31 Sea Zone to Wake Island Place Units - Japanese 2 armour and 1 mech_infantry placed in Kiangsu 1 factory_minor placed in Kwangtung 1 destroyer and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -1.50 Japanese regular : -2.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 armour, 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 bomber moved from Western United States to Amur 1 fighter moved from British Columbia to Eastern United States 1 fighter moved from British Columbia to Eastern United States 1 bomber moved from Hawaiian Islands to Amur 1 bomber moved from Hawaiian Islands to Amur 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 mech_infantry moved from Alaska to Western United States 1 artillery moved from Alaska to British Columbia Combat - Americans Non Combat Move - Americans Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 cruiser and 1 destroyer placed in 101 Sea Zone 2 bombers placed in Western United States 3 armour placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 11 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Szechwan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Egypt to Kenya 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Egypt to Kenya 1 artillery moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan Combat - British Battle in 98 Sea Zone British attack with 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British roll dice for 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 artillery British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kenya British attack with 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kenya British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from Kenya to Egypt 1 fighter moved from Yunnan to India 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to Egypt Place Units - British 2 fighters placed in United Kingdom 1 infantry placed in Iraq 2 infantry placed in United Kingdom 1 infantry placed in Iraq Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : -0.33 British regular : -2.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Albania to Yugoslavia 1 armour moved from Southern France to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 armour and 7 infantry Neutral_Allies defend with 5 infantry Italians roll dice for 1 armour and 7 infantry in Yugoslavia, round 2 : 1/8 hits, 1.67 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 3 : 3/7 hits, 1.50 expected hits Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 4 : 0/4 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 5 : 0/4 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 6 : 1/4 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 4 infantry Casualties for Neutral_Allies: 5 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Neutral_Allies regular : 0.00
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 fighter moved from New Zealand to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand Place Units - ANZAC 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 fighter moved from New Zealand to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to New Zealand Place Units - ANZAC 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 7 armour, 3 artilleries and 13 infantry moved from Baltic States to Novgorod 7 infantry moved from Finland to Karelia 1 armour and 6 infantry moved from Bessarabia to Ukraine 9 armour moved from Eastern Poland to Novgorod 4 mech_infantrys moved from Eastern Poland to Novgorod 4 mech_infantrys moved from Slovakia Hungary to Belarus 2 infantry moved from Eastern Poland to Belarus 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine 3 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Western Germany 4 tactical_bombers moved from Germany to Novgorod 2 fighters moved from Germany to Novgorod 2 bombers moved from Germany to Novgorod Combat - Germans Battle in Novgorod Germans attack with 16 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber Russians roll AA dice in Novgorod : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 19/43 hits, 16.83 expected hits Russians roll dice for 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/28 hits, 10.50 expected hits 17 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 3 : 11/35 hits, 15.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/11 hits, 4.83 expected hits 1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 79 Casualties for Germans: 1 fighter and 12 infantry Casualties for Russians: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber Battle in Karelia Germans attack with 7 infantry Russians defend with 1 infantry Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 7 infantry in Karelia, round 3 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour and 6 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 1/7 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries and 3 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 infantry and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Novgorod to Baltic States 3 tactical_bombers moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 2 bombers moved from Novgorod to Baltic States Place Units - Germans 2 destroyers placed in 110 Sea Zone 3 armour placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -3.00 Germans regular : -2.67 Russians AA : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Russia to Archangel 4 armour, 3 artilleries, 9 infantry and 7 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Russia 6 infantry moved from Timguska to Novosibirsk 1 submarine moved from 124 Sea Zone to 125 Sea Zone Non Combat Move - Russians Place Units - Russians 10 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 aaGuns, 2 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 3 infantry moved from Anhwe to Kweichow 1 artillery moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from French Indo China to Yunnan 3 armour, 3 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 bomber moved from Kwangtung to Yunnan 1 bomber moved from Kwangtung to Kweichow 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 battleship, 1 cruiser and 1 destroyer moved from 31 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Guam Battle in Shan State Battle in Kweichow Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 7/12 hits, 5.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Guam from Americans, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 armour, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 armour, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/13 hits, 5.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Yunnan to Siam 1 bomber moved from Yunnan to Siam 2 fighters and 2 tactical_bombers moved from Kweichow to Siam 1 bomber moved from Kweichow to Siam 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Manchuria to 19 Sea Zone 1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from Wake Island to Japan 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 44 Sea Zone to 20 Sea Zone Place Units - Japanese 3 aaGuns, 1 fighter and 2 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : 0.50
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 11 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Hopei, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 10 infantry in Hopei, round 3 : 4/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33