Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to New South Wales
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Combat Move - Germans
1 unit repaired.
2 submarines moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 battleship moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 armour moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Western Germany to Germany
4 tactical_bombers moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
6 armour moved from France to Germany
2 mech_infantrys moved from France to Holland Belgium
1 infantry moved from Western Germany to Denmark
5 infantry moved from Slovakia Hungary to Romania
Combat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in Scotland
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 artillery, 1 cruiser, 1 fighter, 1 infantry and 1 transport
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Americans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 101 Sea Zone
Americans and Germans reach a stalemate
, taking Scotland from British. Battle score for attacker is 26
Casualties for Americans: 1 artillery, 1 cruiser, 1 infantry and 1 transport
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Non Combat Move - Germans
Place Units - Germans
6 armour and 4 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Volgograd to Bryansk
2 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Smolensk
1 artillery moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
2 artilleries moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to 127 Sea Zone
4 infantry moved from Belarus to Novgorod
10 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from 127 Sea Zone to Karelia
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Bryansk
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 124 Sea Zone to 117 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Kweichow
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 bomber moved from Siam to Suiyuyan
1 bomber moved from Siam to Hunan
2 fighters moved from Kiangsi to Hunan
2 tactical_bombers moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kiangsi to Suiyuyan
1 artillery and 3 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 4.00 expected hits
Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 3 : 3/9 hits, 4.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Suiyuyan, round 2 : 6/9 hits, 4.00 expected hits
Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 3/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Suiyuyan, round 3 : 3/6 hits, 3.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 7 infantry
Battle in Alaska
Japanese attack with 2 infantry
Americans defend with 1 bomber
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Alaska, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese lost in Alaska
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber in Alaska, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber in Alaska, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber in Alaska, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber in Alaska, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 7 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber in Alaska, round 7 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Non Combat Move - Japanese
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from Hunan to French Indo China
1 bomber moved from Hunan to Kwangtung
1 bomber moved from Suiyuyan to Chahar
2 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
Place Units - Japanese
1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.00
Japanese regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 cruisers, 2 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Western United States to Alaska
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery moved from 1 Sea Zone to Alaska
1 infantry moved from 1 Sea Zone to Alaska
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Alaska to 2 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
Americans take 26 Sea Zone from Japanese
1 bomber moved from Western United States to 31 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to Alaska
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Alaska, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 31 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 7/8 hits, 4.33 expected hits
Japanese roll dice for 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport in 31 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 destroyers owned by the Americans, 2 carriers owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits
Japanese roll dice for 1 fighter and 1 transport in 31 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Americans: 1 carrier and 2 destroyers
Casualties for Japanese: 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport
Non Combat Move - Americans
1 fighter and 1 tactical_bomber could not land in 31 Sea Zone and were removed
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter moved from 2 Sea Zone to Alaska
1 fighter moved from Alaska to British Columbia
1 fighter moved from Alaska to British Columbia
Place Units - Americans
1 bomber and 2 infantry placed in Western United States
2 cruisers and 4 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4,4,4,4
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 6 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 2 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 1/7 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 tactical_bomber moved from Syria to Alexandria
1 fighter moved from Syria to Alexandria
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 cruiser moved from 96 Sea Zone to 81 Sea Zone
Combat - British
Battle in Scotland
British attack with 1 fighter and 3 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 fighter and 3 infantry in Scotland, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/9 hits, 4.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 2.17 expected hits
1 artillery owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 4/6 hits, 3.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kwangsi from Japanese to Chinese
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 bomber, 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Iraq to Egypt
1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Iraq to Persia
British take Persia from Neutral_Allies
1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Iraq
1 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 armour and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 1 armour and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 2.67
Italians regular : 1.67
Japanese regular : 0.00
Germans regular : 0.33
British regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Albania to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 artillery moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Egypt
2 fighters moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 1 artillery, 1 bomber, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 3/8 hits, 3.17 expected hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits, 3.67 expected hits
1 infantry owned by the ANZAC, 1 bomber owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Egypt, round 3 : 0/3 hits, 1.67 expected hits
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/6 hits, 2.83 expected hits
1 bomber owned by the Italians, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -33
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 bomber and 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -2.33
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
2 fighters moved from New Zealand to Hawaiian Islands
1 fighter moved from New South Wales to New Zealand
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
2 fighters moved from New Zealand to Hawaiian Islands
1 fighter moved from New South Wales to New Zealand
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Combat - French
Battle in 101 Sea Zone
French attack with 1 cruiser and 1 destroyer; Americans loiter and taunt
Germans defend with 2 submarines
French roll dice for 1 cruiser and 1 destroyer in 101 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the French and 2 submarines owned by the Germans lost in 101 Sea Zone
French win, taking 101 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4
Casualties for French: 1 destroyer
Casualties for Germans: 2 submarines
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French regular : 1.17
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 armour and 7 infantry moved from Romania to Bessarabia
3 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 3 artilleries and 14 infantry moved from Poland to Baltic States
1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 110 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
6 armour moved from Germany to Baltic States
6 armour moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 1 infantry
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits
British roll dice for 5 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 5/11 hits, 4.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom
British win with 4 aaGuns, 2 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 aaGun
Battle in Bessarabia
Germans attack with 1 armour and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 7 infantry in Bessarabia, round 2 : 2/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 7 armour, 3 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 7 armour, 3 artilleries and 14 infantry in Baltic States, round 2 : 9/24 hits, 7.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 7 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 5/20 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Place Units - Germans
1 cruiser, 1 destroyer and 1 transport placed in 110 Sea Zone
3 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 1.00
Germans regular : 0.17
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Karelia to Novgorod
1 submarine moved from 117 Sea Zone to 124 Sea Zone
1 artillery moved from Belarus to Novgorod
9 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
1 infantry moved from Vyborg to Karelia
6 infantry moved from Yenisey to Timguska
Non Combat Move - Russians
Place Units - Russians
2 armour and 1 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 fighters moved from Japan to 31 Sea Zone
1 tactical_bomber moved from Japan to 31 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 armour and 3 infantry moved from Kwangtung to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
2 fighters moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Kwangsi
1 artillery and 3 infantry moved from Jehol to Anhwe
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters and 2 tactical_bombers moved from Chahar to Anhwe
1 bomber moved from Chahar to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Sumatra
Battle in Celebes
Battle in 26 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport; ANZAC defend with 2 fighters
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking Sumatra from Dutch, taking Celebes from Dutch with 2 fighters and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 31 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Americans: 1 battleship and 1 cruiser
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/9 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Kwangsi to French Indo China
3 fighters moved from 31 Sea Zone to Wake Island
1 tactical_bomber moved from 31 Sea Zone to Wake Island
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : -1.50
Japanese regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Kweichow to Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to Amur
1 fighter moved from British Columbia to Eastern United States
1 fighter moved from British Columbia to Eastern United States
1 bomber moved from Hawaiian Islands to Amur
1 bomber moved from Hawaiian Islands to Amur
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 artillery moved from Alaska to British Columbia
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 bombers placed in Western United States
3 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
11 infantry moved from Kweichow to Shensi
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Egypt to Kenya
2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Egypt to Kenya
1 artillery moved from Egypt to Alexandria
British take Alexandria from Italians
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in 98 Sea Zone
British attack with 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British roll dice for 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 1 destroyer
Casualties for Italians: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Kenya, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Kenya to Egypt
1 fighter moved from Yunnan to India
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
2 fighters placed in United Kingdom
1 infantry placed in Iraq
2 infantry placed in United Kingdom
1 infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
British regular : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour and 7 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 armour and 7 infantry in Yugoslavia, round 2 : 1/8 hits, 1.67 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour and 6 infantry in Yugoslavia, round 3 : 3/7 hits, 1.50 expected hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 4 : 0/4 hits, 1.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 5 : 0/4 hits, 1.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 3 infantry in Yugoslavia, round 6 : 1/4 hits, 1.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 4 infantry
Casualties for Neutral_Allies: 5 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -1.17
Neutral_Allies regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 fighter moved from New Zealand to Hawaiian Islands
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
Place Units - ANZAC
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
ANZAC take Ethiopia from Italians
1 fighter moved from New Zealand to Hawaiian Islands
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to New Zealand
Place Units - ANZAC
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
7 armour, 3 artilleries and 13 infantry moved from Baltic States to Novgorod
7 infantry moved from Finland to Karelia
1 armour and 6 infantry moved from Bessarabia to Ukraine
9 armour moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Slovakia Hungary to Belarus
2 infantry moved from Eastern Poland to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Western Germany
4 tactical_bombers moved from Germany to Novgorod
2 fighters moved from Germany to Novgorod
2 bombers moved from Germany to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 16 armour, 3 artilleries, 2 bombers, 2 fighters, 13 infantry, 4 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
Russians roll AA dice in Novgorod : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 13 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 19/43 hits, 16.83 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber in Novgorod, round 2 : 8/28 hits, 10.50 expected hits
17 infantry owned by the Russians, 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 3 : 11/35 hits, 15.50 expected hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/11 hits, 4.83 expected hits
1 tactical_bomber owned by the Russians, 3 infantry owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 1 infantry, 4 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 79
Casualties for Germans: 1 fighter and 12 infantry
Casualties for Russians: 2 aaGuns, 2 armour, 3 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Karelia, round 2 : 0/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 7 infantry in Karelia, round 3 : 2/7 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour and 6 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 6 infantry in Ukraine, round 2 : 1/7 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 mech_infantrys in Belarus, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Novgorod to Baltic States
3 tactical_bombers moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
2 bombers moved from Novgorod to Baltic States
Place Units - Germans
2 destroyers placed in 110 Sea Zone
3 armour placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -3.00
Germans regular : -2.67
Russians AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Russia to Archangel
4 armour, 3 artilleries, 9 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Russia
6 infantry moved from Timguska to Novosibirsk
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :