@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
#1 trulpen (X) vs WindowWasher (A) WaW
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Darn near impossible. Also, my fleet has 6 free hits right now. Hard to attack with good concience.
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@trulpen i meant on tokyo, 2 bunkers absorbed hits
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Hence the “also”. :)
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Main point was of course that the aussies didn’t even scratch a dent in Yamamotos polished arse.
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Gives you quite some images, eh?
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai Turning on Edit Mode EDIT: Turning off Edit Mode 1 Infantry moved from S.Thailand to 65 Sea Zone 1 Infantry and 1 T.Boat moved from 65 Sea Zone to 60 Sea Zone 1 Infantry moved from 60 Sea Zone to Ceylon Thai take Ceylon from British 1 Transport moved from 60 Sea Zone to 61 Sea Zone 2 Infantrys moved from S.Thailand to 61 Sea Zone 2 Infantrys and 1 Transport moved from 61 Sea Zone to 60 Sea Zone 2 Infantrys moved from 60 Sea Zone to Assam 1 Fighter moved from Madras to Assam 1 Transport moved from 60 Sea Zone to 61 Sea Zone 2 Infantrys moved from S.Thailand to 61 Sea Zone 2 Infantrys and 1 Transport moved from 61 Sea Zone to 60 Sea Zone 2 Infantrys moved from 60 Sea Zone to Mysore Thai take Mysore from British EDIT: 1 Destroyer and 1 Submarine moved from 22 Sea Zone to 5 Sea Zone Purchase Units - Thai Thai buy 1 Adv.Fighter and 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Assam Thai attack with 1 Fighter and 2 Infantrys Chinese defend with 1 Artillery Thai roll dice for 1 Fighter and 2 Infantrys in Assam, round 2 : 1/3 hits, 0,67 expected hits British roll dice for 1 Artillery in Assam, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Chinese lost in Assam Thai win, taking Assam from British with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Non Combat Move - Thai 1 Fighter moved from Assam to Yunnan 2 Infantrys moved from N.French Indochina to Yunnan 1 Infantry moved from Burma to Yunnan 3 Infantrys moved from N.Thailand to Yunnan 1 AAGun moved from S.Thailand to Malaya 1 Tank moved from S.Thailand to Yunnan 1 Infantry moved from S.Thailand to Burma 1 AAGun moved from N.Thailand to S.Thailand 1 Destroyer and 1 Submarine moved from 60 Sea Zone to 63 Sea Zone 1 Elite and 2 Infantrys moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand Place Units - Thai 1 Adv.Fighter and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by Hisaichi from N.Buryat Mongolia: 1 AAGun EDIT: Adding units owned by Russians to Olyokminsk: 1 AAGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Thai regular : 0,33 British regular : -0,33
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Just the russian aa.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Artillery and 2 Infantrys moved from Wake to 95 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 95 Sea Zone to 85 Sea Zone 2 Artillerys and 2 Infantrys moved from 85 Sea Zone to Tokyo 2 Infantrys moved from Kusaie to 103 Sea Zone 2 Adv.Fighters moved from 95 Sea Zone to Tokyo 2 Infantrys and 2 S.Submarines moved from 103 Sea Zone to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Tokyo 2 L.Fighters moved from 103 Sea Zone to Tokyo 1 Bomber moved from Ponape to Tokyo 1 Battleship moved from 95 Sea Zone to 85 Sea Zone 1 L.Fighter moved from 86 Sea Zone to Tokyo 2 Carriers, 3 Destroyers and 3 Submarines moved from 95 Sea Zone to 86 Sea Zone 2 L.Fighters moved from Pearl Harbor to 86 Sea Zone 2 B.Carriers moved from 88 Sea Zone to 86 Sea Zone 2 Adv.Fighters and 1 Fighter moved from 88 Sea Zone to Ponape 1 Artillery moved from Kwajalein to 103 Sea Zone 1 Infantry moved from Kusaie to 103 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 86 Sea Zone 1 Artillery moved from 86 Sea Zone to Saipan 1 Infantry moved from 86 Sea Zone to Saipan 5 Infantrys moved from Wake to 88 Sea Zone 5 Infantrys and 3 Transports moved from 88 Sea Zone to 86 Sea Zone 5 Infantrys moved from 86 Sea Zone to Saipan 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 1 Carrier and 1 Transport moved from 103 Sea Zone to 86 Sea Zone 4 Infantrys moved from Washington to 13 Sea Zone 1 Artillery, 1 Elite and 1 Tank moved from Washington to 13 Sea Zone 1 Artillery, 2 B.Transports, 1 Elite, 4 Infantrys and 1 Tank moved from 13 Sea Zone to 8 Sea Zone 3 B.Transports moved from 17 Sea Zone to 8 Sea Zone 4 Infantrys moved from Leon to Andalusia 7 Infantrys moved from Galicia to Leon 2 Infantrys moved from Galicia to Navarre 2 Adv.Fighters moved from 20 Sea Zone to Navarre 1 Bomber moved from Portugal to Navarre 1 Bomber moved from Portugal to Andalusia 1 Destroyer moved from 86 Sea Zone to 102 Sea Zone 1 Infantry moved from Rio De Janeiro to Bahia 1 Artillery and 5 Tanks moved from Salvador to Bahia Purchase Units - Americans Americans buy 1 B.Transport, 1 Bunker, 1 Destroyer, 1 Elite, 4 Infantrys, 6 L.Fighters and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Tokyo Americans attack with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Infantrys and 3 L.Fighters Hisaichi defend with 1 Infantry and 1 L.Fighter; Yamamoto defend with 1 AAGun, 2 Bunkers, 1 Factory, 7 Infantrys and 1 S.Bomber Yamamoto roll AA dice in Tokyo : 2/6 hits, 1.00 expected hits 1 L.Fighter owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Tokyo Americans roll dice for 1 Battleship in Tokyo, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber, 4 Infantrys and 2 L.Fighters in Tokyo, round 2 : 5/10 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 2 Bunkers, 8 Infantrys, 1 L.Fighter and 1 S.Bomber in Tokyo, round 2 : 4/12 hits, 4.67 expected hits 4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Americans lost in Tokyo Americans roll dice for 1 Adv.Fighter, 2 Artillerys, 1 Bomber and 2 L.Fighters in Tokyo, round 3 : 3/6 hits, 2.83 expected hits Yamamoto roll dice for 2 Bunkers, 4 Infantrys, 1 L.Fighter and 1 S.Bomber in Tokyo, round 3 : 5/8 hits, 3.33 expected hits 1 Bomber owned by the Americans, 3 Infantrys owned by the Yamamoto, 2 L.Fighters owned by the Americans, 1 Artillery owned by the Americans and 1 Adv.Fighter owned by the Americans lost in Tokyo Americans roll dice for 1 Artillery in Tokyo, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Bunkers, 1 Infantry, 1 L.Fighter and 1 S.Bomber in Tokyo, round 4 : 3/5 hits, 2.33 expected hits 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Tokyo Yamamoto win with 2 Bunkers, 1 L.Fighter and 1 S.Bomber remaining. Battle score for attacker is -70 Casualties for Americans: 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Infantrys and 3 L.Fighters Casualties for Yamamoto: 7 Infantrys Casualties for Hisaichi: 1 Infantry
Combat Hit Differential Summary :
Yamamoto regular : 1.67 Americans regular : 2.33 Yamamoto AA : 1.00
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yay! definitely learned a bunch from this one.
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wanna switch sides?
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allies are fun if you dont make the small mistakes i made, like being agressive with india… same principle as in g40 lol, thought with all that money it would be different.
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I prefer Axis and would like to give you a chance to improve your play, but can imagine to try switching sides as well.
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@trulpen wanna flip a coin on sides?
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Sure, I go as Axis on 1 and you on 2.
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[dice 1d2]
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1d2: 2
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That settles it! :)
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alrighty! prepare to be heavy tanked!
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I’ll set up a new thread while you prepare 3A.