Napoleonic Wars Axis & Allies Style Game


  • Also note that Risk – the plain basic edition, not one of the countless spin-offs – has little plastic Napoleonic sculpts of infantry, cavalry and artillery, in multiple colours. On the minus side, they’re kind of small, but on the plus side the game is cheap and readily available, so its units could perhaps be used to supplement the bigger ones from other games if sheer numbers are needed. For instance, as a variation of the A&A concept of using mini poker chips to represent multiple units, the little Risk units (which are too small to be a good choice to use as the main game pieces) could be used on the board alongside the big ones to represent extra groups of five (or whatever) units.


  • Also of potential interest for the naval side of things are NavWar’s lines of Napoleonic ships:

    http://www.navwar.co.uk/nav/default.asp?MMID=64
    1:3000 SCALE - NAPOLEONIC SHIPS

    http://www.navwar.co.uk/nav/default.asp?MMID=75
    1:1200 SCALE - NAPOLEONIC SHIPS & AMERICAN WAR OF INDEPENDENCE

    http://www.navwar.co.uk/nav/default.asp?MMID=20
    STARTER PACKS - 1:1200 SCALE - NAPOLEONIC

    STARTER PACKS - 1:3000 SCALE - NAPOLEONIC
    http://www.navwar.co.uk/nav/default.asp?MMID=24


  • You don’t want those ships. You want sturdy one piece ships where you can see the chip underneath.

    https://www.forgedinbattle.com/index.php?route=product/category&path=91


  • @CWO-Marc We quite agree that Risk pieces can be very useful for our game. There have been many variations of Risk pieces over the years, some of which are quite small (we use them to represent militia) but some of which are perfectly sized and we use them for siege artillery and light cavalry. Here are some examples:
    1d06de49-c396-4a16-a998-8c344bd12ff2-image.png


  • FYI: Eagle Games has the runner of industry & infrastructure buildings back in stock. I just took delivery of 5 myself!


  • Me and my friend have explored the idea of creating a Napoleonic Wars game. Could you share the map file and rules to help us come up with more ideas?


  • Ever heard of the Game Napoleon’s Imperium?


  • @General-Day

    I remember this being popular with some of the most experienced players in the triplea lobby.

    I think the FFA version was played the most.

    Never tried it myself though.

    Screenshot from 2023-12-21 00-08-40.png


  • @barnee FFA was mental: having silly nations allied to each other . I only played 3-5 . Nobody jut me seemed to like it !
    The games after that were all : 4 historic allied nations vs (sort of ) 4 allied (baddy ) nations .
    It is a good map, but Britain starts too strong with too many Fortresses in the Med. Makes it hard for Spain .
    I wish you luck in your game design.
    I own a Waterloo (battle) game , but it is not very good .
    A campaign would would be fun.


  • @Witt because its on AAA? Tabletop is a step above but still no where close to steam 1942…


  • @General-Day That’s awesome!

    The Napoleonic wargame we created was also a collaboration between me and a close friend.
    Would you mind if I asked whether you are creating your wargame for you and your friend to play or for commercial sale? If we sent you our map file and rules document, we would want you to recognize that we retain the copyrights for them.

    That formality aside, we’re happy that other people share our interest in a Napoleonic wargame - in our case based on Axis and Allies. If you’re interested, here is a link to a video we created of a trial game we played a few years back: https://youtu.be/p0tPHGrS8hw?si=Ot6skd6Ut7x8lmAC


  • @LordPatrick We do not want to sell this we just want to play it within our friend group. Sorry for the misunderstanding.


  • @LordPatrick Thanks for the video.


  • @The-Janus No, I never have. I’ll look into it.


  • I’m the generals friend, its not historically accurate but I wonder if teaming the US with France is a good idea just so it can include wars like the war of 1812 or the Spanish-American war.


  • @General-Day
    re: Napoleon’s Imperium
    I heard of it here: https://www.youtube.com/watch?v=965bToMUps4

    Uses d10 instead of d6; from what I recall it probably could have utilized that a little better (not a lot of variance in terms of att/def values on units) but it’s a standard A&A-type dice-chucker, with fixed alliances.


  • @LordPatrick So if we just use it for ourselves, can you give us the map and rules?


  • @General-Day Apologies for the delay (we’ve been busy with holiday activities). We are fine sending you the map and rules for the game, with the obvious proviso that we retain all copyrights to them. Please email us at pmfproductionscontact@gmail.com and we can send you the map and rules. We hope you and your friend will find them helpful and we’ll be interested in any feedback you have!


  • @LordPatrick
    I have also been working on a napoleonic a and a style game for a while now just as a thing for me and my friends, and I was wondering how you guys deal with Spain switching sides or the treaty of tilsit and the Russian changes throughout the conflict. Also do you include the finish war of 1809 or just kinda skip it?


  • @pk679 Yes, Spain is tricky. For our 1805 scenario, we created a rather complicated set of rules where France must pay an increasing amount of money to Spain (bribes) to keep it as an ally starting in 1807.

    This is designed to force France to declare war on Spain at some point (otherwise it doesn’t make sense as Napoleon should have recognized). France also gets a bonus for taking Madrid and a further bonus for conquering all of Iberia.

    Things are simpler in our 1812 scenario where Spain is a full coalition member with a “guerilla” economy.

    Here are our 1805 rules on Spain switching sides in full:

    4.3. Spain Switching Sides. During the Napoleonic Wars, Spain ultimately switched from being a French ally to becoming a Coalition member due to Napoleon’s ill-advised effort to replace the Bourbon monarchy with his reluctant brother Joseph. To simulate this historical event without making it mandatory, Spain will require French financial support (representing bribes) to remain a French ally. Because Spain is the only major country to switch sides in NATC, special rules apply.
    4.3.1 At no time while Spain is a French ally can it voluntarily destroy its own infrastructure. While Spain is a French ally, a maximum of 10 French units may be present in Spanish home territory (a greater number can move through Spain but must end the turn on non-Spanish territory). However if any British or other Coalition units invade Spain, then the 10 French unit cap is lifted while the Coalition units are within Spain. Also, this cap does not apply to non-Spanish territories in Iberia or to Spanish controlled territories outside Iberia.
    4.3.2 Starting turn 6, France must pay 5 euros during its purchase units phase to keep Spain as an ally that turn. Each turn thereafter, the cost of keeping Spain a French ally increases by an additional 5 euros per turn (i.e., 10 euros for turn 7, 15 euros for turn 8, etc.) up to a maximum of 40 euros per turn. These payments do NOT go to Spain’s treasury.
    4.3.3 If France decides it no longer wishes to pay for Spain remaining its ally, it must announce that it will cease doing so during its diplomatic phase of that turn but cannot attack Spanish units or territories until the following turn. During the turn in which France has announced it will no longer pay for Spain’s alliance, Spain is effectively neutral and its units and purchases are controlled by the Coalition (if multiple Coalition players are playing, the British player controls Spain during its turn of neutrality). The cap of 10 French units within Spain continues to apply, but France cannot use a road movement bonus within Spain. Any Coalition units within Spain when it is effectively neutral must be relocated during the player’s diplomacy phase to any of the following locations: (1) any of the 4 nearest Coalition-controlled non-Spanish territories; (2) any Coalition transports located within 5 sea zones of the units or (3) London. The player who owns the relocated units decides where the units are placed (they may be split up however desired) and such units move normally during the turn. Any Coalition-controlled Spanish territory is held by the Coalition player until the next French diplomacy phase at which time it reverts to Spanish ownership.
    4.3.4 During the turn when France can commence hostilities against Spain (the turn after it ceases payments), if French and Spanish units are both within a territory with a fortress, all such units are considered within the fortress and no sieges are necessary to attack the defending units.

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