Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
2 tactical_bombers moved from Holland Belgium to United Kingdom
2 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits
1 tactical_bomber killed by AA
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,2 and causes: 4 damage to unit: harbour
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 2, harbour = 4
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from United Kingdom to Holland Belgium
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
6 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
8 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour, 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 1 artillery and 4 infantry moved from Romania to Eastern Poland
3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Egypt
3 fighters moved from Southern Italy to Egypt
1 armour moved from Western Germany to Poland
2 bombers moved from Western Germany to Germany
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
British AA : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Russians
3 fighters moved from Novgorod to 115 Sea Zone
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 fighter moved from Russia to 115 Sea Zone
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone
1 transport owned by the Germans lost in 115 Sea Zone
Russians win with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Russians: 1 submarine
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - Russians
4 fighters moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
11 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
16 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 infantry moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
3 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Hopei to Shensi
2 artilleries and 5 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 armour moved from Kwangtung to Yunnan
4 fighters moved from Kwangsi to Shensi
2 infantry moved from French Indo China to Yunnan
4 fighters moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Kweichow
1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
1 artillery and 4 infantry moved from 64 Sea Zone to Central America
1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 cruiser moved from 26 Sea Zone to 11 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
Combat - Japanese
Battle in Line Islands
Battle in Central America
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Line Islands from Americans, taking Central America from Americans, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Shensi, round 2 : 5/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from Philippines to Kiangsi
2 artilleries, 1 battleship, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Korea
4 fighters moved from Shensi to Kweichow
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.00
Japanese regular : 1.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
4 mech_infantrys moved from Western United States to Southeast Mexico
1 armour moved from Western United States to Southeast Mexico
1 cruiser and 1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Siam
Battle in 117 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win, taking Siam from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -3.17
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
4 mech_infantrys moved from Western United States to Southeast Mexico
1 armour moved from Western United States to Southeast Mexico
1 cruiser and 1 destroyer moved from 106 Sea Zone to 117 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
2 fighters moved from Eastern United States to 10 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Siam
Battle in 117 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 117 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 117 Sea Zone
Americans win, taking Siam from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
3 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 12 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour; Remaining resources: 7 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Tanganyika Territory to Kenya
1 battleship moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from Burma to India
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
Combat - British
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from United Kingdom to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 armour placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 35 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : -3.17
Germans regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Greece to Romania
2 fighters moved from Alexandria to Trans-Jordan
1 armour moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 fighters
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 2 : 0/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Southern Italy
3 infantry moved from Southern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
6 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 factory_minor placed in Egypt
1 artillery placed in Northern Italy
2 infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Russians regular : -0.33
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Java to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 53 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
Place Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Germany to 115 Sea Zone
16 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Poland to Western Ukraine
5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 16 armour and 9 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 16 armour and 9 mech_infantrys in Ukraine, round 2 : 7/25 hits, 9.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 16 armour and 9 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 5 artilleries and 18 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 5 artilleries and 18 infantry in Western Ukraine, round 2 : 4/24 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 bombers moved from 115 Sea Zone to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
3 aaGuns moved from Germany to Poland
5 armour and 5 mech_infantrys moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
2 armour and 4 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.83
Germans regular : -4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Karelia
3 fighters moved from Belarus to Karelia
3 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Belarus to Karelia
2 armour moved from Belarus to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Russia to Karelia
1 artillery moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 infantry
Russians roll dice for 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 5.00 expected hits
Germans roll dice for 11 infantry in Karelia, round 2 : 7/11 hits, 3.67 expected hits
2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 7 infantry owned by the Germans lost in Karelia
Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 3.17 expected hits
Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits
1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia
1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Casualties for Germans: 10 infantry
Non Combat Move - Russians
4 fighters moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Germans regular : 3.00
Russians regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Central America to 64 Sea Zone
4 infantry moved from Central America to 64 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 64 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Eastern United States
1 artillery moved from 101 Sea Zone to Eastern United States
1 armour and 1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 fighters moved from Yunnan to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers moved from Kiangsi to India
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 battleships, 1 carrier, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 11 Sea Zone to 10 Sea Zone
1 carrier and 2 fighters moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from Yunnan to Malaya
1 artillery and 1 infantry moved from Yunnan to Burma
4 fighters moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India rolls: 4,3 and causes: 6 damage to unit: airfield
Bombing raid in India rolls: 2,3 and causes: 5 damage to unit: harbour
Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 7, airfield = 6, harbour = 5
Battle in Eastern United States
Japanese attack with 1 artillery and 4 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
2 aaGuns owned by the Americans lost in Eastern United States
Japanese captures 61PUs while taking Americans capital
Japanese converts factory_major into different units
Japanese win, taking Eastern United States from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 aaGuns
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in Burma
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Dutch New Guinea from Dutch, taking Burma from UK_Pacific with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 3 fighters and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Malaya, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 10 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 10 Sea Zone
Americans roll dice for 6 submarines in 10 Sea Zone, round 3 : 2/6 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 3 : 2/9 hits, 4.50 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 10 Sea Zone
Americans roll dice for 6 submarines in 10 Sea Zone, round 4 : 1/6 hits, 1.00 expected hits
1 battleship owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 fighter and 2 tactical_bombers in 10 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone
6 submarines owned by the Americans submerged
Japanese roll dice for 1 tactical_bomber in 10 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 10 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese lost in 10 Sea Zone
Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -57
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 3 carriers, 2 destroyers and 1 tactical_bomber
3 fighters owned by the Americans forced to land in Western United States
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone
2 artilleries and 4 infantry moved from 64 Sea Zone to Central America
1 infantry moved from Line Islands to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
2 artilleries moved from Kweichow to Yunnan
4 infantry moved from Kweichow to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Korea to Manchuria
1 bomber moved from India to Yunnan
4 tactical_bombers moved from India to Yunnan
4 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
3 fighters moved from Malaya to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 transports placed in 6 Sea Zone
3 infantry placed in Japan
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 131 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 136 PUs
Combat Hit Differential Summary :
Americans regular : -2.50
Japanese regular : -0.17
UK_Pacific AA : 0.00
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Combat Move - Americans
1 fighter moved from Western United States to 101 Sea Zone
4 mech_infantrys moved from Southeast Mexico to Eastern United States
1 armour moved from Southeast Mexico to Eastern United States
1 artillery moved from Southeast Mexico to 89 Sea Zone
2 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
2 fighters moved from Western United States to Eastern United States
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 artillery, 1 fighter, 2 infantry and 2 transports
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 101 Sea Zone
Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 64 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in Eastern United States
Americans attack with 1 armour, 2 fighters and 4 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Eastern United States, round 2 : 4/7 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Eastern United States, round 2 : 3/5 hits, 1.67 expected hits
4 infantry owned by the Japanese and 3 mech_infantrys owned by the Americans lost in Eastern United States
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Eastern United States, round 3 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Eastern United States, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Eastern United States
Americans win, taking Eastern United States from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 3 mech_infantrys
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Americans
1 fighter moved from 101 Sea Zone to Western United States
2 fighters moved from Eastern United States to Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
3 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour; Remaining resources: 17 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 infantry
Japanese defend with 1 artillery
British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 44 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : 2.17
Japanese regular : 3.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Rostov
1 bomber moved from Northern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Romania to Ukraine
1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
Place Units - Italians
1 fighter placed in Southern Italy
1 fighter and 2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 53 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 armour moved from Ukraine to Tambov
3 mech_infantrys moved from Ukraine to Tambov
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
8 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour, 5 artilleries and 18 infantry moved from Western Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Poland to Baltic States
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Poland to Eastern Poland
3 armour moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to Scotland
1 tactical_bomber moved from Western Germany to Baltic States
2 tactical_bombers moved from Western Germany to Baltic States
Combat - Germans
Battle in Bryansk
Germans attack with 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys in Bryansk, round 2 : 11/34 hits, 10.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 2 artilleries and 2 infantry
British defend with 4 aaGuns and 1 factory_major; French defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 4 aaGuns and 2 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 2 artilleries and 2 infantry in United Kingdom, round 3 : 0/4 hits, 1.33 expected hits
British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 artilleries and 1 infantry in United Kingdom, round 4 : 0/3 hits, 1.00 expected hits
British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in United Kingdom, round 5 : 1/3 hits, 1.00 expected hits
British roll dice for 3 aaGuns and 2 infantry in United Kingdom, round 5 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in United Kingdom
Germans roll dice for 2 artilleries in United Kingdom, round 6 : 1/2 hits, 0.67 expected hits
British roll dice for 2 aaGuns and 2 infantry in United Kingdom, round 6 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 7 : 1/1 hits, 0.33 expected hits
British roll dice for 1 aaGun and 2 infantry in United Kingdom, round 7 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in United Kingdom, round 8 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans lost in United Kingdom
British win with 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 4 aaGuns
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Scotland
Germans attack with 2 bombers
British defend with 1 aaGun, 1 airfield and 2 infantry
British roll AA dice in Scotland : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 bombers in Scotland, round 2 : 1/2 hits, 1.33 expected hits
British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British and 1 bomber owned by the Germans lost in Scotland
Germans roll dice for 1 bomber in Scotland, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 2 infantry in Scotland, round 3 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 infantry owned by the British lost in Scotland
British win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 2 bombers
Casualties for British: 1 aaGun and 1 infantry
Battle in Tambov
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Tambov, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 2 armour, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 mech_infantry and 3 tactical_bombers in Baltic States, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 5 armour and 10 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 5 armour and 10 mech_infantrys in Eastern Poland, round 2 : 3/15 hits, 4.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 armour and 9 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
3 aaGuns moved from Germany to Poland
3 tactical_bombers moved from Baltic States to Poland
6 fighters moved from Egypt to Ukraine
1 infantry moved from Karelia to Finland
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from Poland to Germany
Place Units - Germans
3 artilleries placed in Ukraine
4 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British AA : -0.33
Russians regular : 0.67
Germans regular : -1.67
British regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
4 fighters moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Tambov
1 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Archangel
1 artillery and 36 infantry moved from Belarus to Smolensk
Combat - Russians
Battle in Tambov
Russians attack with 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 armour and 3 mech_infantrys
Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 4/10 hits, 3.83 expected hits
Germans roll dice for 3 armour and 3 mech_infantrys in Tambov, round 2 : 2/6 hits, 2.50 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 6/8 hits, 3.50 expected hits
Germans roll dice for 2 armour in Tambov, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 4 infantry
Casualties for Germans: 3 armour and 3 mech_infantrys
Non Combat Move - Russians
5 fighters moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
3 infantry placed in Novgorod
1 bomber, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.50
Russians regular : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 factory_minor, 7 fighters, 1 infantry and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Malaya to Siam
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Szechwan
6 infantry moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Sikang
1 artillery moved from Kansu to Shensi
1 bomber moved from Yunnan to 44 Sea Zone
2 artilleries moved from Yunnan to Szechwan
2 tactical_bombers moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
8 fighters and 2 tactical_bombers moved from Yunnan to Sikang
1 artillery and 1 infantry moved from Central America to Southeast Mexico
1 infantry moved from Central America to Southeast Mexico
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Southeast Mexico
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Southeast Mexico, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southeast Mexico
Japanese win, taking Southeast Mexico from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Siam
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Siam, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siam
Japanese win, taking Siam from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sikang
Japanese attack with 8 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 8 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 6/11 hits, 5.50 expected hits
Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 : 4/8 hits, 3.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 6 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 6 fighters and 1 infantry in Sikang, round 3 : 4/7 hits, 3.17 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 2/2 hits, 1.00 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is -31
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Shensi
Japanese attack with 1 artillery and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 3 tactical_bombers in Shensi, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery and 3 tactical_bombers in Shensi, round 3 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 2 tactical_bombers in Shensi, round 4 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 tactical_bombers
Battle in Szechwan
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Szechwan, round 2 : 0/9 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 3 : 2/8 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
4 fighters moved from Sikang to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
2 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 44 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in Kwangtung
3 fighters placed in Kiangsu
1 armour, 4 fighters and 1 infantry placed in Japan
2 carriers and 1 transport placed in 6 Sea Zone
Japanese undo move 3.
4 fighters placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -0.67
Japanese regular : -2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 cruiser moved from 117 Sea Zone to 101 Sea Zone
1 destroyer moved from 117 Sea Zone to 101 Sea Zone
1 armour moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to Southeast Mexico
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 artillery moved from 89 Sea Zone to Southeast Mexico
3 fighters moved from Western United States to Southeast Mexico
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Southeast Mexico
Combat - Americans
Battle in Southeast Mexico
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Southeast Mexico, round 2 : 4/9 hits, 3.17 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southeast Mexico
Americans win, taking Southeast Mexico from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
3 fighters moved from Southeast Mexico to Western United States
Place Units - Americans
1 carrier and 5 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -1.00