@mike64 use the second post… I forgot to move my air untis out of Carolines
dougito vs samuel
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Western United States to 106 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 3 submarines Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Guam to Queensland 2 fighters moved from 106 Sea Zone to Eastern United States Place Units - Americans 2 destroyers and 6 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Germans regular : -0.67
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers and 6 submarines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 cruiser moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 fighter moved from Eastern United States to 106 Sea Zone 1 fighter moved from Western United States to 106 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 106 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 3 submarines Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 submarines in 106 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 106 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 106 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - Americans 2 infantry moved from 42 Sea Zone to Java 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Guam to Queensland 2 fighters moved from 106 Sea Zone to Eastern United States Place Units - Americans 2 destroyers and 6 submarines placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 7x factory_major, 3x airfield, 4x harbour; Remaining resources: 17 PUs; British buy 1 carrier; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 fighter moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 81 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Egypt 1 transport moved from 91 Sea Zone to 110 Sea Zone Combat - British Battle in Egypt British attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 armour, 2 artilleries, 1 harbour and 1 infantry British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 4/8 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Egypt, round 2 : 0/4 hits, 1.50 expected hits 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from Egypt to Kenya 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from Egypt to 81 Sea Zone 1 tactical_bomber moved from Egypt to 81 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 fighter moved from Kenya to Tanganyika Territory 1 tactical_bomber moved from Kenya to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 3 infantry moved from Shan State to Burma 1 infantry moved from Burma to India 1 fighter moved from India to Tanganyika Territory 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 1 carrier placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,3 British collect 24 PUs (3 lost to blockades); end with 25 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 1.33 Italians regular : -1.50 Japanese regular : 0.33 Germans regular : -0.67 British regular : 0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Yugoslavia to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Yugoslavia to Greece Italians take Greece from Neutral_Allies 1 mech_infantry moved from Alexandria to Egypt 1 bomber and 1 fighter moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry British defend with 2 artilleries, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/8 hits, 3.17 expected hits British roll dice for 2 artilleries and 2 infantry in Egypt, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 3 : 1/6 hits, 2.83 expected hits British roll dice for 2 artilleries and 1 infantry in Egypt, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Egypt Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Egypt, round 4 : 4/6 hits, 2.83 expected hits British roll dice for 2 artilleries in Egypt, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 artilleries owned by the British lost in Egypt Italians win, taking Egypt from British with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 2 infantry and 1 mech_infantry Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Italians 1 battleship, 2 cruisers and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Egypt to Southern Italy 3 fighters moved from Egypt to Alexandria 2 artilleries moved from Yugoslavia to Northern Italy 3 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 British regular : 0.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 3 fighters moved from Queensland to Java Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Germans Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 2 tactical_bombers moved from Holland Belgium to United Kingdom 2 tactical_bombers moved from Holland Belgium to United Kingdom 2 bombers moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits British roll AA dice in United Kingdom : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,8 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in United Kingdom rolls: 4,2 and causes: 4 damage to unit: harbour Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: factory_major = 12, airfield = 2, harbour = 4 Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 3 tactical_bombers moved from United Kingdom to Holland Belgium 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Poland to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 6 armour, 3 artilleries, 10 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 8 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 armour, 1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland 1 armour, 1 artillery and 4 infantry moved from Romania to Eastern Poland 3 mech_infantrys moved from Greater Southern Germany to Eastern Poland 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 3 fighters moved from Western Germany to Egypt 3 fighters moved from Southern Italy to Egypt 1 armour moved from Western Germany to Poland 2 bombers moved from Western Germany to Germany Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
British AA : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians 3 fighters moved from Novgorod to 115 Sea Zone 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 fighter moved from Russia to 115 Sea Zone Combat - Russians Battle in 115 Sea Zone Russians attack with 1 cruiser, 4 fighters, 1 submarine and 1 tactical_bomber Germans defend with 1 battleship, 1 cruiser and 1 transport Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 115 Sea Zone 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Russians: 1 submarine Casualties for Germans: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Russians 4 fighters moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from 115 Sea Zone to Novgorod 11 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bessarabia 16 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 infantry moved from Belarus to Baltic States 1 infantry moved from Ukraine to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 3 infantry moved from Russia to Bryansk Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 29 Sea Zone 1 infantry moved from 29 Sea Zone to Line Islands 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 artillery and 1 infantry moved from Hopei to Shensi 2 artilleries and 5 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 armour moved from Kwangtung to Yunnan 4 fighters moved from Kwangsi to Shensi 2 infantry moved from French Indo China to Yunnan 4 fighters moved from Kwangsi to Yunnan 4 tactical_bombers moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Kweichow 1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 4 infantry moved from 64 Sea Zone to Central America 1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 49 Sea Zone 1 cruiser moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 cruiser moved from 26 Sea Zone to 11 Sea Zone 1 infantry moved from Korea to 6 Sea Zone Combat - Japanese Battle in Line Islands Battle in Central America Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery and 2 bombers in Philippines, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Line Islands from Americans, taking Central America from Americans, taking Philippines from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Suiyuyan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 4 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Shensi, round 2 : 5/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 49 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 49 Sea Zone Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 bombers moved from Philippines to Kiangsi 2 artilleries, 1 battleship, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 26 Sea Zone 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Korea 4 fighters moved from Shensi to Kweichow Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 43 PUs; end with 45 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.00 Japanese regular : 1.33 ANZAC regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone 4 mech_infantrys moved from Western United States to Southeast Mexico 1 armour moved from Western United States to Southeast Mexico 1 cruiser and 1 destroyer moved from 106 Sea Zone to 117 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Battle in Siam Battle in 117 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans win, taking Siam from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 Germans regular : -0.83
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Brazil to 86 Sea Zone 3 infantry moved from Brazil to 86 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone 4 mech_infantrys moved from Western United States to Southeast Mexico 1 armour moved from Western United States to Southeast Mexico 1 cruiser and 1 destroyer moved from 106 Sea Zone to 117 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone Combat - Americans Battle in Siam Battle in 117 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 cruiser and 1 destroyer in 117 Sea Zone, round 6 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 117 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 117 Sea Zone Americans win, taking Siam from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 infantry moved from 89 Sea Zone to Southeast Mexico 1 artillery moved from 89 Sea Zone to Southeast Mexico Place Units - Americans 1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter and 12 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 3 armour; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 2 infantry moved from Tanganyika Territory to Kenya 1 battleship moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Burma to India 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 2 fighters, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar Combat - British Non Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 bomber moved from United Kingdom to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - British 3 armour placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Americans regular : -3.17 Germans regular : -0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Egypt to Trans-Jordan 1 armour moved from Greece to Romania 2 fighters moved from Alexandria to Trans-Jordan 1 armour moved from Eastern Poland to Bessarabia 1 bomber moved from Southern Italy to Bessarabia Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 2 fighters French defend with 1 infantry Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Trans-Jordan, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Bessarabia Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Bessarabia, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bessarabia to Northern Italy 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from Alexandria to Southern Italy 3 infantry moved from Southern Italy to 97 Sea Zone 3 infantry moved from Northern Italy to 97 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone 6 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Northern Italy 2 infantry placed in Southern Italy 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 Russians regular : -0.33 British regular : -0.67
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Java to Queensland 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Java to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 53 Sea Zone Non Combat Move - ANZAC 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 11 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Germany to 115 Sea Zone 16 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Poland to Western Ukraine 5 artilleries and 18 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 16 armour and 9 mech_infantrys Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 16 armour and 9 mech_infantrys in Ukraine, round 2 : 7/25 hits, 9.50 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 16 armour and 9 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 1 armour, 5 artilleries and 18 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 5 artilleries and 18 infantry in Western Ukraine, round 2 : 4/24 hits, 6.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 5 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 cruiser Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Western Germany 3 tactical_bombers moved from Holland Belgium to Western Germany 3 aaGuns moved from Germany to Poland 5 armour and 5 mech_infantrys moved from Germany to Poland 3 aaGuns moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Poland Place Units - Germans 2 armour and 4 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in Western Germany 2 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.83 Germans regular : -4.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Belarus to Eastern Poland 1 artillery moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Karelia 3 fighters moved from Belarus to Karelia 3 infantry moved from Novgorod to Karelia 2 mech_infantrys moved from Belarus to Karelia 2 armour moved from Belarus to Karelia 1 fighter moved from Novgorod to Karelia 1 fighter moved from Russia to Karelia 1 artillery moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 11 infantry Russians roll dice for 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 5.00 expected hits Germans roll dice for 11 infantry in Karelia, round 2 : 7/11 hits, 3.67 expected hits 2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 7 infantry owned by the Germans lost in Karelia Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 3.17 expected hits Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia 1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys Casualties for Germans: 10 infantry Non Combat Move - Russians 4 fighters moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 infantry moved from Northwest Persia to Caucasus Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 3.00 Russians regular : 2.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Central America to 64 Sea Zone 4 infantry moved from Central America to 64 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 64 Sea Zone to 101 Sea Zone 4 infantry moved from 101 Sea Zone to Eastern United States 1 artillery moved from 101 Sea Zone to Eastern United States 1 armour and 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 armour and 1 mech_infantry moved from Shan State to Malaya 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 2 fighters moved from Yunnan to Malaya 1 fighter moved from Yunnan to 37 Sea Zone 2 bombers moved from Kiangsi to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 2 battleships, 1 carrier, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 cruiser moved from 11 Sea Zone to 10 Sea Zone 1 carrier and 2 fighters moved from 64 Sea Zone to 10 Sea Zone 1 fighter moved from Yunnan to Malaya 1 artillery and 1 infantry moved from Yunnan to Burma 4 fighters moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in India rolls: 4,3 and causes: 6 damage to unit: airfield Bombing raid in India rolls: 2,3 and causes: 5 damage to unit: harbour Bombing raid in India causes 18 damage total. Damaged units is as follows: factory_major = 7, airfield = 6, harbour = 5 Battle in Eastern United States Japanese attack with 1 artillery and 4 infantry Americans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour 2 aaGuns owned by the Americans lost in Eastern United States Japanese captures 61PUs while taking Americans capital Japanese converts factory_major into different units Japanese win, taking Eastern United States from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 aaGuns Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Dutch New Guinea Battle in Burma Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Dutch New Guinea from Dutch, taking Burma from UK_Pacific with 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Malaya Japanese attack with 1 armour, 3 fighters and 1 mech_infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 3 fighters and 1 mech_infantry in Malaya, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 10 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 6 submarines in 10 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 2 carriers and 1 cruiser in 10 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 10 Sea Zone Americans roll dice for 6 submarines in 10 Sea Zone, round 3 : 2/6 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 carrier in 10 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 3 : 2/9 hits, 4.50 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 10 Sea Zone Americans roll dice for 6 submarines in 10 Sea Zone, round 4 : 1/6 hits, 1.00 expected hits 1 battleship owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 1 fighter and 2 tactical_bombers in 10 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 4 : 2/6 hits, 3.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone 6 submarines owned by the Americans submerged Japanese roll dice for 1 tactical_bomber in 10 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 10 Sea Zone, round 5 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese lost in 10 Sea Zone Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -57 Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 3 carriers, 2 destroyers and 1 tactical_bomber 3 fighters owned by the Americans forced to land in Western United States Non Combat Move - Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 64 Sea Zone 2 artilleries and 4 infantry moved from 64 Sea Zone to Central America 1 infantry moved from Line Islands to 29 Sea Zone 1 infantry and 1 transport moved from 29 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Central America 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone 2 artilleries moved from Kweichow to Yunnan 4 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Kiangsu to Kwangsi 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Korea to Manchuria 1 bomber moved from India to Yunnan 4 tactical_bombers moved from India to Yunnan 4 fighters and 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from 37 Sea Zone to Yunnan 3 fighters moved from Malaya to Yunnan Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 transports placed in 6 Sea Zone 3 infantry placed in Japan 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 131 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 136 PUs
Combat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -0.17 UK_Pacific AA : 0.00 UK_Pacific regular : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - Americans 1 fighter moved from Western United States to 101 Sea Zone 4 mech_infantrys moved from Southeast Mexico to Eastern United States 1 armour moved from Southeast Mexico to Eastern United States 1 artillery moved from Southeast Mexico to 89 Sea Zone 2 infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to Eastern United States 1 submarine moved from 10 Sea Zone to 64 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 artillery, 1 fighter, 2 infantry and 2 transports Japanese defend with 3 transports 3 transports owned by the Japanese lost in 101 Sea Zone Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 4 transports 4 transports owned by the Japanese lost in 64 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in Eastern United States Americans attack with 1 armour, 2 fighters and 4 mech_infantrys Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Americans roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Eastern United States, round 2 : 4/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 4 infantry in Eastern United States, round 2 : 3/5 hits, 1.67 expected hits 4 infantry owned by the Japanese and 3 mech_infantrys owned by the Americans lost in Eastern United States Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Eastern United States, round 3 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Eastern United States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Eastern United States Americans win, taking Eastern United States from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 3 mech_infantrys Casualties for Japanese: 1 artillery and 4 infantry Non Combat Move - Americans 1 fighter moved from 101 Sea Zone to Western United States 2 fighters moved from Eastern United States to Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 3 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 3 armour; Remaining resources: 17 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 infantry Japanese defend with 1 artillery British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery Non Combat Move - British Place Units - British 3 armour placed in Union of South Africa Turn Complete - British British collect 27 PUs; end with 44 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 2.17 Japanese regular : 3.00 British regular : 0.33