Scramble to sz97?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
12 armour, 7 artilleries, 9 infantry and 3 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
1 mech_infantry moved from Archangel to Eastern Poland
2 artilleries and 5 infantry moved from Caucasus to Turkey
5 fighters moved from Bryansk to Turkey
1 tactical_bomber moved from Bryansk to Turkey
1 fighter moved from Bryansk to Baltic States
1 fighter moved from Bryansk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 fighter and 1 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Turkey
Russians attack with 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Russians roll dice for 2 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber in Turkey, round 2 : 5/13 hits, 5,00 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2,67 expected hits
2 infantry owned by the Russians and 5 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 2 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Turkey, round 3 : 3/11 hits, 4,67 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 2 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 12 armour, 7 artilleries, 9 infantry and 5 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 12 armour, 7 artilleries, 9 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 11/33 hits, 11,83 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 12 armour, 7 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun and 9 infantry moved from Tsinghai to Kazakhstan
3 infantry moved from Kansu to Novosibirsk
3 infantry moved from Volgograd to Caucasus
5 fighters and 1 tactical_bomber moved from Turkey to Caucasus
2 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Belarus
5 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Novgorod to Belarus
1 fighter moved from Baltic States to Belarus
1 aaGun and 5 infantry moved from Amur to Korea
5 infantry moved from Russia to Bryansk
Place Units - Russians
Turning on Edit Mode
EDIT: Changing ownership of Baltic States from Germans to Russians
EDIT: Adding units owned by Russians to Baltic States: 1 infantry
EDIT: Removing units owned by Russians from Belarus: 1 fighter
EDIT: Turning off Edit Mode
3 artilleries placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0,67
Russians regular : -4,17
Neutral_True regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
Japanese take 17 Sea Zone from Americans
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 24 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to Sumatra
1 tactical_bomber moved from Malaya to Sumatra
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 bomber moved from Java to Sumatra
Combat - Japanese
Americans scrambles 2 units out of Korea to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 24 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 24 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 24 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Sumatra
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 1/5 hits, 2.50 expected hits
Americans roll dice for 1 mech_infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Moving scrambled unit from 6 Sea Zone back to originating territory: Korea
Non Combat Move - Japanese
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 bomber moved from Sumatra to Malaya
1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
1 armour, 5 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 bomber moved from 24 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 marine placed in Malaya
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 17 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
8 infantry moved from Gibraltar to Spain
11 infantry moved from Gibraltar to Spain
7 artilleries moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
4 armour moved from Gibraltar to Spain
1 marine moved from Gibraltar to Spain
1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 bomber moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 bomber moved from Yunnan to 41 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 submarine; Japanese defend with 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 11/43 hits, 11,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 armour, 8 artilleries, 1 bomber, 25 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
1 bomber moved from Spain to Gibraltar
1 aaGun moved from Gibraltar to Spain
1 aaGun moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Korea to Hawaiian Islands
3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Yunnan to Burma
1 bomber moved from 41 Sea Zone to India
1 submarine moved from 104 Sea Zone to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
Place Units - Americans
1 fighter placed in Korea
2 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
10 infantry placed in Eastern United States
3 artilleries, 5 infantry and 2 mech_infantrys placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Germans regular : -0,33
Neutral_True regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
10 artilleries, 1 fighter and 40 infantry moved from Yunnan to Burma
8 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
9 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 17 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Combat Move - Americans
8 infantry moved from Gibraltar to Spain
11 infantry moved from Gibraltar to Spain
7 artilleries moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
4 armour moved from Gibraltar to Spain
1 marine moved from Gibraltar to Spain
1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 bomber moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 bomber moved from Yunnan to 41 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/7 hits, 3,67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 submarine; Japanese defend with 1 transport
1 submarine owned by the Italians submerged
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 4 armour, 8 artilleries, 1 bomber, 28 infantry, 1 marine and 1 mech_infantry in Spain, round 2 : 11/43 hits, 11,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2,00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 armour, 8 artilleries, 1 bomber, 25 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 aaGun moved from Gibraltar to Spain
1 bomber moved from Spain to Gibraltar
1 aaGun moved from Gibraltar to Spain
1 aaGun moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
10 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Korea to Hawaiian Islands
3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Yunnan to Burma
1 bomber moved from 41 Sea Zone to India
1 submarine moved from 104 Sea Zone to 109 Sea Zone
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
Place Units - Americans
1 fighter placed in Korea
2 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
10 infantry placed in Eastern United States
3 artilleries, 5 infantry and 2 mech_infantrys placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
10 artilleries, 1 fighter and 40 infantry moved from Yunnan to Burma
8 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
9 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 27 PUs
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to India: 3 armour and 5 mech_infantrys
EDIT: Removing units owned by Americans from Burma: 3 armour and 5 mech_infantrys
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
UK_Pacific buy nothing; Remaining resources: 12 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 5 infantry moved from West India to Afghanistan
1 fighter and 1 tactical_bomber moved from India to Afghanistan
2 infantry moved from West India to Afghanistan
Combat - British
Battle in Afghanistan
British attack with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber
Neutral_True defend with 4 infantry
British roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Afghanistan, round 2 : 3/10 hits, 2,83 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Afghanistan
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Afghanistan, round 3 : 5/8 hits, 2,50 expected hits
Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Neutral_True: 4 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Afghanistan to India
1 armour and 4 mech_infantrys moved from Yunnan to India
1 aaGun and 4 infantry moved from Yunnan to Burma
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
UK_Pacific collect 8 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Germans regular : -0,33
Neutral_True regular : 1,33
British regular : 2,67
If my usa art is in Queensland, move it south
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 artillery and 4 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Syria
1 armour moved from French Central Africa to Belgian Congo
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 armour moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
1 tactical_bomber moved from Iraq to Turkey
1 armour moved from Romania to Western Ukraine
Italians take Bessarabia from Russians
Italians take Western Ukraine from Russians
1 mech_infantry moved from Romania to Greece
2 mech_infantrys moved from Romania to Greece
Combat - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 1 mech_infantry
EDIT: Adding units owned by Italians to Saudi Arabia: 2 infantry and 1 mech_infantry
EDIT: Removing units owned by Neutral_True from Saudi Arabia: 2 infantry
EDIT: Changing ownership of Saudi Arabia from Neutral_True to Italians
EDIT: Turning off Edit Mode
Battle in Northwest Persia
Italians attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 7 infantry in Northwest Persia, round 2 : 1/8 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Turkey
Italians attack with 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 7 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 5/11 hits, 5.00 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Turkey, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 artilleries owned by the Russians lost in Turkey
Italians win, taking Turkey from Russians with 7 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Italians
1 fighter moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
1 bomber moved from Eastern Persia to Iraq
Place Units - Italians
1 infantry placed in Union of South Africa
3 artilleries placed in Southern Italy
3 armour placed in Iraq
1 mech_infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 30 PUs (8 lost to blockades); end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Russians regular : 0.67
British regular : 0.67
@oysteilo it still is, forgot to make the edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 artillery
EDIT: Adding units owned by Americans to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
1 submarine moved from 25 Sea Zone to 24 Sea Zone
Combat - ANZAC
Battle in 24 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 24 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 artillery
EDIT: Adding units owned by Americans to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
1 submarine moved from 25 Sea Zone to 24 Sea Zone
Combat - ANZAC
Battle in 24 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 24 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Scotland to Eire
Germans take Eire from Americans
1 artillery moved from Slovakia Hungary to Germany
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Germany to Poland
10 armour and 12 mech_infantrys moved from Poland to Western Germany
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 artillery and 3 infantry moved from Western Germany to Denmark
1 aaGun moved from Poland to Germany
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to France
1 tactical_bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to France
1 tactical_bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 infantry placed in United Kingdom
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6
Germans collect 43 PUs (10 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 21 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Scotland to Eire
Germans take Eire from Americans
1 artillery moved from Slovakia Hungary to Germany
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Germany to Poland
10 armour and 12 mech_infantrys moved from Poland to Western Germany
Combat - Germans
Battle in Novgorod
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
1 artillery and 3 infantry moved from Western Germany to Denmark
1 aaGun moved from Poland to Germany
1 fighter moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to France
1 tactical_bomber moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to France
1 tactical_bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 infantry placed in United Kingdom
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6
Germans collect 43 PUs (10 lost to blockades); end with 43 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Changing ownership of Sweden from Neutral_True to Germans
EDIT: Adding units owned by Germans to Sweden: 7 infantry
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Removing units owned by Neutral_True from Sweden: 6 infantry
EDIT: Changing PUs for Germans from 55 to 58
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Switzerland: 3 infantry
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Germans
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : -0.33
oops, 2nd file of course please - forgot to activate sweden and switzerland on orginal file posted
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Eastern Poland to Romania
5 mech_infantrys moved from Eastern Poland to Romania
12 armour moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Belarus to Poland
3 infantry moved from Caucasus to Turkey
1 armour and 3 mech_infantrys moved from Rostov to Turkey
5 fighters moved from Caucasus to Turkey
1 tactical_bomber moved from Caucasus to Turkey
1 artillery moved from Eastern Poland to Western Ukraine
Combat - Russians
Battle in Romania
Russians attack with 12 armour, 2 infantry and 5 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 12 armour, 2 infantry and 5 mech_infantrys in Romania, round 2 : 13/19 hits, 7,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 12 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits, 1,33 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Turkey
Russians attack with 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 7 armour and 1 mech_infantry
Russians roll dice for 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 4,67 expected hits
Italians roll dice for 7 armour and 1 mech_infantry in Turkey, round 2 : 5/8 hits, 3,83 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Turkey
Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/8 hits, 3,83 expected hits
Italians roll dice for 5 armour in Turkey, round 3 : 2/5 hits, 2,50 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 4 armour owned by the Italians lost in Turkey
1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated
1 armour owned by the Russians retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 fighter, 3 infantry and 3 mech_infantrys
Casualties for Italians: 6 armour and 1 mech_infantry
Non Combat Move - Russians
4 fighters moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 aaGun and 9 infantry moved from Kazakhstan to Caucasus
3 artilleries moved from Volgograd to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
5 infantry moved from Belarus to Eastern Poland
1 fighter moved from Poland to Eastern Poland
3 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians regular : 0,17
Germans regular : -1,00
Russians regular : 6,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Eastern Poland to Romania
5 mech_infantrys moved from Eastern Poland to Romania
12 armour moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Eastern Poland to Poland
1 fighter moved from Belarus to Poland
3 infantry moved from Caucasus to Turkey
1 armour and 3 mech_infantrys moved from Rostov to Turkey
5 fighters moved from Caucasus to Turkey
1 tactical_bomber moved from Caucasus to Turkey
1 artillery moved from Eastern Poland to Western Ukraine
Combat - Russians
Battle in Romania
Russians attack with 12 armour, 2 infantry and 5 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 12 armour, 2 infantry and 5 mech_infantrys in Romania, round 2 : 13/19 hits, 7,17 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 12 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 5 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 2/6 hits, 1,33 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Turkey
Russians attack with 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 7 armour and 1 mech_infantry
Russians roll dice for 1 armour, 5 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/13 hits, 4,67 expected hits
Italians roll dice for 7 armour and 1 mech_infantry in Turkey, round 2 : 5/8 hits, 3,83 expected hits
2 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Turkey
Russians roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 4/8 hits, 3,83 expected hits
Italians roll dice for 5 armour in Turkey, round 3 : 2/5 hits, 2,50 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 4 armour owned by the Italians lost in Turkey
1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated
1 armour owned by the Russians retreated to Caucasus
Italians win with 1 armour remaining. Battle score for attacker is 9
Casualties for Russians: 1 fighter, 3 infantry and 3 mech_infantrys
Casualties for Italians: 6 armour and 1 mech_infantry
Non Combat Move - Russians
4 fighters moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 aaGun and 9 infantry moved from Kazakhstan to Caucasus
3 artilleries moved from Volgograd to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
5 infantry moved from Belarus to Eastern Poland
1 fighter moved from Poland to Eastern Poland
3 infantry moved from Novosibirsk to Kazakhstan
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,17
Germans regular : -1,00
Russians regular : 6,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 marine moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
Combat - Japanese
Battle in Solomon Islands
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking Solomon Islands from ANZAC, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
1 fighter moved from Caroline Islands to Japan
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery placed in Malaya
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -3.00
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 marine moved from Malaya to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 marine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon Islands
1 battleship moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
Combat - Japanese
Battle in Solomon Islands
Battle in French Indo China
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 1/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking Solomon Islands from ANZAC, taking French Indo China from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
1 fighter moved from Caroline Islands to Japan
1 fighter moved from French Indo China to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery placed in Malaya
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -3.00
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 12 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour and 1 mech_infantry moved from Spain to Portugal
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Gibraltar to Germany
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Southern France
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Portugal
Americans attack with 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 4/8 hits, 3,00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Portugal to 91 Sea Zone
2 bombers moved from Germany to Romania
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Southern France to Gibraltar
3 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 14 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 14 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Korea to Hawaiian Islands
3 armour and 5 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from Burma to India
Place Units - Americans
1 destroyer placed in 6 Sea Zone
2 fighters placed in Korea
10 infantry placed in Eastern United States
2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3
Americans collect 63 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 2,17
Germans AA : -0,33
Germans regular : -0,67
Neutral_True regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
10 artilleries, 1 fighter and 40 infantry moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Kwangsi
8 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 12 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
4 armour and 1 mech_infantry moved from Spain to Portugal
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
2 bombers moved from Gibraltar to Germany
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Southern France
2 infantry moved from Spain to Southern France
2 infantry moved from Spain to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/5 hits, 2,00 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Portugal
Americans attack with 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Portugal, round 2 : 4/8 hits, 3,00 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 4 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Southern France
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Portugal to 91 Sea Zone
2 bombers moved from Germany to Romania
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Southern France to Gibraltar
3 artilleries, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 14 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 14 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Korea to Hawaiian Islands
3 armour and 5 mech_infantrys moved from India to Eastern Persia
2 artilleries and 4 infantry moved from Burma to India
Place Units - Americans
1 destroyer placed in 6 Sea Zone
2 fighters placed in Korea
10 infantry placed in Eastern United States
2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3
Americans collect 63 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
10 artilleries, 1 fighter and 40 infantry moved from Burma to Yunnan
Place Units - Chinese
1 infantry placed in Kwangsi
8 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 6 PUs;
Combat Move - British
2 mech_infantrys moved from Kwangtung to French Indo China
1 tactical_bomber moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from India to Caucasus
1 artillery and 5 infantry moved from Afghanistan to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 aaGun and 4 infantry moved from Burma to Yunnan
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
UK_Pacific collect 8 PUs (3 lost to blockades); end with 14 PUs
Some Units in Kwangtung change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 2,17
Japanese regular : -0,33
Germans AA : -0,33
Germans regular : -0,67
Neutral_True regular : 0,33
British regular : 0,17