L20 Bretters Axis VS Oysteilo Allies +14 BM3


  • 1 more hit


  • @oysteilo
    Fighter


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 3 submarines
                Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                2 fighters owned by the ANZAC retreated
                2 submarines owned by the ANZAC retreated to 54 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter and 1 submarine
                Casualties for Japanese: 1 fighter
                1 tactical_bomber owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 87 Sea Zone to 89 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,83
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 55 Sea Zone
            3 fighters moved from Queensland to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 fighters and 3 submarines
                Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 2 battleships and 1 carrier in 55 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                2 fighters owned by the ANZAC retreated
                2 submarines owned by the ANZAC retreated to 54 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter and 1 submarine
                Casualties for Japanese: 1 fighter
                1 tactical_bomber owned by the Japanese could not land and were killed
    
        Non Combat Move - ANZAC
            2 fighters moved from 55 Sea Zone to Queensland
            1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 87 Sea Zone to 89 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,83
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Albania to Greece
                  Germans take Greece from Russians
            1 armour moved from Albania to Slovakia Hungary
            1 mech_infantry moved from Bulgaria to Slovakia Hungary
            1 mech_infantry moved from Bessarabia to Slovakia Hungary
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 fighter moved from Slovakia Hungary to Poland
            1 tactical_bomber moved from Slovakia Hungary to Poland
            1 fighter moved from Slovakia Hungary to Poland
            1 tactical_bomber moved from Slovakia Hungary to Poland
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Vyborg to Finland
            1 infantry moved from Vyborg to Finland
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 mech_infantry moved from Western Germany to Slovakia Hungary
            1 armour moved from Western Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Poland
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            10 artilleries moved from Germany to Slovakia Hungary
            1 infantry moved from Vyborg to Finland
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 fighter moved from Poland to Western Germany
            1 tactical_bomber moved from Poland to Western Germany
            1 fighter moved from Poland to Germany
            1 tactical_bomber moved from Poland to Slovakia Hungary
    
        Place Units - Germans
            10 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1,5
            Germans collect 50 PUs (6 lost to blockades); end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 2 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
            3 armour and 7 mech_infantrys moved from Eastern Poland to Novgorod
            2 infantry moved from Belarus to Baltic States
            1 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Eastern Poland to Romania
            3 infantry moved from Eastern Poland to Poland
            1 fighter moved from Russia to Bessarabia
            1 bomber moved from Eastern Poland to Baltic States
            2 fighters moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
            3 fighters and 1 tactical_bomber moved from Eastern Poland to Poland
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 3 armour, 1 infantry and 7 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Novgorod, round 2 : 2/11 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 3 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Romania
                Russians attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Romania, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Poland
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 2/7 hits, 2,67 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Belarus
            1 bomber moved from Baltic States to Russia
            3 fighters and 1 tactical_bomber moved from Poland to Belarus
            3 fighters moved from Romania to Belarus
            1 artillery and 2 infantry moved from Volgograd to Rostov
            1 aaGun moved from Eastern Poland to Poland
            1 aaGun moved from Eastern Poland to Romania
            1 aaGun, 3 armour, 12 artilleries, 23 infantry, 1 marine and 16 mech_infantrys moved from Eastern Poland to Belarus
            1 infantry moved from Belarus to Eastern Poland
            4 infantry moved from Bryansk to Belarus
            4 infantry moved from Smolensk to Belarus
            3 armour and 8 mech_infantrys moved from Belarus to Bryansk
            1 infantry moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Russia to Belarus
            3 artilleries and 4 infantry moved from Russia to Bryansk
            1 aaGun and 9 infantry moved from Manchuria to Jehol
            3 infantry moved from Korea to Manchuria
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            2 armour, 4 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 41 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1,33
    Russians regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships and 1 carrier moved from 55 Sea Zone to 37 Sea Zone
                  Japanese take 42 Sea Zone from UK_Pacific
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Kwangsi to India
            4 artilleries and 16 infantry moved from Kwangsi to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            1 armour moved from Kwangtung to French Indo China
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Anhwe to Kiangsu
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 fighter moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to Kiangsi
            1 tactical_bomber moved from Kwangsi to French Indo China
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in French Indo China
                Japanese attack with 1 armour, 4 artilleries, 16 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 16 infantry, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 5/24 hits, 6.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 4 artilleries, 16 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsi
                Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from French Indo China to Malaya
            1 tactical_bomber moved from Kwangsi to Malaya
            2 fighters and 3 tactical_bombers moved from Kiangsi to Malaya
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Suiyuyan to Chahar
            1 aaGun moved from Anhwe to Kiangsu
            1 bomber moved from India to Malaya
    
        Place Units - Japanese
            1 airfield, 1 artillery, 1 fighter and 1 infantry placed in Malaya
            3 submarines placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.33
    UK_Pacific AA : -0.17
    UK_Pacific regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Jehol to Shantung
            1 fighter moved from Korea to Shantung
            1 bomber moved from Korea to Kiangsu
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Western United States to 83 Sea Zone
            1 destroyer moved from 92 Sea Zone to 83 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Sumatra
            Battle in 83 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 83 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Shantung
                Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Shantung, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsu to Korea
            1 artillery and 4 infantry moved from Manchuria to Jehol
            1 fighter moved from Shantung to Jehol
            1 marine and 1 mech_infantry moved from Tunisia to Algeria
            1 aaGun and 1 infantry moved from Morocco to Algeria
            1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Malta
            1 bomber moved from 83 Sea Zone to French West Africa
            1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Algeria to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 aaGun, 1 carrier, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Korea
            4 fighters placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 0,67
    Italians regular : 0,83
    Japanese AA : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 4 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Jehol to Shantung
            1 fighter moved from Korea to Shantung
            1 bomber moved from Korea to Kiangsu
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Western United States to 83 Sea Zone
            1 destroyer moved from 92 Sea Zone to 83 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Sumatra
            Battle in 83 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 83 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Shantung
                Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Shantung, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsu to Korea
            1 artillery and 4 infantry moved from Manchuria to Jehol
            1 fighter moved from Shantung to Jehol
            1 marine and 1 mech_infantry moved from Tunisia to Algeria
            1 aaGun and 1 infantry moved from Morocco to Algeria
            1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Malta
            1 bomber moved from 83 Sea Zone to French West Africa
            1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Algeria to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 aaGun, 1 carrier, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Korea
            4 fighters placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 4 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 mech_infantrys moved from Yunnan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 4 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
            4 infantry moved from India to Burma
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,2,5,5
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -1,00
    Japanese regular : -0,67
    Italians regular : 0,83
    Japanese AA : -0,17
    British regular : -2,17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 4 fighters, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Libya to Tobruk
                  Americans take Tobruk from Italians
            1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Jehol to Shantung
            1 fighter moved from Korea to Shantung
            1 bomber moved from Korea to Kiangsu
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 bomber moved from Western United States to 83 Sea Zone
            1 destroyer moved from 92 Sea Zone to 83 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Sumatra
            Battle in 83 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Italians defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 83 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Italians roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 83 Sea Zone
                Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 submarine
            Battle in Shantung
                Americans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Shantung, round 2 : 1/6 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kiangsu to Korea
            1 artillery and 4 infantry moved from Manchuria to Jehol
            1 fighter moved from Shantung to Jehol
            1 marine and 1 mech_infantry moved from Tunisia to Algeria
            1 aaGun and 1 infantry moved from Morocco to Algeria
            1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 carrier and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            2 fighters moved from Gibraltar to Malta
            1 bomber moved from 83 Sea Zone to French West Africa
            1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 aaGun, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 89 Sea Zone to 92 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 mech_infantry moved from Algeria to Morocco
            1 fighter moved from Eastern United States to Gibraltar
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 carrier and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun and 1 infantry
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 aaGun, 1 carrier, 1 infantry and 1 transport
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Korea
            4 fighters placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Jehol to Anhwe
            1 fighter moved from Yunnan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 4 : 2/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            2 mech_infantrys moved from Yunnan to Kiangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 4 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
            4 infantry moved from India to Burma
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,1,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,2,5,5
            UK_Pacific collect 6 PUs (5 lost to blockades); end with 15 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Northern Territory: 2 artilleries
            EDIT: Removing units owned by Americans from Queensland: 2 artilleries
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -1,00
    Japanese regular : -0,67
    Italians regular : 0,83
    Japanese AA : -0,17
    British regular : -2,17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Trans-Jordan to Iraq
            1 artillery moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from French Equatorial Africa to French Central Africa
            1 armour moved from Belgian Congo to French Central Africa
            1 infantry moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 mech_infantry moved from Northern Italy to Romania
            1 fighter moved from Bulgaria to Poland
            1 tactical_bomber moved from Bulgaria to Poland
            1 bomber moved from Slovakia Hungary to Romania
            1 infantry moved from Slovakia Hungary to Poland
            1 artillery moved from Slovakia Hungary to Romania
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 58 Sea Zone
            1 fighter moved from Trans-Jordan to Southern Italy
            1 tactical_bomber moved from Trans-Jordan to Southern Italy
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 armour moved from Rhodesia to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in French Central Africa
                Italians attack with 1 armour and 1 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in French Central Africa, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in French Central Africa
                Italians win, taking French Central Africa from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Iraq
                Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Romania
                Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 aaGun and 2 infantry
                    Russians roll AA dice in Romania : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Romania, round 3 : 3/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
            Battle in Poland
                Italians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun and 2 infantry
                    Russians roll AA dice in Poland : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in Poland
                    Italians roll dice for 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Russians and 1 infantry owned by the Italians lost in Poland
                    Italians roll dice for 2 infantry and 1 tactical_bomber in Poland, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Poland
                    Italians roll dice for 1 infantry and 1 tactical_bomber in Poland, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Poland, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Poland
                    Italians roll dice for 1 infantry and 1 tactical_bomber in Poland, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Poland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Italians win, taking Poland from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Italians: 1 fighter and 2 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Poland to Slovakia Hungary
            1 bomber moved from Romania to Southern Italy
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Egypt
            2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
            Italians collect 27 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.67
    Russians regular : -0.67
    Russians AA : 0.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 aaGuns, 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • i will move my anzac transport to sz 101 (eastern usa) during my next move


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 10 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 tactical_bomber moved from Slovakia Hungary to Baltic States
            1 fighter moved from Germany to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            10 armour moved from Germany to Eastern Poland
            18 armour, 26 artilleries, 28 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 mech_infantry moved from Greece to Romania
            1 tactical_bomber moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 infantry moved from Finland to Karelia
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Normandy Bordeaux
            3 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 28 armour, 26 artilleries, 28 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 28 armour, 26 artilleries, 28 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 35/88 hits, 32.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 28 armour, 26 artilleries, 27 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Bessarabia to Slovakia Hungary
            1 fighter moved from Baltic States to Germany
            1 fighter moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Baltic States to Slovakia Hungary
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            1 destroyer and 2 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Germans collect 49 PUs (6 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 10 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 tactical_bomber moved from Slovakia Hungary to Baltic States
            1 fighter moved from Germany to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            10 armour moved from Germany to Eastern Poland
            18 armour, 26 artilleries, 28 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 mech_infantry moved from Greece to Romania
            1 tactical_bomber moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 infantry moved from Finland to Karelia
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Normandy Bordeaux
            3 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 28 armour, 26 artilleries, 28 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 28 armour, 26 artilleries, 28 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 35/88 hits, 32.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 28 armour, 26 artilleries, 27 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Bessarabia to Slovakia Hungary
            1 fighter moved from Baltic States to Germany
            1 fighter moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Baltic States to Slovakia Hungary
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            1 destroyer and 2 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Germans collect 49 PUs (6 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 bomber moved from Russia to Bessarabia
            1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 fighter moved from Belarus to Baltic States
            5 fighters moved from Belarus to Bessarabia
            9 infantry moved from Jehol to Chahar
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 bomber, 5 fighters and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 bomber, 5 fighters and 1 infantry in Bessarabia, round 2 : 6/7 hits, 3,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
                Russians win with 1 bomber and 5 fighters remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Chahar
                Russians attack with 9 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 9 infantry in Chahar, round 2 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Jehol to Chahar
            3 infantry moved from Manchuria to Jehol
            1 artillery moved from Northwest Persia to Caucasus
            3 armour, 3 artilleries, 4 infantry and 8 mech_infantrys moved from Bryansk to Belarus
            1 bomber and 5 fighters moved from Bessarabia to Belarus
            3 armour, 1 infantry and 7 mech_infantrys moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
            2 armour moved from Russia to Belarus
            3 artilleries and 4 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Bryansk
            1 artillery moved from Rostov to Tambov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Tambov
            1 armour and 3 mech_infantrys moved from Ukraine to Belarus
            3 mech_infantrys moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 armour, 6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 89 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 0,00
    Russians regular : 2,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 4 fighters; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Malaya to 41 Sea Zone
            1 bomber moved from Malaya to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to Shan State: 1 armour, 9 artilleries, 25 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Japanese from French Indo China: 1 armour, 4 artilleries, 16 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 bomber moved from 45 Sea Zone to Malaya
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 5 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in Malaya
            1 destroyer placed in 37 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
            Japanese collect 26 PUs (6 lost to blockades); end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Shantung to Kiangsu
            1 fighter moved from Jehol to Kiangsu
            1 bomber moved from Korea to Kiangsu
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from 109 Sea Zone to Eire
    
        Combat - Americans
            Americans creates battle in territory 63 Sea Zone
            Battle in Scotland
            Battle in Eire
            Battle in Kiangsu
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 factory_minor and 1 infantry
                    Japanese roll AA dice in Kiangsu : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Kiangsu
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kiangsu, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking 63 Sea Zone from Japanese, taking Scotland from Germans, taking Eire from Germans, taking Kiangsu from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 armour and 1 mech_infantry moved from Shantung to Hopei
            1 artillery and 4 infantry moved from Jehol to Chahar
            1 armour and 2 mech_infantrys moved from Korea to Jehol
            1 bomber moved from Kiangsu to Korea
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            2 artilleries moved from Northern Territory to Queensland
            2 carriers moved from 92 Sea Zone to 109 Sea Zone
            3 fighters moved from Gibraltar to 109 Sea Zone
            2 fighters moved from Malta to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 marine moved from Algeria to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 bomber moved from French West Africa to Gibraltar
    
        Place Units - Americans
            1 armour and 1 mech_infantry placed in Korea
            1 destroyer and 5 transports placed in 101 Sea Zone
            1 artillery and 9 infantry placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
            Americans collect 63 PUs (2 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,67
    Japanese AA : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
            5 artilleries, 1 fighter and 20 infantry moved from Yunnan to Burma
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Shensi
            2 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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