I only just got around to reviewing the USA attack on SZ6. You sacrificed planes so you could increase the probability of a hit on the DD Interesting move, probably a good one because you’ve denied Japan transports that would have taken income.
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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4 fighters, 1 battleship [dice 4d6] 2 DD, 3 damaged carriers [dice 5d6] 1 tac, 3 cruisers [dice 4d6]
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4d6: 3, 4, 5, 5
5d6: 1, 5, 3, 4, 4
4d6: 6, 4, 1, 3 -
i count 5 hits for you on me round 2. and with my 12 hits you are down to 2 fighters, 2 transports
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after round 2 i will be left with 5 fighter, 3 tac, 1 carrier, 2 cruiser, 2 damaged Bship - round 3 i kill off you last units and we’ll call your fighters get 2 hits - i have 2 aircraft that have to sink to the ocean anyways because i dont have 4 total carriers.
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if you are good with this then its the same results as what i sent you originally - use the original game save I sent.
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i will look at it
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 2 fighters moved from Gibraltar to 109 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone 2 fighters moved from 64 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry Italians defend with 1 aaGun and 1 mech_infantry Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 mech_infantry Battle in 54 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier and 2 tactical_bombers Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 109 Sea Zone Americans attack with 1 destroyer, 2 fighters and 3 submarines Germans defend with 1 destroyer and 5 submarines Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 5 submarines Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer and 3 fighters Japanese defend with 2 submarines Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western Australia to Queensland 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 mech_infantry moved from Korea to Manchuria 2 infantry moved from Manchuria to Korea Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Korea 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 1,50 Japanese regular : 0,33 Italians regular : -0,33 Germans regular : -1,17 Italians AA : -0,17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Japanese regular : -1,00
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 64 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 2 fighters moved from Gibraltar to 109 Sea Zone 1 destroyer and 1 submarine moved from 104 Sea Zone to 109 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 64 Sea Zone to 26 Sea Zone 2 fighters moved from 64 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Americans Battle in Morocco Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry Italians defend with 1 aaGun and 1 mech_infantry Italians roll AA dice in Morocco : 0/1 hits, 0,17 expected hits Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits Italians roll dice for 1 aaGun and 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 aaGun owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 mech_infantry Battle in 54 Sea Zone Americans attack with 3 submarines Japanese defend with 1 carrier and 2 tactical_bombers Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 carrier owned by the Japanese lost in 54 Sea Zone Japanese and Americans reach a stalemate . Battle score for attacker is 16 Casualties for Japanese: 1 carrier Battle in 109 Sea Zone Americans attack with 1 destroyer, 2 fighters and 3 submarines Germans defend with 1 destroyer and 5 submarines Americans roll dice for 3 submarines in 109 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 3 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone Americans roll dice for 2 submarines in 109 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Germans with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer and 5 submarines Battle in 26 Sea Zone Americans attack with 1 carrier, 1 destroyer and 3 fighters Japanese defend with 2 submarines Americans roll dice for 1 carrier, 1 destroyer and 3 fighters in 26 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines 2 tactical_bombers owned by the Japanese could not land and were killed Non Combat Move - Americans 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 64 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central America to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western Australia to Queensland 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 109 Sea Zone to 91 Sea Zone 1 carrier moved from 64 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 armour and 1 mech_infantry moved from Korea to Manchuria 2 infantry moved from Manchuria to Korea Place Units - Americans 1 artillery, 1 bomber and 1 infantry placed in Korea 1 artillery, 1 fighter and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6 Americans collect 55 PUs (1 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 10 PUs; UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi 1 artillery and 1 infantry moved from Nigeria to 82 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone 1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 3 armour and 1 artillery British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 3 armour and 1 artillery in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Belgian Congo British roll dice for 1 fighter and 1 tactical_bomber in Belgian Congo, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits, 1,00 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Belgian Congo Italians win with 1 armour remaining. Battle score for attacker is -12 Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for Italians: 2 armour and 1 artillery Battle in Kiangsi British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from India: 3 mech_infantrys EDIT: Adding units owned by British to Yunnan: 3 mech_infantrys EDIT: Removing units owned by British from Siam: 1 infantry EDIT: Adding units owned by British to Siam: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : 1,50 Japanese regular : 0,00 Italians regular : 0,83 Germans regular : -1,17 British regular : 0,67 Italians AA : -0,17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Libya to Trans-Jordan 1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Belgian Congo to Union of South Africa Italians take Rhodesia from British Italians take Union of South Africa from British 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary 1 tactical_bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 3 artilleries, 1 bomber, 4 fighters, 6 infantry and 3 tactical_bombers British defend with 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry; Russians defend with 2 artilleries and 4 infantry British roll AA dice in Trans-Jordan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries, 1 bomber, 3 fighters, 6 infantry and 3 tactical_bombers in Trans-Jordan, round 2 : 10/16 hits, 6.67 expected hits British roll dice for 1 aaGun, 1 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 2 : 6/16 hits, 5.50 expected hits 4 infantry owned by the Russians, 1 aaGun owned by the British, 5 infantry owned by the British and 6 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 3 : 3/10 hits, 5.17 expected hits British roll dice for 1 armour, 4 artilleries, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 1/7 hits, 2.50 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Russians and 1 artillery owned by the Italians lost in Trans-Jordan Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers in Trans-Jordan, round 4 : 5/9 hits, 4.83 expected hits British roll dice for 1 armour, 2 artilleries and 1 marine in Trans-Jordan, round 4 : 1/4 hits, 1.50 expected hits 1 marine owned by the British, 2 artilleries owned by the British, 1 artillery owned by the Italians and 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Italians: 2 artilleries, 1 fighter and 6 infantry Casualties for British: 1 aaGun, 1 armour, 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry Casualties for Russians: 2 artilleries and 4 infantry Battle in Slovakia Hungary Italians attack with 1 artillery and 6 infantry Russians defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 2 : 3/7 hits, 1.50 expected hits Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Slovakia Hungary Italians roll dice for 1 artillery and 6 infantry in Slovakia Hungary, round 3 : 4/7 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Southern Italy 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - Italians 1 armour and 2 infantry placed in Egypt 3 infantry placed in Southern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 3 infantry EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Turning off Edit Mode 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 5.33 British AA : 0.50 Russians regular : -1.00 British regular : -1.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory 1 aaGun moved from Queensland to New South Wales Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,5,1,2,4,5,1,5 ANZAC collect 10 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67 ANZAC regular : 0,00
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Brazil: 1 infantry EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Brazil: 1 infantry EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from Brazil: 1 infantry EDIT: Removing units owned by ANZAC from 84 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Brazil: 1 infantry EDIT: Adding units owned by ANZAC to 85 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy 4 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Yugoslavia 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 4 fighters and 4 tactical_bombers moved from Western Germany to Poland 1 bomber moved from Finland to Western Germany 1 infantry moved from United Kingdom to Scotland 6 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans Battle in Poland Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers Russians defend with 1 infantry Germans roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Poland, round 2 : 6/10 hits, 5.00 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Poland to Slovakia Hungary 1 tactical_bomber moved from Poland to Slovakia Hungary 2 aaGuns and 3 infantry moved from France to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from Poland to Western Germany 1 aaGun moved from Germany to Poland 3 aaGuns, 13 armour, 12 artilleries, 28 infantry and 9 mech_infantrys moved from Germany to Slovakia Hungary Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 infantry placed in United Kingdom 1 destroyer placed in 110 Sea Zone 2 infantry placed in Western Germany 2 infantry placed in France 4 artilleries and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,3,6,6 Germans collect 44 PUs (6 lost to blockades); end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 bomber, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Iraq to Trans-Jordan 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 armour moved from Romania to Greece Russians take Greece from Italians 1 infantry moved from Romania to Bulgaria 2 infantry moved from Romania to Yugoslavia 3 fighters moved from Eastern Poland to Yugoslavia 1 tactical_bomber moved from Eastern Poland to Yugoslavia 1 artillery and 2 infantry moved from Eastern Poland to Poland 1 fighter moved from Novgorod to Poland Combat - Russians Battle in Yugoslavia Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/6 hits, 2,50 expected hits Germans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Poland Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 aaGun and 2 infantry Germans roll AA dice in Poland : 0/1 hits, 0,17 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 aaGun and 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 3 : 0/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 4 : 3/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Poland, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Trans-Jordan Russians attack with 2 infantry Italians defend with 1 artillery Russians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Trans-Jordan, round 3 : 2/2 hits, 0,33 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan Russians win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 1 fighter moved from Poland to Eastern Poland 2 infantry moved from Belarus to Eastern Poland 3 infantry moved from Bryansk to Belarus 1 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland 2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 3 fighters and 1 tactical_bomber moved from Yugoslavia to Eastern Poland 1 fighter moved from Novgorod to Eastern Poland 1 fighter moved from Russia to Eastern Poland 2 aaGuns, 2 armour, 5 artilleries, 10 infantry and 13 mech_infantrys moved from Romania to Eastern Poland 6 infantry moved from Russia to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia 4 infantry moved from Manchuria to Korea Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 1 bomber and 8 infantry placed in Russia Turn Complete - Russians Russians collect 49 PUs; end with 49 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 Germans AA : -0,17 Germans regular : -0,33 Russians regular : 1,17
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Might be slow the next week or so
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Jehol 1 bomber moved from Kwangsi to Jehol 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 fighters and 5 tactical_bombers moved from Kwangsi to Hunan 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Hunan, round 2 : 3/8 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Jehol to Kwangsi 2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Kwangsi Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.50
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@oysteilo bump
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You can bump all you want but it wont change anything. I will most likely move on Sunday or Monday
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from French Equatorial Africa to Belgian Congo Americans take Belgian Congo from Italians 1 marine moved from Morocco to Algeria Americans take Algeria from Italians 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Korea to Iwo Jima 1 mech_infantry moved from Manchuria to Shantung Chinese take Shantung from Japanese Combat - Americans Battle in Tunisia Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to French Equatorial Africa 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Manchuria to Jehol 1 bomber moved from Iwo Jima to Korea Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5 Americans collect 57 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,33 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,67