Agreed it could have definitely been worse!
L20 Bretters Axis VS Oysteilo Allies +14 BM3
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Might be slow the next week or so
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Chahar to Jehol 1 bomber moved from Kwangsi to Jehol 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 fighters and 5 tactical_bombers moved from Kwangsi to Hunan 2 battleships, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Hunan, round 2 : 3/8 hits, 4.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 bomber moved from Jehol to Kwangsi 2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 3 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Anhwe 1 tactical_bomber moved from Hunan to Kwangsi Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.50
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@oysteilo bump
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You can bump all you want but it wont change anything. I will most likely move on Sunday or Monday
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from French Equatorial Africa to Belgian Congo Americans take Belgian Congo from Italians 1 marine moved from Morocco to Algeria Americans take Algeria from Italians 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Korea to Iwo Jima 1 mech_infantry moved from Manchuria to Shantung Chinese take Shantung from Japanese Combat - Americans Battle in Tunisia Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to French Equatorial Africa 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Manchuria to Jehol 1 bomber moved from Iwo Jima to Korea Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5 Americans collect 57 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1,67 Japanese regular : 0,33 Germans regular : 0,67
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from French Equatorial Africa to Belgian Congo Americans take Belgian Congo from Italians 1 marine moved from Morocco to Algeria Americans take Algeria from Italians 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Korea to Iwo Jima 1 mech_infantry moved from Manchuria to Shantung Chinese take Shantung from Japanese Combat - Americans Battle in Tunisia Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery and 1 bomber in Iwo Jima, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Tunisia from Italians, taking Iwo Jima from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to French Equatorial Africa 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to French Equatorial Africa 1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 infantry moved from Manchuria to Jehol 1 bomber moved from Iwo Jima to Korea Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 1 infantry and 1 mech_infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,5 Americans collect 57 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Yunnan to Kiangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi Combat - British Battle in Kiangsi British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Kiangsi British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 4 : 2/3 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan 1 infantry moved from Siam to French Indo China 1 mech_infantry moved from India to Yunnan 1 aaGun, 3 artilleries and 14 infantry moved from India to Burma 1 transport moved from 70 Sea Zone to 83 Sea Zone Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in India change ownership: 1 infantry and 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : 1,17 Americans regular : -1,67 Japanese regular : 0,00 Germans regular : 0,67 British regular : -2,17
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@oysteilo I should be taking my next turn on the 30th or 31st as I’m currently away on vacation
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 94 Sea Zone 4 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Slovakia Hungary to Yugoslavia 5 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to French Equatorial Africa 1 fighter moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Egypt to French Equatorial Africa 1 fighter moved from Egypt to French Equatorial Africa 1 tactical_bomber moved from Egypt to French Equatorial Africa 1 tactical_bomber moved from Egypt to French Equatorial Africa Combat - Italians Battle in 94 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 94 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Trans-Jordan Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Trans-Jordan Italians win, taking Trans-Jordan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in French Equatorial Africa Italians attack with 1 armour, 2 fighters and 2 tactical_bombers Americans defend with 1 artillery, 1 fighter and 1 infantry Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 2 : 2/5 hits, 2.83 expected hits French roll dice for 1 artillery, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 armour owned by the Italians lost in French Equatorial Africa Italians roll dice for 2 fighters and 2 tactical_bombers in French Equatorial Africa, round 3 : 2/4 hits, 2.33 expected hits French roll dice for 1 fighter in French Equatorial Africa, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in French Equatorial Africa Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Italians: 1 armour Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Battle in Belgian Congo Italians attack with 1 armour Americans defend with 1 mech_infantry Italians roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Belgian Congo, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Belgian Congo Italians win, taking Belgian Congo from Americans with 1 armour remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Yugoslavia Italians attack with 1 artillery and 4 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery and 4 infantry in Yugoslavia, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia Italians roll dice for 1 artillery and 3 infantry in Yugoslavia, round 3 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yugoslavia Italians win, taking Yugoslavia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Romania Italians attack with 5 infantry Russians defend with 1 infantry Italians roll dice for 5 infantry in Romania, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 5 infantry in Romania, round 3 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Yugoslavia 1 bomber moved from 94 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy 2 fighters and 2 tactical_bombers moved from French Equatorial Africa to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour placed in Union of South Africa 2 submarines placed in 71 Sea Zone 1 artillery and 2 infantry placed in Egypt 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 French regular : -1.00 Italians regular : 0.50 Russians regular : -0.33
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@bretters you never get diced, do you?
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from Northern Territory to Queensland 1 infantry moved from Brazil to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from Northern Territory to Queensland 1 infantry moved from Brazil to 85 Sea Zone 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Slovakia Hungary to Bulgaria 1 mech_infantry moved from Slovakia Hungary to Albania 1 armour moved from Slovakia Hungary to Albania 1 fighter moved from Slovakia Hungary to Bulgaria 1 tactical_bomber moved from Slovakia Hungary to Bulgaria 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 5 infantry moved from Karelia to Vyborg 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 4 artilleries and 2 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Western Germany to Albania 1 fighter moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Poland 1 mech_infantry moved from Slovakia Hungary to Bessarabia Germans take Bessarabia from Russians 1 fighter moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Poland Combat - Germans Battle in Poland Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Bulgaria Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bulgaria Germans win, taking Bulgaria from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Albania Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Albania, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Albania, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Albania Germans win, taking Albania from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 bomber moved from Albania to Western Germany 1 fighter moved from Bulgaria to Slovakia Hungary 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 tactical_bomber moved from Poland to Slovakia Hungary 1 fighter moved from Poland to Slovakia Hungary 1 fighter moved from Poland to Western Germany 1 tactical_bomber moved from Poland to Western Germany 1 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark Place Units - Germans 10 artilleries placed in Germany 1 armour and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,1,6 Germans collect 46 PUs (7 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -1.17 Germans regular : 1.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 4 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Eastern Poland to Poland 1 artillery and 2 infantry moved from Eastern Poland to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 5 fighters moved from Eastern Poland to Romania 1 bomber moved from Russia to Romania Combat - Russians Battle in Romania Russians attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry Italians defend with 4 infantry Russians roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Romania, round 2 : 1/9 hits, 4,00 expected hits Germans roll dice for 4 infantry in Romania, round 2 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania 5 fighters owned by the Russians and 1 bomber owned by the Russians retreated Germans win with 3 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Battle in Poland Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 1 bomber and 5 fighters moved from Romania to Eastern Poland 1 infantry moved from Bryansk to Western Ukraine 5 infantry moved from Bryansk to Belarus 4 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Northwest Persia 2 infantry moved from Manchuria to Korea Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 2,00 Russians regular : -1,83
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Shantung 1 tactical_bomber moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Shantung 1 fighter moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 4 transports moved from 36 Sea Zone to 6 Sea Zone
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@oysteilo do you want to scramble 3 fighters from Queensland to the sea battle in SZ 54?
you have 3 subs, 1 DD, 1 carrier, 2 fighters against my - 2 damaged Bship, 2 fighter, 2 tac, sub, DD, 2 carriers, 2 cruisers
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@bretters let me look
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max defence, so 3 scrambles, and be carefull with selection this time, ask if unsure
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Jehol 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Anhwe to Chahar 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Shantung 1 tactical_bomber moved from Anhwe to Jehol 1 tactical_bomber moved from Anhwe to Shantung 1 fighter moved from Kwangsi to Kiangsi 1 tactical_bomber moved from Kwangsi to Kiangsi 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 4 transports moved from 36 Sea Zone to 6 Sea Zone Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Jehol Japanese attack with 1 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Jehol, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shantung Japanese attack with 1 infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Shantung, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 carrier, 1 destroyer, 2 fighters and 3 submarines; ANZAC defend with 3 fighters Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 carrier, 1 destroyer and 5 fighters in 54 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 carrier and 5 fighters in 54 Sea Zone, round 3 : 4/6 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC, 1 carrier owned by the Americans, 2 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 54 Sea Zone 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated 1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to 55 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 3 submarines Casualties for ANZAC: 2 fighters Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland Non Combat Move - Japanese 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 17 Sea Zone to Japan 1 fighter moved from Kiangsi to Kwangsi 1 tactical_bomber moved from Kiangsi to Kwangsi 2 tactical_bombers moved from Shantung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Jehol to Kwangsi 1 tactical_bomber moved from Jehol to Kwangsi Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kwangtung 3 artilleries placed in Malaya 2 infantry placed in Kiangsu 2 artilleries placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.17 Japanese regular : -0.83
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Korea to Jehol 1 bomber moved from Korea to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone